OwnerOfSuccuby wrote: »Good player and good dd is not about damage at all. I can say more. Thise who just dps target can not pkay good. They just skip mechanics with no real action.
3 dd - 1 tank 180 k dps, boss do not use its skills = kill dummy. Noskill needed at all.
Other party -> not enough damage to skip phase = can not pass at all.
Very bad game.
---
Trully good game for dd is when you can survive, make and know all tacticks, can make all by your self. Tank is dead - run with boss. Or resurect your oarty member.
Yes you are dd. You have to have 35-40+k dps. But put it by your own. Have saves for party. Abbility survive and kill add. Do not die in each situation. That is good pkay loocks like. Not skipping mechanicks.
For example we can do a lot of dunguans with only 2 of us in paty. We do not need 4 people. If you just dps all - you will never do the same. The game is not only about high dps you know ?
As DD you must make 35+k dps for exampl.
But are you good or bad is not calculated in how much of it you can do on dummy. Tou can have 40 k dps and be much better than thouse who make 60k dps. The game is not only about dps. It is more about abbility to play. Make and play with strategy. Think, make thingth by your own. Those who can anything of it - just go to high dps. My opinion.
LeagueTroll wrote: »MartiniDaniels wrote: »MartiniDaniels wrote: »Its a video game. Games are entertainment. Entertainment shouldnt be about work.
I miss Mass Effect 3 multiplayer. It was only cooperative and the only aspects to progress yourself were weapons and a minimal passive buff system. That game was NEVER toxic, vets never got on your butt about being on a low level character. I know there's a big difference between a horde mode shooter and an mmorpg, but the principle is there.
We're here to have fun, not do a job. Maybe the game should somehow encourage new players to use their skills and learn a rotation through hints and gameplay, maybe create like a Tutorial Dungeon.
Most hilarious is that new (vet) content is created with expectations that those exploits will be perfectly used. I mean it's not normal when sword swing is cancelled at the very beginning, arrow shoots without bowstring pulled, and rain of arrows is cast without bow shooting animation at all. Meanwhile all the content starting from Horns of the reach is created with point that dps MUST use this.
I'm not against weaving and reasonable cancelling, but in ESO it just looks bewildering to anybody who is not used to that. So no wonder that majority of "casual" players can't don't do this. They didn't even think that you may MUST bar swap cancel endless hail if you want complete that new veteran dungeon or trial.
Weaving is promoted in-game. Animations are superfluous anyway, as Instant cast abilities have already calculated damage before the animation plays.
Stop spreading misinformation, and stop blaming your poor performance on it as if your damage would shoot up to 50k if you used weaving and bar-swap animation cancels.
Oh my, another one for ignore list. I use all this cancelling even when doing quests, because it's like second nature now. This has nothing to do with anybody's performance, if you wanna talk about real player skill go play Starcraft (4-8 buttons per second on competitive level) or any competitive FPS. In ESO it's just that there are people who care about builds and dps (like me and you) and there are ton of people who don't even know that weaving and canceling exists, those "low-dps potato /zerglings". And if you put yourself above those people.. well, you are competing with people who doesn't even know that competition exists.
I don't mean that people who do 70k with raid buffs under mechanics or perform bursts in PVP without errors are not skilled - they are skilled. But to press bar swap button just after skill button - there is no any skill in that, it's just exploit about which majority of player's don't even know.
Yes, add ppl to ignore list sounds like a great victory in a debate.
OwnerOfSuccuby wrote: »Good player and good dd is not about damage at all. I can say more. Thise who just dps target can not pkay good. They just skip mechanics with no real action.
3 dd - 1 tank 180 k dps, boss do not use its skills = kill dummy. Noskill needed at all.
Other party -> not enough damage to skip phase = can not pass at all.
Very bad game.
---
Trully good game for dd is when you can survive, make and know all tacticks, can make all by your self. Tank is dead - run with boss. Or resurect your oarty member.
Yes you are dd. You have to have 35-40+k dps. But put it by your own. Have saves for party. Abbility survive and kill add. Do not die in each situation. That is good pkay loocks like. Not skipping mechanicks.
For example we can do a lot of dunguans with only 2 of us in paty. We do not need 4 people. If you just dps all - you will never do the same. The game is not only about high dps you know ?
As DD you must make 35+k dps for exampl.
