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The Truth about DPSing in ESO

TriangularChicken
TriangularChicken
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A informative video revealing the truth behind playing a damage dealer in ESO:

https://youtube.com/watch?v=bibM3j6KHR0&t=5s
http://https://www.youtube.com/watch?v=bibM3j6KHR0&t=5s"]https://youtube.com/watch?v=bibM3j6KHR0&t=5s

May I quote one of the comments under the video:
"It’s one of those hard pills to swallow for many players. The thing is the moment you realize you are bad and aren’t performing your role adequately is the moment you can actually start getting good. It’s literally the turning point we all faced at some point in our time playing eso."

CP and gear obviously are factors for high dps, but experience and good rotation are way more important.
Excuses like "I don't have time to practice on a target dummy" are ridiculous. It's the same principle as in real life, you do not get anything for free, so work for it.

Edited by TriangularChicken on April 15, 2019 12:37PM
  • Sergykid
    Sergykid
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    19 min video that starts with "guys", i already know it's half full of bla bla
    -PC EU- / battlegrounds on my youtube
  • OwnerOfSuccuby
    OwnerOfSuccuby
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    Good player and good dd is not about damage at all. I can say more. Thise who just dps target can not pkay good. They just skip mechanics with no real action.

    3 dd - 1 tank 180 k dps, boss do not use its skills = kill dummy. Noskill needed at all.
    Other party -> not enough damage to skip phase = can not pass at all.
    Very bad game.

    ---

    Trully good game for dd is when you can survive, make and know all tacticks, can make all by your self. Tank is dead - run with boss. Or resurect your oarty member.

    Yes you are dd. You have to have 35-40+k dps. But put it by your own. Have saves for party. Abbility survive and kill add. Do not die in each situation. That is good pkay loocks like. Not skipping mechanicks.

    For example we can do a lot of dunguans with only 2 of us in paty. We do not need 4 people. If you just dps all - you will never do the same. The game is not only about high dps you know ?

    As DD you must make 35+k dps for exampl.

    But are you good or bad is not calculated in how much of it you can do on dummy. Tou can have 40 k dps and be much better than thouse who make 60k dps. The game is not only about dps. It is more about abbility to play. Make and play with strategy. Think, make thingth by your own. Those who can anything of it - just go to high dps. My opinion.
    Edited by OwnerOfSuccuby on April 15, 2019 12:50PM
  • coop500
    coop500
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    And this is why I don't play DPS, I'm not willing to treat a video game like a IRL job.
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • MartiniDaniels
    MartiniDaniels
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    You may do 30k without weaving and extensive animation cancelling in BiS gear on non-NB, while it will be only 15k in random gear but marked by devs as fitting for your role (i.e. blue for magicka, green for stamina etc).
    And if you think that CP doesn't matter just look at your tooltip and then go to BG or no-CP Cyro and look at same tooltip again. From my tooltip i see that damage decreases at ~40%. So it's 40% dps from CP, 100% from gear, 100% from skill on top of all that.
    So if you place Liko in BG in random trash overland gear he will parse 25-30k max. And the more powerful is your build, the more you receive from improving your rotation and cancelling, so for newbie it's more reliable and profitable to invest in CP farming and obtaining good gear, and only then start working on dummy training. Otherwise it will be very frustrating experience.
  • VaranisArano
    VaranisArano
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    "That moment when you realize you aren't as good as you think you are and realize how much you still have to improve..."

    That applies to a LOT more that just ESO.
  • OwnerOfSuccuby
    OwnerOfSuccuby
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    Yes i train on dummy - may be 1-2 days. Thatis all. But i was ranking all dunguans on hm, tik tok (3 in 1) a lot of them.

    I know the priority. I know when tanks get hard time. And have ability to help him. Or have big aoe damage, stuns, roots, heal for party, damage metigation debuff for adds and boss. I play based on situation. And i only have 40 k dps. But i closed all 4 people content. Can close all no hm with just me and my girl, and even make some dlc hm with just 2 of us in party.

    But i have a lot of support skills, big aoe damage. And i am dd, thats how i think dd have to play. Not just stupud glass cannon.
  • TriangularChicken
    TriangularChicken
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    coop500 wrote: »
    And this is why I don't play DPS, I'm not willing to treat a video game like a IRL job.

