OwnerOfSuccuby wrote: »Good player and good dd is not about damage at all. I can say more. Thise who just dps target can not pkay good. They just skip mechanics with no real action.
3 dd - 1 tank 180 k dps, boss do not use its skills = kill dummy. Noskill needed at all.
Other party -> not enough damage to skip phase = can not pass at all.
Very bad game.
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Trully good game for dd is when you can survive, make and know all tacticks, can make all by your self. Tank is dead - run with boss. Or resurect your oarty member.
Yes you are dd. You have to have 35-40+k dps. But put it by your own. Have saves for party. Abbility survive and kill add. Do not die in each situation. That is good pkay loocks like. Not skipping mechanicks.
For example we can do a lot of dunguans with only 2 of us in paty. We do not need 4 people. If you just dps all - you will never do the same. The game is not only about high dps you know ?
As DD you must make 35+k dps for exampl.
But are you good or bad is not calculated in how much of it you can do on dummy. Tou can have 40 k dps and be much better than thouse who make 60k dps. The game is not only about dps. It is more about abbility to play. Make and play with strategy. Think, make thingth by your own. Those who can anything of it - just go to high dps. My opinion.
kylewwefan wrote: »Appreciate the offer, but I’m all full on the guilds rn.kylewwefan wrote: »I just got another character the Flawless Conqueror title. Afterwards, decided to whoop up on a dummy in the exact setup. Hit a whopping 26k DPS.
Not a pet Sorc. Not a WW. Not some cheese build.
This character is a flawless conqueror and I can’t get into a trial group with it.
If you want a trial guild invite I can send one no problem @kylewwefan . We run Tuesdays, Thursdays, & Saturdays @ 7CST and 10CST for those who cant make the earlier (that's usually me, lol).
starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »LeagueTroll wrote: »As a tank, there is no reason for me to get on a 300k group parse squad when i can get on a 500k group parse squad (assuming trial schedule is same).
Form trial tram is not group finder. Tanks has more power to choose. 26k is barely above average, it’s hard to find tanks who can do vmol want to suck up with it.
Well, that's a lovely attitude. "Why bother tanking for progression groups, when you can just run time trial teams?"
Well yeah exactly, can you find a reason for why a tank should choose the worse team?
Unsatisfied with that? Because I do have more coherant answers, now that I'm running on 3 hours of sleep.
There are a lot of reasons to pass on a, "500k DPS" group, when their background is parsing. Here are a few:
- The Healer is only faguly sentient, but keeps their position due to their relationship with the raid's leadership.
- The DPS doesn't understand not to stand in stupid.
- The DPS shares curses.
- The DPS can't wrap their minds around The Twins. (In fairness, this isn't a kiss of death, but if they're still having issues with colors, or running across the room after a couple hours, that becomes a problem.)
- The DPS won't bash Skinrai when he jesus beams the tank.
- The DPS doesn't understand the concept of bashing.
- The DPS argues that bashing is the tank's job.
- The DPS doesn't understand the concept of placement on Vashai, and puts negates all over the place.
- The DPS cross the candles incorrectly.
- The DPS do not cross the candles when their aspect changes.
- The DPS doesn't understand running, and will argue that they can do a first pad burn, while standing in stupid.
- The DPS's reported damage is based on parse cheese, and they have less than 12k max health.
- The DPS doesn't understand bashing the Yokeda Kai projections.
- The DPS insist on trying to cheese past Yokeda Kai because, "they know," you can do that, and delibrately wipe.
- The DPS's reported damage is based on sets that prohibit movement, such as Siroria.
- The DPS refuse to bar swap on Rele, and blame the healer.
- The DPS continue to parse on St. Olms while a sphere is up.
- The DPS pull crushing darkness into the group.
- The DPS stack during Starfall.
- The DPS stack during Storm of the Heavens.
- The DPS steal pads on Rakhat or Zhaj'hassa. (I wish I was joking about this.)
- The DPS repeatedly says, "boobies," on comms while giggling, instead of listening to the explanation for Assembly General.
- The DPS tries to parse on Assembly General in the middle of the room, after ignoring explanations, and repeatedly saying, "boobies," on comms while giggling, while ignoring the explanation.
- The DPS shares poison.
- The DPS shares poison while making jokes on comms and ignoring the trial lead.
- The DPS dies from poison.
- The DPS stands in popcorn and dies.
- The DPS stacks on the Stone Attro.
- The DPS stands in front of the mage, and shares chain lightning with the group.
- The DPS won't change any slotted skills, even when necessary, because it's, "not part of their build."
- The DPS panics when targeted by St. Llothis, and drags the cone through the group.
- The DPS doesn't udnerstand bashing St. Llothis.
Mercifully, there's one or two on that list I haven't seen personally.
Endgame DPS isn't about your parse. Yes, parsing on a dummy can help you get your rotation down, but it's a far cry from being endgame ready. However, there are many players who look at their dummy DPS, hold it up, and genuinely believe it's the only metric they need to be judged by.
