Waffennacht wrote: »Giving stamsorc identity is fine, but there's no need to just flat out buff it as you've suggested.
Making the clannfear scale to stam would be a start and a decent buff
Accessible passives and stam damage skill(nonUlt and not a spammable) are the main 2 things I want.
Stam curse, melee frag, stam fury...something along those lines (not all). Dont need big changes and definitely dont want to see pets.
rafaelcsmaia wrote: »I can't help but to feel furious after looking into the necro's skills in detail.
Zos proved they know and can make a well themed class with usefull skills all around, yet sorc and the older ones get nothing.
LOL they have no problem nerfing and mutilating existing class skills but they can't do a meaningful redesign because older players might get upset?His response to me (and I am paraphrasing and filtering this through my own interpretations... plus some time has passed... so by no means assume this is 100% accurate or reflective of what I was actually told) was that it was a thing in the back of their mind, but that it would require an extreme amount of care to rework older classes in a major way because of the history they have to them, and they need to be careful to not *** off older players who are used to the way classes play and feel, all while maintaining balance.
rafaelcsmaia wrote: »I can't help but to feel furious after looking into the necro's skills in detail.
Zos proved they know and can make a well themed class with usefull skills all around, yet sorc and the older ones get nothing.
@rafaelcsmaia: I actually got a chance to speak with Brian Wheeler (incredibly nice guy, I was quite happy to have gotten the opportunity) at one of their recent events, and I asked him about whether older classes would ever be "brought up to speed," so to speak, with Warden and Necromancer, both of which are, in my opinion, their best-designed classes. Both of the latter classes have solid toolkits, laid out in solidly-themed trees, while all of the older classes are lacking in these regards to varying degrees.
His response to me (and I am paraphrasing and filtering this through my own interpretations... plus some time has passed... so by no means assume this is 100% accurate or reflective of what I was actually told) was that it was a thing in the back of their mind, but that it would require an extreme amount of care to rework older classes in a major way because of the history they have to them, and they need to be careful to not *** off older players who are used to the way classes play and feel, all while maintaining balance. I also inferred that, like with most other projects in the world, there's more emphasis on working on the new stuff that's going to drive interest and profit rather than paying tech debt (though, to their credit, ZOS has been tackling a LOT of tech debt with the combat system of late).
What I think it comes down to is that Warden and Necromancer are so well designed because they learned from both their successes and mistakes with the older classes. I agree that it's disappointing that there hasn't yet been more done to tweak the older classes, but at least ZOS is well aware that people are quite interested in seeing changes made, and they have at least some initial thoughts on the matter, even if it's not necessarily going to be a thing that happens any time soon (if ever... but we can hope).
rafaelcsmaia wrote: »I can't help but to feel furious after looking into the necro's skills in detail.
Zos proved they know and can make a well themed class with usefull skills all around, yet sorc and the older ones get nothing.
@rafaelcsmaia: I actually got a chance to speak with Brian Wheeler (incredibly nice guy, I was quite happy to have gotten the opportunity) at one of their recent events, and I asked him about whether older classes would ever be "brought up to speed," so to speak, with Warden and Necromancer, both of which are, in my opinion, their best-designed classes. Both of the latter classes have solid toolkits, laid out in solidly-themed trees, while all of the older classes are lacking in these regards to varying degrees.
His response to me (and I am paraphrasing and filtering this through my own interpretations... plus some time has passed... so by no means assume this is 100% accurate or reflective of what I was actually told) was that it was a thing in the back of their mind, but that it would require an extreme amount of care to rework older classes in a major way because of the history they have to them, and they need to be careful to not *** off older players who are used to the way classes play and feel, all while maintaining balance. I also inferred that, like with most other projects in the world, there's more emphasis on working on the new stuff that's going to drive interest and profit rather than paying tech debt (though, to their credit, ZOS has been tackling a LOT of tech debt with the combat system of late).
What I think it comes down to is that Warden and Necromancer are so well designed because they learned from both their successes and mistakes with the older classes. I agree that it's disappointing that there hasn't yet been more done to tweak the older classes, but at least ZOS is well aware that people are quite interested in seeing changes made, and they have at least some initial thoughts on the matter, even if it's not necessarily going to be a thing that happens any time soon (if ever... but we can hope).
While Stamsorc remains a powerful class it does lack a lot of identity. A few good stam sorcs talked about it and came down to the following changes as things they'd like to see for the class:
1. Crit Surge scaling off of precise strikes and any other stam alternatives
2. Increase damage to hurricane or at least the initial two ticks as it gets refreshed before the third tier really has a chance to hit. That or make it last longer so it doesn't need to be refreshed as often and will have more time in it's third time expanding Also, it giving group minor expedition.
