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<<Grim Focus>> and <<Dark Cloak>> and many many other things

Jagdkommando
Jagdkommando
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Can anybody tell me please why as a NB dd role i get mitigation on this skill, thus i have low burst and total dps???(plus SA nerfes)
Okay lets change to tank build... What we have here? Nerfed Dark Cloak skill, no burst heal to survive...(keep in mind NBs are not bis tanks for end game tho)
A rhetorical question: maybe i should change to healer?....
After all they nerfed really OP Necro class for only 750 HP....
How many boys and girls suggested a million variations how can we fix/adjust all the things, not only NB nerf, also Tel Var issues, pvp pve separate balancing, other classes issues etc.
What they did towards that, you are right, nothing! (yes this is not the end of pts, and p-notes, but they have to show us that they working on it or at least they will do it later, so we stop wasting our time here in forum)
The moral of the story is: money rules the world...
I have nothing to say any more.
  • Nerftheforums
    Nerftheforums
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    Shut up dude, your opinion counts nothing. Just as mine, and whoever plays this game. What do you know about nb? You just play it everyday, X hours per days since X years. What do you know about dealing damage and surviving? Dude, TANKING FEATURES ON DAMAGE SKILLS IS THE FUTURE!!
    When creating a character you chose the class that most seemed a rogue and assassin. Too bad it was a tank in disguise.
    15% damage mitigation on a 20k+ tt is fine, especially since they'll nerf the *** out of the damage in the future because it will be op af. Welcome to elder tanks on line boi.
    Edited by Nerftheforums on April 29, 2019 9:30PM
  • Jagdkommando
    Jagdkommando
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    Shut up dude, your opinion counts nothing. Just as mine, and whoever plays this game. What do you know about nb? You just play it everyday, X hours per days since X years. What do you know about dealing damage and surviving? Dude, TANKING FEATURES ON DAMAGE SKILLS IS THE FUTURE!!
    When creating a character you chose the class that most seemed a rogue and assassin. To bad it was a tank in disguise.
    15% damage mitigation on a 20k+ tt is fine, especially since they'll nerf the *** out of the damage in the future because it will be. Welcome to elder tanks on line boi.

    Ahahahahahh))))))) dude u made my day :D
  • hobicabobjob
    hobicabobjob
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    I'm so confused about this change.
  • Jagdkommando
    Jagdkommando
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    Gina please can you be so kind and say smth about this illogical changes? @ZOS_GinaBruno
  • ftballjj20
    The rogue class is supposed to do high dps at the cost of tankiness but yet they are trying to make this a tank class? Why?
  • exeeter702
    exeeter702
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    ftballjj20 wrote: »
    The rogue class is supposed to do high dps at the cost of tankiness but yet they are trying to make this a tank class? Why?

    You need to re-evaluate your understanding of classes in eso. Ive been a nightblade since day 0 and never once played a stealth based rogue for end game pve and pvp.
    Edited by exeeter702 on April 29, 2019 9:48PM
  • Jagdkommando
    Jagdkommando
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    ftballjj20 wrote: »
    The rogue class is supposed to do high dps at the cost of tankiness but yet they are trying to make this a tank class? Why?

    I can say idk...

    But the real answer is: the needed to implicitly nerf NB, to point out new class. To sell it, its obvious. But they dont understand that vast majority of players including me would buy it even if they dont nerf everythink in this game, unfortunately they either dont understand or just dont give a ***...
  • KatySpirit
    KatySpirit
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    Haha, I wish I could say join us in the nightblade healer corner but they already nerfed us a while ago, we just kind of quietly accepted it and now we have no identity. But hey, if you listen to the developer comments, now we can mitigate damage on ourselves! ...only ourselves. Good healers. That's us. Yep.
    Edited by KatySpirit on April 30, 2019 1:30AM
    Tanks: Warden, Nightblade, Dragonknight
    Healers: Nightblade, Templar, Warden, Sorcerer, Dragonknight, Necromancer
    DPS: Magsorc, Magblade, Magplar, MagDK, Stamblade, StamNecro
  • Kikke
    Kikke
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    They want every class to be able to tank, heal and Damage.

    It's what came from all this "play as you want" people demanded.
    So now, NBs tank. Live with it.
    Cleared Trials:
    - vAA HM - vHRC HM - vSO HM - vMoL HM - vHoF HM - vAS HM - vCR HM -

    "The journey of a thousand miles begins with one step, and a lot of bitching."
    -Someone said it, I guess.
  • ccfeeling
    ccfeeling
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    Never never modify the Assassination skill line for tank .

    They did it wrong !
  • KatySpirit
    KatySpirit
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    Tested out the mitigation on a tank on the PTS. It's okay combined with the new longer Minor Protection, probably going to be OP in PVP or something.

    Thing is, it takes 4 skills (Refreshing Path, Dark Cloak, Merciless Resolve, and Swallow Soul) to get my health back up. And Siphoning Strikes was giving me health too and I had Blur on for additional mitigation. No room for Sap so I can have room for silver leash to chain in adds, blockade of ice for crusher enchantment uptime, Absorb Magic for the slot bonus and more healing, and a taunt. Which is fine I guess it isn't like we have any group buffing skills anyway.

