TonyRockaroni wrote: »I love the interior of the home, and REALLY love the gimmick of this place involving another plane. But, and I may sound a bit nitpicky, but I'm slightly disappointed with the design of the interior not matching the exterior.
When I look at the exterior, it's absolutely gorgeous, there's waterfalls, it has two or three stories, I can see a balcony overlooking the courtyard...aaand you have no way accessing that balcony normally. Even though it looks like there are at least two more rooms on the second floor from the exterior (like on the left and right of that big second floor room), there are no such rooms once you go inside.
I hope I'm not alone in this, but I'm getting a bit annoyed with homes having stunning exteriors with interiors that are smaller than what's presented t us from the outside. Linchal Grand Manor is another example of a home that does this. And, for me, I just wish that the people designing these homes would pay more attention to how the interior matches the exterior.
I still like the way the home looks. I just wish the interior had just two more rooms and a doorway to that balcony.
mnemoniclights wrote: »TonyRockaroni wrote: »I love the interior of the home, and REALLY love the gimmick of this place involving another plane. But, and I may sound a bit nitpicky, but I'm slightly disappointed with the design of the interior not matching the exterior.
When I look at the exterior, it's absolutely gorgeous, there's waterfalls, it has two or three stories, I can see a balcony overlooking the courtyard...aaand you have no way accessing that balcony normally. Even though it looks like there are at least two more rooms on the second floor from the exterior (like on the left and right of that big second floor room), there are no such rooms once you go inside.
I hope I'm not alone in this, but I'm getting a bit annoyed with homes having stunning exteriors with interiors that are smaller than what's presented t us from the outside. Linchal Grand Manor is another example of a home that does this. And, for me, I just wish that the people designing these homes would pay more attention to how the interior matches the exterior.
I still like the way the home looks. I just wish the interior had just two more rooms and a doorway to that balcony.
This is a problem with a lot of the houses, the worst of it imo is Psijic Manor where you have towers and such but can't actually go into them. Alinor townhouse also has a tower, with windows, that can't be entered which annoyed me a lot.
Like for the vanilla and Vvaredenfell houses? Yea they're all fine, but a lot of DLC houses have this problem, most notably townhouse and psijic manor.
shaielzafine wrote: »mnemoniclights wrote: »TonyRockaroni wrote: »I love the interior of the home, and REALLY love the gimmick of this place involving another plane. But, and I may sound a bit nitpicky, but I'm slightly disappointed with the design of the interior not matching the exterior.
When I look at the exterior, it's absolutely gorgeous, there's waterfalls, it has two or three stories, I can see a balcony overlooking the courtyard...aaand you have no way accessing that balcony normally. Even though it looks like there are at least two more rooms on the second floor from the exterior (like on the left and right of that big second floor room), there are no such rooms once you go inside.
I hope I'm not alone in this, but I'm getting a bit annoyed with homes having stunning exteriors with interiors that are smaller than what's presented t us from the outside. Linchal Grand Manor is another example of a home that does this. And, for me, I just wish that the people designing these homes would pay more attention to how the interior matches the exterior.
I still like the way the home looks. I just wish the interior had just two more rooms and a doorway to that balcony.
This is a problem with a lot of the houses, the worst of it imo is Psijic Manor where you have towers and such but can't actually go into them. Alinor townhouse also has a tower, with windows, that can't be entered which annoyed me a lot.
Like for the vanilla and Vvaredenfell houses? Yea they're all fine, but a lot of DLC houses have this problem, most notably townhouse and psijic manor.
The vanilla and vvardenfell houses aren't all fine. For example, Daggerfall Overlook has a balcony on the front and extra rooms (well it looks like it anyway) that you can't access and aren't anywhere in the actual house. There's even a backyard in there, that you can't access. I think the boundaries are just weird with some houses and it's odd that it looks bigger from the outside and then there's less rooms indoors.
TonyRockaroni wrote: »I love the interior of the home, and REALLY love the gimmick of this place involving another plane. But, and I may sound a bit nitpicky, but I'm slightly disappointed with the design of the interior not matching the exterior.
When I look at the exterior, it's absolutely gorgeous, there's waterfalls, it has two or three stories, I can see a balcony overlooking the courtyard...aaand you have no way accessing that balcony normally. Even though it looks like there are at least two more rooms on the second floor from the exterior (like on the left and right of that big second floor room), there are no such rooms once you go inside.
I hope I'm not alone in this, but I'm getting a bit annoyed with homes having stunning exteriors with interiors that are smaller than what's presented t us from the outside. Linchal Grand Manor is another example of a home that does this. And, for me, I just wish that the people designing these homes would pay more attention to how the interior matches the exterior.
