Maintenance for the week of January 5:
• PC/Mac: No maintenance – January 5
• NA megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
• EU megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)

Please remove bodies >:(

  • Knootewoot
    Knootewoot
    ✭✭✭✭✭
    ✭✭✭
    If people complain about this, the game must be doing pretty good.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • thorwyn
    thorwyn
    ✭✭✭✭✭
    ✭✭✭
    That being said, I loot everything from a body.

    I don't. I loot overland treasure chests, nodes and psijik portals because it's impolite not to.
    But coprses??? When I'm on a farming trip with my thief character, my inventory is always full and the last thing I want to do is sort my bags every couple of minutes and destroy all the junk I picked up just on the odd chance that a random roleplayer might pop up after me, stroking his harp and asking the good townspeople for a a goblet of mead in exchange for a story by the fire. Because that would ruin MY gaming experience.
    It's hilarious that people who are expecting OTHER people to play in certain ways to support THEIR gaming experience are calling other people selfish when they refuse to do so.
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • mague
    mague
    ✭✭✭✭✭
    Yes. No spawn while the old corpse is still rotting. The same goes for the boss mobs at geysiers please.
  • YaYaPineapple
    YaYaPineapple
    ✭✭✭✭
    Appalling how many selfish players there are, convinced that its ok to ruin other players' experiences because they love to kill and murder. I just find it disgusting that the devs could fix this issue so easily yet they just ignore their players. In any other game this wouldn't even be an issue.

    Appalling how many selfish players there are, convinced that its ok to ruin other players' experiences because they don't love to kill and murder. I just find it disgusting that the devs could fix this issue so easily (by requiring all players to join the Dark Brotherhood) yet they just ignore their players. In this game, it shouldn't even be an issue BECAUSE THERE IS AN ENTIRE DLC DEDICATED TO KILLING NPCs.

    For those who are unaware, when you kill an NPC, you risk being seen and then being attacked, killed, getting a bounty, or all 3. When you loot a dead body, it is considered stealing, so looting an NPC you have killed carries DOUBLE RISK of being seen, being attacked, killed, and getting a bounty.

    The Dark Brotherhood missions REQUIRE players to kill NPCs (often inside towns or very small villages - for example: "Kill 3 random people at Redfur Trading Post."). To even start the Dark Brotherhood questline you are REQUIRED to kill a random innocent person in Anvil. Often the player doesn't have 'cover' to loot the body without being seen, or they were already seen, and are trying to escape without being caught & killed - so they don't bother looting. Sometimes they just don't care about the loot. Corpses of all killable entities in the game remain for a set amount of time to give players time to return for their loot (if they want it). NPC in town are no different.

    Some people kill NPCs just for the heck of it too, which is 100% totally allowed in ESO (subject to the justice system).

    If players killing NPC bothers you too much, then I recommend playing other games where NPC murder is not a feature of the game... or just do your best to ignore the corpses.

  • Morgha_Kul
    Morgha_Kul
    ✭✭✭✭✭
    Appalling how many selfish players there are, convinced that its ok to ruin other players' experiences because they love to kill and murder. I just find it disgusting that the devs could fix this issue so easily yet they just ignore their players. In any other game this wouldn't even be an issue.

    Appalling how many selfish players there are, convinced that its ok to ruin other players' experiences because they don't love to kill and murder. I just find it disgusting that the devs could fix this issue so easily (by requiring all players to join the Dark Brotherhood) yet they just ignore their players. In this game, it shouldn't even be an issue BECAUSE THERE IS AN ENTIRE DLC DEDICATED TO KILLING NPCs.

    For those who are unaware, when you kill an NPC, you risk being seen and then being attacked, killed, getting a bounty, or all 3. When you loot a dead body, it is considered stealing, so looting an NPC you have killed carries DOUBLE RISK of being seen, being attacked, killed, and getting a bounty.

    The Dark Brotherhood missions REQUIRE players to kill NPCs (often inside towns or very small villages - for example: "Kill 3 random people at Redfur Trading Post."). To even start the Dark Brotherhood questline you are REQUIRED to kill a random innocent person in Anvil. Often the player doesn't have 'cover' to loot the body without being seen, or they were already seen, and are trying to escape without being caught & killed - so they don't bother looting. Sometimes they just don't care about the loot. Corpses of all killable entities in the game remain for a set amount of time to give players time to return for their loot (if they want it). NPC in town are no different.

