Do people dislike it because of it's usefulness in groups or do they feel it is op 1v1..genuinely interested to hear everybody's opinions
Do people dislike it because of it's usefulness in groups or do they feel it is op 1v1..genuinely interested to hear everybody's opinions
I dislike it due to very basic and awful reasons.
Similar Ability, Reverse Slice = 4 meters shorter at 5 Meters (despite 2Handed having a natural 7meter reach), looks insanely cooler, requires a target to preform, hits and crits for 25% less then S2W (Spin to Win).
S2W, 5-9meters (no one takes the other morph lol) Horrid animation. Absolutely Horrid. Requires Zero (0), Targets to preform, hits and crits noticeably more (even on the PTR/PTS after "nerf").
Due to being deaf, the wife described both abilities sound to me.
RS = Sounds like a natural heavy strong hit, almost like a real weapon, even when spammed.
S2W = Sounds like someone accidentally dropping a bunch of silverware on the kitchen floor.
I just think it's a very overloaded ability. Huge radius AOE, deals moderate damage outside of execute, execute scaling kicks in pretty quickly (1:1 with the health missing, based on the tooltip, so attacking a 50% health target results in the damage being increased by 50%), passive execute when attacking targets under 25% health, at the cost of a clunky animation without animation cancelling, and a moderately steep stamina cost. The upsides pretty clearly outweigh the downsides, in my opinion, which is what makes it an overloaded ability.
I think the rumoured change was the better change, not the change we actually got. Move the "active" execute on the ability itself over to the other morph, and leave the damage the same, so you have to choose between execute or range.

Caligamy_ESO wrote: »Because when you got 20 people coming at you just pressing 1 button with a healer or two in tow everything begins to look like this.
Lightspeedflashb14_ESO wrote: »I just think it's a very overloaded ability. Huge radius AOE, deals moderate damage outside of execute, execute scaling kicks in pretty quickly (1:1 with the health missing, based on the tooltip, so attacking a 50% health target results in the damage being increased by 50%), passive execute when attacking targets under 25% health, at the cost of a clunky animation without animation cancelling, and a moderately steep stamina cost. The upsides pretty clearly outweigh the downsides, in my opinion, which is what makes it an overloaded ability.
I think the rumoured change was the better change, not the change we actually got. Move the "active" execute on the ability itself over to the other morph, and leave the damage the same, so you have to choose between execute or range.
Zos is doing this. Except they are increasing the base damage by 50%. This change, making the base damage 50% stronger, makes whirlwind, which had the scaling execute yet, start to do more damage then a single target spammable like suprize attack at ~75%. This is a huge problem. I recommend you go to the pts part of the these forums and see for yourself.
Lightspeedflashb14_ESO wrote: »I just think it's a very overloaded ability. Huge radius AOE, deals moderate damage outside of execute, execute scaling kicks in pretty quickly (1:1 with the health missing, based on the tooltip, so attacking a 50% health target results in the damage being increased by 50%), passive execute when attacking targets under 25% health, at the cost of a clunky animation without animation cancelling, and a moderately steep stamina cost. The upsides pretty clearly outweigh the downsides, in my opinion, which is what makes it an overloaded ability.
I think the rumoured change was the better change, not the change we actually got. Move the "active" execute on the ability itself over to the other morph, and leave the damage the same, so you have to choose between execute or range.
Zos is doing this. Except they are increasing the base damage by 50%. This change, making the base damage 50% stronger, makes whirlwind, which had the scaling execute yet, start to do more damage then a single target spammable like suprize attack at ~75%. This is a huge problem. I recommend you go to the pts part of the these forums and see for yourself.
I know, that's why I said "the rumoured change was the better change, not the change we actually got." If the execute was the only thing changed, it'd be fine IMO, but it wasn't.
Lightspeedflashb14_ESO wrote: »I just think it's a very overloaded ability. Huge radius AOE, deals moderate damage outside of execute, execute scaling kicks in pretty quickly (1:1 with the health missing, based on the tooltip, so attacking a 50% health target results in the damage being increased by 50%), passive execute when attacking targets under 25% health, at the cost of a clunky animation without animation cancelling, and a moderately steep stamina cost. The upsides pretty clearly outweigh the downsides, in my opinion, which is what makes it an overloaded ability.
I think the rumoured change was the better change, not the change we actually got. Move the "active" execute on the ability itself over to the other morph, and leave the damage the same, so you have to choose between execute or range.
Zos is doing this. Except they are increasing the base damage by 50%. This change, making the base damage 50% stronger, makes whirlwind, which had the scaling execute yet, start to do more damage then a single target spammable like suprize attack at ~75%. This is a huge problem. I recommend you go to the pts part of the these forums and see for yourself.
I know, that's why I said "the rumoured change was the better change, not the change we actually got." If the execute was the only thing changed, it'd be fine IMO, but it wasn't.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »I just think it's a very overloaded ability. Huge radius AOE, deals moderate damage outside of execute, execute scaling kicks in pretty quickly (1:1 with the health missing, based on the tooltip, so attacking a 50% health target results in the damage being increased by 50%), passive execute when attacking targets under 25% health, at the cost of a clunky animation without animation cancelling, and a moderately steep stamina cost. The upsides pretty clearly outweigh the downsides, in my opinion, which is what makes it an overloaded ability.
I think the rumoured change was the better change, not the change we actually got. Move the "active" execute on the ability itself over to the other morph, and leave the damage the same, so you have to choose between execute or range.
Zos is doing this. Except they are increasing the base damage by 50%. This change, making the base damage 50% stronger, makes whirlwind, which had the scaling execute yet, start to do more damage then a single target spammable like suprize attack at ~75%. This is a huge problem. I recommend you go to the pts part of the these forums and see for yourself.
I know, that's why I said "the rumoured change was the better change, not the change we actually got." If the execute was the only thing changed, it'd be fine IMO, but it wasn't.
That is thing though, you use the word "rumored", that change is happening. No rumor. ZoS just took the extra step of adding 50% damage to bring that still up to the AOE spammable damage level of the rest in the game.
Caligamy_ESO wrote: »Because when you got 20 people coming at you just pressing 1 button with a healer or two in tow everything begins to look like this.
just saying it takes about the same skill level.. or spamming light attacks with rele's and tzogvins for 17K while drinking your coffee.
just saying it takes about the same skill level.. or spamming light attacks with rele's and tzogvins for 17K while drinking your coffee.
This ^ So skill Factor 4/5Meteor has a large telegraph so you can block it lol. If you don’t time it with a CC it’s a wasted ult but “R”
