Maintenance for the week of May 11:
• PC/Mac: No maintenance – May 11

The Truth about DPSing in ESO

  • JinMori
    JinMori
    ✭✭✭✭✭
    ✭✭
    Good player and good dd is not about damage at all. I can say more. Thise who just dps target can not pkay good. They just skip mechanics with no real action.

    3 dd - 1 tank 180 k dps, boss do not use its skills = kill dummy. Noskill needed at all.
    Other party -> not enough damage to skip phase = can not pass at all.
    Very bad game.

    ---

    Trully good game for dd is when you can survive, make and know all tacticks, can make all by your self. Tank is dead - run with boss. Or resurect your oarty member.

    Yes you are dd. You have to have 35-40+k dps. But put it by your own. Have saves for party. Abbility survive and kill add. Do not die in each situation. That is good pkay loocks like. Not skipping mechanicks.

    For example we can do a lot of dunguans with only 2 of us in paty. We do not need 4 people. If you just dps all - you will never do the same. The game is not only about high dps you know ?

    As DD you must make 35+k dps for exampl.

    But are you good or bad is not calculated in how much of it you can do on dummy. Tou can have 40 k dps and be much better than thouse who make 60k dps. The game is not only about dps. It is more about abbility to play. Make and play with strategy. Think, make thingth by your own. Those who can anything of it - just go to high dps. My opinion.

    Yes, and who do you think is more likely to do the things you listed? Id's say that it's much more probable that a dd who does good dps actually knows the stuff you listed above, i mean honestly this kind of comment makes 0 sense, because if you think about it logically, there is a much higher chance that a good dd will actually know what they are doing purely because they have to be more experienced, with the same argument it makes no sense that someone who knows mechanics, wouldn't be at least an decent dd.

    This is the usual excuse to change the focus of the argument to something else.

    Matter of fact that under pressure those good dd, will put up a much better fight then, your bad dd knows tactics, which makes 0 sense guy, the only way i see this happening is if the person is physically disabled, therefore he really cannot become a top notch player, but does know tactics.

    And seriously, stop using this kind of argument it's stupid, and you would realize why if only you thought about it for 10 seconds more, but you know it's bs, let's not beat around the bush.
  • JinMori
    JinMori
    ✭✭✭✭✭
    ✭✭
    Jhalin wrote: »
    ArchMikem wrote: »
    Its a video game. Games are entertainment. Entertainment shouldnt be about work.

    I miss Mass Effect 3 multiplayer. It was only cooperative and the only aspects to progress yourself were weapons and a minimal passive buff system. That game was NEVER toxic, vets never got on your butt about being on a low level character. I know there's a big difference between a horde mode shooter and an mmorpg, but the principle is there.

    We're here to have fun, not do a job. Maybe the game should somehow encourage new players to use their skills and learn a rotation through hints and gameplay, maybe create like a Tutorial Dungeon.

    Most hilarious is that new (vet) content is created with expectations that those exploits will be perfectly used. I mean it's not normal when sword swing is cancelled at the very beginning, arrow shoots without bowstring pulled, and rain of arrows is cast without bow shooting animation at all. Meanwhile all the content starting from Horns of the reach is created with point that dps MUST use this.
    I'm not against weaving and reasonable cancelling, but in ESO it just looks bewildering to anybody who is not used to that. So no wonder that majority of "casual" players can't don't do this. They didn't even think that you may MUST bar swap cancel endless hail if you want complete that new veteran dungeon or trial.

    Weaving is promoted in-game. Animations are superfluous anyway, as Instant cast abilities have already calculated damage before the animation plays.

    Stop spreading misinformation, and stop blaming your poor performance on it as if your damage would shoot up to 50k if you used weaving and bar-swap animation cancels.

    Oh my, another one for ignore list. I use all this cancelling even when doing quests, because it's like second nature now. This has nothing to do with anybody's performance, if you wanna talk about real player skill go play Starcraft (4-8 buttons per second on competitive level) or any competitive FPS. In ESO it's just that there are people who care about builds and dps (like me and you) and there are ton of people who don't even know that weaving and canceling exists, those "low-dps potato /zerglings". And if you put yourself above those people.. well, you are competing with people who doesn't even know that competition exists.
    I don't mean that people who do 70k with raid buffs under mechanics or perform bursts in PVP without errors are not skilled - they are skilled. But to press bar swap button just after skill button - there is no any skill in that, it's just exploit about which majority of player's don't even know.

    Yes, add ppl to ignore list sounds like a great victory in a debate.

    He's ignoring but takes the time to respond, i sense dissonance.

    Look, if you wanna respond to something at least be a little more clever about what you write.
  • JinMori
    JinMori
    ✭✭✭✭✭
    ✭✭
    idk wrote: »
    Good player and good dd is not about damage at all. I can say more. Thise who just dps target can not pkay good. They just skip mechanics with no real action.

