ochsinator wrote: »So most dks use rending slashes as there spammable, however this update they made it clear that they want to make it so the first tick is delayed on dots so they cannot be there see as spammables. So if this is the case stam dks need a class spammable or we are *** out of luck.
ochsinator wrote: »So most dks use rending slashes as there spammable, however this update they made it clear that they want to make it so the first tick is delayed on dots so they cannot be there see as spammables. So if this is the case stam dks need a class spammable or we are *** out of luck.
You're better off unlocking crushing weapon than waiting on a class spammable
ochsinator wrote: »So most dks use rending slashes as there spammable, however this update they made it clear that they want to make it so the first tick is delayed on dots so they cannot be there see as spammables. So if this is the case stam dks need a class spammable or we are *** out of luck.
You're better off unlocking crushing weapon than waiting on a class spammable
how about maybe keep class enjoyable instead of pigeonholded with same skill for everyone how they done to magicas?
I myself dont want to see next class being forced to use same *** spammable
if they give nothing to stamdk and stamsorc in recompensate of this change I will jsut stop playing these and will again play mainly stamplar jsut because his jabs spammable is working while thinking to aalso go back to stamblade as his spammable also will still work (could go also for stamden but I jsut dont like this class, dont have hype to play it at all)
Onefrkncrzypope wrote: »They said that they are changing class skills first I believe. Got a little more time on trending
Ragnarock41 wrote: »Onefrkncrzypope wrote: »They said that they are changing class skills first I believe. Got a little more time on trending
Even though Brian says there will be class skill changes, that probably does not include sDk. The changes coming to DK are gonna be mostly magDK related, just like how it always been for the last two years.
And considering how big of a PTSD morrowind patch notes gave me, I would rather have no changes to stamDk. Might aswell get used to crushing weapons.
ochsinator wrote: »So most dks use rending slashes as there spammable, however this update they made it clear that they want to make it so the first tick is delayed on dots so they cannot be there see as spammables. So if this is the case stam dks need a class spammable or we are *** out of luck.
You're better off unlocking crushing weapon than waiting on a class spammable
how about maybe keep class enjoyable instead of pigeonholded with same skill for everyone how they done to magicas?
I myself dont want to see next class being forced to use same *** spammable
if they give nothing to stamdk and stamsorc in recompensate of this change I will jsut stop playing these and will again play mainly stamplar jsut because his jabs spammable is working while thinking to aalso go back to stamblade as his spammable also will still work (could go also for stamden but I jsut dont like this class, dont have hype to play it at all)
Not saying I disagree with a stamDK class spammable, just saying people have been asking for this forever. ZoS doesn't seem to agree. So adapt.
John_Falstaff wrote: »Claw spammable used to be a great boon to the stamDK spec, it's going to be a serious hit. Rending Slashes is also used for stamsorcs, they're in for a nerf too. Crushing Weapon is clunky to use in melee - it excels mostly in ranged builds - and hidden behind the paywall. Flurry has a bouquet of own issues. I think I may bite the bullet and move to DCT instead of blue food as I'll switch to Shrouded Daggers for a bit of faux-cleave.
Or maybe just finally respec into a tank. Seems like that's what ZOS wants me to be.
John_Falstaff wrote: »@Alucardo , in PvP maybe, but surely not in PvE - dropping monster helm for frontbarred Master two-hander is a big sacrifice. I did try Cruel Flurry again, but sustain is plain hideous and the damage gain isn't really there compared to Claw.
No arguing here, stamsorcs are in bad place as well (maybe minus survivability), and they'll also get a hefty slap when ZOS will 'fix' the use of DoTs as spammables. But it seems like ZOS prefers everyone to feel uniformly miserable instead.
John_Falstaff wrote: »Claw spammable used to be a great boon to the stamDK spec, it's going to be a serious hit. Rending Slashes is also used for stamsorcs, they're in for a nerf too. Crushing Weapon is clunky to use in melee - it excels mostly in ranged builds - and hidden behind the paywall. Flurry has a bouquet of own issues. I think I may bite the bullet and move to DCT instead of blue food as I'll switch to Shrouded Daggers for a bit of faux-cleave.
Or maybe just finally respec into a tank. Seems like that's what ZOS wants me to be.
My main is Stam DK. When I finally started a Mag DK, I was like "oh, that's how this class is supposed to be played".I've mained a StamDK Khajiit since launch and with Wrathstone race changes I made it a MagDK instead. Most fun I've had in ages on that character. Tried so much StamDK stuff out, and this is the best conclusion I came up with:
vesselwiththepestle wrote: »My main is Stam DK. When I finally started a Mag DK, I was like "oh, that's how this class is supposed to be played".I've mained a StamDK Khajiit since launch and with Wrathstone race changes I made it a MagDK instead. Most fun I've had in ages on that character. Tried so much StamDK stuff out, and this is the best conclusion I came up with:
I am still mostly playing my Stam DK, though. It's my main and it will be always more important than any of my other characters, for me.
