We will be performing maintenance for patch 12.0.0 on the PTS on Monday at 6:00AM EDT (10:00 UTC).
Maintenance for the week of April 13:
• PC/Mac: No maintenance – April 13
Daedric Prey: Damage Reduction Feedback for PvE
Cost reduction instead of damage isn't really needed on a Pet Sorc rotation, which generally uses heavy attacks. The additional loss of 15% pet damage while active is a big hit to the PvE Pet Sorc builds.
Daedric Prey (morph): Reworked the ability rank up of this ability.
- Instead of gaining 1.1% damage on the explosion per rank, this ability becomes cheaper as it ranks up. The final cost is now 2160 at base, down from 2430, but will deal 3.3% less damage overall.
- Added a pet taunt functionality to this ability that is similar to the one built into Heavy Attacks. Your active pets will now prioritize targets with Daedric Prey on them.
- Reduced the damage bonus for pets from this ability to 40% from 55%.
- Fixed an issue where the Summon Unstable Familiar's damage pulse was not being affected by this ability. Note that the morphed version, Volatile Familiar, was already working properly.[/i]
What are the community's thoughts on this from a PvE perspective?
PC-NA