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Question about spin to win..

Ayastigi
Ayastigi
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Do people dislike it because of it's usefulness in groups or do they feel it is op 1v1..genuinely interested to hear everybody's opinions
  • Mr_Walker
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    Probably the cheese factor. It doesn't take a lot of skill. It has it's uses in PvE though, very handy against trash mobs in dungeons.
  • StormeReigns
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    Ayastigi wrote: »
    Do people dislike it because of it's usefulness in groups or do they feel it is op 1v1..genuinely interested to hear everybody's opinions

    I dislike it due to very basic and awful reasons.

    Similar Ability, Reverse Slice = 4 meters shorter at 5 Meters (despite 2Handed having a natural 7meter reach), looks insanely cooler, requires a target to preform, hits and crits for 25% less then S2W (Spin to Win).

    S2W, 5-9meters (no one takes the other morph lol) Horrid animation. Absolutely Horrid. Requires Zero (0), Targets to preform, hits and crits noticeably more (even on the PTR/PTS after "nerf").

    Due to being deaf, the wife described both abilities sound to me.
    RS = Sounds like a natural heavy strong hit, almost like a real weapon, even when spammed.
    S2W = Sounds like someone accidentally dropping a bunch of silverware on the kitchen floor.
  • Alienoutlaw
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    spin 2 win + reflective scales = 0 skill yet ppl still think they good, cant wait for the nerfs see how good they are then
  • Ayastigi
    Ayastigi
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    SkerKro wrote: »
    Ayastigi wrote: »
    Do people dislike it because of it's usefulness in groups or do they feel it is op 1v1..genuinely interested to hear everybody's opinions

    I dislike it due to very basic and awful reasons.

    Similar Ability, Reverse Slice = 4 meters shorter at 5 Meters (despite 2Handed having a natural 7meter reach), looks insanely cooler, requires a target to preform, hits and crits for 25% less then S2W (Spin to Win).

    S2W, 5-9meters (no one takes the other morph lol) Horrid animation. Absolutely Horrid. Requires Zero (0), Targets to preform, hits and crits noticeably more (even on the PTR/PTS after "nerf").

    Due to being deaf, the wife described both abilities sound to me.
    RS = Sounds like a natural heavy strong hit, almost like a real weapon, even when spammed.
    S2W = Sounds like someone accidentally dropping a bunch of silverware on the kitchen floor.

    Def agree about the animation it has everyone looking like ballerinas wearing armor. Reverse slice is so much more fun to use
  • barney2525
    barney2525
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    So, and this is based on other stuff I've read as well, the main complaint is that it's basically ' too easy " to use?

    I don't understand the logic. Just because something is simple and effective and doesn't require a combo, it's a piece of trash?

    What's the basic rule here? How many buttons are required to be used in succession in order for those skills to be considered "good"?



  • jcm2606
    jcm2606
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    I just think it's a very overloaded ability. Huge radius AOE, deals moderate damage outside of execute, execute scaling kicks in pretty quickly (1:1 with the health missing, based on the tooltip, so attacking a 50% health target results in the damage being increased by 50%), passive execute when attacking targets under 25% health, at the cost of a clunky animation without animation cancelling, and a moderately steep stamina cost. The upsides pretty clearly outweigh the downsides, in my opinion, which is what makes it an overloaded ability.

    I think the rumoured change was the better change, not the change we actually got. Move the "active" execute on the ability itself over to the other morph, and leave the damage the same, so you have to choose between execute or range.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    jcm2606 wrote: »
    I just think it's a very overloaded ability. Huge radius AOE, deals moderate damage outside of execute, execute scaling kicks in pretty quickly (1:1 with the health missing, based on the tooltip, so attacking a 50% health target results in the damage being increased by 50%), passive execute when attacking targets under 25% health, at the cost of a clunky animation without animation cancelling, and a moderately steep stamina cost. The upsides pretty clearly outweigh the downsides, in my opinion, which is what makes it an overloaded ability.

    I think the rumoured change was the better change, not the change we actually got. Move the "active" execute on the ability itself over to the other morph, and leave the damage the same, so you have to choose between execute or range.

