In organized ball groups stamplars aren’t needed.
Stamden is the only Stam used in ball groups due to the fact they have the highest AOE damage output of all stam. (Sub and permafrost with animal companion passives)
You get purifies from purge builds so stamplars ritual isn’t needed. Potl isn’t AOE so it isn’t needed.
So to answer your question stamplars aren’t used in ball groups. To further elaborate on that
Most ball groups do a composition of
stamdens (DB, permafrost, spin to win)
Magblade bombers
Purges/ negate/ roots (purge sorc)
Purge/ fear blade
Healers (Templar)
DK’s for shifting standard(defile) and roots
most groups prefer stamdens or stam sorcs for their utility ult, as well as their DB. stamplars have repentance, a group heal/sustain mechanic, as well as nova. besides the mobility issues that stamplars have, what other reasons are there that they are left out of group raids?
psychotic13 wrote: »In organized ball groups stamplars aren’t needed.
Stamden is the only Stam used in ball groups due to the fact they have the highest AOE damage output of all stam. (Sub and permafrost with animal companion passives)
You get purifies from purge builds so stamplars ritual isn’t needed. Potl isn’t AOE so it isn’t needed.
So to answer your question stamplars aren’t used in ball groups. To further elaborate on that
Most ball groups do a composition of
stamdens (DB, permafrost, spin to win)
Magblade bombers
Purges/ negate/ roots (purge sorc)
Purge/ fear blade
Healers (Templar)
DK’s for shifting standard(defile) and roots
Agree, it comes down to how organized the group is, if you can already rely on purges ect from the other group members then theyre not bringing anything unique.
Depends how big the group is to though, the bigger the group the less valuable stamplar is in comparison to others.
Though i disagree with the DK for standard and roots, magwarden can do that alot better, corrupting pollen is a spammable aoe defile so you dont need to rely on having ult for the defile, leaving it open for another permafrost. I also prefer the ice skill line root over talons (using thurvokin on a warden running pollen is filth, constant aoe minor and major defile with CP in befoul)
most groups prefer stamdens or stam sorcs for their utility ult, as well as their DB. stamplars have repentance, a group heal/sustain mechanic, as well as nova. besides the mobility issues that stamplars have, what other reasons are there that they are left out of group raids?
To be fair, there is no longer a particular reason the field StamSorcs, as well.
1. Repentance: Things don´t die the way you want it to make the skill useful. Most of the time things die all at once, and then no further healing is required.
2. Nova: Novabombing requires ANOTHER player to wear harmonious. Since the Stamplar him/herself is already occupying one utility spot (Bone shield, Speed buff), it´s not clear WHO should do it.
3. Mobility: Individual mobility does not really matter except for a healer. That´s not the reason Stamplars are left out. That being said, Stamplar mobility is better than group Magicka class mobility.
Though it´s rather easy to tell you why Stemplars aren´t welcome in most ballgroups (because most ballgroups are copycats who have seen a Youtube video of another ballgroup without understanding WHY things have been done so), I can tell you why I actually like having a Stemplar with me in medium scale group PvP.
1.) Healing Ulti: Most ball groups underperform at the moment because they can´t ensure the safety of their healers due to the rapid nerf. If they would change to one DK healer instead, this problem would be solved, but it would create another problem: the lack of the Templar healing Ulti. Here a Stamplar could be useful.
2.) Stemplars are awesome in a fight against other guild groups. Given enough individual quality of the Stemplar player, s/he can harrass enemy healers and stragglers into submission. No other class can fill that role so well, as Stamblades are typically too squishy for keep fights, DKs are DoT- based und thus useless (purge), and StamSorcs don´t have the sheer burst dps needed; StamWardens are typically required to stay with the group, as are MagBlades.
3.) Rezbot: No healer should rez fallen comrades. It´s a shared duty of Stamplars, and in dangerous situations, Magblades. I´m not sure whether this will change with the Necromancer; I feel their AoE rez is more a tool for large scale groups. Good medium scale groups don´t die that often.
4.) 1vs1 specialist: Most groups don´t afford one, but I actually like the idea of having a player who I can send alone onto the walls or into towers. A Stamplar´s skill setup and equipment in groups is much closer to his/her solo skill setup compared to everyone else, and thusly s/he should be able to easily kill or drive off 80% of enemy players in 1vs1 situations due to the classes inherent burst.
5.) Ranged damage buffer: PotL greatly increases your group´s damage in ranged combat situations. Of course, most ballgroups are exclusively melee based, and can´t appreciate such a buff.
most groups prefer stamdens or stam sorcs for their utility ult, as well as their DB. stamplars have repentance, a group heal/sustain mechanic, as well as nova. besides the mobility issues that stamplars have, what other reasons are there that they are left out of group raids?
To be fair, there is no longer a particular reason the field StamSorcs, as well.
1. Repentance: Things don´t die the way you want it to make the skill useful. Most of the time things die all at once, and then no further healing is required.
2. Nova: Novabombing requires ANOTHER player to wear harmonious. Since the Stamplar him/herself is already occupying one utility spot (Bone shield, Speed buff), it´s not clear WHO should do it.
