Keep this junk out of PVP all together, otherwise they are fine as-is for PVE
Keep this junk out of PVP all together, otherwise they are fine as-is for PVE
If this happens they will only be replaced by things like alchemists, ravager or seventh legion, and whatnot, those with withc you can currently achieve similar burs,t but everyone just sleeps over it. Then what, we will nerf those too? We will only see stalemate everywhere, even more so than we do now.
No, we need exactly this. Appropiete scaling components for the proc sets. Makes no sense that on No CP, and tanks do the same dmge with them.
ShedsHisTail wrote: »Just don't make proc sets available with Impen on them.
Won't affect PvE, will increase the cost of using them in PvP.
2 tremor
5 impreg body
5 viper jewlery + weapons
Proc damage is balanced to be competitive at a DPS level in PVE (especially for less experienced players) which makes it OP at a burst level in PVP.
Avran_Sylt wrote: »Seeing as proc sets are quite the rage now, I was wondering if the possibility of them being converted into actual "Ability" sets would be in any way beneficial. Essentially treating those procs as unique abilities that have their own scalingsSeems many arguments are to change the individual stats of proc sets so that they become more balanced in both PvE and PvP. This is why I think they should be considered abilities:.
PvE: Players stack the ever living shite outta damage and max resources, so if the current proc sets were revalued to scale to their current values if the player is at absurd amounts of spell/weapon/resources, this keeps those sets at the same relative effectiveness in PvE.
PvP: Players stack resistances/shields/max resources so they can survive assaults by those PvE builds mentioned above while still being competitive. Current proc sets without scalings allow for players to make up the damage that they lose by having very high base damages. If proc sets were scaled much like regular abilities, they'd have trade offs much like the rest of the players abilities would have if they go the tanky/sustain route.
stevepdodson_ESO888 wrote: »Take the "Knight Slayer" set for example, where the Oblivion damage applies to Players (i.e. not NPC's) then just make all proc-sets apply only to NPC's and not Players...problem solved
Avran_Sylt wrote: »@QuebraRegra
Yeah, I get that. What I mean is that they work as they do currently (% proc chance), just that their damage/effects would scale as if they were an actual player skill. You still don't need to bar them.
Anne_Firehawk wrote: »Anyone noticed theres not a single magicka based procset overperforming?
Anne_Firehawk wrote: »Anyone noticed theres not a single magicka based procset overperforming?
Zaan.
russelmmendoza wrote: »Buff proc sets,
Because their nerfing all the class skills.
Let fights be decided on how well you proc.
oxygen_thief wrote: »
It was posted 2years ago
Keep this junk out of PVP all together, otherwise they are fine as-is for PVE
If this happens they will only be replaced by things like alchemists, ravager or seventh legion, and whatnot, those with withc you can currently achieve similar burs,t but everyone just sleeps over it. Then what, we will nerf those too? We will only see stalemate everywhere, even more so than we do now.
No, we need exactly this. Appropiete scaling components for the proc sets. Makes no sense that on No CP, and tanks do the same dmge with them.
My StamDK is 3 of those 4 things and I still got my butt kicked most of the time.
I sense resentment. I'd be mad too if I spent my days roleplaying in the town square then fighting little scripted monsters with the intelligence of a gnat. What a life.Soul19reaper wrote: »I'd say remove pvp from this game md make it a different standalone game they're killing everything.