I still like the way the home looks. I just wish the interior had just two more rooms and a doorway to that balcony.
TonyRockaroni wrote: »I love the interior of the home, and REALLY love the gimmick of this place involving another plane. But, and I may sound a bit nitpicky, but I'm slightly disappointed with the design of the interior not matching the exterior.
When I look at the exterior, it's absolutely gorgeous, there's waterfalls, it has two or three stories, I can see a balcony overlooking the courtyard...aaand you have no way accessing that balcony normally. Even though it looks like there are at least two more rooms on the second floor from the exterior (like on the left and right of that big second floor room), there are no such rooms once you go inside.
I hope I'm not alone in this, but I'm getting a bit annoyed with homes having stunning exteriors with interiors that are smaller than what's presented t us from the outside. Linchal Grand Manor is another example of a home that does this. And, for me, I just wish that the people designing these homes would pay more attention to how the interior matches the exterior.
I still like the way the home looks. I just wish the interior had just two more rooms and a doorway to that balcony.
You're not alone. I hate the utter disregard ZOS has for interiors matching outer shapes. The place is gorgeous from the outside, really amping the south-east Asian aesthetics they've gone with for the Khajit. But as soon a you step inside, you are utterly let down. The shapes do not match. There is no way to reach that balcony overlooking the front yard. None of the upper floor structures exist. The building has a large square foot print, yet the interior is t-shaped.
The interior is just a variant of the palace in Rimmen, and is utterly impractical as far as a living space goes. I suppose it works as a palace, you got the throne room, a grand staircase, and couple of large antechambers. But for living? Where's the kitchen supposed to be? What about bathrooms? Your master bedroom is on the ground floor? Really? Where am I gonna place the guest bedrooms? What about my study?
Two large rooms, an entrance chamber, and a way too large grand hall do not a house make. I wonder when is ZOS gonna understand, that we want actual houses for our homes, not cavernous halls unsuited for actual living.
Furthermore, with the ridiculous amount of space and volume in the interior, the large outdoor area, and an even bigger extra space in the "other world" (As gorgeous as it is...) means there is no way you can furnish it with 700 items.
It isn't worth the effort or the headaches.
The interior exterior thing is not limited to this house by the way... Just go look at the interior and exterior of the buildings in Rimmen. The bank is a particularly egregious example. And the inn does not fit the exterior either.
This has been a big issue in the game since launch, with the larger the exterior being, the less likely the interior matches it. But now even with small structures, like the bank building I mentioned, do not have matching interiors and exteriors either.
Extremely disappointing.
If the interior and exterior had matched, if the space was used for 8 or so sensibly sized rooms with maybe one larger hall, and the upper floors suggested by the actual structure existed, and you could access that balcony... Well then this would've been a must buy simply due to the fact of how damn cool it looks. Especially is the other world, that requires it's own load screen came with it's own item cap.
I am already struggling with and finding myself having to force myself to work on my Dawnlight Palace, since the exterior and interior match so poorly with one another in that place, I really do not need yet another source of ulcers in my life by trying to work around the utter idiocy that is this places interior design.
I agree regarding Tel Galen. I disagree regarding the Townhouse. I've had much difficulty trying to fit in a guest bedroom. There just isn't one. You could make it the loft, but then guests would have to walk through the main bedroom. Or, you could make the main bedroom the other large room upstairs, but then everyone has to walk through it to get to the outside area. There aren't enough smaller rooms and some of them are overlarge, in my opinion. Amaya also suffers from this somewhat, but it had another floor with additional spaces to make bedrooms.
But, back on topic. I'm not interested in this home if it's CS-only, which if it's 700 slots, then it'll be CS-only. However, if it had rooms on the second floor, then I might give it a more serious look. As for the portal to Jode? Meh...
Many of us want actual homes, not palaces/temples/etc. that we have to force into a proper home by using up our item slots with walls/dividers to create the rooms we want.
I'll just have the Sugar Bowl Suite here and be done with it. Sure, I'll also get the Lunar Champion home, but I certainly won't bother to try and decorate it, or to do either of the Q3 dungeons to unlock one of the wings.
Offtopic, so just some tips: the Townhouse is quite modifiable with Alinor walls. The large right side room downstairs with the two entrances makes for a great division, a smaller room and a medium room (just like it is on the left side downstairs), all it needs is one or two Alinor fences to create an internal wall. That way you have 4 separate rooms on the ground floor already.I've had much difficulty trying to fit in a guest bedroom.
Firstly it suffers from the same 'building but not a house' syndrome as many others, in that it has barely any rooms, but instead just a bunch of large open areas. Who would sleep in a giant hallway with several stories worth of rafters above them? Hardly cozy. And there's no chance of a bathroom that doesn't echo all your spicy Elsweyr farts up to the highest lofts...
