spacebandit wrote: »I did a test on live to see how fast bleeds would tick spamming light attack then i quit attacking and timed the bleeds without attacking. To me it seems like 2 bleed ticks a second light attacking but only one bleed tick a second when not attacking. my bleed ticks are doing roughly 40%(not perfect math) of my physical light attack using pack leader that means they make up roughly 40% of my damage. With the changes my bleed damage is going to be nerfed in half minus another 15% with pack leader morph.
Im asking because my math could be off but this seems like about a 30% nerf to all damage a WW can do? Can anyone confirm?
I just got my ww and was enjoying it, i don't like this at all if i am right.
juhislihis19 wrote: »ZOS don't care about WW. The way WW has been broken in the past few years and keeps getting ignored verifies this.
First they do **** all to fix the major bugs, now they just nerf the whole thing. Guess that works too. Kinda like they buffed Leap's radius from 6.5 to 8m because they couldn't fix the reason why Leap kept missing hitting players.
Mostly bar swap bug. It can happen occaisonally when you cancel WW form and return back to human form - you will be unable to bar swap for certain amount of time. Also in a rare situations your character visual model will not render at all when you revert back to human form.juhislihis19 wrote: »ZOS don't care about WW. The way WW has been broken in the past few years and keeps getting ignored verifies this.
First they do **** all to fix the major bugs, now they just nerf the whole thing. Guess that works too. Kinda like they buffed Leap's radius from 6.5 to 8m because they couldn't fix the reason why Leap kept missing hitting players.
What major bugs?
juhislihis19 wrote: »ZOS don't care about WW. The way WW has been broken in the past few years and keeps getting ignored verifies this.
First they do **** all to fix the major bugs, now they just nerf the whole thing. Guess that works too. Kinda like they buffed Leap's radius from 6.5 to 8m because they couldn't fix the reason why Leap kept missing hitting players.
What major bugs?
spacebandit wrote: »I did a test on live to see how fast bleeds would tick spamming light attack then i quit attacking and timed the bleeds without attacking. To me it seems like 2 bleed ticks a second light attacking but only one bleed tick a second when not attacking. my bleed ticks are doing roughly 40%(not perfect math) of my physical light attack using pack leader that means they make up roughly 40% of my damage. With the changes my bleed damage is going to be nerfed in half minus another 15% with pack leader morph.
Im asking because my math could be off but this seems like about a 30% nerf to all damage a WW can do? Can anyone confirm?
I just got my ww and was enjoying it, i don't like this at all if i am right.
Strange how 1 person complains and talks about major bugs and all and no one else apperantly ever had these bugs. 🤔
juhislihis19 wrote: »ZOS don't care about WW. The way WW has been broken in the past few years and keeps getting ignored verifies this.
First they do **** all to fix the major bugs, now they just nerf the whole thing. Guess that works too. Kinda like they buffed Leap's radius from 6.5 to 8m because they couldn't fix the reason why Leap kept missing hitting players.
What major bugs?
WIthout going into detail, let´s just say that ZOS would need a seperate patch just to adress all of them. And while bugs are annoying I understand that *** happen when you code these kind of things, the issue lies with how ZOS handles them. And with werewolf it feels more like a common practice to instead of fixing the issue or bug that occured, they either:
a) Adjust the description of the tooltips so it matches whatever mechanic that broke
b) Make some band aid fix around the bug. So far these band aid fixes has worked out ok-ish, but it is noticable how the numerous bugs (that started to occur with Summerset) has affected werewolf gameplay.
On topic:
The change to werewolf bleed is mainly a nerf to PvE, where the Pack-Leader morph is the superior DPS choice at the moment. Personally I don´t mind ZOS reducing damage in PvE since it´s spiriling out of control at this point (not werewolf specific). WW in PvP will be just fine, it´s a small nerf but nothing significant.
Strange how 1 person complains and talks about major bugs and all and no one else apperantly ever had these bugs. 🤔
What difference is Summerset going to have on WW damage? How much damage are you doing on live? Maybe it’s not as bad as it sounds.perditioner wrote: »I've tested on the PTS with my live build and I don't see much difference. I got 40k, which is less than live but I don't have Summerset and therefore retraiting so the difference is going to mostly be that.
It would be great if someone could test who could retrait to be certain.
I used kena, relequin, blood moon. Warrior pots, blue food, khajiit dk. I would normally have nirnhorned on one dagger and bloodthirsty neck, infused rings. Weapon damage on jewelry, poison and disease on daggers. Shadow mundus.
this answers a lot of what I was wondering. Your saying they fit 8 seconds worth of bleed damage into 4 seconds? That would increase the damage of the bleed ticks by double but half as many ticks per second? I wonder if the pack leader morph is still best for pve?RandomKodiak wrote: »If they purged the effect shouldn't the next light attack be able to proc the bleed again since it is no longer there? Not a pvper so really just asking not trying to troll. Also it seems that the bleed damage is still there just in a shorter burst, I may have been wrong but it seemed my bleed damage on pts was same as on live just in a 4 second window instead of 8.
spacebandit wrote: »this answers a lot of what I was wondering. Your saying they fit 8 seconds worth of bleed damage into 4 seconds? That would increase the damage of the bleed ticks by double but half as many ticks per second? I wonder if the pack leader morph is still best for pve?RandomKodiak wrote: »If they purged the effect shouldn't the next light attack be able to proc the bleed again since it is no longer there? Not a pvper so really just asking not trying to troll. Also it seems that the bleed damage is still there just in a shorter burst, I may have been wrong but it seemed my bleed damage on pts was same as on live just in a 4 second window instead of 8.
Only going by tooltips and personal experience That will make it only about a 6% nerf to total damage for pack leader and a 12% or so buff to total damage for berserker.RandomKodiak wrote: »Ok just checked on PTS. They did reduce the bleed damage for Pack leader by 15% and buffed Berserker bleed. The damage other than those %s is in 4 sec instead of 8 so it's burstier. Didn't have anyone to test removed the ability to be re applied so can't speak as to that. But same build, same gear (once again I use Berserker) is doing the same bleed damage plus new buff percentage in 4 secs instead of 8.