    3 dd - 1 tank 180 k dps, boss do not use its skills = kill dummy. Noskill needed at all.
    Other party -> not enough damage to skip phase = can not pass at all.
    Very bad game.

    ---

    Trully good game for dd is when you can survive, make and know all tacticks, can make all by your self. Tank is dead - run with boss. Or resurect your oarty member.

    Yes you are dd. You have to have 35-40+k dps. But put it by your own. Have saves for party. Abbility survive and kill add. Do not die in each situation. That is good pkay loocks like. Not skipping mechanicks.

    For example we can do a lot of dunguans with only 2 of us in paty. We do not need 4 people. If you just dps all - you will never do the same. The game is not only about high dps you know ?

    As DD you must make 35+k dps for exampl.

    But are you good or bad is not calculated in how much of it you can do on dummy. Tou can have 40 k dps and be much better than thouse who make 60k dps. The game is not only about dps. It is more about abbility to play. Make and play with strategy. Think, make thingth by your own. Those who can anything of it - just go to high dps. My opinion.

    And the best players in the game, those that are getting the earliest clears in new trials, are top dps because they can both dish the damage and deal with the mechanics.

    While they may and will often skill mechanics or deal with them for a shorter, duration/fewer cycles, they very much have to deal with them early on.

    Case in point, vMoL HM early clears for every group including Hodor saw the lunar phase. Eventually those group were able to skip lunar because they refined their strategy and became more comfortable with the fight. They earned the ability clear Rakkhat in HM and not getting anywhere near lunar.

    Of course Zos buffed our damage in a manor way soon afterwards any groups many groups ended up being able to skip lunar phase even on their first clear, but that is a different story.

    For once i agree with you.
  • JinMori
    JinMori
    ✭✭✭✭✭
    ✭✭
    Overall i sense a lot of envy in this thread, seems like many people would like to get higher dps, but they either can;t, or in most cases they won't because practicing while doing content is just too much, they don;t want it to be like a job.... And everything should be handed on a silver platter, i really hope zos does not listen to much to requests like yours, the game would become so boring.

    Incoming the we are the majority bs argument, with no real data to back it up.
    Edited by JinMori on April 15, 2019 4:46PM
  • Flares
    Flares
    ✭✭✭
    kringled_1 wrote: »
    MaxJrFTW wrote: »
    coop500 wrote: »
    And this is why I don't play DPS, I'm not willing to treat a video game like a IRL job.

    30 minutes to an hour is all it takes to go from being a crappy dps to doing 40k+ on a dummy. Read a rotation guide, watch a youtube video, and put it to practice a few times on a dummy until you do it right. If you're fine with mediocrity, your loss, but keep in mind that you're only 30-60 minutes away from being good at the game.

    That may have been true for you. It's not remotely true for me. I've spent that 30—60 minutes on one character, and ended up just barely ahead of where I was when I started. True for multiple characters, but on different days.
    My best dummy tests are in the 30-35k range, only on a couple of characters; my other dps characters are in the 25-30k. My weaving is poor, but amazingly gets worse when I specifically focus on just the weave, to the point where most light attacks vanish. Something is wrong with my perception of skill and la timing. I'm sure I have other rotation issues but I have problems figuring out what exactly is wrong. 40+ does not seem achievable in the near term.

    Easy way to weave if you are having trouble focusing is using a metronome on your phone
  • exeeter702
    exeeter702
    ✭✭✭✭✭
    ✭✭
    Jhalin wrote: »
    ArchMikem wrote: »
    Its a video game. Games are entertainment. Entertainment shouldnt be about work.

    I miss Mass Effect 3 multiplayer. It was only cooperative and the only aspects to progress yourself were weapons and a minimal passive buff system. That game was NEVER toxic, vets never got on your butt about being on a low level character. I know there's a big difference between a horde mode shooter and an mmorpg, but the principle is there.

    We're here to have fun, not do a job. Maybe the game should somehow encourage new players to use their skills and learn a rotation through hints and gameplay, maybe create like a Tutorial Dungeon.

    Most hilarious is that new (vet) content is created with expectations that those exploits will be perfectly used. I mean it's not normal when sword swing is cancelled at the very beginning, arrow shoots without bowstring pulled, and rain of arrows is cast without bow shooting animation at all. Meanwhile all the content starting from Horns of the reach is created with point that dps MUST use this.
    I'm not against weaving and reasonable cancelling, but in ESO it just looks bewildering to anybody who is not used to that. So no wonder that majority of "casual" players can't don't do this. They didn't even think that you may MUST bar swap cancel endless hail if you want complete that new veteran dungeon or trial.

    Weaving is promoted in-game. Animations are superfluous anyway, as Instant cast abilities have already calculated damage before the animation plays.

    Stop spreading misinformation, and stop blaming your poor performance on it as if your damage would shoot up to 50k if you used weaving and bar-swap animation cancels.

