
Why do gap closers even have snares in the first place? They wouldn't need them if they were fixed to how they were before the tracking change. This change is just gonna empower zerging. Don't you guys remember why it was reduced from 60% to 30% in the first place?
Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.