But are you good or bad is not calculated in how much of it you can do on dummy. Tou can have 40 k dps and be much better than thouse who make 60k dps. The game is not only about dps. It is more about abbility to play. Make and play with strategy. Think, make thingth by your own. Those who can anything of it - just go to high dps. My opinion.
And the best players in the game, those that are getting the earliest clears in new trials, are top dps because they can both dish the damage and deal with the mechanics.
While they may and will often skill mechanics or deal with them for a shorter, duration/fewer cycles, they very much have to deal with them early on.
Case in point, vMoL HM early clears for every group including Hodor saw the lunar phase. Eventually those group were able to skip lunar because they refined their strategy and became more comfortable with the fight. They earned the ability clear Rakkhat in HM and not getting anywhere near lunar.
Of course Zos buffed our damage in a manor way soon afterwards any groups many groups ended up being able to skip lunar phase even on their first clear, but that is a different story.
kringled_1 wrote: »And this is why I don't play DPS, I'm not willing to treat a video game like a IRL job.
30 minutes to an hour is all it takes to go from being a crappy dps to doing 40k+ on a dummy. Read a rotation guide, watch a youtube video, and put it to practice a few times on a dummy until you do it right. If you're fine with mediocrity, your loss, but keep in mind that you're only 30-60 minutes away from being good at the game.
That may have been true for you. It's not remotely true for me. I've spent that 30—60 minutes on one character, and ended up just barely ahead of where I was when I started. True for multiple characters, but on different days.
My best dummy tests are in the 30-35k range, only on a couple of characters; my other dps characters are in the 25-30k. My weaving is poor, but amazingly gets worse when I specifically focus on just the weave, to the point where most light attacks vanish. Something is wrong with my perception of skill and la timing. I'm sure I have other rotation issues but I have problems figuring out what exactly is wrong. 40+ does not seem achievable in the near term.
MartiniDaniels wrote: »MartiniDaniels wrote: »Its a video game. Games are entertainment. Entertainment shouldnt be about work.
I miss Mass Effect 3 multiplayer. It was only cooperative and the only aspects to progress yourself were weapons and a minimal passive buff system. That game was NEVER toxic, vets never got on your butt about being on a low level character. I know there's a big difference between a horde mode shooter and an mmorpg, but the principle is there.
We're here to have fun, not do a job. Maybe the game should somehow encourage new players to use their skills and learn a rotation through hints and gameplay, maybe create like a Tutorial Dungeon.
Most hilarious is that new (vet) content is created with expectations that those exploits will be perfectly used. I mean it's not normal when sword swing is cancelled at the very beginning, arrow shoots without bowstring pulled, and rain of arrows is cast without bow shooting animation at all. Meanwhile all the content starting from Horns of the reach is created with point that dps MUST use this.
I'm not against weaving and reasonable cancelling, but in ESO it just looks bewildering to anybody who is not used to that. So no wonder that majority of "casual" players can't don't do this. They didn't even think that you may MUST bar swap cancel endless hail if you want complete that new veteran dungeon or trial.
Weaving is promoted in-game. Animations are superfluous anyway, as Instant cast abilities have already calculated damage before the animation plays.
Stop spreading misinformation, and stop blaming your poor performance on it as if your damage would shoot up to 50k if you used weaving and bar-swap animation cancels.
Oh my, another one for ignore list. I use all this cancelling even when doing quests, because it's like second nature now. This has nothing to do with anybody's performance, if you wanna talk about real player skill go play Starcraft (4-8 buttons per second on competitive level) or any competitive FPS. In ESO it's just that there are people who care about builds and dps (like me and you) and there are ton of people who don't even know that weaving and canceling exists, those "low-dps potato /zerglings". And if you put yourself above those people.. well, you are competing with people who doesn't even know that competition exists.
I don't mean that people who do 70k with raid buffs under mechanics or perform bursts in PVP without errors are not skilled - they are skilled. But to press bar swap button just after skill button - there is no any skill in that, it's just exploit about which majority of player's don't even know.
kringled_1 wrote: »And this is why I don't play DPS, I'm not willing to treat a video game like a IRL job.
30 minutes to an hour is all it takes to go from being a crappy dps to doing 40k+ on a dummy. Read a rotation guide, watch a youtube video, and put it to practice a few times on a dummy until you do it right. If you're fine with mediocrity, your loss, but keep in mind that you're only 30-60 minutes away from being good at the game.
