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Proc Sets -> Ability Sets?

  • SanTii.92
    SanTii.92
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    Sounds Interesting
    Sigtric wrote: »
    Keep this junk out of PVP all together, otherwise they are fine as-is for PVE

    If this happens they will only be replaced by things like alchemists, ravager or seventh legion, and whatnot, those with withc you can currently achieve similar burs,t but everyone just sleeps over it. Then what, we will nerf those too? We will only see stalemate everywhere, even more so than we do now.

    No, we need exactly this. Appropiete scaling components for the proc sets. Makes no sense that on No CP, and tanks do the same dmge with them.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Phatmattfu
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    Proc sets may need to be toned down slightly.

    I'd rather them add new sets with set bonuses that affect specific skills and give them new functions.

    eg. Make the Warden bear gain aoe cleave etc.
  • Jamini
    Jamini
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    Leave it Simple
    SanTii.92 wrote: »
    Sigtric wrote: »
    Keep this junk out of PVP all together, otherwise they are fine as-is for PVE

    If this happens they will only be replaced by things like alchemists, ravager or seventh legion, and whatnot, those with withc you can currently achieve similar burs,t but everyone just sleeps over it. Then what, we will nerf those too? We will only see stalemate everywhere, even more so than we do now.

    No, we need exactly this. Appropiete scaling components for the proc sets. Makes no sense that on No CP, and tanks do the same dmge with them.

    Give up man. They won't listen. We are looking at cultists on a crusade who do not understand what balance is.

    CA and Ravager builds are competitive with proc builds, if not even better in the hands of a good player. The only imbalance is that certain older proc sets do not match up to modern ones, and were utter trash for a very long time. (See Ashen Grip). Thus people *** when procs actually are competitive.
    "Adapt. or Die."
  • Jamascus
    Jamascus
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    Remove proc sets from the game
    Edited by Jamascus on June 21, 2017 6:11PM
  • ShedsHisTail
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    Voxicity wrote: »
    Just don't make proc sets available with Impen on them.
    Won't affect PvE, will increase the cost of using them in PvP.



    2 tremor
    5 impreg body
    5 viper jewlery + weapons

    The goal is not to eliminate proc sets entirely, but to reduce their usage. Believe it or not, folks using proc sets don't like to die either. Forcing them to sacrifice survivability in exchange for the big numbers made available by proc sets creates a baked-in counterplay. Yes, they might still be able to proc-nuke folks here and there, but they'll also die more.

    Side Note: Tremor has other issues besides proccing; primarily that it's in essence an on-demand proc that shouldn't work on players since it is activated by taunting. That said, it -does- require the player to allocate a skill slot to the taunt, so it effectively works as a sort of unreliable AOE-nuke-skill, more than a proc.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • rosendoichinoveb17_ESO
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    zyk wrote: »
    Proc damage is balanced to be competitive at a DPS level in PVE (especially for less experienced players) which makes it OP at a burst level in PVP.

    Proc sets are actually underperforming in PvE on end game content like trials. I don't know any PvE players that actually use proc damage sets for trials. The only proc sets that are being used in PvE are ones that either buff the player/group or offer some king of debuff or utility.

    In PvE it is a lot better to use straight up 5th piece stat sets. For instance using a set that gives 300-400 weapon/spell damage buffs up your damage output by up to 4k-5k more DPS (assuming that the player can output 40k+ dps) which is more than twice better than a set that procs for 10k damage every 5 seconds
    Edited by rosendoichinoveb17_ESO on June 21, 2017 6:39PM
  • QuebraRegra
    QuebraRegra
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    Sounds Interesting
    Avran_Sylt wrote: »
    Seeing as proc sets are quite the rage now, I was wondering if the possibility of them being converted into actual "Ability" sets would be in any way beneficial. Essentially treating those procs as unique abilities that have their own scalings
    Seems many arguments are to change the individual stats of proc sets so that they become more balanced in both PvE and PvP. This is why I think they should be considered abilities:

    PvE: Players stack the ever living shite outta damage and max resources, so if the current proc sets were revalued to scale to their current values if the player is at absurd amounts of spell/weapon/resources, this keeps those sets at the same relative effectiveness in PvE.

    PvP: Players stack resistances/shields/max resources so they can survive assaults by those PvE builds mentioned above while still being competitive. Current proc sets without scalings allow for players to make up the damage that they lose by having very high base damages. If proc sets were scaled much like regular abilities, they'd have trade offs much like the rest of the players abilities would have if they go the tanky/sustain route.
    .

    This game could use some fresh abilities for variety if nothing else. I'd be really interested to see the Barahas Curse effect as a skill for utility/tanking (needs both a stam and mag morphs), and I would certainly spec into a VICECANNON skill for a poisionblade build.

    That said, I think the novelty comes from NOT having to bar the skill, nor having an cost to it in the current gear proc system. More skills would mean we would need more skills on our bars, a UI re-work, etc. All characters need a third bar, and skills that are fire and forget, or centered on your character (ie healing ward) could be set to "auto cast" at given thresholds (customizable like in other MMOs).
  • Avran_Sylt
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    @QuebraRegra

    Yeah, I get that. What I mean is that they work as they do currently (% proc chance), just that their damage/effects would scale as if they were an actual player skill. You still don't need to bar them.
  • Buffler
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    I run 5 viper, 5 eternal hunt, 2 selenes. I am a proctard! I also had 28 kills in one deathmatch in bg's earlier today in a 2v2v2.
  • NordSwordnBoard
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    Take the "Knight Slayer" set for example, where the Oblivion damage applies to Players (i.e. not NPC's) then just make all proc-sets apply only to NPC's and not Players...problem solved


