You pretty much are required to have some form of CC to make them somewhat useful...because the change to the removal of that small snare window means by the time you land on the target they will have already moved away from that position.
Its basically the reason I didn't bother using the Dragon Knight "Pull" ...because by the time I landed at the target they had already moved away.
well, they also said:
"Drastically increased the speed of all of these abilities, and increased their auxiliary effects’ (damage, debuffs, etc.) range to ensure they always apply to their target."
did you test it before crying?
On the PTS I'm showing Stampede as having a 60% snare for 4 seconds now, instead of 8 seconds as before, despite there not being anything in the patch notes about this change. Regardless, I welcome the duration nerf wholeheartedly; I see no reason for a spammable gap closer to have the highest % snare in the game attached to it (what with 70% snares not being a thing anymore, and the 60% snare on Wall of Frost being nerfed down to 40%). And especially not for a duration that is superior to all other snares that don't require you to stand in a specific place...
Huh, I could have sworn it was still 8 seconds on live, but just double checked and it's listed as 4 now. Still, good change whenever it happened.On the PTS I'm showing Stampede as having a 60% snare for 4 seconds now, instead of 8 seconds as before, despite there not being anything in the patch notes about this change. Regardless, I welcome the duration nerf wholeheartedly; I see no reason for a spammable gap closer to have the highest % snare in the game attached to it (what with 70% snares not being a thing anymore, and the 60% snare on Wall of Frost being nerfed down to 40%). And especially not for a duration that is superior to all other snares that don't require you to stand in a specific place...
Stampede i believe was changed a patch or two ago to just be 4 seconds long.
And most importantly you can now use tormentor to tank
I'm not looking forward to feeling compelled to use gap closers as part of standard rotations when an opponent is already close to me. This will be the case with Teleport Strike, at least, and probably others.But it makes gap closers not really gap closers anymore..but just another button to push..
Crit Rush probably will be used as something to proc crit based proc sets for example.
I'm not looking forward to feeling compelled to use gap closers as part of standard rotations when an opponent is already close to me. This will be the case with Teleport Strike, at least, and probably others.But it makes gap closers not really gap closers anymore..but just another button to push..
Crit Rush probably will be used as something to proc crit based proc sets for example.
I don't know what ZOS is thinking. Maybe after nerfing mobility, they are buffing gap closers to deal with streaking sorcs? Who knows.
Joy_Division wrote: »Someone on the combat team probably (finally) played a templar and realized Toppling Charge is a joke of a skill that's too slow to hit anything that's moving. Maybe this person was around at launch and remembered this same useless skill was once fast enough to hit everything and anything (and thus wasn't useless) and asked, "Why did we slow these down and implement the miserable auto-snare to fix the very problem we created by slowing them down in the first place?"
People with gap closers should have zero effect on my movement just for pressing a button. Period. And the people using gap-closer should have a reasonable expectation that those skills will hit their targets and be useful. It's a win-win, one of the few decisions ZOS has made where my support is 1000%.
Joy_Division wrote: »Someone on the combat team probably (finally) played a templar and realized Toppling Charge is a joke of a skill that's too slow to hit anything that's moving. Maybe this person was around at launch and remembered this same useless skill was once fast enough to hit everything and anything (and thus wasn't useless) and asked, "Why did we slow these down and implement the miserable auto-snare to fix the very problem we created by slowing them down in the first place?"
People with gap closers should have zero effect on my movement just for pressing a button. Period. And the people using gap-closer should have a reasonable expectation that those skills will hit their targets and be useful. It's a win-win, one of the few decisions ZOS has made where my support is 1000%.
I remember gap closers when they had no extra snare or immobilization. They were highly unreliable at times, so it will be interesting to see how useful they are in the upcoming update.
But I meant in terms of philosophy. Gap closers were pretty common before ZOS nerfed them last year. I don't play Templar, but other gap closers generally worked well previously. They were deemed to be too powerful because they did high damage and eliminated hard earned space between opponents. They are uncommon now because they had their damage reduced across the board. Now we seem to be going back to square one.
Personally, I prefer gameplay without gap closers. When they were common, it gave melee builds too great an advantage against ranged builds IMO. I think there is good balance between ranged and melee now. This will soon be upset when soft CCs are further nerfed and gap closers are buffed.
Joy_Division wrote: »
Someone on the combat team probably (finally) played a templar and realized Toppling Charge is a joke of a skill that's too slow to hit anything that's moving.
GeorgeBlack wrote: »Dragon Knight does not have a real gap closer. It's a joke
Magplar has
Nightblade has
MagSorc
2h has
SnB has
And they are not useless. You can catch up to any target using them again.
well, they also said:
"Drastically increased the speed of all of these abilities, and increased their auxiliary effects’ (damage, debuffs, etc.) range to ensure they always apply to their target."
did you test it before crying?
Yea that doesn't matter, it makes me think you did not actually use a gap closer before.
Unless you're instantly put next to the target, the target will always be outside your range when you arrive.
GeorgeBlack wrote: »Dragon Knight does not have a real gap closer. It's a joke
Magplar has
Nightblade has
MagSorc
2h has
SnB has
And they are not useless. You can catch up to any target using them again.
well, they also said:
"Drastically increased the speed of all of these abilities, and increased their auxiliary effects’ (damage, debuffs, etc.) range to ensure they always apply to their target."
did you test it before crying?