http://https://www.youtube.com/watch?v=bibM3j6KHR0&t=5s"]https://youtube.com/watch?v=bibM3j6KHR0&t=5sOwnerOfSuccuby wrote: »Good player and good dd is not about damage at all.
-snip-
Trully good game for dd is when you can survive, make and know all tacticks, can make all by your self. Tank is dead - run with boss.
validifyedneb18_ESO wrote: »Im like a so-so player, with a mostly (~90%) meta/optimized build I can hit about 38k dps solo parse on a stamsorc.
I dont think there is this "Moment you realise you're bad", its more accurate to say "the moment you realise you're not playing the right way". Like its not hard to weave, its just un-intuitive and boring.
TriangularChicken wrote: »
validifyedneb18_ESO wrote: »Im like a so-so player, with a mostly (~90%) meta/optimized build I can hit about 38k dps solo parse on a stamsorc.
I dont think there is this "Moment you realise you're bad", its more accurate to say "the moment you realise you're not playing the right way". Like its not hard to weave, its just un-intuitive and boring.
You know what un-intuitive and boring? People dealing 5k dps and making the dungeons feel like a movie trilogy. I see no excuse for a person that wants to play as DD to ignore doing damage, literally.
OwnerOfSuccuby wrote: »Good player and good dd is not about damage at all. I can say more. Thise who just dps target can not pkay good. They just skip mechanics with no real action.
3 dd - 1 tank 180 k dps, boss do not use its skills = kill dummy. Noskill needed at all.
Other party -> not enough damage to skip phase = can not pass at all.
Very bad game.
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Trully good game for dd is when you can survive, make and know all tacticks, can make all by your self. Tank is dead - run with boss. Or resurect your oarty member.
Yes you are dd. You have to have 35-40+k dps. But put it by your own. Have saves for party. Abbility survive and kill add. Do not die in each situation. That is good pkay loocks like. Not skipping mechanicks.
For example we can do a lot of dunguans with only 2 of us in paty. We do not need 4 people. If you just dps all - you will never do the same. The game is not only about high dps you know ?
As DD you must make 35+k dps for exampl.
But are you good or bad is not calculated in how much of it you can do on dummy. Tou can have 40 k dps and be much better than thouse who make 60k dps. The game is not only about dps. It is more about abbility to play. Make and play with strategy. Think, make thingth by your own. Those who can anything of it - just go to high dps. My opinion.
Its a video game. Games are entertainment. Entertainment shouldnt be about work.
I miss Mass Effect 3 multiplayer. It was only cooperative and the only aspects to progress yourself were weapons and a minimal passive buff system. That game was NEVER toxic, vets never got on your butt about being on a low level character. I know there's a big difference between a horde mode shooter and an mmorpg, but the principle is there.
We're here to have fun, not do a job. Maybe the game should somehow encourage new players to use their skills and learn a rotation through hints and gameplay, maybe create like a Tutorial Dungeon.
OwnerOfSuccuby wrote: »Good player and good dd is not about damage at all. I can say more. Thise who just dps target can not pkay good. They just skip mechanics with no real action.
3 dd - 1 tank 180 k dps, boss do not use its skills = kill dummy. Noskill needed at all.
Other party -> not enough damage to skip phase = can not pass at all.
Very bad game.
---
Trully good game for dd is when you can survive, make and know all tacticks, can make all by your self. Tank is dead - run with boss. Or resurect your oarty member.
Yes you are dd. You have to have 35-40+k dps. But put it by your own. Have saves for party. Abbility survive and kill add. Do not die in each situation. That is good pkay loocks like. Not skipping mechanicks.
For example we can do a lot of dunguans with only 2 of us in paty. We do not need 4 people. If you just dps all - you will never do the same. The game is not only about high dps you know ?
As DD you must make 35+k dps for exampl.
But are you good or bad is not calculated in how much of it you can do on dummy. Tou can have 40 k dps and be much better than thouse who make 60k dps. The game is not only about dps. It is more about abbility to play. Make and play with strategy. Think, make thingth by your own. Those who can anything of it - just go to high dps. My opinion.
Truly good players do HM trials where you play mechanics and dps at the same time, you gotta do both if you wanna be a good player, otherwise anyone can stand out of red if all they do is press wasd. Staying alive is definitely not the hard point, it’s staying alive and dealing as much damage as possible.
MartiniDaniels wrote: »Its a video game. Games are entertainment. Entertainment shouldnt be about work.
I miss Mass Effect 3 multiplayer. It was only cooperative and the only aspects to progress yourself were weapons and a minimal passive buff system. That game was NEVER toxic, vets never got on your butt about being on a low level character. I know there's a big difference between a horde mode shooter and an mmorpg, but the principle is there.
