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Is Fortified Nirn worth it's rarity?

  • Iskiab
    Iskiab
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    I’ll be honest, I didn’t know what nirnhoned on armour does. After looking it up I realized why.
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  • Colecovision
    Colecovision
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    It should act like divines in pve and impen in pvp areas.
  • Xvorg
    Xvorg
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    BretonMage wrote: »
    Xvorg wrote: »
    BretonMage wrote: »
    Xvorg wrote: »
    Tasear wrote: »
    What would make it better?

    a combination of armor, spell resistance and crit resistance. Like a triune trait.

    To make it interesting I'd give it some form of diminishing return: for each piece of armor used with that trait, the effect is reduced a 10~15%. So it doesn't become BiS

    I don't see why it shouldn't come close to competing with Divines for BIS tbh. Giving us more options makes things more interesting.

    Is more for PvP, but if you want, throw some extra wpn/spell dmg too

    Oh, whichever benefits it has, my point was that it doesn't need diminishing returns. It can have competitive benefits to whichever trait is BIS.

    If it gets too strong it will make the rest of the traits much less appealing
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  • Vajrak
    Vajrak
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    Vajrak wrote: »
    Fortified Nirncrux --- have it add a small % to all --- resources, recovery, and resistances (not inclusive of crit), starting at 0.5 (or less) for white and capping at 2% on legendary.. So figure 7 pieces, you'd get 14% (16% for sword and board) max resource, recovery, resistances, at cost of flat damage or mitigation increases. It'd reflect well what the weapon variant does (boosting damage) and actually be fortifying you, so the name is appropriate.

    That would be ridiculously OP rendering every other armor trait completely useless. Not saying there isnt some merit to the idea, but I think the numbers would need some serious adjustment.

    The other anomaly with this trait is of course that very few things actually come in nirn. So unless making crafted gear, this thread still boils down to the cost of transmute stones, not the cost of acquiring nirncrux.

    The numbers would need adjustment, probably to around half of that so a 7/8% cap, but still, would make it viable as opposed to it's current.
  • Mr_Nobody
    Mr_Nobody
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    It used to be the-only-way-to-go in PvP some time ago, believe it was 1.6? :) Has been dead since.
    ~ @Niekas ~




  • driosketch
    driosketch
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    Tasear wrote: »
    What would make it better?

    Well, essentially there are two meta armor traits in this game. In PVE, people want damage so they wear divines. In PVP, people want to NOT get one-shot (defense), so they wear impen.

    If you want to see Fortified Nirn pull its weight compared to the cost of acquisition, its going to need to be better at one or both of those things. Alternatively, it could provide something that perhaps benefits both like ulti gain.

    Beyond DPS, there are 3 other traits that could find use on a tank/heavy armor build. Well-fitted has niche use on harvesting set ups, and even taining gear has its own meta for leveling alts. If Nirn dropped on dungeon gear, and I was low on transmute cyrstals, I would be hard pressed to tell you whether I would keep the nirn belt or the invigorating one. No I wouldn't, I would decon the nirn belt for master writ mats.

    I guess that's just fortified nirn's place. You sell ornate for extra gold, decon intricate to level crafting, and save fortified for bonus writ vouchers.
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  • f047ys3v3n
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    Lol, it's a useless trait but really, even potent is only BIS in a few instances. Most of the time Infused or Precise in PVE or Sharpened in PVP is better for weapons.
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  • SoLooney
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    Just research and for crafting writs
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    f047ys3v3n wrote: »
    Lol, it's a useless trait but really, even potent is only BIS in a few instances. Most of the time Infused or Precise in PVE or Sharpened in PVP is better for weapons.

    this thread is about the armor trait, not the weapon trait, which has uses, unlike the armor trait.
  • Chelo
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    The armor version should give a straight % of dmg reduction, for example 2% or 3% dmg reduction per piece. And the weapon version should give a straight % of dmg amplifier, for example 9% more dmg from all sources.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Chelo wrote: »
    The armor version should give a straight % of dmg reduction, for example 2% or 3% dmg reduction per piece. And the weapon version should give a straight % of dmg amplifier, for example 9% more dmg from all sources.

    Way too high. No.
  • Chelo
    Chelo
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    Chelo wrote: »
    The armor version should give a straight % of dmg reduction, for example 2% or 3% dmg reduction per piece. And the weapon version should give a straight % of dmg amplifier, for example 9% more dmg from all sources.

    Way too high. No.

    It's just an example, those hasn't to be the exact values. What I mean is that Nirn should give a % increase/decrease, because of his rarity...
  • psychotic13
    psychotic13
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    Was OP once upon a time, hasnt been useful for a very long time
  • Pevey
    Pevey
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    Right now it is just for crafters, to make research fodder to get that 9th trait. That is it's only use.
  • MattT1988
    MattT1988
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    These have only been useful for the rare Nirhoned master writ.
  • J18696
    J18696
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    I like the idea of it becoming a ability cost reduction trait we have a Regen trait atm but the amount of Regen you get out of it is so low it will never see use
    Edited by J18696 on April 13, 2019 1:37AM
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  • Varana
    Varana
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    The other anomaly with this trait is of course that very few things actually come in nirn. So unless making crafted gear, this thread still boils down to the cost of transmute stones, not the cost of acquiring nirncrux.

    I think this is a characteristic of Nirnhoned that is overlooked easily:

    Nothing drops in Nirnhoned.

    Reworking the trait to something useful, would affect the material only for crafted armour. Transmuting stuff doesn't need the material.
    You also don't need NH to be the 9th learned trait. Currently, you can give a NH piece to an alt, learn the trait in 6 hours, and use that alt to transmute.

    So maybe remove Nirnhoned from the transmute system completely, and rework it with that restriction in mind: It can only be used on crafted armour.
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