VvardeFellow wrote: »So on day two, in Bruma, in what I think is a quest giver house, upon entering, I am immediately killed by what I later learn from those who know such things, as persistent AOE from a group of opposing faction players
VvardeFellow wrote: »So on day two, in Bruma, in what I think is a quest giver house, upon entering, I am immediately killed by what I later learn from those who know such things, as persistent AOE from a group of opposing faction players
wait a minute - isn't don't stand in stupid (red circles and other obvious ominous signs) a thing in all of tamriel?
FleetwoodSmack wrote: »VvardeFellow wrote: »So on day two, in Bruma, in what I think is a quest giver house, upon entering, I am immediately killed by what I later learn from those who know such things, as persistent AOE from a group of opposing faction players
wait a minute - isn't don't stand in stupid (red circles and other obvious ominous signs) a thing in all of tamriel?
To be fair, sometimes you're killed before you're even out of the loading screen.
VvardeFellow wrote: »So on day two, in Bruma, in what I think is a quest giver house, upon entering, I am immediately killed by what I later learn from those who know such things, as persistent AOE from a group of opposing faction players
wait a minute - isn't don't stand in stupid (red circles and other obvious ominous signs) a thing in all of tamriel?
true story @VvardeFellow - around each keep located in cyrodiil there are 4 resources (lumber mill, mine, farm)...each resource contains a small building with a fire and sometimes the siege merchant, and a large tower close to the guarded alliance flag...
that 3 floor tower used to have "doors" on the outside of the tower...you would need to "pass" through the door to enter into the first floor of the tower...as you passed through it would take your character a second or two to "materialize"...
during that time you were completely vulnerable...
I once spent an hour in one of the towers fighting off an opposing alliance trying to kill us all and clear the tower...
back then nightblades and dragonknights could use ambush and dragon leap to gap close to the second floor of the tower...that's how they were finally able to get us - the bodies would stack at times next to the front door...
it could get really crazy having 20 to 30 people fighting inside a tower at times, with siege equipment being used...
well, in the sewers it was complained about that for a time when you would load in through the laddars they would kill you before you got a chance to even do anything because of lagg, you would load in dead.
they eventually fixed it to where u were safe for a short period upon loading, sounds like something similar is happening with that house but, i dont know how it could be reportable, kinda of a grey area, just like years ago they had that mistake where people could load to the other alliances safe zone, and they were killing people that were afk, they came out and called it a "grey area"
I've never understood why they left the doors intact in town buildings containing quest NPCs when they got rid of the resource tower doors.
Can we stop pretending that killing players 6v1 as they zone into a building is PvP? It's taking advantage of game mechanics to defeat players who can't fight back, and it's pathetic. It's like walking into a daycare, smacking around the toddlers there, and then bragging about your fighting skills.
true story @VvardeFellow - around each keep located in cyrodiil there are 4 resources (lumber mill, mine, farm)...each resource contains a small building with a fire and sometimes the siege merchant, and a large tower close to the guarded alliance flag...
that 3 floor tower used to have "doors" on the outside of the tower...you would need to "pass" through the door to enter into the first floor of the tower...as you passed through it would take your character a second or two to "materialize"...
during that time you were completely vulnerable...
I once spent an hour in one of the towers fighting off an opposing alliance trying to kill us all and clear the tower...
back then nightblades and dragonknights could use ambush and dragon leap to gap close to the second floor of the tower...that's how they were finally able to get us - the bodies would stack at times next to the front door...
it could get really crazy having 20 to 30 people fighting inside a tower at times, with siege equipment being used...
VvardeFellow wrote: »and of course some said "git gud", as if bad spelling was somehow an antidote to anything.
VvardeFellow wrote: »DISCLAIMER: I despise PVP. I despise it because no one, ever, in the history of gaming has ever been able to control "greifers" and bad behavior disguised as "play".
That said, like many, many "tourists" who do not PVP, I went to the holy grail of Cyrodil this week, to get my boxes. First time there. Pretty place. Expected to die every second, but as I was there and stumbled into "dailies", and started doing those, it took awhile for someone, somewhere in the boonies to jump me. Shrug it off, learn the spawn and transit system.
So on day two, in Bruma, in what I think is a quest giver house, upon entering, I am immediately killed by what I later learn from those who know such things, as persistent AOE from a group of opposing faction players, although I hesitate to call them players because why insult the term players?
Anyway. some said it was an exploit, some said it was just your ordinary grief-er , and of course some said "git gud", as if bad spelling was somehow an antidote to anything.
I don't really care about getting grief-ed, after the second time and learning, I stayed away from the house. But, which is it? Exploit or what?
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Farming players who are immobilized from entering a door is most certainly an exploit, and I've been reporting all players I've come across doing so as exploiters.
Seriously? I know pvp isn't everyone's cup of tea but this seems rediculous. Are they just supposed to stand there and wait for you to shoot first before reacting? You might as well call animation canceling exploiting. Sure it's an unintended quirk but you play they game you have... There's a reason a big group trying to chase down a few other players has to be very careful about following them into building. That's part of what makes it so the zerg doesn't always win and the game more dynamic. It's about getting the other guy to fight in your aoe. I'm no good at pvo myself, but I enjoy it and am trying to get better.
Make sure to call out in zone chat that its an ganker inside the quest house at the town.FleetwoodSmack wrote: »VvardeFellow wrote: »So on day two, in Bruma, in what I think is a quest giver house, upon entering, I am immediately killed by what I later learn from those who know such things, as persistent AOE from a group of opposing faction players
wait a minute - isn't don't stand in stupid (red circles and other obvious ominous signs) a thing in all of tamriel?
To be fair, sometimes you're killed before you're even out of the loading screen.
I know, I was just kidding...it's sad cuz people still do camp those quest houses for that same reason - as you phase into the structure, you're character is extremely vulnerable for a second or two - enough time for someone(s) to be able to bring you down before you can even react...
But seriously, the term "Cyrodiil tourist" needs to die. There is no touring Cyrodiil. You either go there to kill or be killed. You are just fooling yourself if you think otherwise.
FleetwoodSmack wrote: »It's not so much an exploit as it's just poor design. They could honestly have made the inside of the houses where it gives a full immunity buff for everyone that enters regardless of faction.
VvardeFellow wrote: »So on day two, in Bruma, in what I think is a quest giver house, upon entering, I am immediately killed by what I later learn from those who know such things, as persistent AOE from a group of opposing faction players
wait a minute - isn't don't stand in stupid (red circles and other obvious ominous signs) a thing in all of tamriel?
Can we stop pretending that killing players 6v1 as they zone into a building is PvP? It's taking advantage of game mechanics to defeat players who can't fight back, and it's pathetic. It's like walking into a daycare, smacking around the toddlers there, and then bragging about your fighting skills.
You’re in cyrodiil. Kill or be killed.