RighteousBacon wrote: »First of all I’m mainly a PvP player, but I’ve heard all the PvE players complaining about the nerfs made specifically for PvP reasons and I understand the struggle. That’s why I’m bringing up this topic.
What reason does ZOS have for not balancing these two parts of the game separately? What opstacles lie ahead? What is keeping them from doing this? I suppose it could just be laziness but what other excuses could be made?
RighteousBacon wrote: »First of all I’m mainly a PvP player, but I’ve heard all the PvE players complaining about the nerfs made specifically for PvP reasons and I understand the struggle. That’s why I’m bringing up this topic.
What reason does ZOS have for not balancing these two parts of the game separately? What opstacles lie ahead? What is keeping them from doing this? I suppose it could just be laziness but what other excuses could be made?
thankyourat wrote: »Most nerfs or changes are made with PvE in mind. rarely are abilities actually changed because of PvP. What happens is a class starts to perform better in pve content than other classes and then ZoS will nerf that class to bring it in line with the other classes. For proof you can just look at magblade. Magblade has never been a top tier PvP class ever but it gets nerfed literally every patch to balance it for PvE. There aren't actually many nerfs made with pvp in mind
VaranisArano wrote: »ZOS doesnt want to separate development for PVP and PVE, preferring to encourage players to play both.
For one, ESO would suffer if it tried to compete with dedicated PVP games on its own. Likewise, it's not as good of an RPG as the single player TES games.
Second, PVP and PVE players have different development desires, and if you separate them, you have to satisfy both groups separately. PVP will want new modes. PVE will want new content. ZOS will have to provide both at the same time instead of staggered like they do now, or risk losing interest.
Finally, separation won't solve the issue of PVE nerfs. ZOS often changes things to create horizontal progression - its a cheap way to keep things fresh when you've beaten all the boss fights a dozen times. The Devs would continue to change PVE, nerfing and buffing various thinga, just to keep players from getting bored.
VaranisArano wrote: »ZOS doesnt want to separate development for PVP and PVE, preferring to encourage players to play both.
For one, ESO would suffer if it tried to compete with dedicated PVP games on its own. Likewise, it's not as good of an RPG as the single player TES games.
Second, PVP and PVE players have different development desires, and if you separate them, you have to satisfy both groups separately. PVP will want new modes. PVE will want new content. ZOS will have to provide both at the same time instead of staggered like they do now, or risk losing interest.
Finally, separation won't solve the issue of PVE nerfs. ZOS often changes things to create horizontal progression - its a cheap way to keep things fresh when you've beaten all the boss fights a dozen times. The Devs would continue to change PVE, nerfing and buffing various thinga, just to keep players from getting bored.
echo2omega wrote: »Before you ask for PVP and PVE to be balanced separately make your own game (board game/card game/whatever) that has separate PVE and PVP.
IxSTALKERxI wrote: »Balance pvp and ignore pve.
Then balance the health pools and mechanics of all the content in pve.
Then you'll have balanced both, zos has been doing it back to front lol.
xMovingTarget wrote: »Black Desert does this really well.
Example.
Skill a. Normal tool tip. Does 200% damage and has a knock back.
In brackets it will say.
Damage reduced the in pvp. Has no knock back. This functions well. Could be a good alternative for eso aswell.
Here is an example Tooltip to show this better. (Bound is like a knockdown)
1. Give skill 2 tooltips : pve and pvp.
2. Battle spirit activate tooltip 2 (pvp) at skill, without spirit works first pve tooltip.
3. Balance it separately.
4. Profit?
Looks like not, because zos too lazy to make this system.
xMovingTarget wrote: »Black Desert does this really well.
Example.
Skill a. Normal tool tip. Does 200% damage and has a knock back.
In brackets it will say.
Damage reduced the in pvp. Has no knock back. This functions well. Could be a good alternative for eso aswell.
Here is an example Tooltip to show this better. (Bound is like a knockdown)
thankyourat wrote: »Most nerfs or changes are made with PvE in mind. rarely are abilities actually changed because of PvP. What happens is a class starts to perform better in pve content than other classes and then ZoS will nerf that class to bring it in line with the other classes. For proof you can just look at magblade. Magblade has never been a top tier PvP class ever but it gets nerfed literally every patch to balance it for PvE. There aren't actually many nerfs made with pvp in mind
echo2omega wrote: »Before you ask for PVP and PVE to be balanced separately make your own game (board game/card game/whatever) that has separate PVE and PVP.
RighteousBacon wrote: »thankyourat wrote: »Most nerfs or changes are made with PvE in mind. rarely are abilities actually changed because of PvP. What happens is a class starts to perform better in pve content than other classes and then ZoS will nerf that class to bring it in line with the other classes. For proof you can just look at magblade. Magblade has never been a top tier PvP class ever but it gets nerfed literally every patch to balance it for PvE. There aren't actually many nerfs made with pvp in mind
So the Major Defile change to Incap was for PvE? Gotcha
RighteousBacon wrote: »thankyourat wrote: »Most nerfs or changes are made with PvE in mind. rarely are abilities actually changed because of PvP. What happens is a class starts to perform better in pve content than other classes and then ZoS will nerf that class to bring it in line with the other classes. For proof you can just look at magblade. Magblade has never been a top tier PvP class ever but it gets nerfed literally every patch to balance it for PvE. There aren't actually many nerfs made with pvp in mind
So the Major Defile change to Incap was for PvE? Gotcha
Let's please not start another round of who is to blame for some unwanted balance changes. It's not really helping here.
Instead of balancing PvE and PvP separately, ZoS should balance PvE monsters to be closer to PvP players.
Beating a dead horse