    Oh my, another one for ignore list. I use all this cancelling even when doing quests, because it's like second nature now. This has nothing to do with anybody's performance, if you wanna talk about real player skill go play Starcraft (4-8 buttons per second on competitive level) or any competitive FPS. In ESO it's just that there are people who care about builds and dps (like me and you) and there are ton of people who don't even know that weaving and canceling exists, those "low-dps potato /zerglings". And if you put yourself above those people.. well, you are competing with people who doesn't even know that competition exists.
    I don't mean that people who do 70k with raid buffs under mechanics or perform bursts in PVP without errors are not skilled - they are skilled. But to press bar swap button just after skill button - there is no any skill in that, it's just exploit about which majority of player's don't even know.

    Let me give you a personal anecdote and one that applied to a group of people starting out in this game at its launch.

    When this game was first approached by myself, having come from a wide range of mmos over the last 10+ years prior, some of the very first things i sought to get an answer for were..

    "Is there a GCD? How frequent can i use abilities on my bar?"

    "Are there channeled and cast time skills?"

    "If there is a GCD, which actions if any are available independent from it?"

    "What is this games equivalent of an auto (or white) attack? Is there even one?"

    Once you arm yourself with information as above, everything is purely circumstance and a by product of playing the games combat system. I didnt know what animation canceling even was back then, based on nonsense heresay i believed it was some kind of combat trick that allows me to circumvent the GCD or something along those kines. Once i actually realized what people were saying i realized i was already doing it by sheer standard execution of the games combat system. Recovery animations on instant cast abilitied are entirely superfluous and weaving light attacks is specifically designed to function the way it does in relation to ability use - light attacking does not initiate the GCD but when the GCD is refreshing, you cannot light attack, therefore you place a light attack in front of each and every ability used.

    Frankly. you can ignore anyone you want to. There is no exploit taking place. Your post was abject nonsense.

    Edited by exeeter702 on April 15, 2019 4:53PM
  • MooseKnuckles88
    MooseKnuckles88
    ✭✭✭✭
    kringled_1 wrote: »
    MaxJrFTW wrote: »
    coop500 wrote: »
    And this is why I don't play DPS, I'm not willing to treat a video game like a IRL job.

    30 minutes to an hour is all it takes to go from being a crappy dps to doing 40k+ on a dummy. Read a rotation guide, watch a youtube video, and put it to practice a few times on a dummy until you do it right. If you're fine with mediocrity, your loss, but keep in mind that you're only 30-60 minutes away from being good at the game.

    That may have been true for you. It's not remotely true for me. I've spent that 30—60 minutes on one character, and ended up just barely ahead of where I was when I started. True for multiple characters, but on different days.
    My best dummy tests are in the 30-35k range, only on a couple of characters; my other dps characters are in the 25-30k. My weaving is poor, but amazingly gets worse when I specifically focus on just the weave, to the point where most light attacks vanish. Something is wrong with my perception of skill and la timing. I'm sure I have other rotation issues but I have problems figuring out what exactly is wrong. 40+ does not seem achievable in the near term.

    There was a time when I would agree with you and think there's just no possible way I could make my character do more dps, but the truth is you can and you will. You just gotta stay patient and if there's other people running the same class as yours and pulling substantially higher dps than you, then clearly it is possible, just gotta keep working at it. There's no class in the game that cannot hit at least 45k dps, you just gotta practice and fine tune your character.
    Edited by MooseKnuckles88 on April 15, 2019 4:51PM
  • Pevey
    Pevey
    ✭✭✭✭✭
    ✭✭✭
    But the video is not even about good dps. It is about 15k dps.
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    ✭✭✭✭
    I'd like to know where the major source of the low dps argument is. Console players suffer input lag and huge delay in responsiveness - - despite being UK based, I play NA... I can hit between 30 and 40 with all my dedicated dps builds on xbox. That said, my pc chars are hitting equal numbers with greater ease, due to more responsive and more fluid input. Still uk on NA. My xbox ping is 52ms (not sure where the ping goes beyond that as the walled garden is pretty much a vpn on ms network) but the fact I am relayed response quickly, suggests from xbox to eso is minimal. My pc ping is 180ms. So more than 3x the request/response duration but with improved result on pc.

    If technical limitations are the cause, I fail to see how anything other than outliers are valid examples. If player disability, or handicap is the cause, I've posted elsewhere specialist controllers and adaptations. If time, effort, then no amount of complaint can resolve the problem.
  • Alienoutlaw
    Alienoutlaw
    ✭✭✭✭✭
    ✭✭
    target dummies dont hit back, they dont drain resources, they dont one shot you, dont apply fracture or maim, they dont poison or defile, free dps is not a gauge of how good a player is it just means they can hit a static bag for 60secs filling every skill slot with dps skills and popping spell or weapon damage boosters, swapping their cp around to maximise hitting static target. i would rather have someone who can A) stay alive long enough to be useful B) know the mechanics of the trial/dungeon, to many times i have been in trials/dungeons where the "50k+" dps is the one getting picked up off the floor every 2mins, a dead DD has no DPS and stops someone else doing DPS while they have to res

    No, my ignorant friend.

