The Necromancer seems like an interesting class and I like the idea of there being criminal penalties to casting certain abilities, but I'm worried about some of the more specific scenarios such as questing interaction with forced NPC companions. As a console player I don't have access to the PTS so I have some questions for those of you that have tinkered around with this new mechanic:
1. Are criminal penalties confined to ONLY major cities or are smaller towns with lots of side quests also affected?
2. Do quest NPCs essentially bar you from using your criminal abilities because they'll always witness your crimes?
3. What about quests that take place in cities under siege with stranded/rescue target NPCs - do they tell on you, too?
4. Can criminal abilities be cast without penalty in places like the "Smuggler Sewer" areas or Coldharbour?
I feel these questions are important because the criminal penalty, while fine as a new mechanic, could greatly hinder or outright make questing downright miserable for newer players if these scenarios aren't currently being addressed. Thanks in advance for your answers!
Edited by Vercingetorix on April 29, 2019 2:26PM “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”