    Assassin's Will gave me about 5,000 health on my tank (less than Dark Cloak used to in a single tick) and never did I use it again because I lost the mitigation for doing so. It does not seem like a good "oh no!" moment heal on a PVE tank.

    Heals over time and mitigation work alright when things are just hitting in small chunks. The skills combined are very costly and fall right in line with NB's "Hard to Play" theme. However, in a fight where something takes like 75% or more health in one or two seconds I think NB tank will be in trouble and need healer attention.
    Tanks: Warden, Nightblade, Dragonknight
    Healers: Nightblade, Templar, Warden, Sorcerer, Dragonknight, Necromancer
    DPS: Magsorc, Magblade, Magplar, MagDK, Stamblade, StamNecro
  • ApostateHobo
    ApostateHobo
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    I seriously don't understand what they're going for with these changes. Completely nonsensical.
  • zyk
    zyk
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    There is no vision to the gameplay design in ESO. The devs design according to their present whims and focus groups.

    Furthermore, the design process has always been compromised by trying to balance game modes that are completely different: in particular, open world AvA featuring hundreds of players and 12 player instanced Trials.

    Their decision to make all classes good at everything is nonsense. They were obviously designed to specific themes. The popular specs have maintained their themes and the less popular specs are constantly changing.

    While I think some of the changes to NB will result in OP builds, the gameplay will be awkward and will further contribute to the disgusting tank meta that has contributed to the ruin of ESO PVP.
    Edited by zyk on April 30, 2019 5:17AM
  • ccfeeling
    ccfeeling
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    KatySpirit wrote: »
    Tested out the mitigation on a tank on the PTS. It's okay combined with the new longer Minor Protection, probably going to be OP in PVP or something.

    Thing is, it takes 4 skills (Refreshing Path, Dark Cloak, Merciless Resolve, and Swallow Soul) to get my health back up. And Siphoning Strikes was giving me health too and I had Blur on for additional mitigation. No room for Sap so I can have room for silver leash to chain in adds, blockade of ice for crusher enchantment uptime, Absorb Magic for the slot bonus and more healing, and a taunt. Which is fine I guess it isn't like we have any group buffing skills anyway.

    Assassin's Will gave me about 5,000 health on my tank (less than Dark Cloak used to in a single tick) and never did I use it again because I lost the mitigation for doing so. It does not seem like a good "oh no!" moment heal on a PVE tank.

    Heals over time and mitigation work alright when things are just hitting in small chunks. The skills combined are very costly and fall right in line with NB's "Hard to Play" theme. However, in a fight where something takes like 75% or more health in one or two seconds I think NB tank will be in trouble and need healer attention.

    Sad to say , but tank cannot slot like it , this skill loadout is still unreliable even using 3.5 healing abilities when you face the boss who hits 40k -50k without blocking . This setup will has a trouble during bar swapping when you need buffs refresh , mobs pulling , fear CC , blockcade , etc .

    Good tank can hold the boss without healer support , even in hard contents a pretty long time .
  • efster
    efster
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    NBs were tanking fine in PVE with Dark Cloak. Just the fear changing to a root and minor vulnerability being available to NBs as a class skill would have been just fine. But no, they have to rework like 8 different skills, including nerfing dark cloak, so NBs can stack mitigation. I mean, OK??? I GUESS? but wHY? It would have been fine with just fear and minor vuln.

    ????????
    Edited by efster on April 30, 2019 5:47AM
    AD is the best looking faction. I don't make the rules, I just enforce them.
  • Roboplus
    Roboplus
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    Had a pretty good time with Merciless Resolve on an NB tank. Turn it on, get a few hits in, keep it for the rest of the encounter. The extra damage resist promotes weaving more, which works well with Siphonings heal/resource return. Extra mitigation from Dark Cloak helped. If there were too many HAs coming in at once, fear. Well timed/placed Lotus Fan can return more resources than it cost using it. It was all very active and when you're on top, it feels like you're controlling the fight. And I don't think I've ever had so many class skills on bar before. I could easily trade out Lotus, Aspect, and Meditation for different class skills. So it was definitely unique.

    However.

    The lack of some form of burst mitigation is still glaring. If you lose control (or, more related to past concerns, if you're targeted by some heavy hitting trial mechanic), you're not getting control back.

    And once you have your 15% mitigation, that skill slot is just a passive. It's good at the beginning of a fight, but you'll never press it during. The heal is not worth the damage resist dropping for any amount of time.

    I think if Grim naturally expires and you have the full 15% damage resist, then reactivating Grim (not firing the arrow, just priming it) should get you some burst eHP. With all of the tools they have, I don't think NBs need to spam a burst heal. But they still one. Even if it's just one use every 20 seconds.
  • zyk
    zyk
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    Personally, I think Grim Focus should be the ability it was designed to be and the changes on PTS completely reverted.

    However, if this is the direction ZOS is committed to, I think it would be better to change damage reduction to crit resist and the "burst" heal to a strong HOT.
  • actosh
    actosh
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    What they need to do for pvp is give the heal a flat value and options how it scales.
    In pve its okay to have a heal based on dmg done, but for pvp its baddest thing u can do.