    It's totally fine that people do not want to spend/waste time practising, but then they should not feel entitled to get stuff for free either (..and that's what happens on a daily basis).
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    Im like a so-so player, with a mostly (~90%) meta/optimized build I can hit about 38k dps solo parse on a stamsorc.

    I dont think there is this "Moment you realise you're bad", its more accurate to say "the moment you realise you're not playing the right way". Like its not hard to weave, its just un-intuitive and boring.

    One day you pay attention to the DPS numbers, and learn to weave, or learn to weave properly, learn the like 2 or 3 viable top DPS sets in the game for either Stam or Mag, farm out that gear, and suddenly you're a mindless zombie like everyone else.

    This is 2 problems; Weaving is unexplained in game, and vital, to the point of being the sole differentiator of DPS between equally geared players, and allowing for a good +/- 20k dps when done wrong or right.

    Problem 2 is you cant just theory craft a decent build. A "decent" build does 20-30k dps. A meta one, using the BIS arena wep and the exact same 2 sets everyone else uses, does 40-60k dps. Some sets are too good, or to put it another way, most sets are way worse than the best sets, the set performance landscape is an S curve, where 99% of the sets are either on the *** or mid tier level, and about 6 sets in the entire game are "viable".

    Meanwhile in PVP we can use any mid tier set, and even some low tier sets. The reason for this is simple; there are a wide range of benefits in PVP you dont care about in a pure DPS environment. CC, intermittent burst, bleed pen, survive, movement.

    And ofcouse the fact that many stacking proc sets like Relequens and AY where designed to not break PVP balance, while making PVE DPS stronger, and when every other set in the game is PVP viable, suddenly you have a definite split between every other set, and this handful of PVE DPS viable sets.
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • Kalik_Gold
    Kalik_Gold
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    Was a good watch.
    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed or Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Two-Big-Horns an Argonian Arcanist /Sorcerer
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Redguard** Dragonknight (Raid Damage) --- Name change needed

    PvE: Specialty
    Tyrus Septim an Imperial Sorcerer (Dungeon Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist --- Race change needed
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used:
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    Good player and good dd is not about damage at all.

    -snip-

    Trully good game for dd is when you can survive, make and know all tacticks, can make all by your self. Tank is dead - run with boss.

    This is true, but the constant pushing of DPS checks by ZOS, and the MASSIVE delta in damage numbers between groups allowing some groups to litterally skip whole major mechanics, makes damage significantly more important than in other MMOs (like in WOW, unless its a rare DPS check like Argus, on which usually it matters more that everyone stay alive because no ressing) all I care about is people stay alive and slowly chip mechanics, in ESO, failing a mechanic is just a res, its much more forgiving and having massive DPS can even just skip those mechanics.

    A few months back I was in a casual trials group that did weekly runs, group dps ranged from 120-200k on bosses. Some of our DPS carries where terrible at mechanics but if they died, a shitter would just go res them so they can be back up and melt face again.

    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • mcagatayg
    mcagatayg
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    Im like a so-so player, with a mostly (~90%) meta/optimized build I can hit about 38k dps solo parse on a stamsorc.

    I dont think there is this "Moment you realise you're bad", its more accurate to say "the moment you realise you're not playing the right way". Like its not hard to weave, its just un-intuitive and boring.

    You know what un-intuitive and boring? People dealing 5k dps and making the dungeons feel like a movie trilogy. I see no excuse for a person that wants to play as DD to ignore doing damage, literally.
  • LeagueTroll
    LeagueTroll
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    Good
  • ArchMikem
    ArchMikem
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    Its a video game. Games are entertainment. Entertainment shouldnt be about work.

    I miss Mass Effect 3 multiplayer. It was only cooperative and the only aspects to progress yourself were weapons and a minimal passive buff system. That game was NEVER toxic, vets never got on your butt about being on a low level character. I know there's a big difference between a horde mode shooter and an mmorpg, but the principle is there.