    Dummies should be used to practice and master your rotation, so you can execute it perfectly while playing the mechanics and staying alive. That's what being a "good player" means to me. You're excluding both options from each other, as if you can only chose one... DPS is the result of your whole performance, so DPS is everything!

    far from ignorant, show me one person that can perform a PERFECT rotation in combat whilst dodging incoming damage,shielding,stopping to res, replenishing resources ect ect ect
  • JinMori
    JinMori
    ✭✭✭✭✭
    ✭✭
    target dummies dont hit back, they dont drain resources, they dont one shot you, dont apply fracture or maim, they dont poison or defile, free dps is not a gauge of how good a player is it just means they can hit a static bag for 60secs filling every skill slot with dps skills and popping spell or weapon damage boosters, swapping their cp around to maximise hitting static target. i would rather have someone who can A) stay alive long enough to be useful B) know the mechanics of the trial/dungeon, to many times i have been in trials/dungeons where the "50k+" dps is the one getting picked up off the floor every 2mins, a dead DD has no DPS and stops someone else doing DPS while they have to res

    No, my ignorant friend.

    Dummies should be used to practice and master your rotation, so you can execute it perfectly while playing the mechanics and staying alive. That's what being a "good player" means to me. You're excluding both options from each other, as if you can only chose one... DPS is the result of your whole performance, so DPS is everything!

    far from ignorant, show me one person that can perform a PERFECT rotation in combat whilst dodging incoming damage,shielding,stopping to res, replenishing resources ect ect ect

    You missed the point, if someone does more dps then another person, it;s because he handled the mechanics better and did a better job at rotation, so he is by definition a better player.

    The point is to have as close as perfect as a rotation can get during a fight, the point about the dummy was to perfect your rotation, for content.

    better player ofc if the gear is equal, it cal only come down to skill in the long run, rng evens out in time, so if someone is doing better consistently it's because he's better.
    Edited by JinMori on April 15, 2019 5:06PM
  • exeeter702
    exeeter702
    ✭✭✭✭✭
    ✭✭
    target dummies dont hit back, they dont drain resources, they dont one shot you, dont apply fracture or maim, they dont poison or defile, free dps is not a gauge of how good a player is it just means they can hit a static bag for 60secs filling every skill slot with dps skills and popping spell or weapon damage boosters, swapping their cp around to maximise hitting static target. i would rather have someone who can A) stay alive long enough to be useful B) know the mechanics of the trial/dungeon, to many times i have been in trials/dungeons where the "50k+" dps is the one getting picked up off the floor every 2mins, a dead DD has no DPS and stops someone else doing DPS while they have to res

    No, my ignorant friend.

    Dummies should be used to practice and master your rotation, so you can execute it perfectly while playing the mechanics and staying alive. That's what being a "good player" means to me. You're excluding both options from each other, as if you can only chose one... DPS is the result of your whole performance, so DPS is everything!

    far from ignorant, show me one person that can perform a PERFECT rotation in combat whilst dodging incoming damage,shielding,stopping to res, replenishing resources ect ect ect

    You have missed the point entirely
  • Alienoutlaw
    Alienoutlaw
    ✭✭✭✭✭
    ✭✭
    JinMori wrote: »
    target dummies dont hit back, they dont drain resources, they dont one shot you, dont apply fracture or maim, they dont poison or defile, free dps is not a gauge of how good a player is it just means they can hit a static bag for 60secs filling every skill slot with dps skills and popping spell or weapon damage boosters, swapping their cp around to maximise hitting static target. i would rather have someone who can A) stay alive long enough to be useful B) know the mechanics of the trial/dungeon, to many times i have been in trials/dungeons where the "50k+" dps is the one getting picked up off the floor every 2mins, a dead DD has no DPS and stops someone else doing DPS while they have to res

    No, my ignorant friend.

    Dummies should be used to practice and master your rotation, so you can execute it perfectly while playing the mechanics and staying alive. That's what being a "good player" means to me. You're excluding both options from each other, as if you can only chose one... DPS is the result of your whole performance, so DPS is everything!

    far from ignorant, show me one person that can perform a PERFECT rotation in combat whilst dodging incoming damage,shielding,stopping to res, replenishing resources ect ect ect

    You missed the point, if someone does more dps then another person, it;s because he handled the mechanics better and did a better job at rotation, so he is by definition a better player.

