tinythinker wrote: »- your home alliance quest line + the main story ("five companions) + Cyrodiil questing hubs/random overland one-shot quests
- Craglorn + other two alliance quest lines
- Imperial City (DLC with medium zone)
- Orsinium (DLC with large zone)
- Thieves Guild (DLC with medium zone)
- Dark Brotherhood (DLC with medium zone)
- Morrowind (Chapter - large zone)
- Shadows of the Hist (DLC - dungeons only)
- Horns of the Reach (DLC - dungeons only)
- Clockwork City (DLC with medium zone)
- Dragon Bones (DLC - dungeons only)
- SUMMERSET (Chapter - large zone)
- Wolfhunter (DLC - dungeons only)
- Murkmire (DLC - medium zone)
- Wrathstone (DLC - dungeons only)
Craglorn and Imperial City are totally stand alone.
Orsinium is stand-alone but there is a very brief, very small hint about the Morrowind-Clockwork City-Summerset storyline at the end.
Thieves Guild and Dark Brotherhood are totally stand alone.
Morrowind, Clockwork City, and Summerset have their own stories but they form a larger, connected story.
Murkmire is totally stand alone.
Most of the dungeons-only DLC are stand alone, but Wrathstone (which is as of this date the latest content) is tied to all other content released in 2019.
The next content to be released in a chapter set in Elsweyr.