    We're here to have fun, not do a job. Maybe the game should somehow encourage new players to use their skills and learn a rotation through hints and gameplay, maybe create like a Tutorial Dungeon.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • LeagueTroll
    LeagueTroll
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    coop500 wrote: »
    And this is why I don't play DPS, I'm not willing to treat a video game like a IRL job.

    It's totally fine that people do not want to spend/waste time practising, but then they should not feel entitled to get stuff for free either (..and that's what happens on a daily basis).

    Also should not insult others for unwilling to carry them for free.
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    mcagatayg wrote: »
    Im like a so-so player, with a mostly (~90%) meta/optimized build I can hit about 38k dps solo parse on a stamsorc.

    I dont think there is this "Moment you realise you're bad", its more accurate to say "the moment you realise you're not playing the right way". Like its not hard to weave, its just un-intuitive and boring.

    You know what un-intuitive and boring? People dealing 5k dps and making the dungeons feel like a movie trilogy. I see no excuse for a person that wants to play as DD to ignore doing damage, literally.

    Fair, take an upvote for this. However it is in large part the games design fault that causes players to be that bad. When does the game tell you you need to be weaving? Or how important weaving is?

    How do many bad players even KNOW they they're bad when there is no way to guage their DPS against other players. There is no incentive to improve because nothing tells you you're a bad player. Being bad, and regularly getting into a group with a bad 2nd DD, are functionally almost identical experiences.
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • Joker99
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    Good player and good dd is not about damage at all. I can say more. Thise who just dps target can not pkay good. They just skip mechanics with no real action.

    3 dd - 1 tank 180 k dps, boss do not use its skills = kill dummy. Noskill needed at all.
    Other party -> not enough damage to skip phase = can not pass at all.
    Very bad game.

    ---

    Trully good game for dd is when you can survive, make and know all tacticks, can make all by your self. Tank is dead - run with boss. Or resurect your oarty member.

    Yes you are dd. You have to have 35-40+k dps. But put it by your own. Have saves for party. Abbility survive and kill add. Do not die in each situation. That is good pkay loocks like. Not skipping mechanicks.

    For example we can do a lot of dunguans with only 2 of us in paty. We do not need 4 people. If you just dps all - you will never do the same. The game is not only about high dps you know ?

    As DD you must make 35+k dps for exampl.

    But are you good or bad is not calculated in how much of it you can do on dummy. Tou can have 40 k dps and be much better than thouse who make 60k dps. The game is not only about dps. It is more about abbility to play. Make and play with strategy. Think, make thingth by your own. Those who can anything of it - just go to high dps. My opinion.

    Truly good players do HM trials where you play mechanics and dps at the same time, you gotta do both if you wanna be a good player, otherwise anyone can stand out of red if all they do is press wasd. Staying alive is definitely not the hard point, it’s staying alive and dealing as much damage as possible.
    PC-EU
    DPS Slave:
    StamNB, MagNB, MagPlar, MagDK, StamDK, StamWarden
    Mostly just a scrub. Not even max CP.Actually max CP.
  • Kel
    Kel
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    Am I the only one who feels good about carrying players?
    It's such a ego boost and a confirmation in my own understanding of my rotation and class when I can just come in and blast stuff to the nine hell's and back.
    It's not even competitive...I WANT to kill all the things before my DD counterpart even gets the chance to touch his buttons...
    I'm focused on my own play...not others.
    I'll be glad to carry...all day, every day.

    This kind of "problem" only really matters in vet score run trials...outside of that, who cares? There's no content (outside of vet trials) that can't be beat with a max of 20/30k dps. Wanting everyone to push 50/60k is nothing but overkill.

    The MMO Problem is this....too many people worried about what other people do.

    Edit: And before the "wasted time" lame excuses are used, if everyone stays alive (and I know some big number dps players who absolutely CANNOT) you're taking about an extra minute or two to kill a boss with a low dps player. If you dont have a extra minute or two to spare, maybe playing a MMO isn't a good choice for your hobby time...
    Edited by Kel on April 15, 2019 1:37PM
  • MartiniDaniels
    MartiniDaniels
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    ArchMikem wrote: »
    Its a video game. Games are entertainment. Entertainment shouldnt be about work.

