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All magicka classes should be given access to snare removal + immunity

  • Asmael
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    After giving a shot to both Robes of the Hist and Ranger's gait on a stam DK and experimenting with those without using a snare / root removal, it still feels barely enough to justify the loss in mobility.

    Dammit, Major expedition is a pain to get nowadays, but we are handing over snares and roots like no tomorrow. All snares could easily have their effectiveness reduced by a good 40% and still be potent.
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  • Vapirko
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    Agreed, entirely sick of having to be a vampire in every magicka class except sorc.
  • cpuScientist
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    I agree however I think that, and feel free to constructively disagree because I'd like opinions on this. I think that giving a cheap Magicka based option for snare removal and immunity not tied to like destro or maybe Restro would be a very big buff to Stam classes. As in if they go heavy they could still keep rally and be snare free which is usually the trade-off.

    I would like it and welcome it but just wondering out loud I guess. But especially my magPlar I simply cannot play it because of snares and having to go vampire. Making DK's problematic and Dawn spinners to have to much of an advantage. I hate gimping myself for a skill I don't even like.
  • cpuScientist
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    Make sunshield turn you into a ball of light and act like mistform, make heal cloak give 2 seconds immunity. Make bound armaments/armor active remove snares and Grant immunity. And wardens make one of their flowers do it or something. EDIT or just Templar purge too I guess lol to make it worth the cost since necro purges for free

    Also for those saying magBlade had mobility options already yes and no, they really could benefit from this for melee and because shade is unreliable. For magSorc I would never in my life slot that if I already have streak, which while streak comes with a host of other issues works good enough in that. Ain't nobody got space for dat.
    Edited by cpuScientist on April 13, 2019 10:11PM
  • Chilly-McFreeze
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    Iskiab wrote: »
    You know I’ve been thinking. Instead of a guild skill line for for a snare/root immunity they should make it class specific. I still think it’d be OP on a magsorc but Templars and Melee Magblades could really use it.

    Any spec that is melee needs a snare removal, magdk’s have one I believe and it will remove the requirement (or wanting it bad at least) for Templars to be vampire for mist form. S&B is sorta required as a templar so having access to forward momentum is problematic.

    Templars do need some mobility love.

    Well, the issue with granting convenient access to snare removal/ immunity to "immoble" classes while granting none to "already mobile" ones is that it can easily overthrows that precept.

    Just as an example: while a stam sorc in medium (movement passives) with 2h (for snares) and DW or Bow (for on demand major expedition) and good mag regen for streak might be very mobile (and squishy), a stam sorc without those very specific setups isn't OP in that. You force them into those weapon lines and armor weights. Just like you force mag setups into vampires.
    And then you have it, inbalances because "i have to go vampire 2h and DW/Bow just to be as mobile as other classes". With all the drawbacks. You have to choose 2h with FM while "immobile" classes with "tanking" abilities can choose rally and wide the defensive-gap even more while being just as mobile as formerly deemed fast classes.

    Giving a stand your ground class any class skills with expedition and snare immunity might even let them overtake sorcs in mobility if you don't give it to them too.

    Or what are we demanding right now? Make everyone just as mobil as sorcs or make everyone more mobile compared to now with sorcs being the most mobile?

    Either they give it to everyone or to none.
    Edited by Chilly-McFreeze on April 14, 2019 9:17AM
  • Barbaran
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    If all magicka classes get snare removal skills then all Stam classes should get a damage shield that is based off their max stat and absorbes their phys/spell resist.
    Everything has different tools to use, like damage Shields aren't enough to keep us alive
  • thankyourat
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    Barbaran wrote: »
    If all magicka classes get snare removal skills then all Stam classes should get a damage shield that is based off their max stat and absorbes their phys/spell resist.
    Everything has different tools to use, like damage Shields aren't enough to keep us alive

    Damage shields aren't enough to keep you alive as a magicka user when you are being zerged down and you can't move because you are stuck in a snare or root. Stamina doesn't really need a damage shield because of the access to Sprint and dodge roll, as well as good heavy armor sets with heavy armor being better overall for stamina because all stamina abilities are cheaper than magicka. It's incredibly difficult for some magicka users to do anything in PvP due to snares destroying your ability to move.

    Some magicka classes don't really need it like sorcs because of streak. I'm undecided if magplar should get it as well because the only way to deal with healbots is to snare them to death. Magblade and Magden should definitely get some sort of snare/root removal. Magden should get 2 seconds of immunity and magblade should receive 4 seconds. It would make both those classes alot more viable for open world cyrodiil.
  • ccmedaddy
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    I agree however I think that, and feel free to constructively disagree because I'd like opinions on this. I think that giving a cheap Magicka based option for snare removal and immunity not tied to like destro or maybe Restro would be a very big buff to Stam classes. As in if they go heavy they could still keep rally and be snare free which is usually the trade-off.
    Yeah I'm mostly concerned about stamblades and stamdens in heavy armor. Other classes either already have access to snare removal and a burst heal in heavy (StamDK, stamsorc) or could benefit from this change without becoming OP (Stamplar).