    Some people kill NPCs just for the heck of it too, which is 100% totally allowed in ESO (subject to the justice system).

    If players killing NPC bothers you too much, then I recommend playing other games where NPC murder is not a feature of the game... or just do your best to ignore the corpses.

    Perhaps I misunderstood. I thought the issue being discussed was that bodies were remaining in the world even after the NPC has respawned, resulting in the dead NPC standing right there beside their own corpse. That is, the complaint isn't that there are bodies, just that they remain in the world too long (or that they respawn too soon).

    That was my thinking. The NPC should either be a corpse or not; there shouldn't be both at once.
    Exploring Tamriel since 1994.
  • r34lian
    r34lian
    ✭✭✭✭✭
    I only slaughter lizards and cats Cuz yeah elven supremacy :trollface:
    2000 CP • 18 Maxed Characters • 6 Altmers • 7 Redguards • Necromancer Orc • Warden Dunmer • DK Nord • DK Imperial • Templar Breton
  • YaYaPineapple
    YaYaPineapple
    ✭✭✭✭
    Morgha_Kul wrote: »

    Perhaps I misunderstood. I thought the issue being discussed was that bodies were remaining in the world even after the NPC has respawned, resulting in the dead NPC standing right there beside their own corpse. That is, the complaint isn't that there are bodies, just that they remain in the world too long (or that they respawn too soon).

    That was my thinking. The NPC should either be a corpse or not; there shouldn't be both at once.

    If you read OPs posts, they sound pretty distressed about seeing the bodies everywhere AND about the NPCs respawning while the corpse is still there. OP also made a separate post complaining ONLY about seeing bodies everywhere, with no mention of respawned NPCs, so I thought seeing so many corpses was the primary issue.

    Maybe I misunderstood?

    Bottom line is, its too convoluted to create different corpse decay settings and respawn timers for unimportant game entities such as rats, snakes, spiders, centipedes... and random NPCs. As far as the game system is concerned, they are all the same type of neutral mob (white name) with the same rules for corpse decay, loot and respawn. I think asking only for neutral human white named mobs to have their loot timer rules re-written is a bit too much to ask.

    Edited by YaYaPineapple on April 25, 2019 8:41AM
  • YaYaPineapple
    YaYaPineapple
    ✭✭✭✭
    Maybe a compromise would be for the NPCs to turn into a (lootable) bloodstain on the ground when they are killed, instead of having their whole corpse laying there. Similar to when a mob turns into a pile of ash, or when a wisp turns into a blue glob of ectoplasm.
  • Leocaran
    Leocaran
    ✭✭✭
    Maybe a compromise would be for the NPCs to turn into a (lootable) bloodstain on the ground when they are killed, instead of having their whole corpse laying there. Similar to when a mob turns into a pile of ash, or when a wisp turns into a blue glob of ectoplasm.
    Yes, I'm sure the solution could be found if devs were actually willing to do something about this.
    Maybe we should report this as a bug (and it is) in game every time we see it?
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    The body should just disappear when the NPC respawns. Not sure why they didn't code it that way initially.
  • Neoealth
    Neoealth
    ✭✭✭✭✭
    ✭✭
    xF1REFL1x wrote: »
    This is the one thing that cracked me up about Skyrim... all the dead bodies everywhere.

    Indeed :)

    "Oh what happened here"? *Continues to go about their day as if nothing had happened*
  • todokete
    todokete
    ✭✭✭✭✭
    Knootewoot wrote: »
    If people complain about this, the game must be doing pretty good.

    I know right. There's so much complaining they can't see how good this game is
  • ShadowPaladin
    ShadowPaladin
    ✭✭✭✭
    There is an really, really, really easy solution for the *NPC's don't despawn, before new NPC's respawn* problem…

    The major reason for NPC's and also other things like chests and resource-nodes not despawning fast is that Players are not looting *all* items they find inside of them… Therefore the best and easiest solution would be a *FORCED* Auto-Loot, which can NOT be disabled by the Player... That way everything would be looted from those killed NPC's, opened chests and touched resource-nodes... And if the inventory of the Player forced to auto-loot is full the loot will just be auto-destroyed by the system (e.g. the players inventory is 200/200 -> he opens a chest in Vvardenfell and finds some blue and purple items, as well as a Buoyant Armiger Motif-Chapter -> the system checks the inventory with 200/200 = full -> loot is destroyed -> chest despawns faster :smile: )… Certainly that player will hit his head against the next wall for loosing the Motif-Chapter because of a full inventory, but hey :smiley: that would be his own fault for not keeping an eye on his inventory-status :tongue: …!