That may have been true for you. It's not remotely true for me. I've spent that 30—60 minutes on one character, and ended up just barely ahead of where I was when I started. True for multiple characters, but on different days.
My best dummy tests are in the 30-35k range, only on a couple of characters; my other dps characters are in the 25-30k. My weaving is poor, but amazingly gets worse when I specifically focus on just the weave, to the point where most light attacks vanish. Something is wrong with my perception of skill and la timing. I'm sure I have other rotation issues but I have problems figuring out what exactly is wrong. 40+ does not seem achievable in the near term.
Protossyder wrote: »Alienoutlaw wrote: »target dummies dont hit back, they dont drain resources, they dont one shot you, dont apply fracture or maim, they dont poison or defile, free dps is not a gauge of how good a player is it just means they can hit a static bag for 60secs filling every skill slot with dps skills and popping spell or weapon damage boosters, swapping their cp around to maximise hitting static target. i would rather have someone who can A) stay alive long enough to be usefulknow the mechanics of the trial/dungeon, to many times i have been in trials/dungeons where the "50k+" dps is the one getting picked up off the floor every 2mins, a dead DD has no DPS and stops someone else doing DPS while they have to res
No, my ignorant friend.
Dummies should be used to practice and master your rotation, so you can execute it perfectly while playing the mechanics and staying alive. That's what being a "good player" means to me. You're excluding both options from each other, as if you can only chose one... DPS is the result of your whole performance, so DPS is everything!
Alienoutlaw wrote: »Protossyder wrote: »Alienoutlaw wrote: »target dummies dont hit back, they dont drain resources, they dont one shot you, dont apply fracture or maim, they dont poison or defile, free dps is not a gauge of how good a player is it just means they can hit a static bag for 60secs filling every skill slot with dps skills and popping spell or weapon damage boosters, swapping their cp around to maximise hitting static target. i would rather have someone who can A) stay alive long enough to be usefulknow the mechanics of the trial/dungeon, to many times i have been in trials/dungeons where the "50k+" dps is the one getting picked up off the floor every 2mins, a dead DD has no DPS and stops someone else doing DPS while they have to res
No, my ignorant friend.
Dummies should be used to practice and master your rotation, so you can execute it perfectly while playing the mechanics and staying alive. That's what being a "good player" means to me. You're excluding both options from each other, as if you can only chose one... DPS is the result of your whole performance, so DPS is everything!
far from ignorant, show me one person that can perform a PERFECT rotation in combat whilst dodging incoming damage,shielding,stopping to res, replenishing resources ect ect ect
Alienoutlaw wrote: »Protossyder wrote: »Alienoutlaw wrote: »target dummies dont hit back, they dont drain resources, they dont one shot you, dont apply fracture or maim, they dont poison or defile, free dps is not a gauge of how good a player is it just means they can hit a static bag for 60secs filling every skill slot with dps skills and popping spell or weapon damage boosters, swapping their cp around to maximise hitting static target. i would rather have someone who can A) stay alive long enough to be usefulknow the mechanics of the trial/dungeon, to many times i have been in trials/dungeons where the "50k+" dps is the one getting picked up off the floor every 2mins, a dead DD has no DPS and stops someone else doing DPS while they have to res
No, my ignorant friend.
Dummies should be used to practice and master your rotation, so you can execute it perfectly while playing the mechanics and staying alive. That's what being a "good player" means to me. You're excluding both options from each other, as if you can only chose one... DPS is the result of your whole performance, so DPS is everything!
far from ignorant, show me one person that can perform a PERFECT rotation in combat whilst dodging incoming damage,shielding,stopping to res, replenishing resources ect ect ect
Alienoutlaw wrote: »Protossyder wrote: »Alienoutlaw wrote: »target dummies dont hit back, they dont drain resources, they dont one shot you, dont apply fracture or maim, they dont poison or defile, free dps is not a gauge of how good a player is it just means they can hit a static bag for 60secs filling every skill slot with dps skills and popping spell or weapon damage boosters, swapping their cp around to maximise hitting static target. i would rather have someone who can A) stay alive long enough to be usefulknow the mechanics of the trial/dungeon, to many times i have been in trials/dungeons where the "50k+" dps is the one getting picked up off the floor every 2mins, a dead DD has no DPS and stops someone else doing DPS while they have to res
No, my ignorant friend.