    I miss Mass Effect 3 multiplayer. It was only cooperative and the only aspects to progress yourself were weapons and a minimal passive buff system. That game was NEVER toxic, vets never got on your butt about being on a low level character. I know there's a big difference between a horde mode shooter and an mmorpg, but the principle is there.

    We're here to have fun, not do a job. Maybe the game should somehow encourage new players to use their skills and learn a rotation through hints and gameplay, maybe create like a Tutorial Dungeon.

    Most hilarious is that new (vet) content is created with expectations that those exploits will be perfectly used. I mean it's not normal when sword swing is cancelled at the very beginning, arrow shoots without bowstring pulled, and rain of arrows is cast without bow shooting animation at all. Meanwhile all the content starting from Horns of the reach is created with point that dps MUST use this.
    I'm not against weaving and reasonable cancelling, but in ESO it just looks bewildering to anybody who is not used to that. So no wonder that majority of "casual" players can't don't do this. They didn't even think that you may MUST bar swap cancel endless hail if you want complete that new veteran dungeon or trial.
  • Odovacar
    Odovacar
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    Rotation, Rotation, Rotation! Oh yeah and don't stand in stupid = good/adequate DPS.

    Not everyone will parse 50K+ but if you can crack 30+ and stay alive mostly (because you know mechanics ;) ) you should be able to perform in 90% of content.
  • macsmooth
    macsmooth
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    Wait so your saying that target dummies are not those people at the gates in Cyrodiil? I have been so miss lead all this time I feel a shamed for targeting those people for practice

    My group leader said target those dummies and I did
  • OwnerOfSuccuby
    OwnerOfSuccuby
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    Joker99 wrote: »
    Good player and good dd is not about damage at all. I can say more. Thise who just dps target can not pkay good. They just skip mechanics with no real action.

    3 dd - 1 tank 180 k dps, boss do not use its skills = kill dummy. Noskill needed at all.
    Other party -> not enough damage to skip phase = can not pass at all.
    Very bad game.

    ---

    Trully good game for dd is when you can survive, make and know all tacticks, can make all by your self. Tank is dead - run with boss. Or resurect your oarty member.

    Yes you are dd. You have to have 35-40+k dps. But put it by your own. Have saves for party. Abbility survive and kill add. Do not die in each situation. That is good pkay loocks like. Not skipping mechanicks.

    For example we can do a lot of dunguans with only 2 of us in paty. We do not need 4 people. If you just dps all - you will never do the same. The game is not only about high dps you know ?

    As DD you must make 35+k dps for exampl.

    But are you good or bad is not calculated in how much of it you can do on dummy. Tou can have 40 k dps and be much better than thouse who make 60k dps. The game is not only about dps. It is more about abbility to play. Make and play with strategy. Think, make thingth by your own. Those who can anything of it - just go to high dps. My opinion.

    Truly good players do HM trials where you play mechanics and dps at the same time, you gotta do both if you wanna be a good player, otherwise anyone can stand out of red if all they do is press wasd. Staying alive is definitely not the hard point, it’s staying alive and dealing as much damage as possible.

    I do not think so. If you have no problems it is easy to dps. The problems starts when you take other people job on your self.

    For example healer fall. And it is moment with hard aoe damage to group.

    Tank is dead - and boss run to you. Tank or dd get in stone, or in catch if boss. Need to free them. You lose dmg, can not go full dps.

    If all goes good - it is no problem. Just killing dummy. The same i see in other game. Party try to kill boss in 15 seconds. If they can not it kill them. And thay can not pass it. The party of 10 people. They try to shot it again and again. Untill they do or leave party.

    But we with my girl gust to it with 2 of us. Need not shot it. Have skills and brain :)

    Yes we had good damage, but shotting is not the only option like other people think.

    And it depends on buffs, debuffs, and a lot of factors. You can make 40 k dps and buff all party to 15% dmg. Or just do 50 k dps.

    No difference - 50*3= 150 k dps.

    40*30%*3 looks rhe same. If each dd buffs each other.