    With such a *forced Auto-Loot* all those *it takes for ever to respawn* and all those *why the fu** are there only certain items in that chest and/or resource-node left* problems would be solved over night… Chests would respawn faster, as well as resource-nodes and dead NPC's would also despawn faster…


    So @ZOS_GinaBruno , wouldn't that be a good solution for this problem..? :sunglasses:


    Best regards
    Shadow


    P.s.:

    Just to be fair, an other simple solution could be to reduce the despawn-timer for dead NPC's, chests and resource-nodes to - lets say - 60 sec, after which they will just despawn regardless if they have not been completely looted or are still looted…

  • Jimmy
    Jimmy
    ✭✭✭✭✭
    This issue is not a big deal.
    PC NA
    @SkruDe
  • Davor
    Davor
    ✭✭✭✭✭
    This use to bother me, but no more. When I sneak up on someone and "kill" them, I don't think of it as killing them but knocking them out. So now all the bodies on the ground are knocked out, since they always come out.

    The funny thing is when you see 3, 4 or 5 bodies on the ground and the guards walk by like nothing ever happened.

    No wonder Nirn is always in a rough shape.:p
    Not my quote but I love this saying

    "I would pay It for support. But since they choosed we are just numbers and not customers, i dont mind if game and zos goes to oblivion"
  • Kuramas9tails
    Kuramas9tails
    ✭✭✭✭✭
    WeerW3ir wrote: »
    Guards should come and take the dead bodies into a pile
    "I'm not dead!"
      Your friendly neighborhood crazy cat lady of ESO
      New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
      AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
      AD Khajiit Mageblade DPS -- Flawless Conquerer
      FOR THE QUEEN!
      PS4/NA
    • Pevey
      Pevey
      ✭✭✭✭✭
      ✭✭✭
      WeerW3ir wrote: »
      Guards should come and take the dead bodies into a pile

      ”BRING OUT YER DEAD”

      “But I’m not dead yet”
    • paulychan
      paulychan
      ✭✭✭✭
      They can't cause erpers need them for creepy stuff
    • twev
      twev
      ✭✭✭✭✭
      ✭✭
      mague wrote: »
      Yes. No spawn while the old corpse is still rotting. The same goes for the boss mobs at geysiers please.

      It's just an annoying PITA to do a dolman or geyser with dead bosses laying all over. If the guy with looting rights leaves the area for 90 seconds - it should despawn, At the very least they should despawn before the next one starts.

      Some necromancer is going to reanimate a dead boss flesh atronach during the next dolman??
      The problem with society these days is that no one drinks from the skulls of their enemies anymore.
    • Malmai
      Malmai
      ✭✭✭✭✭
      Lag has been disgusting over years and years and nothing has been done...
    • BomblePants
      BomblePants
      ✭✭✭✭✭
      xF1REFL1x wrote: »
      This is the one thing that cracked me up about Skyrim... all the dead bodies everywhere.

      I used to hide the dead bodies in Whiterun under that sewer type thing near the blacksmith... it was a bit morose really :o
    • AefionBloodclaw
      AefionBloodclaw
      ✭✭✭✭
      There is an really, really, really easy solution for the *NPC's don't despawn, before new NPC's respawn* problem…

      The major reason for NPC's and also other things like chests and resource-nodes not despawning fast is that Players are not looting *all* items they find inside of them… Therefore the best and easiest solution would be a *FORCED* Auto-Loot, which can NOT be disabled by the Player... That way everything would be looted from those killed NPC's, opened chests and touched resource-nodes... And if the inventory of the Player forced to auto-loot is full the loot will just be auto-destroyed by the system (e.g. the players inventory is 200/200 -> he opens a chest in Vvardenfell and finds some blue and purple items, as well as a Buoyant Armiger Motif-Chapter -> the system checks the inventory with 200/200 = full -> loot is destroyed -> chest despawns faster :smile: )… Certainly that player will hit his head against the next wall for loosing the Motif-Chapter because of a full inventory, but hey :smiley: that would be his own fault for not keeping an eye on his inventory-status :tongue: …!

