MaximusDecimus wrote: »*Shuffle remains useless for another patch*
MaximusDecimus wrote: »*Shuffle remains useless for another patch*
At the very least they should explain why it hasn't been brought in line. It's been a serious pain point for a long time and now they've just left it out.
MartiniDaniels wrote: »MaximusDecimus wrote: »*Shuffle remains useless for another patch*
At the very least they should explain why it hasn't been brought in line. It's been a serious pain point for a long time and now they've just left it out.
ZOS doesn't buff trash not so widely used skills, they remain useless for years as a reserve place to be used when ZOS changes their vision. I mean look at molten whip. It was useless for long, now it will be at the very least preferred PVE morph, and maybe viable in PVP too.
TBH I think you exaggerate, AoE damage reduction makes it up for shuffle. Difference between those skills is minimal.
MartiniDaniels wrote: »MaximusDecimus wrote: »*Shuffle remains useless for another patch*
At the very least they should explain why it hasn't been brought in line. It's been a serious pain point for a long time and now they've just left it out.
ZOS doesn't buff trash not so widely used skills, they remain useless for years as a reserve place to be used when ZOS changes their vision. I mean look at molten whip. It was useless for long, now it will be at the very least preferred PVE morph, and maybe viable in PVP too.
I mean I agree, except that Shuffle is a very widely used skill. It's all but mandatory on a medium build.
TBH I think you exaggerate, AoE damage reduction makes it up for shuffle. Difference between those skills is minimal.
Edit:
But I wouldn't mind to up immunity on shuffle to 0.7 per medium armor piece.
MaximusDecimus wrote: »*Shuffle remains useless for another patch*
At the very least they should explain why it hasn't been brought in line. It's been a serious pain point for a long time and now they've just left it out.
ZOS_BrianWheeler wrote: »All Active abilities in skill lines other than Class lines will be addressed with the same standardization/audit in future updates.
MaximusDecimus wrote: »*Shuffle remains useless for another patch*
At the very least they should explain why it hasn't been brought in line. It's been a serious pain point for a long time and now they've just left it out.
They have.ZOS_BrianWheeler wrote: »All Active abilities in skill lines other than Class lines will be addressed with the same standardization/audit in future updates.
Should just be 1 sec per piece imo. Even at max 7 pieces, which nobody wears in PvP except for maybe some niche gank builds, it's still less than what the old Forward Momentum used to grant.
Chilly-McFreeze wrote: »TBH I think you exaggerate, AoE damage reduction makes it up for shuffle. Difference between those skills is minimal.
Edit:
But I wouldn't mind to up immunity on shuffle to 0.7 per medium armor piece.
Quick cloak already has that mitigation covered + it’s the source of mE on non-bow builds. Everyone and their mother runs DW anyway nowadays.
Chilly-McFreeze wrote: »TBH I think you exaggerate, AoE damage reduction makes it up for shuffle. Difference between those skills is minimal.
Edit:
But I wouldn't mind to up immunity on shuffle to 0.7 per medium armor piece.
Quick cloak already has that mitigation covered + it’s the source of mE on non-bow builds. Everyone and their mother runs DW anyway nowadays.
But quick cloak is missing the most important part - snare and root cleanse and immunity. When you are snared that major expedition is worth nothing. Yes shuffle could use that a bit longer immunity, as I mentioned 0,7 per medium armor piece, but if you want cost reduction major evasion should be shortened by a lot, it's one of the most powerful buffs in the game - it's useless only vs magsorcs and magblades.
MaximusDecimus wrote: »*Shuffle remains useless for another patch*
At the very least they should explain why it hasn't been brought in line. It's been a serious pain point for a long time and now they've just left it out.
They have.ZOS_BrianWheeler wrote: »All Active abilities in skill lines other than Class lines will be addressed with the same standardization/audit in future updates.
Hmmm okayyy, but they were able to change Race Against Time but not Shuffle? Sorry but it just doesn't add up.
MaximusDecimus wrote: »*Shuffle remains useless for another patch*
At the very least they should explain why it hasn't been brought in line. It's been a serious pain point for a long time and now they've just left it out.
They have.ZOS_BrianWheeler wrote: »All Active abilities in skill lines other than Class lines will be addressed with the same standardization/audit in future updates.
Hmmm okayyy, but they were able to change Race Against Time but not Shuffle? Sorry but it just doesn't add up.
How does it not? They said they wanted to do a complete pass on class skills this patch. The snare meta was another point they wanted to address. They weren't able to get to every skill so they chose to change a skill everyone can use instead of one only half the games classes can use.
I was under the assumption that medium armor could use FM.
The most mobile? Obviously not since now it lags behind both heavy and light. And it sure as hell isn't the most defensive.
The most mobile? Obviously not since now it lags behind both heavy and light. And it sure as hell isn't the most defensive.
I think you're forgetting that medium armor can dodge roll for days, AND can sprint the most. I think it's pretty balanced now that light armor users have access to snare immunity now as well.
The most mobile? Obviously not since now it lags behind both heavy and light. And it sure as hell isn't the most defensive.
I think you're forgetting that medium armor can dodge roll for days, AND can sprint the most. I think it's pretty balanced now that light armor users have access to snare immunity now as well.
I’m guessing you don’t play many medium armor stamina build? The roll dodge for days myth is for troll stamblade builds. Again you’re welcome to upload your gameplay footage and show us how it’s done in medium with forward momentum and roll dodging for days.
Chilly-McFreeze wrote: »TBH I think you exaggerate, AoE damage reduction makes it up for shuffle. Difference between those skills is minimal.
Edit:
But I wouldn't mind to up immunity on shuffle to 0.7 per medium armor piece.
Quick cloak already has that mitigation covered + it’s the source of mE on non-bow builds. Everyone and their mother runs DW anyway nowadays.
But quick cloak is missing the most important part - snare and root cleanse and immunity. When you are snared that major expedition is worth nothing. Yes shuffle could use that a bit longer immunity, as I mentioned 0,7 per medium armor piece, but if you want cost reduction major evasion should be shortened by a lot, it's one of the most powerful buffs in the game - it's useless only vs magsorcs and magblades.
Why are you forcing me to upload videos lol. Defensive much? I think the burden of proof lies on you.
As stated by the two people above this post, LA is now more in line with MA which was already way better at dealing with snares before.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »TBH I think you exaggerate, AoE damage reduction makes it up for shuffle. Difference between those skills is minimal.
Edit:
But I wouldn't mind to up immunity on shuffle to 0.7 per medium armor piece.
Quick cloak already has that mitigation covered + it’s the source of mE on non-bow builds. Everyone and their mother runs DW anyway nowadays.
But quick cloak is missing the most important part - snare and root cleanse and immunity. When you are snared that major expedition is worth nothing. Yes shuffle could use that a bit longer immunity, as I mentioned 0,7 per medium armor piece, but if you want cost reduction major evasion should be shortened by a lot, it's one of the most powerful buffs in the game - it's useless only vs magsorcs and magblades.
Why do you insist on medium to have the shortest snare immunity?