    It'll be interesting to see what kind of treatment those two classes get in the PTS patch notes. 👀
  • idk
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    p00tx wrote: »
    Purge

    This is effective snare removal. The OP seemingly suggesting you are trolling seems more that they are harassing you just because you disagree.

    Stam cannot cleans snares near as much or often as magicak can so it makes more sense they would have limited snare immunity.

    Of course Zos is making changes across the board. I have not see U22 information from zos concerning snares. It may not be something they are tackling in this update as I expect we will see more of the new combat "vision" from Zos being implemented over a couple more updates.
  • Maulkin
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    idk wrote: »
    p00tx wrote: »
    Purge

    This is effective snare removal. The OP seemingly suggesting you are trolling seems more that they are harassing you just because you disagree.

    Stam cannot cleans snares near as much or often as magicak can so it makes more sense they would have limited snare immunity.

    So much wrong, I don’t even know where to start with this post.
    EU | PC | AD
  • ccmedaddy
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    Well guys, this is a thing now:
    Race Against Time (morph): This morph no longer reduces the cost of sprinting by 50% for 4 seconds. Instead, it now grants immunity to Snares and Immobilizations for 4 seconds.
    They're also adding a 3 second snare immunity and nerfing some of the most cancerous snares in the game including permafrost and frost blockade. 🙌
  • Iskiab
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    ccmedaddy wrote: »
    Well guys, this is a thing now:
    Race Against Time (morph): This morph no longer reduces the cost of sprinting by 50% for 4 seconds. Instead, it now grants immunity to Snares and Immobilizations for 4 seconds.
    They're also adding a 3 second snare immunity and nerfing some of the most cancerous snares in the game including permafrost and frost blockade. 🙌

    Does it remove current snares too? It wasn’t clear.
    Looking for any guildies I used to play with:
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  • Chilly-McFreeze
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    ccmedaddy wrote: »
    Well guys, this is a thing now:
    Race Against Time (morph): This morph no longer reduces the cost of sprinting by 50% for 4 seconds. Instead, it now grants immunity to Snares and Immobilizations for 4 seconds.
    They're also adding a 3 second snare immunity and nerfing some of the most cancerous snares in the game including permafrost and frost blockade. 🙌

    All I read was:

    "Improved the reliability of charge and teleport abilities when attempting to use them against high mobility targets. The snare that’s briefly applied when casting one of these abilities on the target has increased to 60% from 30%."
  • Chilly-McFreeze
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    Iskiab wrote: »
    ccmedaddy wrote: »
    Well guys, this is a thing now:
    Race Against Time (morph): This morph no longer reduces the cost of sprinting by 50% for 4 seconds. Instead, it now grants immunity to Snares and Immobilizations for 4 seconds.
    They're also adding a 3 second snare immunity and nerfing some of the most cancerous snares in the game including permafrost and frost blockade. 🙌

    Does it remove current snares too? It wasn’t clear.

    If you're immune to snares it should remove already applied ones as well. Otherwise you wouldn't be immune, right?
  • Sotha_Sil
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    From the patch notes !!

    Race Against Time (morph): This morph no longer reduces the cost of sprinting by 50% for 4 seconds. Instead, it now grants immunity to Snares and Immobilizations for 4 seconds.
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • ccmedaddy
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    Iskiab wrote: »
    ccmedaddy wrote: »
    Well guys, this is a thing now:
    Race Against Time (morph): This morph no longer reduces the cost of sprinting by 50% for 4 seconds. Instead, it now grants immunity to Snares and Immobilizations for 4 seconds.
    They're also adding a 3 second snare immunity and nerfing some of the most cancerous snares in the game including permafrost and frost blockade. 🙌

    Does it remove current snares too? It wasn’t clear.
    I think snare immunity implies that it'll remove the snares as well, since the tooltip for DK wings says the same thing.
    Edited by ccmedaddy on April 15, 2019 7:10PM
  • Aurielle
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    ccmedaddy wrote: »
    Well guys, this is a thing now:
    Race Against Time (morph): This morph no longer reduces the cost of sprinting by 50% for 4 seconds. Instead, it now grants immunity to Snares and Immobilizations for 4 seconds.
    They're also adding a 3 second snare immunity and nerfing some of the most cancerous snares in the game including permafrost and frost blockade. 🙌

    Very nice! Glad to see Perma/frost blockade getting some much needed nerfs as well.
  • ccmedaddy
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    Aurielle wrote: »
    ccmedaddy wrote: »
    Well guys, this is a thing now:
    Race Against Time (morph): This morph no longer reduces the cost of sprinting by 50% for 4 seconds. Instead, it now grants immunity to Snares and Immobilizations for 4 seconds.
    They're also adding a 3 second snare immunity and nerfing some of the most cancerous snares in the game including permafrost and frost blockade. 🙌