We're here to have fun, not do a job. Maybe the game should somehow encourage new players to use their skills and learn a rotation through hints and gameplay, maybe create like a Tutorial Dungeon.
Most hilarious is that new (vet) content is created with expectations that those exploits will be perfectly used. I mean it's not normal when sword swing is cancelled at the very beginning, arrow shoots without bowstring pulled, and rain of arrows is cast without bow shooting animation at all. Meanwhile all the content starting from Horns of the reach is created with point that dps MUST use this.
I'm not against weaving and reasonable cancelling, but in ESO it just looks bewildering to anybody who is not used to that. So no wonder that majority of "casual" players can't don't do this. They didn't even think that you may MUST bar swap cancel endless hail if you want complete that new veteran dungeon or trial.
And this is why I don't play DPS, I'm not willing to treat a video game like a IRL job.
MartiniDaniels wrote: »Its a video game. Games are entertainment. Entertainment shouldnt be about work.
I miss Mass Effect 3 multiplayer. It was only cooperative and the only aspects to progress yourself were weapons and a minimal passive buff system. That game was NEVER toxic, vets never got on your butt about being on a low level character. I know there's a big difference between a horde mode shooter and an mmorpg, but the principle is there.
We're here to have fun, not do a job. Maybe the game should somehow encourage new players to use their skills and learn a rotation through hints and gameplay, maybe create like a Tutorial Dungeon.
Most hilarious is that new (vet) content is created with expectations that those exploits will be perfectly used. I mean it's not normal when sword swing is cancelled at the very beginning, arrow shoots without bowstring pulled, and rain of arrows is cast without bow shooting animation at all. Meanwhile all the content starting from Horns of the reach is created with point that dps MUST use this.
I'm not against weaving and reasonable cancelling, but in ESO it just looks bewildering to anybody who is not used to that. So no wonder that majority of "casual" players can't don't do this. They didn't even think that you may MUST bar swap cancel endless hail if you want complete that new veteran dungeon or trial.
Weaving is promoted in-game. Animations are superfluous anyway, as Instant cast abilities have already calculated damage before the animation plays.
Stop spreading misinformation, and stop blaming your poor performance on it as if your damage would shoot up to 50k if you used weaving and bar-swap animation cancels.
MartiniDaniels wrote: »MartiniDaniels wrote: »Its a video game. Games are entertainment. Entertainment shouldnt be about work.
I miss Mass Effect 3 multiplayer. It was only cooperative and the only aspects to progress yourself were weapons and a minimal passive buff system. That game was NEVER toxic, vets never got on your butt about being on a low level character. I know there's a big difference between a horde mode shooter and an mmorpg, but the principle is there.
We're here to have fun, not do a job. Maybe the game should somehow encourage new players to use their skills and learn a rotation through hints and gameplay, maybe create like a Tutorial Dungeon.
Most hilarious is that new (vet) content is created with expectations that those exploits will be perfectly used. I mean it's not normal when sword swing is cancelled at the very beginning, arrow shoots without bowstring pulled, and rain of arrows is cast without bow shooting animation at all. Meanwhile all the content starting from Horns of the reach is created with point that dps MUST use this.
I'm not against weaving and reasonable cancelling, but in ESO it just looks bewildering to anybody who is not used to that. So no wonder that majority of "casual" players can't don't do this. They didn't even think that you may MUST bar swap cancel endless hail if you want complete that new veteran dungeon or trial.
Weaving is promoted in-game. Animations are superfluous anyway, as Instant cast abilities have already calculated damage before the animation plays.
Stop spreading misinformation, and stop blaming your poor performance on it as if your damage would shoot up to 50k if you used weaving and bar-swap animation cancels.
Oh my, another one for ignore list. I use all this cancelling even when doing quests, because it's like second nature now. This has nothing to do with anybody's performance, if you wanna talk about real player skill go play Starcraft (4-8 buttons per second on competitive level) or any competitive FPS. In ESO it's just that there are people who care about builds and dps (like me and you) and there are ton of people who don't even know that weaving and canceling exists, those "low-dps potato /zerglings". And if you put yourself above those people.. well, you are competing with people who doesn't even know that competition exists.
I don't mean that people who do 70k with raid buffs under mechanics or perform bursts in PVP without errors are not skilled - they are skilled. But to press bar swap button just after skill button - there is no any skill in that, it's just exploit about which majority of player's don't even know.
kylewwefan wrote: »I just got another character the Flawless Conqueror title. Afterwards, decided to whoop up on a dummy in the exact setup. Hit a whopping 26k DPS.
Not a pet Sorc. Not a WW. Not some cheese build.
This character is a flawless conqueror and I can’t get into a trial group with it.
And this is why I don't play DPS, I'm not willing to treat a video game like a IRL job.