BretonMage wrote: »BretonMage wrote: »
I don't see why it shouldn't come close to competing with Divines for BIS tbh. Giving us more options makes things more interesting.
Is more for PvP, but if you want, throw some extra wpn/spell dmg too
Oh, whichever benefits it has, my point was that it doesn't need diminishing returns. It can have competitive benefits to whichever trait is BIS.
Oreyn_Bearclaw wrote: »Fortified Nirncrux --- have it add a small % to all --- resources, recovery, and resistances (not inclusive of crit), starting at 0.5 (or less) for white and capping at 2% on legendary.. So figure 7 pieces, you'd get 14% (16% for sword and board) max resource, recovery, resistances, at cost of flat damage or mitigation increases. It'd reflect well what the weapon variant does (boosting damage) and actually be fortifying you, so the name is appropriate.
That would be ridiculously OP rendering every other armor trait completely useless. Not saying there isnt some merit to the idea, but I think the numbers would need some serious adjustment.
The other anomaly with this trait is of course that very few things actually come in nirn. So unless making crafted gear, this thread still boils down to the cost of transmute stones, not the cost of acquiring nirncrux.
Oreyn_Bearclaw wrote: »What would make it better?
Well, essentially there are two meta armor traits in this game. In PVE, people want damage so they wear divines. In PVP, people want to NOT get one-shot (defense), so they wear impen.
If you want to see Fortified Nirn pull its weight compared to the cost of acquisition, its going to need to be better at one or both of those things. Alternatively, it could provide something that perhaps benefits both like ulti gain.
f047ys3v3n wrote: »Lol, it's a useless trait but really, even potent is only BIS in a few instances. Most of the time Infused or Precise in PVE or Sharpened in PVP is better for weapons.
Lightspeedflashb14_ESO wrote: »
Oreyn_Bearclaw wrote: »The other anomaly with this trait is of course that very few things actually come in nirn. So unless making crafted gear, this thread still boils down to the cost of transmute stones, not the cost of acquiring nirncrux.