Secondly, I tried this on the PTS and the huge ceiling makes this house practically un-light-able (is that a word?) The 'rooms' are so large, and have so many open spaces so far removed from any wall or celing that it's nearly impossible to get decent lighting in it. And yes, I did try the most obnoxious brightest clashing styled lamps available (daedric, clockwork, brotherhood, etc,) still nothing.Offtopic, so just some tips: the Townhouse is quite modifiable with Alinor walls. The large right side room downstairs with the two entrances makes for a great division, a smaller room and a medium room (just like it is on the left side downstairs), all it needs is one or two Alinor fences to create an internal wall. That way you have 4 separate rooms on the ground floor already.I've had much difficulty trying to fit in a guest bedroom.
The wood paneled stairway landing area on the top floor can also be cordoned off with an Alinor fence and an Alinor curtain (I put my bathroom there) and it doesn't interfere with the corridor between the two doorways on the left and right at all, and looks rather natural.
As for the large upstairs room with the terrace exit, I put my dining room there (kitchen area in the top quarter of the room, sectioned off by dividers) seeing as many houses place the access to the gardens in the living room or the dining room rather than a secluded private room. Getting 'rid' of the high sloped roof could also help with privacy if you're looking for more bedrooms, I created an artificial flat ceiling from Alinor ballroom floors because I didn't think that the high 'everybody sees everything from up here' design of the top floor was particularly cozy.
Anyway, I'd say the Townhouse is a great example of good interior design, and I hope maybe some of these ideas will make you give it another chance
I mean, I understand your frustration of not having the perfect layout that you would prefer for your guest bedroom, but I think that a house with 4 distinct rooms, 4 hallways and a separate private loft space is still some of the best interior design we ever had. It's only comparable to things like Strident Springs, Amaya, the Telvanni Tower, Velothi, Quondam, and Grand Psijic. All the rest are leagues behind (Khajjit houses are all one space, Nord homes have 1 room max, Orc homes have no internal walls or doorways, Altmer and Redguard have no concept or rooms, Argonian is also just one mudhall, Breton is also meh). So while you personally would have to rearrange the interior, the Villa does stand on its own as one of the best houses in terms of interior layout.Firstly it suffers from the same 'building but not a house' syndrome as many others, in that it has barely any rooms, but instead just a bunch of large open areas. Who would sleep in a giant hallway with several stories worth of rafters above them? Hardly cozy. And there's no chance of a bathroom that doesn't echo all your spicy Elsweyr farts up to the highest lofts...
Secondly, I tried this on the PTS and the huge ceiling makes this house practically un-light-able (is that a word?) The 'rooms' are so large, and have so many open spaces so far removed from any wall or celing that it's nearly impossible to get decent lighting in it. And yes, I did try the most obnoxious brightest clashing styled lamps available (daedric, clockwork, brotherhood, etc,) still nothing.Offtopic, so just some tips: the Townhouse is quite modifiable with Alinor walls. The large right side room downstairs with the two entrances makes for a great division, a smaller room and a medium room (just like it is on the left side downstairs), all it needs is one or two Alinor fences to create an internal wall. That way you have 4 separate rooms on the ground floor already.I've had much difficulty trying to fit in a guest bedroom.
The wood paneled stairway landing area on the top floor can also be cordoned off with an Alinor fence and an Alinor curtain (I put my bathroom there) and it doesn't interfere with the corridor between the two doorways on the left and right at all, and looks rather natural.
As for the large upstairs room with the terrace exit, I put my dining room there (kitchen area in the top quarter of the room, sectioned off by dividers) seeing as many houses place the access to the gardens in the living room or the dining room rather than a secluded private room. Getting 'rid' of the high sloped roof could also help with privacy if you're looking for more bedrooms, I created an artificial flat ceiling from Alinor ballroom floors because I didn't think that the high 'everybody sees everything from up here' design of the top floor was particularly cozy.
Anyway, I'd say the Townhouse is a great example of good interior design, and I hope maybe some of these ideas will make you give it another chance
Thanks for the tips, and I saw a build someone did on PTS that was very similar to what you describe (perhaps it was yours?). In any event, having to add walls, etc. to make a home work isn't, to my mind, good interior design. It's bad interior design. That said, I have considered adding to the loft by placing a floor over the large room below. I hadn't thought about dividing the large room downstairs into two, so I may think about that too. Despite my complaints, I still like the house, I just haven't done much to it as I'm trying to figure out where to put my guest bedroom.
On topic: Same goes for Jode's Embrace - it's not a good design if I have to build rooms and waste slots doing it.