Firstly, let’s consider this: 30 days campaigns are the most popular and players will continue to go there. Even players who are disappointed by faction lock will tend to grudgingly go there because they do not expect to find enough action on the other campaigns. So saying that there is a choice is hypocrisy.
This means faction lock is being forced on everyone, whether we enjoy playing for a faction or not. Until now, faction loyalists could play for their factions and others could play for their other objectives.
Faction loyalists have been asking for faction locked campaigns. It’s difficult to understand why they want everyone else to play the same way as they do, but if they want campaigns where they can be among themselves, that’s ok as long as there are also campaigns without faction lock. This is not what is being offered in this update, if it goes live as currently described.
The faction lock as currently announced will not achieve what faction loyalists hope for: since other players will be more or less forced to play in the locked campaigns there will be many players in those campaigns who will not care about the score and will pursue other objectives.
A solution that has been mentioned in many threads is soft locks: be able to play on all sides but be on the leatherboards only on one.
This is extremely disappointing for many of us as ESO players, gamers (who might consider other games) and as customers (who might unsubscribe, not play, not visit the crown store etc).
Also I believe this will not help ESO compete for the player base against other games. Versatility has always been ESO’s strength.
Jimmy_The_Fixer wrote: »The soft lock idea is clearly the best choice, lock rewards to one faction but allow people to play with their friends. It’ll stop people from playing a faction for in-game reward but allow for socializing (what?! Social play, in an MMO?!) with people who normally play another faction.
And no, going to a dead campaign with nobody to fight is not an viable option.
RDMyers65b14_ESO wrote: »OP, you are so very wrong. This is the absolute BEST thing to happen to Cyrodiil since the faction lock was erroneously removed. We warned ZOS repeatedly not to remove it and now they are having to correct their mistake.
And yes, I PVP.
Yes, this is disappointing since there is really only one active campaign. For those who want an active campaign we do not have a choice.
However the rest of what OP says does not address what Zos is doing. They are doing a test. Test of what we do not know but OP does not seem to address the test aspect at all.
RDMyers65b14_ESO wrote: »OP, you are so very wrong. This is the absolute BEST thing to happen to Cyrodiil since the faction lock was erroneously removed. We warned ZOS repeatedly not to remove it and now they are having to correct their mistake.
And yes, I PVP.
MrSinister213 wrote: »Cyrodil in 2019 is essentially a pve grind for rank 50 grand overlord for 90% of the population, facilitated by pvdoored 6k+4.5k unbuffed O-ticks . Faction Lock is the right decision in that regard, best for the majority.
Faction lock bring more negatives than positives in my opinion, but I think it is being blown out of context immensely by the majority of you and I'm not sure why, yet.
Personally Id like to see something like Battlegrounds become a solo only queue to rid it of the 4 man tank groups that destroy the enjoyment of BGs for everybody, casual and tryhard as a better counter to preserve a place for small scale combat.
DisgracefulMind wrote: »MrSinister213 wrote: »Cyrodil in 2019 is essentially a pve grind for rank 50 grand overlord for 90% of the population, facilitated by pvdoored 6k+4.5k unbuffed O-ticks . Faction Lock is the right decision in that regard, best for the majority.
Faction lock bring more negatives than positives in my opinion, but I think it is being blown out of context immensely by the majority of you and I'm not sure why, yet.
Personally Id like to see something like Battlegrounds become a solo only queue to rid it of the 4 man tank groups that destroy the enjoyment of BGs for everybody, casual and tryhard as a better counter to preserve a place for small scale combat.
Why not reduce the otick AP? And if people are grinding to AR50...they're doing it on one alliance.
Yes, this is disappointing since there is really only one active campaign. For those who want an active campaign we do not have a choice.
However the rest of what OP says does not address what Zos is doing. They are doing a test. Test of what we do not know but OP does not seem to address the test aspect at all.
Locking all the active (popular, populated) campaigns is a 'test'? My understanding of what a test is would be to do it on a new campaign (and no, renaming Vivec and Sotha doesn't make them new campaigns)
DisgracefulMind wrote: »
Why not reduce the otick AP? And if people are grinding to AR50...they're doing it on one alliance.
You can still get more than you need. I have 6 reds, 5 blues and 4 yellows on my main account - so I can still get at least 550 crystals by taking all my reds into one campaign and all my blues into another. Having said that, I don't think most PVP players care about crystals.Faction hopping aside, people with chars across all 3 alliances will no longer be able to get 50 crystals on each one as there are only 2 30-day campaigns
MrSinister213 wrote: »DisgracefulMind wrote: »
Why not reduce the otick AP? And if people are grinding to AR50...they're doing it on one alliance.
That could work or add something like a 3k base to defense ticks to reward and encourage defenders, encourage pvp. I spend 80% of my time on AD PC NA lately, and from my perspective majority want to pvdoor not just because it offers them their best chance at the most ap/hr but also because it usually doesnt involve pvp. Lowering the Otick to 3k would probably still be this type of players best way to make the most ap xD
The group that's not being considered here are casual pvp'ers who primarily want to get tier 1 rewards so they get the geode with 50 transmute crystals at the end of the campaign. If you did a poll, I think you'd find a significant portion of your pvp base fits in that later group.
The group that's not being considered here are casual pvp'ers who primarily want to get tier 1 rewards so they get the geode with 50 transmute crystals at the end of the campaign. If you did a poll, I think you'd find a significant portion of your pvp base fits in that later group.
Right. Someone who gets tier 1 over the course of a 30-day campaign is not a member of pvp base, not even casual.
How about removing geodes from end-of-campaign REWARD? That'd show who's there for pvp, and who's only interested in harvesting REWARDs with multiple characters.