    The point is to have as close as perfect as a rotation can get during a fight, the point about the dummy was to perfect your rotation, for content.

    better player ofc if the gear is equal, it cal only come down to skill in the long run, rng evens out in time, so if someone is doing better consistently it's because he's better.

    up to a point i would agree, my argument was about the "target dummy" warriors with little or no experience of trials/dungeons but still boast a 50k+ parse like they are better than a lower dps with knowledge
  • JinMori
    JinMori
    ✭✭✭✭✭
    ✭✭
    JinMori wrote: »
    target dummies dont hit back, they dont drain resources, they dont one shot you, dont apply fracture or maim, they dont poison or defile, free dps is not a gauge of how good a player is it just means they can hit a static bag for 60secs filling every skill slot with dps skills and popping spell or weapon damage boosters, swapping their cp around to maximise hitting static target. i would rather have someone who can A) stay alive long enough to be useful B) know the mechanics of the trial/dungeon, to many times i have been in trials/dungeons where the "50k+" dps is the one getting picked up off the floor every 2mins, a dead DD has no DPS and stops someone else doing DPS while they have to res

    No, my ignorant friend.

    Dummies should be used to practice and master your rotation, so you can execute it perfectly while playing the mechanics and staying alive. That's what being a "good player" means to me. You're excluding both options from each other, as if you can only chose one... DPS is the result of your whole performance, so DPS is everything!

    far from ignorant, show me one person that can perform a PERFECT rotation in combat whilst dodging incoming damage,shielding,stopping to res, replenishing resources ect ect ect

    You missed the point, if someone does more dps then another person, it;s because he handled the mechanics better and did a better job at rotation, so he is by definition a better player.

    The point is to have as close as perfect as a rotation can get during a fight, the point about the dummy was to perfect your rotation, for content.

    better player ofc if the gear is equal, it cal only come down to skill in the long run, rng evens out in time, so if someone is doing better consistently it's because he's better.

    up to a point i would agree, my argument was about the "target dummy" warriors with little or no experience of trials/dungeons but still boast a 50k+ parse like they are better than a lower dps with knowledge

    Even then they still will have an advantage, mechanics can be learned just like rotation, and they already learned the rotation part, they just need to adjust it to the content.
  • exeeter702
    exeeter702
    ✭✭✭✭✭
    ✭✭
    JinMori wrote: »
    target dummies dont hit back, they dont drain resources, they dont one shot you, dont apply fracture or maim, they dont poison or defile, free dps is not a gauge of how good a player is it just means they can hit a static bag for 60secs filling every skill slot with dps skills and popping spell or weapon damage boosters, swapping their cp around to maximise hitting static target. i would rather have someone who can A) stay alive long enough to be useful B) know the mechanics of the trial/dungeon, to many times i have been in trials/dungeons where the "50k+" dps is the one getting picked up off the floor every 2mins, a dead DD has no DPS and stops someone else doing DPS while they have to res

    No, my ignorant friend.

    Dummies should be used to practice and master your rotation, so you can execute it perfectly while playing the mechanics and staying alive. That's what being a "good player" means to me. You're excluding both options from each other, as if you can only chose one... DPS is the result of your whole performance, so DPS is everything!

    far from ignorant, show me one person that can perform a PERFECT rotation in combat whilst dodging incoming damage,shielding,stopping to res, replenishing resources ect ect ect

    You missed the point, if someone does more dps then another person, it;s because he handled the mechanics better and did a better job at rotation, so he is by definition a better player.

    The point is to have as close as perfect as a rotation can get during a fight, the point about the dummy was to perfect your rotation, for content.

    better player ofc if the gear is equal, it cal only come down to skill in the long run, rng evens out in time, so if someone is doing better consistently it's because he's better.

    up to a point i would agree, my argument was about the "target dummy" warriors with little or no experience of trials/dungeons but still boast a 50k+ parse like they are better than a lower dps with knowledge

    Those players are generally ignored by anyone who knows better. It doesnt devalue a dummy parse for filtering out underperformance or assiting in improving a rotation. No one here or in that vid is pretending that a dummy parse equals a good player exclusively.

    And frankly, if you are disciplined enough to get an air tight rotation down, perfect your gear and have an overal grasp of the combat system and what it means to be a good dps, obeying mechanics can hardly be considered a unique skill. Points such as "oh yeah you mighy have a juicy 50k parse but your encounter mechanics execution skill sucks" carry little weight. 50k dummy parsing players that are 110 percent vegetables when it comes to encounter mechanics are not so common that the point needs to even be made.
    Edited by exeeter702 on April 15, 2019 5:19PM
  • Protossyder
    Protossyder
    ✭✭✭✭
    target dummies dont hit back, they dont drain resources, they dont one shot you, dont apply fracture or maim, they dont poison or defile, free dps is not a gauge of how good a player is it just means they can hit a static bag for 60secs filling every skill slot with dps skills and popping spell or weapon damage boosters, swapping their cp around to maximise hitting static target. i would rather have someone who can A) stay alive long enough to be useful B) know the mechanics of the trial/dungeon, to many times i have been in trials/dungeons where the "50k+" dps is the one getting picked up off the floor every 2mins, a dead DD has no DPS and stops someone else doing DPS while they have to res

    No, my ignorant friend.