Dummies should be used to practice and master your rotation, so you can execute it perfectly while playing the mechanics and staying alive. That's what being a "good player" means to me. You're excluding both options from each other, as if you can only chose one... DPS is the result of your whole performance, so DPS is everything!
far from ignorant, show me one person that can perform a PERFECT rotation in combat whilst dodging incoming damage,shielding,stopping to res, replenishing resources ect ect ect
You missed the point, if someone does more dps then another person, it;s because he handled the mechanics better and did a better job at rotation, so he is by definition a better player.
The point is to have as close as perfect as a rotation can get during a fight, the point about the dummy was to perfect your rotation, for content.
better player ofc if the gear is equal, it cal only come down to skill in the long run, rng evens out in time, so if someone is doing better consistently it's because he's better.
Alienoutlaw wrote: »Alienoutlaw wrote: »Protossyder wrote: »Alienoutlaw wrote: »target dummies dont hit back, they dont drain resources, they dont one shot you, dont apply fracture or maim, they dont poison or defile, free dps is not a gauge of how good a player is it just means they can hit a static bag for 60secs filling every skill slot with dps skills and popping spell or weapon damage boosters, swapping their cp around to maximise hitting static target. i would rather have someone who can A) stay alive long enough to be usefulknow the mechanics of the trial/dungeon, to many times i have been in trials/dungeons where the "50k+" dps is the one getting picked up off the floor every 2mins, a dead DD has no DPS and stops someone else doing DPS while they have to res
No, my ignorant friend.
Dummies should be used to practice and master your rotation, so you can execute it perfectly while playing the mechanics and staying alive. That's what being a "good player" means to me. You're excluding both options from each other, as if you can only chose one... DPS is the result of your whole performance, so DPS is everything!
far from ignorant, show me one person that can perform a PERFECT rotation in combat whilst dodging incoming damage,shielding,stopping to res, replenishing resources ect ect ect
You missed the point, if someone does more dps then another person, it;s because he handled the mechanics better and did a better job at rotation, so he is by definition a better player.
The point is to have as close as perfect as a rotation can get during a fight, the point about the dummy was to perfect your rotation, for content.
better player ofc if the gear is equal, it cal only come down to skill in the long run, rng evens out in time, so if someone is doing better consistently it's because he's better.
up to a point i would agree, my argument was about the "target dummy" warriors with little or no experience of trials/dungeons but still boast a 50k+ parse like they are better than a lower dps with knowledge
Alienoutlaw wrote: »Alienoutlaw wrote: »Protossyder wrote: »Alienoutlaw wrote: »target dummies dont hit back, they dont drain resources, they dont one shot you, dont apply fracture or maim, they dont poison or defile, free dps is not a gauge of how good a player is it just means they can hit a static bag for 60secs filling every skill slot with dps skills and popping spell or weapon damage boosters, swapping their cp around to maximise hitting static target. i would rather have someone who can A) stay alive long enough to be usefulknow the mechanics of the trial/dungeon, to many times i have been in trials/dungeons where the "50k+" dps is the one getting picked up off the floor every 2mins, a dead DD has no DPS and stops someone else doing DPS while they have to res
No, my ignorant friend.
Dummies should be used to practice and master your rotation, so you can execute it perfectly while playing the mechanics and staying alive. That's what being a "good player" means to me. You're excluding both options from each other, as if you can only chose one... DPS is the result of your whole performance, so DPS is everything!
far from ignorant, show me one person that can perform a PERFECT rotation in combat whilst dodging incoming damage,shielding,stopping to res, replenishing resources ect ect ect
You missed the point, if someone does more dps then another person, it;s because he handled the mechanics better and did a better job at rotation, so he is by definition a better player.
The point is to have as close as perfect as a rotation can get during a fight, the point about the dummy was to perfect your rotation, for content.
better player ofc if the gear is equal, it cal only come down to skill in the long run, rng evens out in time, so if someone is doing better consistently it's because he's better.
up to a point i would agree, my argument was about the "target dummy" warriors with little or no experience of trials/dungeons but still boast a 50k+ parse like they are better than a lower dps with knowledge
Alienoutlaw wrote: »Protossyder wrote: »Alienoutlaw wrote: »target dummies dont hit back, they dont drain resources, they dont one shot you, dont apply fracture or maim, they dont poison or defile, free dps is not a gauge of how good a player is it just means they can hit a static bag for 60secs filling every skill slot with dps skills and popping spell or weapon damage boosters, swapping their cp around to maximise hitting static target. i would rather have someone who can A) stay alive long enough to be usefulknow the mechanics of the trial/dungeon, to many times i have been in trials/dungeons where the "50k+" dps is the one getting picked up off the floor every 2mins, a dead DD has no DPS and stops someone else doing DPS while they have to res
No, my ignorant friend.
