kypranb14_ESO wrote: »kypranb14_ESO wrote: »kypranb14_ESO wrote: »Does anything change if someone has the guard skill on you & you use healthy offering? Can the damage be mitigated/sent to the other player?
Could be interesting 2 heavy armor nightblades trolling.
@kaithuzar
Nope, no way to mitigate it at all. I’ve tried everything.
Most annoying part of the skill is the self dot is directly tied to how strong your heal is. So if you resto heavy attack for major mending or crit it’s a stronger self dot.
The result of that is you sometimes don’t want to buff your healing too much. As you buff the healing you need more health, plus mitigation for pvp.
Here’s my BG spec if you’re interested. I’m going for damage and healing, so I’m not really tanky healer for BGs. I just said YOLO and will take being squishier in the hopes I’ll be a better player when I want to be tanky:
https://en.uesp.net/wiki/Special:EsoBuildData?id=134331
Fake news.
The DoT applied to yourself doesn't scale in any way, shape, or form. It is a static number. Healing 2k or healing 20k applies the same DoT. You'd better go test again.
Actually, he is correct and you are wrong. Perhaps you should follow your own advice?
Upon testing, we're both wrong. It's "scaling" but not how he described. Critical heals and healing done bonuses do nothing for the "scaling." It seems to scale exclusively on it's base tooltip before any buffs.
I'm not sure about major mending, but temporary buffs that increase spellpower, such as being cloaked, do increase the dot damage you take.
Oh damn, I just triple checked.
Crits don't effect the size of the dot, I was using shadowy disguise to auto-crit when I was testing. Didn't think that master assassin would effect the results.
So it is purely magicka and spell power, what about item pieces with +healing? I’ll have to play with the mundus stone to check.
That’s interesting, it means that as a magblade healer stack +healing instead of sp/magicka. Usually I try not to too much because of diminishing returns.
Shadowy Disguise no longer auto-crits healing either, that was removed a while ago. Glad we both learned something from this though.
I haven’t tested but I was under the impression the first tick was still gonna crit but not a whole hot like vigor. I know it was broken af before.
Ice heart
Atm if your aggressive against a good mag sorc you pay harshly for it 😂thankyourat wrote: »A few ways I think magblade survivability could be increased. The first would be increase the healing on refreshing path by 30%. The cost of refreshing path is way to high for the weak heals that it provides. This would also make the new double take more appealing to use since you would have a viable source of major expedition to go with it. The next would be make merciless function sort of like siphoning attacks meaning that every time you land a light attack while merciless is active you heal for 1500 health. If you combine that with siphoning attacks your would have pretty decent healing and it would also make it where you only have good healing while being aggressive.
Before magblade will be truly viable again the healing of the class would have to be restored currently it's almost impossible to keep your health at a decent spot on magblade even when you are the aggressor Which was how the class was always designed to function. On a magblade if you keep up constant pressure you are supposed to be rewarded with health and resources and if you turtle you die. The reward for being aggressive on magblade has been removed and too often you are forced to run away.
They said it on eso live stream. It'll be added on PTS this monday. Now each stack of grim focus You need to shoot spectral bow will also give You 3% dmg reduction.
The mentioned part starts ~ 36:10
thankyourat wrote: »A few ways I think magblade survivability could be increased. The first would be increase the healing on refreshing path by 30%. The cost of refreshing path is way to high for the weak heals that it provides. This would also make the new double take more appealing to use since you would have a viable source of major expedition to go with it. The next would be make merciless function sort of like siphoning attacks meaning that every time you land a light attack while merciless is active you heal for 1500 health. If you combine that with siphoning attacks your would have pretty decent healing and it would also make it where you only have good healing while being aggressive.
Before magblade will be truly viable again the healing of the class would have to be restored currently it's almost impossible to keep your health at a decent spot on magblade even when you are the aggressor Which was how the class was always designed to function. On a magblade if you keep up constant pressure you are supposed to be rewarded with health and resources and if you turtle you die. The reward for being aggressive on magblade has been removed and too often you are forced to run away.
The heal sucks ass magblade needs something to keep it alive in pvp maybe not refreshing something else then. I have mentioned before one of malevolent offering morphsthankyourat wrote: »A few ways I think magblade survivability could be increased. The first would be increase the healing on refreshing path by 30%. The cost of refreshing path is way to high for the weak heals that it provides. This would also make the new double take more appealing to use since you would have a viable source of major expedition to go with it. The next would be make merciless function sort of like siphoning attacks meaning that every time you land a light attack while merciless is active you heal for 1500 health. If you combine that with siphoning attacks your would have pretty decent healing and it would also make it where you only have good healing while being aggressive.
Before magblade will be truly viable again the healing of the class would have to be restored currently it's almost impossible to keep your health at a decent spot on magblade even when you are the aggressor Which was how the class was always designed to function. On a magblade if you keep up constant pressure you are supposed to be rewarded with health and resources and if you turtle you die. The reward for being aggressive on magblade has been removed and too often you are forced to run away.
The healing value on refreshing path is fine, the issue is the small size. It has double the HPS of similar abilities for other classes like extended ritual because it ticks every second vs every two seconds for Templars.
The issue is the size. If they buffed the healing value NB hps would increase too much in pve. It would be much better to increase the size so an ability that involves mobility doesn’t tie you to such a small area.