3. Mobility: Individual mobility does not really matter except for a healer. That´s not the reason Stamplars are left out. That being said, Stamplar mobility is better than group Magicka class mobility.
Though it´s rather easy to tell you why Stemplars aren´t welcome in most ballgroups (because most ballgroups are copycats who have seen a Youtube video of another ballgroup without understanding WHY things have been done so), I can tell you why I actually like having a Stemplar with me in medium scale group PvP.
1.) Healing Ulti: Most ball groups underperform at the moment because they can´t ensure the safety of their healers due to the rapid nerf. If they would change to one DK healer instead, this problem would be solved, but it would create another problem: the lack of the Templar healing Ulti. Here a Stamplar could be useful.
2.) Stemplars are awesome in a fight against other guild groups. Given enough individual quality of the Stemplar player, s/he can harrass enemy healers and stragglers into submission. No other class can fill that role so well, as Stamblades are typically too squishy for keep fights, DKs are DoT- based und thus useless (purge), and StamSorcs don´t have the sheer burst dps needed; StamWardens are typically required to stay with the group, as are MagBlades.
3.) Rezbot: No healer should rez fallen comrades. It´s a shared duty of Stamplars, and in dangerous situations, Magblades. I´m not sure whether this will change with the Necromancer; I feel their AoE rez is more a tool for large scale groups. Good medium scale groups don´t die that often.
4.) 1vs1 specialist: Most groups don´t afford one, but I actually like the idea of having a player who I can send alone onto the walls or into towers. A Stamplar´s skill setup and equipment in groups is much closer to his/her solo skill setup compared to everyone else, and thusly s/he should be able to easily kill or drive off 80% of enemy players in 1vs1 situations due to the classes inherent burst.
5.) Ranged damage buffer: PotL greatly increases your group´s damage in ranged combat situations. Of course, most ballgroups are exclusively melee based, and can´t appreciate such a buff.
I didnt know DDK is a ball group??
most groups prefer stamdens or stam sorcs for their utility ult, as well as their DB. stamplars have repentance, a group heal/sustain mechanic, as well as nova. besides the mobility issues that stamplars have, what other reasons are there that they are left out of group raids?
To be fair, there is no longer a particular reason the field StamSorcs, as well.
1. Repentance: Things don´t die the way you want it to make the skill useful. Most of the time things die all at once, and then no further healing is required.
2. Nova: Novabombing requires ANOTHER player to wear harmonious. Since the Stamplar him/herself is already occupying one utility spot (Bone shield, Speed buff), it´s not clear WHO should do it.
3. Mobility: Individual mobility does not really matter except for a healer. That´s not the reason Stamplars are left out. That being said, Stamplar mobility is better than group Magicka class mobility.
Though it´s rather easy to tell you why Stemplars aren´t welcome in most ballgroups (because most ballgroups are copycats who have seen a Youtube video of another ballgroup without understanding WHY things have been done so), I can tell you why I actually like having a Stemplar with me in medium scale group PvP.
1.) Healing Ulti: Most ball groups underperform at the moment because they can´t ensure the safety of their healers due to the rapid nerf. If they would change to one DK healer instead, this problem would be solved, but it would create another problem: the lack of the Templar healing Ulti. Here a Stamplar could be useful.
2.) Stemplars are awesome in a fight against other guild groups. Given enough individual quality of the Stemplar player, s/he can harrass enemy healers and stragglers into submission. No other class can fill that role so well, as Stamblades are typically too squishy for keep fights, DKs are DoT- based und thus useless (purge), and StamSorcs don´t have the sheer burst dps needed; StamWardens are typically required to stay with the group, as are MagBlades.
3.) Rezbot: No healer should rez fallen comrades. It´s a shared duty of Stamplars, and in dangerous situations, Magblades. I´m not sure whether this will change with the Necromancer; I feel their AoE rez is more a tool for large scale groups. Good medium scale groups don´t die that often.
4.) 1vs1 specialist: Most groups don´t afford one, but I actually like the idea of having a player who I can send alone onto the walls or into towers. A Stamplar´s skill setup and equipment in groups is much closer to his/her solo skill setup compared to everyone else, and thusly s/he should be able to easily kill or drive off 80% of enemy players in 1vs1 situations due to the classes inherent burst.
5.) Ranged damage buffer: PotL greatly increases your group´s damage in ranged combat situations. Of course, most ballgroups are exclusively melee based, and can´t appreciate such a buff.
I didnt know DDK is a ball group??
Stamplar Useless for ball groups??
100% Not true
IN small groups such as the one I run in we fight HUGE BALL GROUPS (wont say names) that run with 24 man 8 healers and we run with 8-12.
And then you get a thing called Nova that can hit people for up to 60k if you have harmony this skill alone can change a losing fight to a complete wipe.
PS-2 of the strongest ball groups runs stamplar
Stamplar Useless for ball groups??
100% Not true
IN small groups such as the one I run in we fight HUGE BALL GROUPS (wont say names) that run with 24 man 8 healers and we run with 8-12.
And then you get a thing called Nova that can hit people for up to 60k if you have harmony this skill alone can change a losing fight to a complete wipe.
PS-2 of the strongest ball groups runs stamplar