Dummies should be used to practice and master your rotation, so you can execute it perfectly while playing the mechanics and staying alive. That's what being a "good player" means to me. You're excluding both options from each other, as if you can only chose one... DPS is the result of your whole performance, so DPS is everything!
far from ignorant, show me one person that can perform a PERFECT rotation in combat whilst dodging incoming damage,shielding,stopping to res, replenishing resources ect ect ect
here you goAlienoutlaw wrote: »Protossyder wrote: »Alienoutlaw wrote: »target dummies dont hit back, they dont drain resources, they dont one shot you, dont apply fracture or maim, they dont poison or defile, free dps is not a gauge of how good a player is it just means they can hit a static bag for 60secs filling every skill slot with dps skills and popping spell or weapon damage boosters, swapping their cp around to maximise hitting static target. i would rather have someone who can A) stay alive long enough to be usefulknow the mechanics of the trial/dungeon, to many times i have been in trials/dungeons where the "50k+" dps is the one getting picked up off the floor every 2mins, a dead DD has no DPS and stops someone else doing DPS while they have to res
No, my ignorant friend.
Dummies should be used to practice and master your rotation, so you can execute it perfectly while playing the mechanics and staying alive. That's what being a "good player" means to me. You're excluding both options from each other, as if you can only chose one... DPS is the result of your whole performance, so DPS is everything!
far from ignorant, show me one person that can perform a PERFECT rotation in combat whilst dodging incoming damage,shielding,stopping to res, replenishing resources ect ect ect
https://www.youtube.com/watch?v=70Xr6bXMuA4 Overall i sense a lot of envy in this thread, seems like many people would like to get higher dps, but they either can;t, or in most cases they won't because practicing while doing content is just too much, they don;t want it to be like a job.... And everything should be handed on a silver platter, i really hope zos does not listen to much to requests like yours, the game would become so boring.
Incoming the we are the majority bs argument, with no real data to back it up.
Am I the only one who feels good about carrying players?
It's such a ego boost and a confirmation in my own understanding of my rotation and class when I can just come in and blast stuff to the nine hell's and back.
It's not even competitive...I WANT to kill all the things before my DD counterpart even gets the chance to touch his buttons...
I'm focused on my own play...not others.
I'll be glad to carry...all day, every day.
This kind of "problem" only really matters in vet score run trials...outside of that, who cares? There's no content (outside of vet trials) that can't be beat with a max of 20/30k dps. Wanting everyone to push 50/60k is nothing but overkill.
The MMO Problem is this....too many people worried about what other people do.
Edit: And before the "wasted time" lame excuses are used, if everyone stays alive (and I know some big number dps players who absolutely CANNOT) you're taking about an extra minute or two to kill a boss with a low dps player. If you dont have a extra minute or two to spare, maybe playing a MMO isn't a good choice for your hobby time...
I completely agree. For those people who say they don't want to carry a lowbie or someone with low DPS, they the truth is it's because they can't. Their DPS is just as bad. I am happy to stick in a group who is not optimized because what the heck, (as mentioned above apart from a vet score run) why take things too seriously?
LeagueTroll wrote: »Am I the only one who feels good about carrying players?
It's such a ego boost and a confirmation in my own understanding of my rotation and class when I can just come in and blast stuff to the nine hell's and back.
It's not even competitive...I WANT to kill all the things before my DD counterpart even gets the chance to touch his buttons...
I'm focused on my own play...not others.
I'll be glad to carry...all day, every day.
This kind of "problem" only really matters in vet score run trials...outside of that, who cares? There's no content (outside of vet trials) that can't be beat with a max of 20/30k dps. Wanting everyone to push 50/60k is nothing but overkill.
The MMO Problem is this....too many people worried about what other people do.
Edit: And before the "wasted time" lame excuses are used, if everyone stays alive (and I know some big number dps players who absolutely CANNOT) you're taking about an extra minute or two to kill a boss with a low dps player. If you dont have a extra minute or two to spare, maybe playing a MMO isn't a good choice for your hobby time...
