It’s a good idea I like it make zerglings think twice before jumping on a nb xDLightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »What do you think of power extraction then?
Overbuffed, it needed a better secondary effect, not to deal as much damage as SA. AoE damage skills shouldn't deal as much damage as single target skills.
i agree. spammable aoes ought to do at most 60%the damage of a single target ability, so you don't get an increase overall in damage till you have more then 2 targets. right now they seem to be doing like 5-25% less.
here is my tooltips for surprise attack, steel tornado/whirling blades and power extraction right now on the pts-
i was thinking about this a while ago, make power extraction scale with the number of targets you hit. like the heal from sap, 20% more damage per target, capped at 6, you could hit for 120% more then tooltip if you manage to get 6 targets in the area. that would be a great bonus for using the right skill for the job.
Deathlord92 wrote: »From a pvp perspective what about the players that like to play solo and why do wardens get to keep everything stamblade losing?Deathlord92 wrote: »
How is it weak ? Damage is the same there is additional bonus to penetration the only thing that have changed is lack of fracture but if this ability is weak without fracture then why every stamblade is using it even when fracture is provided by group members in both PvE and PvP ?
Because wardens do not have what stamblades have maybe ? Like execute or undodgable , unblockable CC or gap closer etc etc...
TrinityBreaker wrote: »Deathlord92 wrote: »From a pvp perspective what about the players that like to play solo and why do wardens get to keep everything stamblade losing?Deathlord92 wrote: »
How is it weak ? Damage is the same there is additional bonus to penetration the only thing that have changed is lack of fracture but if this ability is weak without fracture then why every stamblade is using it even when fracture is provided by group members in both PvE and PvP ?
Because wardens do not have what stamblades have maybe ? Like execute or undodgable , unblockable CC or gap closer etc etc...
I know the bear AI is dumb but the execute is most definitely there.
TrinityBreaker wrote: »I know the bear AI is dumb but the execute is most definitely there.
I dislike these changes everyone entitled to there opinion especially day 1 player that play 1 class for me it nightblade they will ruin my experience by butchering nightblade so I’m going to unsubscribe and not buy anything else from them this is my way of dealing with this sht show 🙂In theTrinityBreaker wrote: »I know the bear AI is dumb but the execute is most definitely there.
In the thousands of death recaps I've stared at on my journey to becoming delightfully average at pvp, I've seen warden bear once.
What I have seen though, are a lot of recaps with 4 x Steel Tornado. Very disappointed with the changes to the spin2win morphs. Nothing was fixed there.
As for stamblades... anyone that says they didn't need a down tune, is just being a selfish a$$.
ZOS has a history of baffling changes, but one has to remember that as of the recent racial changes, there is a new lead dev and a lot of these changes are standarising the way things work. Dots as an example, making them all tick the same intervals and lengths, making the actual dot not tick immediately.
This is a good thing
Unless of course they find a more reasonable way to tone down nightblade for the cry babies one that doesn’t leave the class unplayable and making eso look pay2win as warden keeps everything nightblade loses and necromancer op probably has it all toDeathlord92 wrote: »I dislike these changes everyone entitled to there opinion especially day 1 player that play 1 class for me it nightblade they will ruin my experience by butchering nightblade so I’m going to unsubscribe and not buy anything else from them this is my way of dealing with this sht show 🙂In theTrinityBreaker wrote: »I know the bear AI is dumb but the execute is most definitely there.
In the thousands of death recaps I've stared at on my journey to becoming delightfully average at pvp, I've seen warden bear once.
What I have seen though, are a lot of recaps with 4 x Steel Tornado. Very disappointed with the changes to the spin2win morphs. Nothing was fixed there.
As for stamblades... anyone that says they didn't need a down tune, is just being a selfish a$$.
ZOS has a history of baffling changes, but one has to remember that as of the recent racial changes, there is a new lead dev and a lot of these changes are standarising the way things work. Dots as an example, making them all tick the same intervals and lengths, making the actual dot not tick immediately.
This is a good thing
Deathlord92 wrote: »Unless of course they find a more reasonable way to tone down nightblade for the cry babies one that doesn’t leave the class unplayable and making eso look pay2win as warden keeps everything nightblade loses and necromancer op probably has it all to
Hey I’m not saying I can’t adapt I will adapt but that will never stop the cry babies who didn’t adapt and learn to kill nightblade. I have a recent video on me killing 3 stamblade and a stamplar all max cp I had no problems doing it and I x stamblade daily I know how to fight em to many cba to learn they come here and cry instead for nerfsDeathlord92 wrote: »Unless of course they find a more reasonable way to tone down nightblade for the cry babies one that doesn’t leave the class unplayable and making eso look pay2win as warden keeps everything nightblade loses and necromancer op probably has it all to
'Unplayable' is a massive hyperbole, maybe the can release a 'drama queen' personality in the crown store for the occasion...
The issue was that stamblade skills were overloaded and now they are crying that they are being pulled into line. They want to keep over powered status, that's selfish...
All I know the good stamblades will adapt and kick ass as they always have...
Deathlord92 wrote: »What if they made surprise attack do poison damage maybe tone down its tooltip a little and gave surprise attack a nasty dot 🤔
I already have this set golded out but do not forget you lose healing because I certainly haven’tDeathlord92 wrote: »What if they made surprise attack do poison damage maybe tone down its tooltip a little and gave surprise attack a nasty dot 🤔
What about crafting a NMG set to give Major Fracture in your opening snipe? Then you can use SA with a 5% extra dmg + Major fracture + Minor vulnerability from ambush.
Any smart NB would use NMG set next patch if they still want major fracture
Deathlord92 wrote: »this update sucks so hard I hope they at least buff magblade survive ability I hear stam dk which is suppose be the tank class is apparently doing more damage then stamblade on current pts lmao
russelmmendoza wrote: »Deathlord92 wrote: »this update sucks so hard I hope they at least buff magblade survive ability I hear stam dk which is suppose be the tank class is apparently doing more damage then stamblade on current pts lmao
A tank dk doing more damage than a dd nb.
Job well done, zos. Go give yourself a well deserve pat in the back.
Now players will buy the warden and pre order necro class.