    Dummies should be used to practice and master your rotation, so you can execute it perfectly while playing the mechanics and staying alive. That's what being a "good player" means to me. You're excluding both options from each other, as if you can only chose one... DPS is the result of your whole performance, so DPS is everything!

    far from ignorant, show me one person that can perform a PERFECT rotation in combat whilst dodging incoming damage,shielding,stopping to res, replenishing resources ect ect ect

    <-- (certainly not every time and not in every situation, but I am trying my best)

    If I can do it, everyone can.
    Edited by Protossyder on April 15, 2019 5:17PM
    Characters worth mentioning:
    Daedrós - Magicka DK - Altmer - PvE & PvP - Emperor - IR - GH - TTT
    Dragybor - Stamblade - Redguard - PvE (first char)
    Yondaime Raikage - Stamsorc - Redguard - PvP
    Zerg Overmind - Magblade - Altmer - PvE - GH
    Yenari - Magsorc - Altmer - PvE - Flawless Conqueror
    Devoured-his-siblings - DK Tank - Argonian - PvE - Unchained
    Valkyrja Valhalla - StamDK - Redguard - PvE
    Hyperion der Obere - Magplar - Altmer - PvE
    Affa al'Dschinni - Stamplar - Orc - PvP
    Enjoys-the-slaughter - Templar Healer - Argonian - PvE
    Hades Adamastos - Stamcro - Orc - PvE
    Khaba the Cruel - Magsorc- Altmer - PvP
    Hekate Ourania - Magcro - Atlmer - PvE - TTT
    Arenas: vDSA (~46k) - vMA (~586k)
    Trials: vAA hm - vHRC hm - vSO hm - vMoL hm (~161k) - vHoF hm (~218k) - vAS+2 (~114k) - vCR+3 - vSS hm - vKA hm

    PC - EU
  • Joker99
    Joker99
    ✭✭✭
    target dummies dont hit back, they dont drain resources, they dont one shot you, dont apply fracture or maim, they dont poison or defile, free dps is not a gauge of how good a player is it just means they can hit a static bag for 60secs filling every skill slot with dps skills and popping spell or weapon damage boosters, swapping their cp around to maximise hitting static target. i would rather have someone who can A) stay alive long enough to be useful B) know the mechanics of the trial/dungeon, to many times i have been in trials/dungeons where the "50k+" dps is the one getting picked up off the floor every 2mins, a dead DD has no DPS and stops someone else doing DPS while they have to res

    No, my ignorant friend.

    Dummies should be used to practice and master your rotation, so you can execute it perfectly while playing the mechanics and staying alive. That's what being a "good player" means to me. You're excluding both options from each other, as if you can only chose one... DPS is the result of your whole performance, so DPS is everything!

    far from ignorant, show me one person that can perform a PERFECT rotation in combat whilst dodging incoming damage,shielding,stopping to res, replenishing resources ect ect ect
    here you go
    https://www.youtube.com/watch?v=70Xr6bXMuA4
    PC-EU
    DPS Slave:
    StamNB, MagNB, MagPlar, MagDK, StamDK, StamWarden
    Mostly just a scrub. Not even max CP.Actually max CP.
  • heaven13
    heaven13
    ✭✭✭✭✭
    ✭✭✭✭
    JinMori wrote: »
    Overall i sense a lot of envy in this thread, seems like many people would like to get higher dps, but they either can;t, or in most cases they won't because practicing while doing content is just too much, they don;t want it to be like a job.... And everything should be handed on a silver platter, i really hope zos does not listen to much to requests like yours, the game would become so boring.

    Incoming the we are the majority bs argument, with no real data to back it up.

    I think the problem is not necessarily that some people are envious but because some players can't separate (or won't) good from "good enough".

    You don't need to be able to pull 40k+ on a target dummy to clear vet dungeons, not even HM DLC ones. And a lot of players who have "good enough" DPS to be able to clear content are targeted, either directly or indirectly due to such conversations such as this one, and made to feel like they are completely inadequate and shouldn't bother playing. For the longest time, I did NOT do DPS in dungeons, and definitely not trials because I was too scared of not measuring up. I don't know that I will ever be able to hit 40-50k, but I feel much more confident in my abilities and will continue to practice/improve.