I completely agree. For those people who say they don't want to carry a lowbie or someone with low DPS, they the truth is it's because they can't. Their DPS is just as bad. I am happy to stick in a group who is not optimized because what the heck, (as mentioned above apart from a vet score run) why take things too seriously?
How to carry potatoes on a tank? Ppl cry about lack of tanks all the time.
LeagueTroll wrote: »Am I the only one who feels good about carrying players?
It's such a ego boost and a confirmation in my own understanding of my rotation and class when I can just come in and blast stuff to the nine hell's and back.
It's not even competitive...I WANT to kill all the things before my DD counterpart even gets the chance to touch his buttons...
I'm focused on my own play...not others.
I'll be glad to carry...all day, every day.
This kind of "problem" only really matters in vet score run trials...outside of that, who cares? There's no content (outside of vet trials) that can't be beat with a max of 20/30k dps. Wanting everyone to push 50/60k is nothing but overkill.
The MMO Problem is this....too many people worried about what other people do.
Edit: And before the "wasted time" lame excuses are used, if everyone stays alive (and I know some big number dps players who absolutely CANNOT) you're taking about an extra minute or two to kill a boss with a low dps player. If you dont have a extra minute or two to spare, maybe playing a MMO isn't a good choice for your hobby time...
I completely agree. For those people who say they don't want to carry a lowbie or someone with low DPS, they the truth is it's because they can't. Their DPS is just as bad. I am happy to stick in a group who is not optimized because what the heck, (as mentioned above apart from a vet score run) why take things too seriously?
How to carry potatoes on a tank? Ppl cry about lack of tanks all the time.
But, this is a thread about dps...so....
LeagueTroll wrote: »Am I the only one who feels good about carrying players?
It's such a ego boost and a confirmation in my own understanding of my rotation and class when I can just come in and blast stuff to the nine hell's and back.
It's not even competitive...I WANT to kill all the things before my DD counterpart even gets the chance to touch his buttons...
I'm focused on my own play...not others.
I'll be glad to carry...all day, every day.
This kind of "problem" only really matters in vet score run trials...outside of that, who cares? There's no content (outside of vet trials) that can't be beat with a max of 20/30k dps. Wanting everyone to push 50/60k is nothing but overkill.
The MMO Problem is this....too many people worried about what other people do.
Edit: And before the "wasted time" lame excuses are used, if everyone stays alive (and I know some big number dps players who absolutely CANNOT) you're taking about an extra minute or two to kill a boss with a low dps player. If you dont have a extra minute or two to spare, maybe playing a MMO isn't a good choice for your hobby time...
I completely agree. For those people who say they don't want to carry a lowbie or someone with low DPS, they the truth is it's because they can't. Their DPS is just as bad. I am happy to stick in a group who is not optimized because what the heck, (as mentioned above apart from a vet score run) why take things too seriously?
How to carry potatoes on a tank? Ppl cry about lack of tanks all the time.
If you have time to play the game, you have time to spend 30 min to an hour practicing your parse on a target dummy. No reason not to be pulling at least 20k dps with all the resources available. If you need to farm gear and cp, then do so. No excuses
If you're just a dummy warrior then obviously practice on mechanics in dungeons and trials
All in all, you wont get good at anything if you dont practice applies in the game and in real life. Any excuse just makes you look lazy
Soul19reaper wrote: »TriangularChicken wrote: »A informative video revealing the truth behind playing a damage dealer in ESO:
https://youtube.com/watch?v=bibM3j6KHR0&t=5shttp://https://www.youtube.com/watch?v=bibM3j6KHR0&t=5s"]https://youtube.com/watch?v=bibM3j6KHR0&t=5s
May I quote one of the comments under the video:
"It’s one of those hard pills to swallow for many players. The thing is the moment you realize you are bad and aren’t performing your role adequately is the moment you can actually start getting good. It’s literally the turning point we all faced at some point in our time playing eso."
CP and gear obviously are factors for high dps, but experience and good rotation are way more important.
Excuses like "I don't have time to practice on a target dummy" are ridiculous. It's the same principle as in real life, you do not get anything for free, so work for it.
OH another one that dosent include latency show me those elite numbers at 400 ping then I'll love to agree with you.