Mettaricana wrote: »How about instead of cutting the 1 hand enchant strength in half we keep the full strength and double the 2h enchant strength to make up for the lack of an enchant slot. Rather than make sword n board and dual wielders weaker.. by killing our enchants.
jbjondeaueb17_ESO wrote: »The best solution, imho, would have been to half only the damaging enchants when applied on 1 hand, and leave alone the buff/debuff enchants.
OwnerOfSuccuby wrote: »2 one handed was to overpowered. But no idea to make seporate work of enchants. Proc one reload antil next one load and let put the same enchants.
They just kill one hand and shield ... Very nice made. Like fix something in bath room and breake the toilet. And fixing it breake the flore and go to the neiberhoods from flore under you by hole. Or may be even fall there with toilet.
Real situation that was in our country. Do not even thought that thingth like this, happens anywhere in the world. But as i see it does
p_tsakirisb16_ESO wrote: »They should have added a passive on shield line to apply the full enchant and be done with it.
Already S&B is lackluster in DPS and only used by tanks. However the crushing 1h glyph nerf isn't that game breaking that all tanks should move to ice staff.
For heaven sake we talk about 500 crushing, that pitiful amount. Probably could only save of 0.5-0.8 seconds on vet Trial boss fights, if ALL the DDs are good doing full parses. The moment 1 of them dies the whole bonus of the Ice staff is gone.
p_tsakirisb16_ESO wrote: »They should have added a passive on shield line to apply the full enchant and be done with it.
Already S&B is lackluster in DPS and only used by tanks. However the crushing 1h glyph nerf isn't that game breaking that all tanks should move to ice staff.
For heaven sake we talk about 500 crushing, that pitiful amount. Probably could only save of 0.5-0.8 seconds on vet Trial boss fights, if ALL the DDs are good doing full parses. The moment 1 of them dies the whole bonus of the Ice staff is gone.
Majority of tanks run torugs, so the difference between an infused torugs 1h crusher (1370) & a infused torugs 2h crusher (2741) is 1371, not 500. That's literally like 3% dps.
p_tsakirisb16_ESO wrote: »They should have added a passive on shield line to apply the full enchant and be done with it.
Already S&B is lackluster in DPS and only used by tanks. However the crushing 1h glyph nerf isn't that game breaking that all tanks should move to ice staff.
For heaven sake we talk about 500 crushing, that pitiful amount. Probably could only save of 0.5-0.8 seconds on vet Trial boss fights, if ALL the DDs are good doing full parses. The moment 1 of them dies the whole bonus of the Ice staff is gone.
Majority of tanks run torugs, so the difference between an infused torugs 1h crusher (1370) & a infused torugs 2h crusher (2741) is 1371, not 500. That's literally like 3% dps.