I'm just getting really tired of getting hard DLC dungeons with new people that don't know how to follow mechanics let alone even pick their skills. This is not me hating on newbies, i love to help them and teach them new things, however when i'm on a tight time schedule and just wanting to get my daily XP bonus it's really frustrating having to spend up to 2 if not sometimes 3 hours in a single dungeon trying and failing over and over and over again.
So, can we please implement an option to EXCLUDE DLC DUNGEONS FROM RANDOM QUEUE?
Thanks.
Painstormx wrote: »It's a problem because the random dungeon finder doesn't really differentiate between the dungeons with regards to your gear level, so a level 30 might be thrown into a dungeon balanced for CP 200 people.How is that poor balancing? It's different mobs and you will have to face them at different levels and with different equipment. Lvl 10 folks are struggling with the mobs in FG1 just like CP 300 people are stuggling with mobs in bloodroot forge. You can of course tone it all down to more or less one level, but that would completely ignore the character progression.
I don't might dungeons being of different difficulty if they were put into different brackets, like at below 50 you can do dungeon A/B/C, at CP 200 you can do A/B/C/D/E etc.
Lapin_Logic wrote: »I'm just getting really tired of getting hard DLC dungeons with new people that don't know how to follow mechanics let alone even pick their skills. This is not me hating on newbies, i love to help them and teach them new things, however when i'm on a tight time schedule and just wanting to get my daily XP bonus it's really frustrating having to spend up to 2 if not sometimes 3 hours in a single dungeon trying and failing over and over and over again.
So, can we please implement an option to EXCLUDE DLC DUNGEONS FROM RANDOM QUEUE?
Thanks.
100% yes on an option to join a queue with or without DLC dungeons, those of us on a TIME LIMIT cant play any random because a random can be 5 minutes, or 6 Hours depending on the PUG
Said mechanics became so forgiving. Laser boss as an example, you have to stay atleast 3 seconds on the laser with 16k life, 3 full seconds before it kills you... and people still manage to get killed.For DLC dungeons, it could possibly be made much more doable for a random group, if those dungeons had not 4 spots for a group, but instead 6. Sure random group would still be chaotic, but let's face it DLC dungeons have more challenging mechanics, and it would go smoother and quicker with 4 DDs in the group instead of 2, or 2 Healers where chance is at least one of those know how to heal, if the other doesn't or just does dps
It's ridiculous. As a healer who is CP ~300 there are so many 1 shot mechanics even while buffed on NORMAL difficulty. I get that for Vet dungeons but cmon. And the worst is when they pair you with a bunch of underleveled/undergeared people. I have no issues with the players, I think these dungeons are balanced so poorly. Don't get me wrong, I think the vanilla dungeons are too easy but there needs to be a middle ground between too easy and being 1 shot and not completing the dungeon due to people not knowing the mechanics. It's poorly designed if after a couple deaths you still can't figure out the right mechanics. People just want to log in and have some fun in a dungeon. If they want more of a challenge that's why they have Veteran dungeons. Rant over.
Normal only one-shots people who don't use food.
It's a problem because the random dungeon finder doesn't really differentiate between the dungeons with regards to your gear level, so a level 30 might be thrown into a dungeon balanced for CP 200 people.
Normal only one-shots people who don't use food.
No that's not true - you are forgetting there are people who play this game that have high ping and you're also forgetting the lag from the servers.
I just tested my dps with 240 ping and with 350 ping..... There was a 10k difference and please don't get me started on reaction time with a high ping.
It's a problem because the random dungeon finder doesn't really differentiate between the dungeons with regards to your gear level, so a level 30 might be thrown into a dungeon balanced for CP 200 people.
That's not correct. The level check still applies in random group finder. You will never find a lvl 30 in bloodroot unless the group manually ports there.
It would be nice to have three or four tiers of dungeons. Normal non dlc, normal dlc, vet non DLC, vet DLC but given my limited experience with other MMOs I don't think it would actually improve much. Most people would still run the easy ones for the easy rewards and the hard queues would still mostly be ghost towns with no increased chance of success.
But yes, I agree, a filter to the random queue would probably leave the DLC-part empty forever.
Many "classic" raid-oriented MMORPGs have / had about 3-4 tiers of group content - easy heroic (starter heroic gear), hard heroic (strong heroic gear), and raid - easy raid tier (bit better than strong heroic gear), hard raid tier (best gear there is) usually, so it's no different here in ESO, aside of the fact that gear plays almost no difference.It would be nice to have three or four tiers of dungeons. Normal non dlc, normal dlc, vet non DLC, vet DLC but given my limited experience with other MMOs I don't think it would actually improve much. Most people would still run the easy ones for the easy rewards and the hard queues would still mostly be ghost towns with no increased chance of success.
And that is a clear evidence that they are just BAD and no one wants to play them. It is very simple.
This, one option is to reduce the xp gain if you don't include the dlc.VaranisArano wrote: »Given that:
A. The daily random is one way ZOS backfills partial groups or groups that lose a member (which is very likely in DLC dungeons)
B. ZOS just adjusted the difficulty of several DLC fights that were roadblocks to progress
C. Less people queuing for DLC dunfeons means a longer wait for those who want to do it, if potentially a better chance to get people who actually want to do them
D. Its the daily Random dungeon, not the daily Guaranteed Quick and Easy dungeon, despite what the FG1 folks want you to think
I don't expect ZOS to change it.
Mostly for reason A, while reason B is their attempted solution.
But yes, I agree, a filter to the random queue would probably leave the DLC-part empty forever.
And that is a clear evidence that they are just BAD and no one wants to play them. It is very simple.
And no, not even forcing people into these dungeons made it any better, there comes a time when devs have to throw the towel in and admit their failure.