      With such a *forced Auto-Loot* all those *it takes for ever to respawn* and all those *why the fu** are there only certain items in that chest and/or resource-node left* problems would be solved over night… Chests would respawn faster, as well as resource-nodes and dead NPC's would also despawn faster…


      So @ZOS_GinaBruno , wouldn't that be a good solution for this problem..? :sunglasses:


      Best regards
      Shadow


      P.s.:

      Just to be fair, an other simple solution could be to reduce the despawn-timer for dead NPC's, chests and resource-nodes to - lets say - 60 sec, after which they will just despawn regardless if they have not been completely looted or are still looted…

      This. There is no reason it can't be done.
      'For love, for friendship and for valour, I stand with the Aldmeri Dominion.'

      Zephyrle Starbreeze, Bosmer Nightblade
      Aefion Bloodclaw, Bosmer Sorcerer
    • BrightOblivion
      BrightOblivion
      ✭✭✭✭✭
      So @ZOS_GinaBruno , wouldn't that be a good solution for this problem..?

      Not Gina, but I'm gonna go with "no." I don't need random trash cluttering my inventory because I killed the guy who was preventing me from looking at a bookcase in a house that, in recent DLCs and expansions, marks you as trespassing. That's even ignoring the ridiculousness that might ensue if they tried to change people to auto-loot after you kill them (coding is a big reason they couldn't, for the record).

      As for automatically deleting container contents if your inventory is full, that also earns a heck no from me. Penalizing someone because a chest happened to have one more item than expected and it happened to be a nice motif, which gets destroyed without them having a chance to clean out an inventory that may have filled without them noticing, is absurd. Your "solution" (always making sure you have enough space) also further transforms this game into Inventory Management Online, which is a nonstarter for me.

      I'm sorry...ish that you and some other people find these corpses vexing, but they do not cause you any real gameplay inconvenience, while your suggestions would absolutely inconvenience others. So no. It's not a good idea.
    • AefionBloodclaw
      AefionBloodclaw
      ✭✭✭✭
      Well, you're wrong, because bodies DO affect gameplay experience, they make it a poor experience for players who actually like to immerse themselves in the world. And selfish careless players refusing to loot bodies, and therefore who care nothing about others, is the reason why this is an issue.
      'For love, for friendship and for valour, I stand with the Aldmeri Dominion.'

      Zephyrle Starbreeze, Bosmer Nightblade
      Aefion Bloodclaw, Bosmer Sorcerer
    • mayasunrising
      mayasunrising
      ✭✭✭✭✭
      Mojmir wrote: »

      Perfect. haha
      "And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom." Anaïs Nin

      “There’s a difference between wanting to be looked at and wanting to be seen." Amanda Palmer

      “A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.” Jane McGonigal

      “They'll tell you you're too loud, that you need to wait your turn and ask the right people for permission. Do it anyway." Alexandria Ocasio-Cortez
    • marius_buys
      marius_buys
      ✭✭✭✭✭
      Jack and Jill went to Alinor to fetch a bucket of water.

      Jack fell down and lost his reverie mask...

      And Jill was left holding the bucket.

      So Jack obviously identifies as Jill right? :)
      Golden Clover AD PvP on PC EU (since 2017) Guildex https://eso.guildex.org/view-guild/17669 Facebook https://www.facebook.com/groups/131211320795196
    • thorwyn
      thorwyn
      ✭✭✭✭✭
      ✭✭✭
      Forced auto-loot is complete and utter nonsense of course. My immersion and gameplay experience includes being able to run around without constantly worrying about my inventory because the game decides to flood it with random spam, tyvm.

      By the way, this immersion thing you guys are talking about...
      Why are dead bodies so high on your nono list? You are exploring cities where literally everybody is jogging, noone except the NPCs is walking. You don't seem to have problems with bumping into people named "B43rZerk0r_UberPOWAR" or "YoMommaSoFat", half naked, overweight orcs in bikinis, people beating the crap out of each other on the market square and horses standing halfway inside the banker booth. And dead bodies are spoiling your immersion? I'm not trying to attack you guys, I'm just curious.

      My suggestion to solve this problem:
      Why not let the body despawn instantly as soon as the character who killed it (or anyone with loot rights) is moving away from it and a certain distance is passed? People who killed the character for questing or looting purposes still have all the time they need to do what they want to do. Those griefers who are killing NPC's to spoil other people's fun (although I'm still not convinced that they really exist) can not be everywhere at once and the thrill of sitting on a dead body just to keep it from despawning would quickly run dry. Sure, it would require additional coding to check for the distance/despawn trigger, but everybody would be a lot happier.
      Edited by thorwyn on April 26, 2019 8:21AM
      And if the dam breaks open many years too soon
      And if there is no room upon the hill
      And if your head explodes with dark forebodings too
      I'll see you on the dark side of the moon
    • Tigerseye
      Tigerseye
      ✭✭✭✭✭
      ✭✭✭
      Yeah, technically, the body should disappear before respawn.

