Nerftheforums wrote: »Shut up dude, your opinion counts nothing. Just as mine, and whoever plays this game. What do you know about nb? You just play it everyday, X hours per days since X years. What do you know about dealing damage and surviving? Dude, TANKING FEATURES ON DAMAGE SKILLS IS THE FUTURE!!
When creating a character you chose the class that most seemed a rogue and assassin. To bad it was a tank in disguise.
15% damage mitigation on a 20k+ tt is fine, especially since they'll nerf the *** out of the damage in the future because it will be. Welcome to elder tanks on line boi.
ftballjj20 wrote: »The rogue class is supposed to do high dps at the cost of tankiness but yet they are trying to make this a tank class? Why?
ftballjj20 wrote: »The rogue class is supposed to do high dps at the cost of tankiness but yet they are trying to make this a tank class? Why?
KatySpirit wrote: »Tested out the mitigation on a tank on the PTS. It's okay combined with the new longer Minor Protection, probably going to be OP in PVP or something.
Thing is, it takes 4 skills (Refreshing Path, Dark Cloak, Merciless Resolve, and Swallow Soul) to get my health back up. And Siphoning Strikes was giving me health too and I had Blur on for additional mitigation. No room for Sap so I can have room for silver leash to chain in adds, blockade of ice for crusher enchantment uptime, Absorb Magic for the slot bonus and more healing, and a taunt. Which is fine I guess it isn't like we have any group buffing skills anyway.
Assassin's Will gave me about 5,000 health on my tank (less than Dark Cloak used to in a single tick) and never did I use it again because I lost the mitigation for doing so. It does not seem like a good "oh no!" moment heal on a PVE tank.
Heals over time and mitigation work alright when things are just hitting in small chunks. The skills combined are very costly and fall right in line with NB's "Hard to Play" theme. However, in a fight where something takes like 75% or more health in one or two seconds I think NB tank will be in trouble and need healer attention.
Had a pretty good time with Merciless Resolve on an NB tank. Turn it on, get a few hits in, keep it for the rest of the encounter. The extra damage resist promotes weaving more, which works well with Siphonings heal/resource return. Extra mitigation from Dark Cloak helped. If there were too many HAs coming in at once, fear. Well timed/placed Lotus Fan can return more resources than it cost using it. It was all very active and when you're on top, it feels like you're controlling the fight. And I don't think I've ever had so many class skills on bar before. I could easily trade out Lotus, Aspect, and Meditation for different class skills. So it was definitely unique.
However.
The lack of some form of burst mitigation is still glaring. If you lose control (or, more related to past concerns, if you're targeted by some heavy hitting trial mechanic), you're not getting control back.
And once you have your 15% mitigation, that skill slot is just a passive. It's good at the beginning of a fight, but you'll never press it during. The heal is not worth the damage resist dropping for any amount of time.
I think if Grim naturally expires and you have the full 15% damage resist, then reactivating Grim (not firing the arrow, just priming it) should get you some burst eHP. With all of the tools they have, I don't think NBs need to spam a burst heal. But they still one. Even if it's just one use every 20 seconds.
Jagdkommando wrote: »ftballjj20 wrote: »The rogue class is supposed to do high dps at the cost of tankiness but yet they are trying to make this a tank class? Why?
I can say idk...
But the real answer is: the needed to implicitly nerf NB, to point out new class. To sell it, its obvious. But they dont understand that vast majority of players including me would buy it even if they dont nerf everythink in this game, unfortunately they either dont understand or just dont give a ***...

Tommy_The_Gun wrote: »Captain Brian Wheeler, Science officer Gilliamtherogue and some other random dudes at work, re-designing NB skills:
True Story...
KatySpirit wrote: »Tested out the mitigation on a tank on the PTS. It's okay combined with the new longer Minor Protection, probably going to be OP in PVP or something.
Thing is, it takes 4 skills (Refreshing Path, Dark Cloak, Merciless Resolve, and Swallow Soul) to get my health back up. And Siphoning Strikes was giving me health too and I had Blur on for additional mitigation. No room for Sap so I can have room for silver leash to chain in adds, blockade of ice for crusher enchantment uptime, Absorb Magic for the slot bonus and more healing, and a taunt. Which is fine I guess it isn't like we have any group buffing skills anyway.
Assassin's Will gave me about 5,000 health on my tank (less than Dark Cloak used to in a single tick) and never did I use it again because I lost the mitigation for doing so. It does not seem like a good "oh no!" moment heal on a PVE tank.
Heals over time and mitigation work alright when things are just hitting in small chunks. The skills combined are very costly and fall right in line with NB's "Hard to Play" theme. However, in a fight where something takes like 75% or more health in one or two seconds I think NB tank will be in trouble and need healer attention.
Sad to say , but tank cannot slot like it , this skill loadout is still unreliable even using 3.5 healing abilities when you face the boss who hits 40k -50k without blocking . This setup will has a trouble during bar swapping when you need buffs refresh , mobs pulling , fear CC , blockcade , etc .
Good tank can hold the boss without healer support , even in hard contents a pretty long time .