TumlinTheJolly wrote: »Necro is getting a very strong pull ability vs range. That, PLUS Shimmering Shield, PLUS reflect on wings would really mess with ranged builds. So how do they help ranged builds be a bit more viable?... Nerf one of these abilities. They're not going to nerf the P2W classes, so DK gets the short end of the stick (I don't main DK FYI, and I'll be buying the xpac for sure).
My Ricochet skull crit a Wings-up DK in a Battleground for just over 1k.
TumlinTheJolly wrote: »Necro is getting a very strong pull ability vs range. That, PLUS Shimmering Shield, PLUS reflect on wings would really mess with ranged builds. So how do they help ranged builds be a bit more viable?... Nerf one of these abilities. They're not going to nerf the P2W classes, so DK gets the short end of the stick (I don't main DK FYI, and I'll be buying the xpac for sure).
juhislihis19 wrote: »Necromancer has to be the best class available with the best buffs and debuffs. It's just good business. Necro will be the new cash cow for few years. It's not a conspiracy, they need to make more money.
Nonsense. Necro may be strong but its new and there will be ballancing.
P2w? Why? Because one class is better than other?
This isnt what p2w is about
Nonsense. Necro may be strong but its new and there will be ballancing.
P2w? Why? Because one class is better than other?
This isnt what p2w is about
Everyone and their mum likes to define P2W as locking something exclusively behind paying money. Such as: in-class Berserk, Minor Toughness, Major Vulnerability, instant revive
This is very clearly what P2W is about
LittlePinkDot wrote: »TumlinTheJolly wrote: »Necro is getting a very strong pull ability vs range. That, PLUS Shimmering Shield, PLUS reflect on wings would really mess with ranged builds. So how do they help ranged builds be a bit more viable?... Nerf one of these abilities. They're not going to nerf the P2W classes, so DK gets the short end of the stick (I don't main DK FYI, and I'll be buying the xpac for sure).
But they buffed magdk damage for a few of its class skills. Im happy with the damage boost. And I believe there was a cost reduction too. Wings is water under the bridge in comparison.
DisgracefulMind wrote: »My Ricochet skull crit a Wings-up DK in a Battleground for just over 1k.
Yeah, I was dueling my friend, and my skull was averaging about a ~3k on him with wings up, but his Dragon Fire Scale reflect was hitting average 2.4k for every single piece of damage inflicted (including light attacks). I actually feel like Wings are overtuned in this state. What are ranged supposed to do...lightning heavy still? Nothing changes then. The issue was range not being able to keep pressure on DKs, and that's still an issue.
DKs need to seriously re-evaluate this change; it's strong.
TumlinTheJolly wrote: »Necro is getting a very strong pull ability vs range. That, PLUS Shimmering Shield, PLUS reflect on wings would really mess with ranged builds. So how do they help ranged builds be a bit more viable?... Nerf one of these abilities. They're not going to nerf the P2W classes, so DK gets the short end of the stick (I don't main DK FYI, and I'll be buying the xpac for sure).
DisgracefulMind wrote: »My Ricochet skull crit a Wings-up DK in a Battleground for just over 1k.
Yeah, I was dueling my friend, and my skull was averaging about a ~3k on him with wings up, but his Dragon Fire Scale reflect was hitting average 2.4k for every single piece of damage inflicted (including light attacks). I actually feel like Wings are overtuned in this state. What are ranged supposed to do...lightning heavy still? Nothing changes then. The issue was range not being able to keep pressure on DKs, and that's still an issue.
DKs need to seriously re-evaluate this change; it's strong.
DFS is very strong in dueling range, although generally I found it not oppressive. Important to note that using DFS requires either dropping snare/immob immunity or another skill slot for RaT. Also important to note that DFS gets watered down when you are fighting multiple ranged.
Example: You are fighting 1 range, all the fire procs every half second hit them - very strong.
Fighting 3 range - every half second one of those three people will get hit, distributing the damage randomly and diluting the strength.
Not saying it's not a good skill, I like the changes. But worth noting.
DisgracefulMind wrote: »DisgracefulMind wrote: »My Ricochet skull crit a Wings-up DK in a Battleground for just over 1k.
Yeah, I was dueling my friend, and my skull was averaging about a ~3k on him with wings up, but his Dragon Fire Scale reflect was hitting average 2.4k for every single piece of damage inflicted (including light attacks). I actually feel like Wings are overtuned in this state. What are ranged supposed to do...lightning heavy still? Nothing changes then. The issue was range not being able to keep pressure on DKs, and that's still an issue.
DKs need to seriously re-evaluate this change; it's strong.
DFS is very strong in dueling range, although generally I found it not oppressive. Important to note that using DFS requires either dropping snare/immob immunity or another skill slot for RaT. Also important to note that DFS gets watered down when you are fighting multiple ranged.
Example: You are fighting 1 range, all the fire procs every half second hit them - very strong.
Fighting 3 range - every half second one of those three people will get hit, distributing the damage randomly and diluting the strength.
Not saying it's not a good skill, I like the changes. But worth noting.
That is true, it is a bit watered down against multiple ranged.
I just don't think people should be saying it's not strong, because it's incredibly strong.