    Zos is doing this. Except they are increasing the base damage by 50%. This change, making the base damage 50% stronger, makes whirlwind, which had the scaling execute yet, start to do more damage then a single target spammable like suprize attack at ~75%. This is a huge problem. I recommend you go to the pts part of the these forums and see for yourself.
  • Caligamy_ESO
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    Because when you got 20 people coming at you just pressing 1 button with a healer or two in tow everything begins to look like this.
    2vi3140.jpg
    love is love
  • Ayastigi
    Ayastigi
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    Because when you got 20 people coming at you just pressing 1 button with a healer or two in tow everything begins to look like this.
    2vi3140.jpg

    Lol I was like "well that's not doing much damage but then realized if you get snared or leashed into a group and all that hits you at once that it would suck, it was really funny to me for some reason though. It doesn't seem so bad to me but can see how using cheese makes people upset. It is annoying i'll give you that but it's fun to counter annoying stuff for some reason..i'm interested to see how ppl react to the upcoming changes
  • jcm2606
    jcm2606
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    jcm2606 wrote: »
    I just think it's a very overloaded ability. Huge radius AOE, deals moderate damage outside of execute, execute scaling kicks in pretty quickly (1:1 with the health missing, based on the tooltip, so attacking a 50% health target results in the damage being increased by 50%), passive execute when attacking targets under 25% health, at the cost of a clunky animation without animation cancelling, and a moderately steep stamina cost. The upsides pretty clearly outweigh the downsides, in my opinion, which is what makes it an overloaded ability.

    I think the rumoured change was the better change, not the change we actually got. Move the "active" execute on the ability itself over to the other morph, and leave the damage the same, so you have to choose between execute or range.

    Zos is doing this. Except they are increasing the base damage by 50%. This change, making the base damage 50% stronger, makes whirlwind, which had the scaling execute yet, start to do more damage then a single target spammable like suprize attack at ~75%. This is a huge problem. I recommend you go to the pts part of the these forums and see for yourself.

    I know, that's why I said "the rumoured change was the better change, not the change we actually got." If the execute was the only thing changed, it'd be fine IMO, but it wasn't.
  • Mayrael
    Mayrael
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    jcm2606 wrote: »
    jcm2606 wrote: »
    I just think it's a very overloaded ability. Huge radius AOE, deals moderate damage outside of execute, execute scaling kicks in pretty quickly (1:1 with the health missing, based on the tooltip, so attacking a 50% health target results in the damage being increased by 50%), passive execute when attacking targets under 25% health, at the cost of a clunky animation without animation cancelling, and a moderately steep stamina cost. The upsides pretty clearly outweigh the downsides, in my opinion, which is what makes it an overloaded ability.

    I think the rumoured change was the better change, not the change we actually got. Move the "active" execute on the ability itself over to the other morph, and leave the damage the same, so you have to choose between execute or range.

    Zos is doing this. Except they are increasing the base damage by 50%. This change, making the base damage 50% stronger, makes whirlwind, which had the scaling execute yet, start to do more damage then a single target spammable like suprize attack at ~75%. This is a huge problem. I recommend you go to the pts part of the these forums and see for yourself.

    I know, that's why I said "the rumoured change was the better change, not the change we actually got." If the execute was the only thing changed, it'd be fine IMO, but it wasn't.

    This. But in general I see that ZOS wants to bring on pair every AoE in the game, yet if s2w retains its huge AoE and will deal the same damage it needs to cost a lot more.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    jcm2606 wrote: »
    jcm2606 wrote: »
    I just think it's a very overloaded ability. Huge radius AOE, deals moderate damage outside of execute, execute scaling kicks in pretty quickly (1:1 with the health missing, based on the tooltip, so attacking a 50% health target results in the damage being increased by 50%), passive execute when attacking targets under 25% health, at the cost of a clunky animation without animation cancelling, and a moderately steep stamina cost. The upsides pretty clearly outweigh the downsides, in my opinion, which is what makes it an overloaded ability.

    I think the rumoured change was the better change, not the change we actually got. Move the "active" execute on the ability itself over to the other morph, and leave the damage the same, so you have to choose between execute or range.

    Zos is doing this. Except they are increasing the base damage by 50%. This change, making the base damage 50% stronger, makes whirlwind, which had the scaling execute yet, start to do more damage then a single target spammable like suprize attack at ~75%. This is a huge problem. I recommend you go to the pts part of the these forums and see for yourself.

    I know, that's why I said "the rumoured change was the better change, not the change we actually got." If the execute was the only thing changed, it'd be fine IMO, but it wasn't.