    Nope: 3 million boss health = 300,000 damage proc done per heavy attack by Knight Slayer in particular.
    "You get that blithe assumption that the status quo will always remain - or that this guy is so bad he's got to go. Neither are necessarily true, nor necessarily false." - Michael Kozak
  • QuebraRegra
    QuebraRegra
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    Sounds Interesting
    Avran_Sylt wrote: »
    @QuebraRegra

    Yeah, I get that. What I mean is that they work as they do currently (% proc chance), just that their damage/effects would scale as if they were an actual player skill. You still don't need to bar them.

    ah... ok then. Sure, make the procs scale with the governing ability.
  • Avran_Sylt
    Avran_Sylt
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    Updated the initial post for clarity.
  • QuebraRegra
    QuebraRegra
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    Sounds Interesting
    Voxicity wrote: »
    make proc sets crit again

    in PVE? yes pls :)
  • Ramzdonb16_ESO
    Ramzdonb16_ESO
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    Procs need a tweak, but this aint it.
    A
    Edited by Ramzdonb16_ESO on April 10, 2019 2:55AM
  • russelmmendoza
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    Other
    Buff proc sets,

    Because their nerfing all the class skills.

    Let fights be decided on how well you proc.

  • Nemesis7884
    Nemesis7884
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    there are already ability sets from the arena

    I personally do like proc sets as they give you a nice visual feedback and "add" something to the game...nothing is more boring than a passive bonus
  • LordTareq
    LordTareq
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    Procs need a tweak, but this aint it.
    Anyone noticed theres not a single magicka based procset overperforming? :trollface:

    Zaan. :/

  • r34lian
    r34lian
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    I'd say remove pvp from this game md make it a different standalone game they're killing everything.
  • oxygen_thief
    oxygen_thief
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    LordTareq wrote: »
    Anyone noticed theres not a single magicka based procset overperforming? :trollface:

    Zaan. :/

    It was posted 2years ago
  • Ysbriel
    Ysbriel
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    Other
    Most of the proc sets are trash for both PvP and PvE unless you are talking about the ones that boost your damage by % chance if X factor or the ones that serve as an execute. . A lot of people complain about them but they really need to go back to the notepad and see what is really wrong with their character, ive taken 3 valkyn procs to that face in a row with a character that has 5 light 1 medium 1 heavy , all impenetrable and lived. IF you are dead all over the place because a monster set or other set armor procs, the problem is YOUI and not the proc set. One good thing that can improve the whole experience for those who don't seem to understand the at least wear one heavy, one medium if you are a 5 light with all impen rule, is to actually have all sets just have a 6% chance on PvP under the battle spirit buff, that way we can keep all sets in their full glory on PvE without having to nerf everything to the ground.
  • kongkim
    kongkim
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    Sounds Interesting
    Proc are just so much more fun then a simple passive bonus.
  • MikaHR
    MikaHR
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    Sounds Interesting
    Buff proc sets,

    Because their nerfing all the class skills.

    Let fights be decided on how well you proc.

    Said that long time ago, just be done with it and first who procs wins.

    It was posted 2years ago

    Irony is that it is even MORE relevant 2 years later.
    Edited by MikaHR on April 10, 2019 8:04AM
  • Mr_Walker
    Mr_Walker
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    SanTii.92 wrote: »
    Sigtric wrote: »
    Keep this junk out of PVP all together, otherwise they are fine as-is for PVE

    If this happens they will only be replaced by things like alchemists, ravager or seventh legion, and whatnot, those with withc you can currently achieve similar burs,t but everyone just sleeps over it. Then what, we will nerf those too? We will only see stalemate everywhere, even more so than we do now.

    No, we need exactly this. Appropiete scaling components for the proc sets. Makes no sense that on No CP, and tanks do the same dmge with them.

    And have you given thought that tanks may use these sets for overland content, so it's not brain haemorrhage inducing painful?

    Are you volunteering to follow me around when I want to do overland content and kill stuff as I taunt it?
  • Banana
    Banana
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    ArchMikem wrote: »
    Fodore wrote: »
    ArchMikem wrote: »
    Proc sets were a thing back when Viper's Sting was made available, and Proc damage could still Crit.

    Sword and board.
    Widow maker.
    Vipers sting.
    Tremorscale.

    Proc sets are very much still a thing

    My StamDK is 3 of those 4 things and I still got my butt kicked most of the time.

    Skoria Red mountain and Unfathomable Darkness for me. Pve and Pvp. Well 25kAp worth. I get smashed.
  • Alucardo
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    I'd say remove pvp from this game md make it a different standalone game they're killing everything.
    I sense resentment. I'd be mad too if I spent my days roleplaying in the town square then fighting little scripted monsters with the intelligence of a gnat. What a life.
    (sqweee )>--- ۜ\(סּںסּَ` )/ۜ
  • frostz417
    frostz417
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    Remove all proc sets
  • Mayrael
    Mayrael
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    We have first necromancer here. Necro thread.
    I am doing my best, but I am not a native speaker, sorry.

    Mael Nightshadow - that's all you need to know.
  • Ri_Khan
    Ri_Khan
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    Other
    It'd be nice to see less variables added to the equation until there's some kind of balance established. Maybe if they could figure that out eventually we'd see less of the try-hard, fotm cheese builds. Doubt it'll happen though, bad players need their crutches.
  • rotaugen454
    rotaugen454
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    Mayrael wrote: »
    We have first necromancer here. Necro thread.

    That was my first thought. Almost posted the “Necromance if you want to” pic.
    "Get off my lawn!"
  • Girl_Number8
    Girl_Number8
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    Mayrael wrote: »
    We have first necromancer here. Necro thread.

    Cx, is this one if the necro's skills at work? :D
    Edited by Girl_Number8 on April 10, 2019 6:38PM
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