    (Side note: my personal opinion about targeting dummies is that they are good only for practicing a rotation. Know when to push what buttons, get familiar with weaving, timing, etc. Numbers you pull on a dummy are not going to be the same in real fights: you might need to change skills, or slot a shield which you don't need on a dummy parse, etc so when someone tells me they can hit xx on a dummy parse I take it with a grain of salt. As both a healer and a tank, I have met many players who boast about high numbers but have the durability and awareness of a wet kleenex)
    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
    Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • LeagueTroll
    LeagueTroll
    ✭✭✭✭✭
    me_ming wrote: »
    Kel wrote: »
    Am I the only one who feels good about carrying players?
    It's such a ego boost and a confirmation in my own understanding of my rotation and class when I can just come in and blast stuff to the nine hell's and back.
    It's not even competitive...I WANT to kill all the things before my DD counterpart even gets the chance to touch his buttons...
    I'm focused on my own play...not others.
    I'll be glad to carry...all day, every day.

    This kind of "problem" only really matters in vet score run trials...outside of that, who cares? There's no content (outside of vet trials) that can't be beat with a max of 20/30k dps. Wanting everyone to push 50/60k is nothing but overkill.

    The MMO Problem is this....too many people worried about what other people do.

    Edit: And before the "wasted time" lame excuses are used, if everyone stays alive (and I know some big number dps players who absolutely CANNOT) you're taking about an extra minute or two to kill a boss with a low dps player. If you dont have a extra minute or two to spare, maybe playing a MMO isn't a good choice for your hobby time...

    I completely agree. For those people who say they don't want to carry a lowbie or someone with low DPS, they the truth is it's because they can't. Their DPS is just as bad. I am happy to stick in a group who is not optimized because what the heck, (as mentioned above apart from a vet score run) why take things too seriously?

    How to carry potatoes on a tank? Ppl cry about lack of tanks all the time.
  • Kel
    Kel
    ✭✭✭✭✭
    ✭✭✭✭✭
    me_ming wrote: »
    Kel wrote: »
    Am I the only one who feels good about carrying players?
    It's such a ego boost and a confirmation in my own understanding of my rotation and class when I can just come in and blast stuff to the nine hell's and back.
    It's not even competitive...I WANT to kill all the things before my DD counterpart even gets the chance to touch his buttons...
    I'm focused on my own play...not others.
    I'll be glad to carry...all day, every day.

    This kind of "problem" only really matters in vet score run trials...outside of that, who cares? There's no content (outside of vet trials) that can't be beat with a max of 20/30k dps. Wanting everyone to push 50/60k is nothing but overkill.

    The MMO Problem is this....too many people worried about what other people do.

    Edit: And before the "wasted time" lame excuses are used, if everyone stays alive (and I know some big number dps players who absolutely CANNOT) you're taking about an extra minute or two to kill a boss with a low dps player. If you dont have a extra minute or two to spare, maybe playing a MMO isn't a good choice for your hobby time...

    I completely agree. For those people who say they don't want to carry a lowbie or someone with low DPS, they the truth is it's because they can't. Their DPS is just as bad. I am happy to stick in a group who is not optimized because what the heck, (as mentioned above apart from a vet score run) why take things too seriously?

    How to carry potatoes on a tank? Ppl cry about lack of tanks all the time.

    But, this is a thread about dps...so....
    Not sure why tanking is a part of a discussion about dps
    Edited by Kel on April 15, 2019 5:58PM
  • LeagueTroll
    LeagueTroll
    ✭✭✭✭✭
    Kel wrote: »
    me_ming wrote: »
    Kel wrote: »
    Am I the only one who feels good about carrying players?
    It's such a ego boost and a confirmation in my own understanding of my rotation and class when I can just come in and blast stuff to the nine hell's and back.
    It's not even competitive...I WANT to kill all the things before my DD counterpart even gets the chance to touch his buttons...
    I'm focused on my own play...not others.
    I'll be glad to carry...all day, every day.

    This kind of "problem" only really matters in vet score run trials...outside of that, who cares? There's no content (outside of vet trials) that can't be beat with a max of 20/30k dps. Wanting everyone to push 50/60k is nothing but overkill.

    The MMO Problem is this....too many people worried about what other people do.

    Edit: And before the "wasted time" lame excuses are used, if everyone stays alive (and I know some big number dps players who absolutely CANNOT) you're taking about an extra minute or two to kill a boss with a low dps player. If you dont have a extra minute or two to spare, maybe playing a MMO isn't a good choice for your hobby time...

    I completely agree. For those people who say they don't want to carry a lowbie or someone with low DPS, they the truth is it's because they can't. Their DPS is just as bad. I am happy to stick in a group who is not optimized because what the heck, (as mentioned above apart from a vet score run) why take things too seriously?

    How to carry potatoes on a tank? Ppl cry about lack of tanks all the time.

    But, this is a thread about dps...so....

    Yes, but I expect those who que up as a damage dealer actually do good dps.
  • Flares
    Flares
    ✭✭✭
    me_ming wrote: »
    Kel wrote: »
    Am I the only one who feels good about carrying players?
    It's such a ego boost and a confirmation in my own understanding of my rotation and class when I can just come in and blast stuff to the nine hell's and back.
    It's not even competitive...I WANT to kill all the things before my DD counterpart even gets the chance to touch his buttons...
    I'm focused on my own play...not others.
    I'll be glad to carry...all day, every day.

