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New 1h enchant nerf better idea..?

  • prototypefb
    prototypefb
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    killmove wrote: »
    This is a good change imao

    no it isn't, what they should have done it treat enchants like dw weapons - main hand 100%, off hand 25%, snb would not change but dw would be slightly stronger as it should be.
    atm it's just odd, half buff/dmg proc
  • Jeirno
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    How about instead of cutting the 1 hand enchant strength in half we keep the full strength and double the 2h enchant strength to make up for the lack of an enchant slot. Rather than make sword n board and dual wielders weaker.. by killing our enchants.

    Get rekt by 10k poison enchant in PvP LUL. No, only thing that would need changing with how they currently are is Crusher and weakening enchants, those should go back to what they were before Wrathstone.
  • jbjondeaueb17_ESO
    jbjondeaueb17_ESO
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    The best solution, imho, would have been to half only the damaging enchants when applied on 1 hand, and leave alone the buff/debuff enchants.
    Pain-Healer - Argonian Templar Healer (EP) - Immortal Redeemer - Gryphon's Heart
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  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    The best solution, imho, would have been to half only the damaging enchants when applied on 1 hand, and leave alone the buff/debuff enchants.

    With this, dual wield would still get 2 full strength enchants, DW specs would just slot the weapon damage enchant on the main hand and back bar absorb Stam. Meaning they would get effectively 25% more enchantments more then a 2h, from the off hand enchant.
    Edited by Lightspeedflashb14_ESO on April 15, 2019 11:03AM
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    They should have added a passive on shield line to apply the full enchant and be done with it.

    Already S&B is lackluster in DPS and only used by tanks. However the crushing 1h glyph nerf isn't that game breaking that all tanks should move to ice staff.

    For heaven sake we talk about 500 crushing, that pitiful amount. Probably could only save of 0.5-0.8 seconds on vet Trial boss fights, if ALL the DDs are good doing full parses. The moment 1 of them dies the whole bonus of the Ice staff is gone.
  • OwnerOfSuccuby
    OwnerOfSuccuby
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    2 one handed was to overpowered. But no idea to make seporate work of enchants. Proc one reload antil next one load and let put the same enchants.

    They just kill one hand and shield ... Very nice made. Like fix something in bath room and breake the toilet. And fixing it breake the flore and go to the neiberhoods from flore under you by hole. Or may be even fall there with toilet.

    Real situation that was in our country. Do not even thought that thingth like this, happens anywhere in the world. But as i see it does :)
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    2 one handed was to overpowered. But no idea to make seporate work of enchants. Proc one reload antil next one load and let put the same enchants.

    They just kill one hand and shield ... Very nice made. Like fix something in bath room and breake the toilet. And fixing it breake the flore and go to the neiberhoods from flore under you by hole. Or may be even fall there with toilet.

    Real situation that was in our country. Do not even thought that thingth like this, happens anywhere in the world. But as i see it does :)

    If you see the numbers, especially in relation to tanks, it is not broken tbh.
    As said losing 500 crushing isn't game breaking that would make S&B worthless as tanking.
    The amount is pitiful on the grand scale of things, and only should bother those trying to put themselves on the leaderboards, have no death vet trial runs, and generally "play with their eyes closed". Aka the 0.05% of the ESO population.

    As wrote above the moment 1 DD dies, the "ice staff" extra crushing bonus, is null and void by gazillion miles, as "speed to kill bosses" goes.
  • Sparr0w
    Sparr0w
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    They should have added a passive on shield line to apply the full enchant and be done with it.

    Already S&B is lackluster in DPS and only used by tanks. However the crushing 1h glyph nerf isn't that game breaking that all tanks should move to ice staff.

    For heaven sake we talk about 500 crushing, that pitiful amount. Probably could only save of 0.5-0.8 seconds on vet Trial boss fights, if ALL the DDs are good doing full parses. The moment 1 of them dies the whole bonus of the Ice staff is gone.

    Majority of tanks run torugs, so the difference between an infused torugs 1h crusher (1370) & a infused torugs 2h crusher (2741) is 1371, not 500. That's literally like 3% dps.
    @Sparr0w so I get the notification
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  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Sparr0w wrote: »
    They should have added a passive on shield line to apply the full enchant and be done with it.

    Already S&B is lackluster in DPS and only used by tanks. However the crushing 1h glyph nerf isn't that game breaking that all tanks should move to ice staff.

    For heaven sake we talk about 500 crushing, that pitiful amount. Probably could only save of 0.5-0.8 seconds on vet Trial boss fights, if ALL the DDs are good doing full parses. The moment 1 of them dies the whole bonus of the Ice staff is gone.

    Majority of tanks run torugs, so the difference between an infused torugs 1h crusher (1370) & a infused torugs 2h crusher (2741) is 1371, not 500. That's literally like 3% dps.

    The majority certainly does not run TP. So really 1k pen is 2% DPS.
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Sparr0w wrote: »
    They should have added a passive on shield line to apply the full enchant and be done with it.

    Already S&B is lackluster in DPS and only used by tanks. However the crushing 1h glyph nerf isn't that game breaking that all tanks should move to ice staff.

    For heaven sake we talk about 500 crushing, that pitiful amount. Probably could only save of 0.5-0.8 seconds on vet Trial boss fights, if ALL the DDs are good doing full parses. The moment 1 of them dies the whole bonus of the Ice staff is gone.

    Majority of tanks run torugs, so the difference between an infused torugs 1h crusher (1370) & a infused torugs 2h crusher (2741) is 1371, not 500. That's literally like 3% dps.

    With the same argument, should have been more efficient run Alkosh, shall the rest of the grp bothered to spam synergies.
    In addition to need a Templar keeping Power of the Light, and the list goes on.

    Again 3% is pitiful, considering that even in vet trials without perma-set group, you have 3 DDs doing 70% of the damage instead of just 13% each. (assuming 2 Healers can do 6500dps with just wall & 1 aoe like Blazing spear, and the tank contributes another 3000-3800 with taunting, slash, etc).
    That means 6 DDs cannot even do half a parse and are getting carried, and the DPS lost there is more than the 1370 you lose from Torug in your example. Which is 3 times higher if nobody supports the Tank with synergies constantly, if using Alkosh, or not having a Templar casting Power of the Light at 100% uptime.

    We could argue whole day, and as said in ideal groups, where ALL debuffs are applies, yeah ice staff would add that bit extra, however these groups are a tiny tiny minority count to few hundred per server.

    And that from my perspective as a tank. Were you see the slackers even in guild vet trial runs, time after time.
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