    You can do dps in different ways. You can go reallyquin on dd or alkosh. 3 k dps difference, but much more comfortable for tank and group. Different ways of playing.
  • OwnerOfSuccuby
    OwnerOfSuccuby
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    And as dd you have to have 30+ k dps. If you have not got it you are healer or tank. Not a dd.

    30 k dps i can make by pressing only 1 button just using wirewolf, swap sets and pressing 1 button with50 stats to hp on my tank.

    So dd have to have 30+ k dps and have abbility to play.

    If have nit got to much dps, have some support buffs and abbility to group. It is much better then just 55 k dps and nothing else can do.
    Edited by OwnerOfSuccuby on April 15, 2019 1:49PM
  • Jhalin
    Jhalin
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    ArchMikem wrote: »
    Its a video game. Games are entertainment. Entertainment shouldnt be about work.

    I miss Mass Effect 3 multiplayer. It was only cooperative and the only aspects to progress yourself were weapons and a minimal passive buff system. That game was NEVER toxic, vets never got on your butt about being on a low level character. I know there's a big difference between a horde mode shooter and an mmorpg, but the principle is there.

    We're here to have fun, not do a job. Maybe the game should somehow encourage new players to use their skills and learn a rotation through hints and gameplay, maybe create like a Tutorial Dungeon.

    Most hilarious is that new (vet) content is created with expectations that those exploits will be perfectly used. I mean it's not normal when sword swing is cancelled at the very beginning, arrow shoots without bowstring pulled, and rain of arrows is cast without bow shooting animation at all. Meanwhile all the content starting from Horns of the reach is created with point that dps MUST use this.
    I'm not against weaving and reasonable cancelling, but in ESO it just looks bewildering to anybody who is not used to that. So no wonder that majority of "casual" players can't don't do this. They didn't even think that you may MUST bar swap cancel endless hail if you want complete that new veteran dungeon or trial.

    Weaving is promoted in-game. Animations are superfluous anyway, as Instant cast abilities have already calculated damage before the animation plays.

    Stop spreading misinformation, and stop blaming your poor performance on it as if your damage would shoot up to 50k if you used weaving and bar-swap animation cancels.
  • Facefister
    Facefister
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    This thread will be filled with mental gymnastics why 15k dps is better than 50k dps.
  • Starlock
    Starlock
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    coop500 wrote: »
    And this is why I don't play DPS, I'm not willing to treat a video game like a IRL job.

    Yup. And frankly, it shouldn't be needed in this game to begin with. In truth, it isn't - one can complete content just fine playing the game without being a mechanical cookie cutter button pusher. Thank the gods the developers have (for the most part) stuck to that formula and not balanced this game around competitive gamers with really good internet.
  • MartiniDaniels
    MartiniDaniels
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    Jhalin wrote: »
    ArchMikem wrote: »
    Its a video game. Games are entertainment. Entertainment shouldnt be about work.

    I miss Mass Effect 3 multiplayer. It was only cooperative and the only aspects to progress yourself were weapons and a minimal passive buff system. That game was NEVER toxic, vets never got on your butt about being on a low level character. I know there's a big difference between a horde mode shooter and an mmorpg, but the principle is there.

    We're here to have fun, not do a job. Maybe the game should somehow encourage new players to use their skills and learn a rotation through hints and gameplay, maybe create like a Tutorial Dungeon.

    Most hilarious is that new (vet) content is created with expectations that those exploits will be perfectly used. I mean it's not normal when sword swing is cancelled at the very beginning, arrow shoots without bowstring pulled, and rain of arrows is cast without bow shooting animation at all. Meanwhile all the content starting from Horns of the reach is created with point that dps MUST use this.
    I'm not against weaving and reasonable cancelling, but in ESO it just looks bewildering to anybody who is not used to that. So no wonder that majority of "casual" players can't don't do this. They didn't even think that you may MUST bar swap cancel endless hail if you want complete that new veteran dungeon or trial.

    Weaving is promoted in-game. Animations are superfluous anyway, as Instant cast abilities have already calculated damage before the animation plays.

    Stop spreading misinformation, and stop blaming your poor performance on it as if your damage would shoot up to 50k if you used weaving and bar-swap animation cancels.