    This kind of "problem" only really matters in vet score run trials...outside of that, who cares? There's no content (outside of vet trials) that can't be beat with a max of 20/30k dps. Wanting everyone to push 50/60k is nothing but overkill.

    The MMO Problem is this....too many people worried about what other people do.

    Edit: And before the "wasted time" lame excuses are used, if everyone stays alive (and I know some big number dps players who absolutely CANNOT) you're taking about an extra minute or two to kill a boss with a low dps player. If you dont have a extra minute or two to spare, maybe playing a MMO isn't a good choice for your hobby time...

    I completely agree. For those people who say they don't want to carry a lowbie or someone with low DPS, they the truth is it's because they can't. Their DPS is just as bad. I am happy to stick in a group who is not optimized because what the heck, (as mentioned above apart from a vet score run) why take things too seriously?

    How to carry potatoes on a tank? Ppl cry about lack of tanks all the time.

    If it's normal, just queue as a tank as a dps and carry your group dragging and screaming. You're gonna do most of the damage anyway. In addition, if they can't kill it fast without a tank, it wasn't worth your time if they kick you anyway
  • SirAndy
    SirAndy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Damn that video was cringe worthy. Started out painful and then got worse ...
    wacko.gif
  • JinMori
    JinMori
    ✭✭✭✭✭
    ✭✭
    SirAndy wrote: »
    Damn that video was cringe worthy. Started out painful and then got worse ...
    wacko.gif

    This smells like everything i don't agree with is cringeworthy.

    Didn't see anything that was objectively cringe in the video.
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    ✭✭✭✭
    SirAndy wrote: »
    Damn that video was cringe worthy. Started out painful and then got worse ...
    wacko.gif

    I thought it was an open, plain talk, honest video. There was nothing remotely cringe about it.
    Edited by mairwen85 on April 15, 2019 6:31PM
  • bulbousb16_ESO
    bulbousb16_ESO
    ✭✭✭✭✭
    I've been away for a year... they didn't get rid of that stupid animation cancelling yet?
    Lethal zergling
  • Ryknos
    Ryknos
    ✭✭✭
    If you want to skip the video read this:

    I've only been playing for a few weeks, learning to dps in this game isn't hard, just read the tooltips for your skills, decide on an armor set with stam or mag focus, decide if you want to do burst or dot, put all your points in stam (if medium) or magicka (if light), get regen trinkets, and practice preserving your resources.

    EZ
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    SoLooney wrote: »
    If you have time to play the game, you have time to spend 30 min to an hour practicing your parse on a target dummy. No reason not to be pulling at least 20k dps with all the resources available. If you need to farm gear and cp, then do so. No excuses

    If you're just a dummy warrior then obviously practice on mechanics in dungeons and trials

    All in all, you wont get good at anything if you dont practice applies in the game and in real life. Any excuse just makes you look lazy

    I tend to agree. 20k DPS should be manageable for anyone willing to put in a reasonable amount of effort. And I believe most people queuing up as DPS could accomplish that.

    But I don't believe "laziness" is the root cause of this. It's the fact training dummies aren't accessible enough and newer players don't know what kind of DPS they need considering how easy the game's questing content is. So they queue up for a dungeon believing they are ready for one when they aren't.

    What they need to do is put training dummies in town and post a recommended DPS on the dungeon finder so players have something to gauge.
    Edited by Jeremy on April 15, 2019 11:21PM
  • Runefang
    Runefang
    ✭✭✭✭✭
    ✭✭
    A informative video revealing the truth behind playing a damage dealer in ESO:

    https://youtube.com/watch?v=bibM3j6KHR0&t=5s
    http://https://www.youtube.com/watch?v=bibM3j6KHR0&amp;t=5s&quot;]https://youtube.com/watch?v=bibM3j6KHR0&amp;t=5s

    May I quote one of the comments under the video:
    "It’s one of those hard pills to swallow for many players. The thing is the moment you realize you are bad and aren’t performing your role adequately is the moment you can actually start getting good. It’s literally the turning point we all faced at some point in our time playing eso."

    CP and gear obviously are factors for high dps, but experience and good rotation are way more important.
    Excuses like "I don't have time to practice on a target dummy" are ridiculous. It's the same principle as in real life, you do not get anything for free, so work for it.

    OH another one that dosent include latency show me those elite numbers at 400 ping then I'll love to agree with you.

    400 ping is no barrier to 40k+ dps. I can pull 45k+ at 330 ping.
  • kmcaj
    kmcaj
    ✭✭✭✭✭
    45k @ 330 ping is pathetic. If not able to pull 70k+ just quit.
Sign In or Register to comment.