It's not an exploit, but it does suck and is immensely frustrating. It's just something that weak players do to pad their kill count since they likely can't kill someone in an actual real fight, not much different than running with a zerg.
That's how doors function. It is intended. There is no bug being exploited. There isn't usually a loading screen. I do not get one. It's a bad mechanic, but fortifying the other side is, in fact, legitimate. PVP players have been arguing about this for years and NO ONE has ever been banned or warned for a door farm.
I am willing to bet the average PVE only player has 10x more addons than the average PVP player and it's been proven that addons can cause loading screen issues where there would otherwise be none.
You guys act like you're refugees being deprived of aid packages when in reality you're spoiled kids raging because you didn't get enough for Christmas.
Can we stop pretending that killing players 6v1 as they zone into a building is PvP? It's taking advantage of game mechanics to defeat players who can't fight back, and it's pathetic. It's like walking into a daycare, smacking around the toddlers there, and then bragging about your fighting skills.
Why bother? It's a non-issue outside of these lame events that encourage players to do the worst quests in the game. All ZOS needs to do is make it so only gate quests award loot boxes.I PvP mostly and agree with this. This is the reason why doors on resource towers were removed. Removing doors in those houses wouldn't be possible as interiors are on a bit different "ground level", but immunity like in IC when passing through doors would do the trick.
People who call killing players in a PvP zone griefing are hilarious!
This is why we love PvE events in Cyrodiil!
This is as much griefing as if I was to complain in Craglorn that nobody takes me into nCR.
Logic? None. Exactly.
CAMPING, KILLING PVE'RS, TAKING SCROLLS, TAKING KEEPS OR RESOURCES, everything including Blue, Red and Yellow is not griefing.
If you cannot finish your quests in populated campaigns - feel free to change them, but beware, I am there also!
Tbh i just had a thought that it is ANYTHING but Griefing. It in fact follows the lore and Alliance War itself. Why would I allow Reds and Yellows invade Bruma??? You serious??? And while AD may be happy at Vlastrus, I will surely meet them in Nisin's Cave. Ha ha ha ha ha
People who call killing players in a PvP zone griefing are hilarious!
This is why we love PvE events in Cyrodiil!
This is as much griefing as if I was to complain in Craglorn that nobody takes me into nCR.
Logic? None. Exactly.
CAMPING, KILLING PVE'RS, TAKING SCROLLS, TAKING KEEPS OR RESOURCES, everything including Blue, Red and Yellow is not griefing.
If you cannot finish your quests in populated campaigns - feel free to change them, but beware, I am there also!
Tbh i just had a thought that it is ANYTHING but Griefing. It in fact follows the lore and Alliance War itself. Why would I allow Reds and Yellows invade Bruma??? You serious??? And while AD may be happy at Vlastrus, I will surely meet them in Nisin's Cave. Ha ha ha ha ha
Hmmm... I can't make up my mind: would an uptake in new PVPers having observed this behaviour result in 'monkey see, monkey do' or 'denial and error'? ...
That said, should we even expect an uptake of players after we wreck them all repeatedly and make them feel unwelcome and their experience crappy and unpleasant?
Waffennacht wrote: »
They don't have doors anymore because it's not an exploit, if it was an exploit the doors would remain and players would be banned.
Them removing doors is a prime example of them changing a design rather than proof of an exploit
Waffennacht wrote: »
They don't have doors anymore because it's not an exploit, if it was an exploit the doors would remain and players would be banned.
Them removing doors is a prime example of them changing a design rather than proof of an exploit
isn't exploiting a weakness in design considered an exploit ?
Waffennacht wrote: »
They don't have doors anymore because it's not an exploit, if it was an exploit the doors would remain and players would be banned.
Them removing doors is a prime example of them changing a design rather than proof of an exploit
That's some of the most tortured logic I've seen on a forum. Care to explain how killing players as they are stuck in a load screen is not an exploit? Is there some amazing trick that enables a solo player to roll-dodge and leap through aoes and dots whilst they are in a load screen? If so, please, tell me now, load screens are littered throughout cyro and I for one am sick of getting ganked by them. Some days I think my death recap should be:
Loading Screen: 9,874 damage.
Loading Screen: 8,659 damage.
Loading Screen: 9,598 damage.
Hint: Try and avoid loading screens.
Exploit, mate. You know it, I know it.