    Oh my, another one for ignore list. I use all this cancelling even when doing quests, because it's like second nature now. This has nothing to do with anybody's performance, if you wanna talk about real player skill go play Starcraft (4-8 buttons per second on competitive level) or any competitive FPS. In ESO it's just that there are people who care about builds and dps (like me and you) and there are ton of people who don't even know that weaving and canceling exists, those "low-dps potato /zerglings". And if you put yourself above those people.. well, you are competing with people who doesn't even know that competition exists.
    I don't mean that people who do 70k with raid buffs under mechanics or perform bursts in PVP without errors are not skilled - they are skilled. But to press bar swap button just after skill button - there is no any skill in that, it's just exploit about which majority of player's don't even know.
  • kylewwefan
    kylewwefan
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    I just got another character the Flawless Conqueror title. Afterwards, decided to whoop up on a dummy in the exact setup. Hit a whopping 26k DPS.

    Not a pet Sorc. Not a WW. Not some cheese build.

    This character is a flawless conqueror and I can’t get into a trial group with it.
  • LeagueTroll
    LeagueTroll
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    Jhalin wrote: »
    ArchMikem wrote: »
    Its a video game. Games are entertainment. Entertainment shouldnt be about work.

    I miss Mass Effect 3 multiplayer. It was only cooperative and the only aspects to progress yourself were weapons and a minimal passive buff system. That game was NEVER toxic, vets never got on your butt about being on a low level character. I know there's a big difference between a horde mode shooter and an mmorpg, but the principle is there.

    We're here to have fun, not do a job. Maybe the game should somehow encourage new players to use their skills and learn a rotation through hints and gameplay, maybe create like a Tutorial Dungeon.

    Most hilarious is that new (vet) content is created with expectations that those exploits will be perfectly used. I mean it's not normal when sword swing is cancelled at the very beginning, arrow shoots without bowstring pulled, and rain of arrows is cast without bow shooting animation at all. Meanwhile all the content starting from Horns of the reach is created with point that dps MUST use this.
    I'm not against weaving and reasonable cancelling, but in ESO it just looks bewildering to anybody who is not used to that. So no wonder that majority of "casual" players can't don't do this. They didn't even think that you may MUST bar swap cancel endless hail if you want complete that new veteran dungeon or trial.

    Weaving is promoted in-game. Animations are superfluous anyway, as Instant cast abilities have already calculated damage before the animation plays.

    Stop spreading misinformation, and stop blaming your poor performance on it as if your damage would shoot up to 50k if you used weaving and bar-swap animation cancels.

    Oh my, another one for ignore list. I use all this cancelling even when doing quests, because it's like second nature now. This has nothing to do with anybody's performance, if you wanna talk about real player skill go play Starcraft (4-8 buttons per second on competitive level) or any competitive FPS. In ESO it's just that there are people who care about builds and dps (like me and you) and there are ton of people who don't even know that weaving and canceling exists, those "low-dps potato /zerglings". And if you put yourself above those people.. well, you are competing with people who doesn't even know that competition exists.
    I don't mean that people who do 70k with raid buffs under mechanics or perform bursts in PVP without errors are not skilled - they are skilled. But to press bar swap button just after skill button - there is no any skill in that, it's just exploit about which majority of player's don't even know.

    Yes, add ppl to ignore list sounds like a great victory in a debate.
  • mcagatayg
    mcagatayg
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    kylewwefan wrote: »
    I just got another character the Flawless Conqueror title. Afterwards, decided to whoop up on a dummy in the exact setup. Hit a whopping 26k DPS.

    Not a pet Sorc. Not a WW. Not some cheese build.

    This character is a flawless conqueror and I can’t get into a trial group with it.

    you can get into a trial group with it, just not a try hard one
  • MaxJrFTW
    MaxJrFTW
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    coop500 wrote: »
    And this is why I don't play DPS, I'm not willing to treat a video game like a IRL job.

    30 minutes to an hour is all it takes to go from being a crappy dps to doing 40k+ on a dummy. Read a rotation guide, watch a youtube video, and put it to practice a few times on a dummy until you do it right. If you're fine with mediocrity, your loss, but keep in mind that you're only 30-60 minutes away from being good at the game.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
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