https://www.youtube.com/watch?v=iIuuMJ92OIk
Have it turn the resurrected into skeletons with a pre-defined action bar and unpurgeable minor defile. They said themselves it's an "unperfected art". Bringing people back from the dead without consequence sounds pretty perfect to me.
It definitely needs PvP tuning, and I'm glad Malcolm made the vid to show this even better.
I can understand the general idea they might have had when they thought of it, but the current state isn't good.
Also nice ideas that you've tossed in there @MalcolM24
Hello everyone
Made a short video showcasing the necromancer resurrection ult, which I think will be a big problem if it goes to live. It's not like the necromancer's other skills are bad or smth, so this could defenitely use some serious changes. Everything I want to say about it is in the video, including some suggestions, and there's a small writeup about it under the video aswell. I'd say enjoy but it's not very enjoyablehttps://www.youtube.com/watch?v=iIuuMJ92OIk
too long didn't watch:
Both morphs of the ult do way too much (especially considering its cost). Even the resurrections alone are a serious problem, since they completely reset a fight or could drag it on forever. Zergs, which are already known for mass resurrections, can now do it without taking any risk at all.
The resurrected player now gets a small immunity timer, which allows him to run away/seek los, which is a good change for pve, but also removes the opportunity for the enemy player(s) to take note of the ressurection and quickly take down the resurrected again while he's weak.
Ball groups/'raids' usually die out eventually since they often have a harder time resurrecting (beeing in a keep with 50 enemies and all), but now that will be gone too.
Some possible solutions: increase cost, reduce the amount of players resurrected, give the resurrected player a strong (unpurgeable) debuff, reduce the effectiveness of the secondary effects from the morphs (which are good enough for an ultimate by themselves).
Or you could just delete it since the instares is never going to be a healthy mechanic, it completely takes away the punishment for dying.

The 3 second ghost phase will apply to all res and is very nice at loads of time people die in stupid, this make resurrect hard, especially in constant kill zones, Still 3 second is an long time who could be OP in pvp, in PvE you only have to move a few meters.I at first thought it’d be useless for BGs because people would be resurrected into a mess and immediately killed. Now I see the players will be ghosts and have 3 seconds to scatter before they’re able to be attacked.
Situationally okay, in BGs having opponents appear half health with no resources in front of me doesn’t seem like a bad thing to me, that’s like double the points in a death match when you wipe a necro team. Plus your opponent burned an ultimate to do it?
Probably only be used by groups in Cyrodiil.
I agree that this would be imbalanced and quite unhealthy ulti for pvp.
Now I wonder, would it be possible to make it have different function in pve and pvp? For example in pvp it could instead of res allies could summon pets like some kind of ghosts from fallen allies. Resurrect "souls" of dead allies to fight by your side for X amount of time. The more dead allies the more resurrected ghosts with some reasonable cap ofc.
Imo that would fit more this necromancer-theme and be elegant way to avoid plethora of issues it would cause as it is now.
Indeed. Necromancy cant bring dead back to life it can rise only undead corpses. True Ressurection is theme of Light/Holy stuff.Have it turn the resurrected into skeletons with a pre-defined action bar and unpurgeable minor defile. They said themselves it's an "unperfected art". Bringing people back from the dead without consequence sounds pretty perfect to me.
i just see the endless 4v24 necromancer survival groups out there... oh *** u died - who cares i drop rezz ult so ur back at life we maybe kill some ppl and my ressources are now fine aswell - damn and i thought stamnb is(was? #nerf) easymode