    That is thing though, you use the word "rumored", that change is happening. No rumor. ZoS just took the extra step of adding 50% damage to bring that still up to the AOE spammable damage level of the rest in the game.
  • Alienoutlaw
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    jcm2606 wrote: »
    jcm2606 wrote: »
    I just think it's a very overloaded ability. Huge radius AOE, deals moderate damage outside of execute, execute scaling kicks in pretty quickly (1:1 with the health missing, based on the tooltip, so attacking a 50% health target results in the damage being increased by 50%), passive execute when attacking targets under 25% health, at the cost of a clunky animation without animation cancelling, and a moderately steep stamina cost. The upsides pretty clearly outweigh the downsides, in my opinion, which is what makes it an overloaded ability.

    I think the rumoured change was the better change, not the change we actually got. Move the "active" execute on the ability itself over to the other morph, and leave the damage the same, so you have to choose between execute or range.

    Zos is doing this. Except they are increasing the base damage by 50%. This change, making the base damage 50% stronger, makes whirlwind, which had the scaling execute yet, start to do more damage then a single target spammable like suprize attack at ~75%. This is a huge problem. I recommend you go to the pts part of the these forums and see for yourself.

    I know, that's why I said "the rumoured change was the better change, not the change we actually got." If the execute was the only thing changed, it'd be fine IMO, but it wasn't.

    That is thing though, you use the word "rumored", that change is happening. No rumor. ZoS just took the extra step of adding 50% damage to bring that still up to the AOE spammable damage level of the rest in the game.

    its in the PTS natch potes so not "rumoured" at all its going to happen
  • tyggerbob
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    Yep.. another "we don't like it in PVP, so nerf it...." post. Sigh.
  • idk
    idk
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    People feel it is cheese since it takes no skill. However, there is a lot in this game that allows someone without skill to do ok. Elder Proc Sets Online.
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    Because when you got 20 people coming at you just pressing 1 button with a healer or two in tow everything begins to look like this.
    2vi3140.jpg

    sounds like a matter for Blade Cloak/Mirrage/Double Take/Evasion.
  • psychotic13
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    Cant believe they buffed this thing, its going to be insane if they keep the change. (Basically 3m less radius for 50% more damage)
  • tyggerbob
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    It's a mob-clearer, straight up. . How much skill does it take to hit R to launch dawnbreaker or meteor?
  • Insco851
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    tyggerbob wrote: »
    It's a mob-clearer, straight up. . How much skill does it take to hit R to launch dawnbreaker or meteor?

    Lol comparing ults to broken aoe execute spammable. Yup
  • tyggerbob
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    just saying it takes about the same skill level.. or spamming light attacks with rele's and tzogvins for 17K while drinking your coffee.
  • Insco851
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    tyggerbob wrote: »
    just saying it takes about the same skill level.. or spamming light attacks with rele's and tzogvins for 17K while drinking your coffee.

    In pve I couldn’t care less, but pvp - you don’t want the easiest skills to also be some of the strongest.

    Also, Meteor has a large telegraph so you can block it lol. If you don’t time it with a CC it’s a wasted ult but “R”
  • Blinkin8r
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    Spin to win requires no skill. You should have to at least aim at the person to execute them.
    II Blinkin II
    Xbox 1 NA
    "A man without the sauce is lost, but the same man can become lost in the sauce."
  • tyggerbob
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    Insco851 wrote: »

    In pve I couldn’t care less, but pvp -/quote]

    Thank you for making my point
    Edited by tyggerbob on April 23, 2019 8:57PM
  • StormeReigns
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    tyggerbob wrote: »
    just saying it takes about the same skill level.. or spamming light attacks with rele's and tzogvins for 17K while drinking your coffee.

    Dawnbreaker, seen most roll/dodge through groups spin, Snare / CC, slam it down to ensure most if not all are hit it - long as the targets dont roll out of the way.
    Skill Factor 4/5


    Meteor,
    Insco851 wrote: »
    Meteor has a large telegraph so you can block it lol. If you don’t time it with a CC it’s a wasted ult but “R”
    This ^ So skill Factor 4/5


    Light Attack Spam with gear sets, need a target to make use of that spam
    Skill Factor 2/5


    Spin 2 Win
    VrbCgyL.gif
    Just go afk, come back hours later to reap all of your rewards
    S2W Skill Factor 0/5
    Edited by StormeReigns on April 23, 2019 9:00PM
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