3. Stamina clan fear morph for additional healing or tankiness.
4. Exploitation Passive gives minor savagery if stam is your higher resource
5. Capacitor Also give stam regeneration.
6. Stamina version of atronarch that follows you around doing aoe damage
7. Stamina version of overload. Gives major expedition when active and attacks have a shorter range than there magicka counterparts
Bound armaments blocking reduction is underused and instead of the blocking bonus we'd love it to apply another small aoe around us, similar to blade cloak or a more useful passive as we're severely lacking in the buff and debuff department. A stam version for crystal blast as it's unused in pve and pvp. They could give the stun to frags and us a stam morph and it would make everyone happy and I'd love to take advantage of the blood magic passive. I'd say it'd have to be fairly short range, maybe 12 meters. For streak most would love to see the delay taken away when casting.
Of course though these ideas would need to be balanced accordingly! Discuss!
Too bad they didn’t feel that way when removing frag stun
rafaelcsmaia wrote: »@Ralamil I understand its an enormous amount of work and its nice to know they actually know the older classes are messed up,
But thats not enough unfortunatelly.
They cant forget that from a marketing standpoint, its less costly to retain a customer than to get new ones, and most people that play since beta have spent enormous amount of money in this game and most likely have a main from the old 4 classes.
Leaving those people behind will screw them up in the long run, of that im sure about.
Waffennacht wrote: »Giving stamsorc identity is fine, but there's no need to just flat out buff it as you've suggested.
Making the clannfear scale to stam would be a start and a decent buff
Waffennacht wrote: »Giving stamsorc identity is fine, but there's no need to just flat out buff it as you've suggested.
Making the clannfear scale to stam would be a start and a decent buff
I think a stam clannfear is one of the least popular choice among stamsorcs. Most of us do not wish to be a pet class
IMHO stamsorc need a slight buff through utility and some identity but it should not be a major buff (even if that'd be fun, it would not be fair)
Passives are lacking, identity is lacking, except for hurricane which is not scary at all.
Amplitude buff is not compensating the loss of implosion passive, that synergized very well with bleeds/dots builds
Wtf are some of these comments? Seriously??? Change frags and o-load into a stam morph and have a g'damn clanfear and yadda yadda yadda. Go freaking play a mag sorc cuz that's basically what most y'all wanna turn stam sorcs into.
If they, for stupid arguments sake, gave frags a stam morph then newsflash, you're basically a caster which we are NOT. We jump into battle and sit on a boss's arse and....cast spells while mag sorcs sit there confused and wondering if it's us or them that are functionally moronic.
We were never ever more than a blip in the back of the dev's minds. A class they wish didn't exist, tossed aside, never buffed or never really nerfed (exceptions to a couple ones for you PvP folks) and after reading that one feller's post about his chit chat with Wheeler it's pretty g'damn apparent that they have no plans at all for us. Heck, at this point with their track record, I don't know if I want them to remember that we exist. Neglect is better than attention in this game.
While Stamsorc remains a powerful class it does lack a lot of identity. A few good stam sorcs talked about it and came down to the following changes as things they'd like to see for the class:
1. Crit Surge scaling off of precise strikes and any other stam alternatives
2. Increase damage to hurricane or at least the initial two ticks as it gets refreshed before the third tier really has a chance to hit. That or make it last longer so it doesn't need to be refreshed as often and will have more time in it's third time expanding Also, it giving group minor expedition.
3. Stamina clan fear morph for additional healing or tankiness.
4. Exploitation Passive gives minor savagery if stam is your higher resource
5. Capacitor Also give stam regeneration.
6. Stamina version of atronarch that follows you around doing aoe damage
7. Stamina version of overload. Gives major expedition when active and attacks have a shorter range than there magicka counterparts
Bound armaments blocking reduction is underused and instead of the blocking bonus we'd love it to apply another small aoe around us, similar to blade cloak or a more useful passive as we're severely lacking in the buff and debuff department. A stam version for crystal blast as it's unused in pve and pvp. They could give the stun to frags and us a stam morph and it would make everyone happy and I'd love to take advantage of the blood magic passive. I'd say it'd have to be fairly short range, maybe 12 meters. For streak most would love to see the delay taken away when casting.
Of course though these ideas would need to be balanced accordingly! Discuss!
All Stamsorc needs is a roll-back on crit surge nerf. It was a very fun solo-class to play...now I barely see any solo stam sorc in PVP. Just another class that is totally group dependent.
Yes crit surge overperformed...it needed a little bit of adjustment like removing AOE from the proc-ing table, but definitely not a flat heal with cool-down - it is boring and close to useless - especially in this high burst meta.