    Very nice! Glad to see Perma/frost blockade getting some much needed nerfs as well.
    Yeah I'm pretty happy witt the patch notes overall... except for the fact that ZOS seems to have forgotten about BGs altogether lol. -.-
  • Aurielle
    Aurielle
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    ccmedaddy wrote: »
    Aurielle wrote: »
    ccmedaddy wrote: »
    Well guys, this is a thing now:
    Race Against Time (morph): This morph no longer reduces the cost of sprinting by 50% for 4 seconds. Instead, it now grants immunity to Snares and Immobilizations for 4 seconds.
    They're also adding a 3 second snare immunity and nerfing some of the most cancerous snares in the game including permafrost and frost blockade. 🙌

    Very nice! Glad to see Perma/frost blockade getting some much needed nerfs as well.
    Yeah I'm pretty happy witt the patch notes overall... except for the fact that ZOS seems to have forgotten about BGs altogether lol. -.-

    You could argue that they haven’t forgotten about us completely, what with the snare nerfs... ;) I wish I could see a certain toxic PS4 NA magwarden’s reaction to the patch notes, haha.
  • md3788
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    Sotha_Sil wrote: »
    From the patch notes !!

    Race Against Time (morph): This morph no longer reduces the cost of sprinting by 50% for 4 seconds. Instead, it now grants immunity to Snares and Immobilizations for 4 seconds.

    This, plus minor force and major expedition. Oh, and a free damage shield.
    vFG1 HM
  • Chelo
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    Sotha_Sil wrote: »
    From the patch notes !!

    Race Against Time (morph): This morph no longer reduces the cost of sprinting by 50% for 4 seconds. Instead, it now grants immunity to Snares and Immobilizations for 4 seconds.

    I was using Channeled Acceleration for my PvE rotation but Race Against Time will be so good that I will have to remorph the Skill.

    Its going to be one of that mandatory Skills for PvP Magicka.
  • Chilly-McFreeze
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    Fine. Now I can swap quick cloak for deadly cloak and get more damage. I can swap FM for Rally and have far better healing. I can switch Shuffle for RaT and have longer immunity + can stroll in 5 heavy.

    5/7 - good buff, feels great for my medium stam builds.
  • Emma_Overload
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    Chelo wrote: »
    Sotha_Sil wrote: »
    From the patch notes !!

    Race Against Time (morph): This morph no longer reduces the cost of sprinting by 50% for 4 seconds. Instead, it now grants immunity to Snares and Immobilizations for 4 seconds.

    I was using Channeled Acceleration for my PvE rotation but Race Against Time will be so good that I will have to remorph the Skill.

    Its going to be one of that mandatory Skills for PvP Magicka.

    I agree. It also probably means Boundless is cancelled on a lot of Sorc bars.
    #CAREBEARMASTERRACE
  • BNOC
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    p00tx wrote: »
    ccmedaddy wrote: »
    p00tx wrote: »
    Purge
    You forgot the troll emoji

    I lack the adequate sense of humor to use it. I was being serious. I know it's not a fun or terribly efficient skill, but it works, and it offers debuff mitigation.

    I do agree that we shouldn't be locked into vampirism and Mist Form. It makes all of our fighting reactive, rather than proactively applying something like FM like stam can, and forces a fight or flight fighting style, which kinda sucks.

    I've used FM on my magplar since it was an 8s buff (out of sheer laziness to craft anything else) and whilst it was very good at 8s, it's still kind of alright at 4s, at least for BG's which or just casually running about Imp City - In Cyro though, the pigeonhole is real.
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  • Maulkin
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    Chelo wrote: »
    Sotha_Sil wrote: »
    From the patch notes !!

    Race Against Time (morph): This morph no longer reduces the cost of sprinting by 50% for 4 seconds. Instead, it now grants immunity to Snares and Immobilizations for 4 seconds.

    I was using Channeled Acceleration for my PvE rotation but Race Against Time will be so good that I will have to remorph the Skill.

    Its going to be one of that mandatory Skills for PvP Magicka.

    I agree. It also probably means Boundless is cancelled on a lot of Sorc bars.

    Probably. Chudan and couple of protective jewelry should make you plenty tanky though. And, overall, having Streak/BoL, Major Expendition and snare immunity should offer an amazing buff to overall survivability.

    My only worry is MagSorcs get too unkillable and end up getting nerfed
    EU | PC | AD
  • Mitaka211
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    Dude, magika users are getting all the love every single patch , what are you guys complaining about. Every single , time we get to read 10 pages of patch notes of tweaks and balances that only benefit magika users. We stamina users get to use 2-3 class abilities and 1-2 passives . How about we let magika users get every single helpful skill as a class skill so you can be happy.
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