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Stamplar no-CP. Critique my build

md3788
md3788
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I've been looking to build a medium armor Stamplar for battlegrounds and Sotha. This is what I came up with. Please let me know how I did

https://en.uesp.net/wiki/Special:EsoBuildData?id=134143
vFG1 HM
  • casparian
    casparian
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    A few things:

    - No snare immunity. If a magwarden is in your general vicinity, you've no way to avoid getting zerged down.
    - I am a minority in thinking this, but I really don't like Bone Pirate as a set -- it's just mathematically inferior to other options. You'll end up getting much more overall if you run a damage or defensive set and get you sustain elsewhere (Serpent Mundus, maybe a jewelry glyph or two, not to mention heavy attacks),
    - Deadly Strikes is more of a CP set in my view. Not that it's bad in no-CP -- it will still add good damage -- but it doesn't buff your heals at all, which isn't so bad in CP because CP help balance out your build.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Alucardo
    Alucardo
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    It's a solid looking build for sure, but in my experience a glass cannon build is awful in no CP, especially if you're solo queueing BGs. You're most likely going to have a bad time, depending on your MMR.
    Stamplars aren't bowblades who hide in the back, they are in the frontline dealing with a lot of incoming damage. Imagine you're up against a guy using major evasion (25% less jabs/DB damage), reverb (diminish your healing) and heroic (snaresssss). I don't think deadly strike is going to help you in that situation.
    If you aren't planning on running snare removal, perhaps think about barkskin as an option?

    In conclusion, I think your build is really good in group play where you have a dedicated healer and other support, but in no CP on your own I wouldn't be caught dead as a glass cannon. My DK runs with 2.8k weapon damage, but because he can survive and I've found other avenues to get my damage from, I'll generally win more fights than I lose.
  • md3788
    md3788
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    Alucardo wrote: »
    It's a solid looking build for sure, but in my experience a glass cannon build is awful in no CP, especially if you're solo queueing BGs. You're most likely going to have a bad time, depending on your MMR.
    Stamplars aren't bowblades who hide in the back, they are in the frontline dealing with a lot of incoming damage. Imagine you're up against a guy using major evasion (25% less jabs/DB damage), reverb (diminish your healing) and heroic (snaresssss). I don't think deadly strike is going to help you in that situation.
    If you aren't planning on running snare removal, perhaps think about barkskin as an option?

    In conclusion, I think your build is really good in group play where you have a dedicated healer and other support, but in no CP on your own I wouldn't be caught dead as a glass cannon. My DK runs with 2.8k weapon damage, but because he can survive and I've found other avenues to get my damage from, I'll generally win more fights than I lose.

    Would you recommend replacing BP with a heavy armor set, like Ravager? I can also pair Ravager Body with BP Jewlery and weapons. As for snare removal, I think I can take the other morph of Rally for that.
    vFG1 HM
  • md3788
    md3788
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    casparian wrote: »
    A few things:

    - No snare immunity. If a magwarden is in your general vicinity, you've no way to avoid getting zerged down.
    - I am a minority in thinking this, but I really don't like Bone Pirate as a set -- it's just mathematically inferior to other options. You'll end up getting much more overall if you run a damage or defensive set and get you sustain elsewhere (Serpent Mundus, maybe a jewelry glyph or two, not to mention heavy attacks),
    - Deadly Strikes is more of a CP set in my view. Not that it's bad in no-CP -- it will still add good damage -- but it doesn't buff your heals at all, which isn't so bad in CP because CP help balance out your build.

    I didn't consider snare removal, but I can take the other morph of rally. The reason I went BP was because I was under the impression that for Non-cp I should be pairing damage with sustain. Is heavy armor the way to go? Or should I get some protective jewlery and keep medium?
    vFG1 HM
  • Alucardo
    Alucardo
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    md3788 wrote: »
    Alucardo wrote: »
    It's a solid looking build for sure, but in my experience a glass cannon build is awful in no CP, especially if you're solo queueing BGs. You're most likely going to have a bad time, depending on your MMR.
    Stamplars aren't bowblades who hide in the back, they are in the frontline dealing with a lot of incoming damage. Imagine you're up against a guy using major evasion (25% less jabs/DB damage), reverb (diminish your healing) and heroic (snaresssss). I don't think deadly strike is going to help you in that situation.
    If you aren't planning on running snare removal, perhaps think about barkskin as an option?

    In conclusion, I think your build is really good in group play where you have a dedicated healer and other support, but in no CP on your own I wouldn't be caught dead as a glass cannon. My DK runs with 2.8k weapon damage, but because he can survive and I've found other avenues to get my damage from, I'll generally win more fights than I lose.

    Would you recommend replacing BP with a heavy armor set, like Ravager? I can also pair Ravager Body with BP Jewlery and weapons. As for snare removal, I think I can take the other morph of Rally for that.

    Not sure you could sustain it, but I do run Ravager on my jewellery (transmuted) and weapons though. Will proc a lot on stamplar, and the general weapon damage bonus will account for healing as well as your damage which will help.
  • casparian
    casparian
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    md3788 wrote: »
    casparian wrote: »
    A few things:

    - No snare immunity. If a magwarden is in your general vicinity, you've no way to avoid getting zerged down.
    - I am a minority in thinking this, but I really don't like Bone Pirate as a set -- it's just mathematically inferior to other options. You'll end up getting much more overall if you run a damage or defensive set and get you sustain elsewhere (Serpent Mundus, maybe a jewelry glyph or two, not to mention heavy attacks),
    - Deadly Strikes is more of a CP set in my view. Not that it's bad in no-CP -- it will still add good damage -- but it doesn't buff your heals at all, which isn't so bad in CP because CP help balance out your build.