300k DPS means that the DPS are pulling somewhere around 30-35k. That is more than sufficient for any content in the game. At that point, as a tank, if you're fishing for a number higher than that, you're just looking for a carry.
Sorry to break it to you this way but these things are much more present in lower end groups, and what the hell does the healer have to do with it, is it like “Hey you reached 500k group dps, here’s a bad healer to go along with it”
I’m sorry but you don’t make any sense at all.
In my experience they tend to pop up pretty reliably accross the board. I'll grant you in the sub-10k category, these do get more common.
But right now? Parse DPS is not a reliable indicator of performance in content. It never really has been. You can hope that along with good DPS comes basic system knowledge, but almost as often as not, it doesn't. It's kinda like looking at CP and saying, "well, they have high CP, so they must be good." It's not really true, you just hope it is.
A lot of people see the obession with DPS numbers, and mistake that for the only metric they need to work on. Then, they do what you tell them, they get on a dummy, and they practice their rotation in a static environment until it's smooth enough to perform. The problem comes in when they can't take that and apply it to live. They stand in stupid and die, because dummies don't have outgoing DPS, and then, blame the healer or the tank. I've seen that behavior a few too many times.
I agree that dummy DPS is not an indicative of skill but when comparing a 30k dps guy to a 50k dps guy you can't say that the 30k dps guy is more skilled, if the guy doing 50k will do around 35k in raids then the guy doing 30k will do 15k and that's especially true for vAS and vCR fights where people pull numbers sub 15k ST.
If they can't do well on a dummy that doesn't fight back then how do you expect them to magically do well in raids?
starkerealm wrote: »
So, in the end, I'd say, "worry more about what player can actually do, than what they can do to a dummy."
kylewwefan wrote: »I’ve no idea what you two are going on about with the Freddy Krueger correlations linear scale. They're big words that just went straight over my head. Again. No idea what you guys are talking about.
I did re watch some of the video and try to apply some of this to myself.
I can do this whole big rotation proper to the best of my ability on a decked out character and I get 42k DPS on my Stamina Warden. I can dumb it down a bit and keep up the important stuff and I mean way dumb it down. And still get 38k with a lot less “work” maybe “effort”
Because the rotation is easy and clean.
At this point it doesn’t seem worth the effort of doing all this other busy stuff to get an extra 4K. Probably because I can’t perform it well or good enough. That also probably gets a lot worse in action.
All I did was drop 2 Damage over time abilities and light attack Weave some spammable til time to refresh the dots. That’s It.
Endless Hail, caltrops swap bar sub-assault, La La La sub assault La La La sub assault swap.
Wtf am I doing trying to fit all this other garbage in to get 4k damage? It’s nuts. No poison Injection. No trap.
No dive weaving....
This too easy. Why don’t these build videos show stuff like that?
Anyways. I’ve a friend who just got Flawless conqueror on a Plague Doctor Necropotence Pet Sorc. I know. Slow clap. At the very least, I guess he learned to play mechanics? Every dam one of them. Cause he sure wasn’t burning through them. Lol
DjMuscleboy02 wrote: »starkerealm wrote: »
So, in the end, I'd say, "worry more about what player can actually do, than what they can do to a dummy."
I have never come across a player who can do 50-60k+ on a solo dummy that hasn't been at least competent in trials. Sure they may not be good enough for a competitive group but if you can do that damage then more often than not you're not going to be a detriment to the group.
starkerealm wrote: »DjMuscleboy02 wrote: »starkerealm wrote: »
So, in the end, I'd say, "worry more about what player can actually do, than what they can do to a dummy."
I have never come across a player who can do 50-60k+ on a solo dummy that hasn't been at least competent in trials. Sure they may not be good enough for a competitive group but if you can do that damage then more often than not you're not going to be a detriment to the group.
Oddly enough I've encountered players who could legitimately pull 60k live, who were a detriment to the group. Not because of their skills, but because of their overall behavior and attitude. Again, DPS isn't everything. Granted, that's a bit outside the scope of what we've been talking about, but, does kinda underline the idea that maybe evaulating players for the DPS role goes a bit beyond just saying, "hey, they can do damage."
T3hasiangod wrote: »The difference in DPS from CP160 to CP810 right now is probably in the range of a 35 to 40 percent increase. If you're doing 15k DPS like I was in the video, then this will translate into a 20k to 21k parse instead, just from allocating my CP. The difference between purple and gold gear is around 500 DPS for armor. For weapons, it is far more noticeable, roughly 2k to 3k or even higher. If the average player worked on rotation and got some good gear, at max CP, you can easily hit around 40k on a heavy attack magsorc build, which is one of the easiest builds to create and use. This is enough to clear pretty much everything in the game. At higher levels of play, you can likely hit around 50k+ solo on an optimized magsorc heavy attack build.
There is a lot that goes into DPS, and just slapping on the best gear and golding everything out is not going to fix the primary contributor to bad DPS: bad rotation.
Am I the only one who feels good about carrying players?

DjMuscleboy02 wrote: »It is very interesting that taking weapons from purple to gold can add a further 2 - 3k.