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Cyrodiil Resource towers give the invading enemy an invincible fortification

xylena_lazarow
xylena_lazarow
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An enemy attacking Blue Road Keep, for example, can set up siege inside the Mine tower and hit the keep wall. Previously, defenders could return fire and destroy the Mine tower to counter the invaders' siege, but this new system now offers the invader an invincible fortification from which to take down the outer keep wall. I can't imagine that these towers were built with the intent of helping invading enemies, so I suggest permanently reducing them to rubble.
PC/NA || Cyro/BGs || retired until Dagon brings a new dawn of PvP metas
  • frostz417
    frostz417
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    Lmao
  • White wabbit
    White wabbit
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    Loads of places you cant counter siege in this game
  • NordSwordnBoard
    NordSwordnBoard
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    Will the new rubble mage still use the old frags?
    Fear is the Mindkiller
  • xylena_lazarow
    xylena_lazarow
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    Will the new rubble mage still use the old frags?

    Don't forget the Menders using the old version of Unstable Core (a morph of Templar Eclipse) to reflect seemingly arbitrary abilities back at the caster.
    PC/NA || Cyro/BGs || retired until Dagon brings a new dawn of PvP metas
  • Katahdin
    Katahdin
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    And yet we manage to clear out enemy invaders all the time without sieging down the tower.
    Beta tester November 2013
  • jaws343
    jaws343
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    You could just physically push out and take the tower back... Like we had to do before they made the towers destructible.
  • Xvorg
    Xvorg
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    An enemy attacking Blue Road Keep, for example, can set up siege inside the Mine tower and hit the keep wall. Previously, defenders could return fire and destroy the Mine tower to counter the invaders' siege, but this new system now offers the invader an invincible fortification from which to take down the outer keep wall. I can't imagine that these towers were built with the intent of helping invading enemies, so I suggest permanently reducing them to rubble.

    Dragon's lm also... and that's in a spot where counter attacks can be done only from one side
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Twohothardware
    Twohothardware
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    I honestly think they should make the Keep Resources even more valuable in this respect. Resources have always been just an afterthought that you make the circle and capture for some AP after taking the Keep.

    Resources should provide a lot stronger keep defense as well as providing an offensive point of attack that gives the opposing Alliance a benefit beyond just a little weaker guards or fewer hit points on the front door. None of that really makes a difference when a 24 man Zerg shows up and places a Ram and siege down.
  • IxSTALKERxI
    IxSTALKERxI
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    If this change goes ahead I'll never be able to get @xylena_lazarow out of roe lumbermill and alessia farm!
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Loralai_907
    Loralai_907
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    Thats it. I demand super siege that can hit Alessia farm from the outer wall.
    PC-NA - formerly, mommadani907Guild: Weeping Angels - Co-GMTwitter: @ Loralai_907 several Alt accounts....CP 1700+
    Active characters:Fauna Rosewood ( Bosmer Stam DK - Master Crafter/AD)///Loralai Darknova (Drunken Zombie Bosmer Stam Sorc - PvP/AD)Lilith Darknova ( Dunmer Mag DK - Master Crafter - PvP/AD)///and roughly 1billion alts
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