    I didn't consider snare removal, but I can take the other morph of rally. The reason I went BP was because I was under the impression that for Non-cp I should be pairing damage with sustain. Is heavy armor the way to go? Or should I get some protective jewlery and keep medium?

    You can't take the other morph of Rally, since stamplar's healing is too bad to be able to survive with no burst heal. Shuffle is your best bet. Some stamplars, especially on console, do great relying solely on Ritual for snare removal, though. My advice is try it out with Quick Cloak, and if you find yourself dying due to being snared too much, switch that out to Shuffle.

    You're right that you need to pair damage with sustain (and with tankiness). My point was just that Bone Pirate is an inefficient way to get sustain. Better to use a damage set with Serpent mundus.

    Medium Fortified Brass + damage set + Blood Spawn or Troll King is a solid no-CP stamplar build.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • WillhelmBlack
    WillhelmBlack
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    Stamplar and medium armour are bad in no cp. I don't think you'll have have a good time outside of tower farming where you have plenty of line of sight.

    PC EU
  • DTStormfox
    DTStormfox
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    Personally, I would drop the Deadly Strike set for a set that increases your weapon damage.
    Deadly Strike will only buff your Rending Slashes and Flawless Dawnbreaker, while not buffing your damage from Biting Jabs (correct me if wrong) and heals from Rally and Resolving Vigor.

    Also, I would use Dawnbreaker of Smithing instead of Flawless Dawnbreaker because the conal stun is more valuable in PvP than the Weapon damage gained from Flawless Dawnbreaker. Without this, you do not have any crowd control than the AOE snare provided by Extended Ritual.
    Only responds to constructive replies/mentions

    Immortal-Legends Guild Master
    Veteran PvP player


  • mursie
    mursie
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    1. you'll want a snare removal. i use forward momentum and heal via vigor, repentance
    2. you'll want a weapon damage set. your passives (balanced warrior) are to good not to build towards weapon dmg. i recommend ravaging
    3. your 2nd set is what you feel you need most. sustain? maybe bone pirate. more damage? maybe hundings, spriggans, automaton.

    I like the bar setups. i personally use silver leash now instead of javelin for the stun. it has helped my sustain specifically on a stamplar tremendously. i'm running around to targets far less and that is an indirect buff to sustain.

    deadly strike is interesting..because i think jabs is considered damage over time. but, as others have noted, it doesn't buff heals. tradeoffs.
    twitch.tv/mursieftw
    twitter: @mursieftw
  • md3788
    md3788
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    mursie wrote: »
    1. you'll want a snare removal. i use forward momentum and heal via vigor, repentance
    2. you'll want a weapon damage set. your passives (balanced warrior) are to good not to build towards weapon dmg. i recommend ravaging
    3. your 2nd set is what you feel you need most. sustain? maybe bone pirate. more damage? maybe hundings, spriggans, automaton.

    I like the bar setups. i personally use silver leash now instead of javelin for the stun. it has helped my sustain specifically on a stamplar tremendously. i'm running around to targets far less and that is an indirect buff to sustain.

    deadly strike is interesting..because i think jabs is considered damage over time. but, as others have noted, it doesn't buff heals. tradeoffs.

    Jabs is considered a DoT which is what swayed me to try it.
    vFG1 HM
  • md3788
    md3788
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    casparian wrote: »
    md3788 wrote: »
    casparian wrote: »
    A few things:

    - No snare immunity. If a magwarden is in your general vicinity, you've no way to avoid getting zerged down.
    - I am a minority in thinking this, but I really don't like Bone Pirate as a set -- it's just mathematically inferior to other options. You'll end up getting much more overall if you run a damage or defensive set and get you sustain elsewhere (Serpent Mundus, maybe a jewelry glyph or two, not to mention heavy attacks),
    - Deadly Strikes is more of a CP set in my view. Not that it's bad in no-CP -- it will still add good damage -- but it doesn't buff your heals at all, which isn't so bad in CP because CP help balance out your build.

    I didn't consider snare removal, but I can take the other morph of rally. The reason I went BP was because I was under the impression that for Non-cp I should be pairing damage with sustain. Is heavy armor the way to go? Or should I get some protective jewlery and keep medium?

    You can't take the other morph of Rally, since stamplar's healing is too bad to be able to survive with no burst heal. Shuffle is your best bet. Some stamplars, especially on console, do great relying solely on Ritual for snare removal, though. My advice is try it out with Quick Cloak, and if you find yourself dying due to being snared too much, switch that out to Shuffle.

    You're right that you need to pair damage with sustain (and with tankiness). My point was just that Bone Pirate is an inefficient way to get sustain. Better to use a damage set with Serpent mundus.

    Medium Fortified Brass + damage set + Blood Spawn or Troll King is a solid no-CP stamplar build.

    @casparian Thanks for your advice. I tried out Medium Brass paired with deadly strikes. Sustain is actually still really good - just need an occasional heavy attack even with Warrior Mundus. Swapped Quick cloak for shuffle because snares were an issue, and stuck with rally for the heals. My survivability is much better.
    vFG1 HM
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