    Regarding grim and all changes, i dont know what they aim for, seems to me like balance without a vision.
    Maybe they should tell us how the bigger picture should look when they are done with class/guild/weapon actives.
  • Jagdkommando
    Jagdkommando
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    Roboplus wrote: »
    Had a pretty good time with Merciless Resolve on an NB tank. Turn it on, get a few hits in, keep it for the rest of the encounter. The extra damage resist promotes weaving more, which works well with Siphonings heal/resource return. Extra mitigation from Dark Cloak helped. If there were too many HAs coming in at once, fear. Well timed/placed Lotus Fan can return more resources than it cost using it. It was all very active and when you're on top, it feels like you're controlling the fight. And I don't think I've ever had so many class skills on bar before. I could easily trade out Lotus, Aspect, and Meditation for different class skills. So it was definitely unique.

    However.

    The lack of some form of burst mitigation is still glaring. If you lose control (or, more related to past concerns, if you're targeted by some heavy hitting trial mechanic), you're not getting control back.

    And once you have your 15% mitigation, that skill slot is just a passive. It's good at the beginning of a fight, but you'll never press it during. The heal is not worth the damage resist dropping for any amount of time.

    I think if Grim naturally expires and you have the full 15% damage resist, then reactivating Grim (not firing the arrow, just priming it) should get you some burst eHP. With all of the tools they have, I don't think NBs need to spam a burst heal. But they still one. Even if it's just one use every 20 seconds.

    Agree, but holy *** what we have now... grim focus became from good offensive skill to *** defensive skill, its like we have 15% mitigation and if you need burst heal fire spectral bow. But wtf are we talking about?!?!? They just need to fix dark cloak. They cut entire skill down for dd to make *** tanking skill...... ZOS has real problems....
  • Stibbons
    Stibbons
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    ftballjj20 wrote: »
    The rogue class is supposed to do high dps at the cost of tankiness but yet they are trying to make this a tank class? Why?

    I can say idk...

    But the real answer is: the needed to implicitly nerf NB, to point out new class. To sell it, its obvious. But they dont understand that vast majority of players including me would buy it even if they dont nerf everythink in this game, unfortunately they either dont understand or just dont give a ***...

    Sad but perhaps true. When Warden came they nerfed Templar. Now they have new damage class so old ones just have to go?
  • Tommy_The_Gun
    Tommy_The_Gun
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    Captain Brian Wheeler, Science officer Gilliamtherogue and some other random dudes at work, re-designing NB skills:
    Star-Trek-Crew-Looking-at-Each-Other.gif?ssl=1
    True Story...
  • Jagdkommando
    Jagdkommando
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    Captain Brian Wheeler, Science officer Gilliamtherogue and some other random dudes at work, re-designing NB skills:
    Star-Trek-Crew-Looking-at-Each-Other.gif?ssl=1
    True Story...

    😂🤣🤣🤣🤣 ahhahahahahahaha
  • KatySpirit
    KatySpirit
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    ccfeeling wrote: »
    KatySpirit wrote: »
    Tested out the mitigation on a tank on the PTS. It's okay combined with the new longer Minor Protection, probably going to be OP in PVP or something.

    Thing is, it takes 4 skills (Refreshing Path, Dark Cloak, Merciless Resolve, and Swallow Soul) to get my health back up. And Siphoning Strikes was giving me health too and I had Blur on for additional mitigation. No room for Sap so I can have room for silver leash to chain in adds, blockade of ice for crusher enchantment uptime, Absorb Magic for the slot bonus and more healing, and a taunt. Which is fine I guess it isn't like we have any group buffing skills anyway.

    Assassin's Will gave me about 5,000 health on my tank (less than Dark Cloak used to in a single tick) and never did I use it again because I lost the mitigation for doing so. It does not seem like a good "oh no!" moment heal on a PVE tank.

    Heals over time and mitigation work alright when things are just hitting in small chunks. The skills combined are very costly and fall right in line with NB's "Hard to Play" theme. However, in a fight where something takes like 75% or more health in one or two seconds I think NB tank will be in trouble and need healer attention.

    Sad to say , but tank cannot slot like it , this skill loadout is still unreliable even using 3.5 healing abilities when you face the boss who hits 40k -50k without blocking . This setup will has a trouble during bar swapping when you need buffs refresh , mobs pulling , fear CC , blockcade , etc .

    Good tank can hold the boss without healer support , even in hard contents a pretty long time .

    Exactly, with nothing but heal over times now and a weak magic based heal (Sap), nigthblade tanks needs a healer babysitter and that's shameful. A bar full of skills to keep active all the time in order to get about 8K health back if you're lucky is a joke. It is totally unreliable and it's insane that we need 4 skills to do half of what other tanks can do in 2.

    Please fix Dark Cloak to be front loaded and keep Grim Focus as a DD ability.
    Tanks: Warden, Nightblade, Dragonknight
    Healers: Nightblade, Templar, Warden, Sorcerer, Dragonknight, Necromancer
    DPS: Magsorc, Magblade, Magplar, MagDK, Stamblade, StamNecro
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