      It may be that the reason it doesn't is to give people more time to loot, without delaying respawn.

      So, maybe we should be careful what we wish for.
    • Tigerseye
      Tigerseye
      ✭✭✭✭✭
      ✭✭✭
      They should phase into skellingtons.

      Skeletons, but yeah.
    • Salvas_Aren
      Salvas_Aren
      ✭✭✭✭✭
      ✭✭
      Morgha_Kul wrote: »
      Appalling how many selfish players there are, convinced that its ok to ruin other players' experiences because they love to kill and murder. I just find it disgusting that the devs could fix this issue so easily yet they just ignore their players. In any other game this wouldn't even be an issue.

      Appalling how many selfish players there are, convinced that its ok to ruin other players' experiences because they don't love to kill and murder. I just find it disgusting that the devs could fix this issue so easily (by requiring all players to join the Dark Brotherhood) yet they just ignore their players. In this game, it shouldn't even be an issue BECAUSE THERE IS AN ENTIRE DLC DEDICATED TO KILLING NPCs.

      For those who are unaware, when you kill an NPC, you risk being seen and then being attacked, killed, getting a bounty, or all 3. When you loot a dead body, it is considered stealing, so looting an NPC you have killed carries DOUBLE RISK of being seen, being attacked, killed, and getting a bounty.

      The Dark Brotherhood missions REQUIRE players to kill NPCs (often inside towns or very small villages - for example: "Kill 3 random people at Redfur Trading Post."). To even start the Dark Brotherhood questline you are REQUIRED to kill a random innocent person in Anvil. Often the player doesn't have 'cover' to loot the body without being seen, or they were already seen, and are trying to escape without being caught & killed - so they don't bother looting. Sometimes they just don't care about the loot. Corpses of all killable entities in the game remain for a set amount of time to give players time to return for their loot (if they want it). NPC in town are no different.

      Some people kill NPCs just for the heck of it too, which is 100% totally allowed in ESO (subject to the justice system).

      If players killing NPC bothers you too much, then I recommend playing other games where NPC murder is not a feature of the game... or just do your best to ignore the corpses.

      Perhaps I misunderstood. I thought the issue being discussed was that bodies were remaining in the world even after the NPC has respawned, resulting in the dead NPC standing right there beside their own corpse. That is, the complaint isn't that there are bodies, just that they remain in the world too long (or that they respawn too soon).

      That was my thinking. The NPC should either be a corpse or not; there shouldn't be both at once.

      Two, twenty, who knows.
      There is an really, really, really easy solution for the *NPC's don't despawn, before new NPC's respawn* problem…

      The major reason for NPC's and also other things like chests and resource-nodes not despawning fast is that Players are not looting *all* items they find inside of them… Therefore the best and easiest solution would be a *FORCED* Auto-Loot, which can NOT be disabled by the Player... That way everything would be looted from those killed NPC's, opened chests and touched resource-nodes... And if the inventory of the Player forced to auto-loot is full the loot will just be auto-destroyed by the system (e.g. the players inventory is 200/200 -> he opens a chest in Vvardenfell and finds some blue and purple items, as well as a Buoyant Armiger Motif-Chapter -> the system checks the inventory with 200/200 = full -> loot is destroyed -> chest despawns faster :smile: )… Certainly that player will hit his head against the next wall for loosing the Motif-Chapter because of a full inventory, but hey :smiley: that would be his own fault for not keeping an eye on his inventory-status :tongue: …!

      With such a *forced Auto-Loot* all those *it takes for ever to respawn* and all those *why the fu** are there only certain items in that chest and/or resource-node left* problems would be solved over night… Chests would respawn faster, as well as resource-nodes and dead NPC's would also despawn faster…


      So @ZOS_GinaBruno , wouldn't that be a good solution for this problem..? :sunglasses:


      Best regards
      Shadow


      P.s.:

      Just to be fair, an other simple solution could be to reduce the despawn-timer for dead NPC's, chests and resource-nodes to - lets say - 60 sec, after which they will just despawn regardless if they have not been completely looted or are still looted…

      Can you be our beta tester for this? >:)
    Sign In or Register to comment.