John_Falstaff wrote: »Claw spammable used to be a great boon to the stamDK spec, it's going to be a serious hit. Rending Slashes is also used for stamsorcs, they're in for a nerf too. Crushing Weapon is clunky to use in melee - it excels mostly in ranged builds - and hidden behind the paywall. Flurry has a bouquet of own issues. I think I may bite the bullet and move to DCT instead of blue food as I'll switch to Shrouded Daggers for a bit of faux-cleave.
Or maybe just finally respec into a tank. Seems like that's what ZOS wants me to be.
Toc de Malsvi wrote: »John_Falstaff wrote: »Claw spammable used to be a great boon to the stamDK spec, it's going to be a serious hit. Rending Slashes is also used for stamsorcs, they're in for a nerf too. Crushing Weapon is clunky to use in melee - it excels mostly in ranged builds - and hidden behind the paywall. Flurry has a bouquet of own issues. I think I may bite the bullet and move to DCT instead of blue food as I'll switch to Shrouded Daggers for a bit of faux-cleave.
Or maybe just finally respec into a tank. Seems like that's what ZOS wants me to be.
I just wanted to point out that while Crushing is much easier to use in range builds it doesn't do good damage. Snipe is always better for damage and its not really close.
Crushing costs too much and deals too little damage, while ranged lacks another single target dot akin to Rending Slashes and LightWeight Trap is completely inferior to Re-Arming Trap. Melee can sort of make it work if they want to deal with the clunkiness but its a pretty solid dps loss for ranged.
I think, like someone else has posted here, that you might be able to modify the rotation to trade off Venomous Claw and Rending Slashes to gain the effect of a spammable. But regardless the major reason StamDk isn't taken to competitive trials is the lack of passives support to achieve the same DPS outputs of other classes under group buffed scenarios. And that isn't changing soon as Brian Wheeler stated they aren't looking at changing the passives at this time.
ExpatJohnny wrote: »Currently a 2h roto, using executioner as a spam, produces a couple thousand damage less give or take, than rending slashes as spam.
Acknowledge that neither of these are intended to be spammable, but both work well.
If they slightly buff 2h damage, then we have alternate builds and 2h setups for the non spam classes.
Alternatively, if they adjust DK or Sorc to be similar to Wardens, Necromancer, etc., so the classes each have stamina versions of a dot, and spam, such as whip, then we have viable options that are in line with the general direction they have demonstrated.
@ZOS_GinaBruno @ZOS_BillE @ZOS_JessicaFolsom @ZOS_KaiSchober
Marshall1289 wrote: »For StamDK's worried about losing claw as a cheap spammable, you may still be able to use it by swapping between Rending Slash and Claw. It depends on how bad the delay of the dot is.
Honestly. I have a feeling Stam DoT's may be updated to last 10-12 seconds long with the delay being 2 seconds after cast to prevent spamming. This would mean you would have to use use it every OTHER ability instead.
What I think it could look like:
0.0 Light atk -> 0.1 Claw (2s delay to DoT)
1.1 Light atk -> 1.2 Rending (2s delay to DoT)
2.1 Claw DoT
2.2 light atk -> 2.3 Claw (Refresh DoT)
3.2 Rending DoT
3.3 light atk -> 3.4 Rending (Refresh DoT)
Doens't help Stam Sorc's, but I'm still holding out hope on them completely overhauling the way sorc's operate, if they don't, and there is a 2 second delay:
Rending -> Rearming Trap -> Rending -> Hurricane -> Rending -> Deadly Cloak -> Rending -> Bar swap.
This sucks because you would be recasting Hurricane and Deadly Cloak early at 12s instead of 15s.
Marshall1289 wrote: »Marshall1289 wrote: »For StamDK's worried about losing claw as a cheap spammable, you may still be able to use it by swapping between Rending Slash and Claw. It depends on how bad the delay of the dot is.
Honestly. I have a feeling Stam DoT's may be updated to last 10-12 seconds long with the delay being 2 seconds after cast to prevent spamming. This would mean you would have to use use it every OTHER ability instead.
What I think it could look like:
0.0 Light atk -> 0.1 Claw (2s delay to DoT)
1.1 Light atk -> 1.2 Rending (2s delay to DoT)
2.1 Claw DoT
2.2 light atk -> 2.3 Claw (Refresh DoT)
3.2 Rending DoT
3.3 light atk -> 3.4 Rending (Refresh DoT)
Doens't help Stam Sorc's, but I'm still holding out hope on them completely overhauling the way sorc's operate, if they don't, and there is a 2 second delay:
Rending -> Rearming Trap -> Rending -> Hurricane -> Rending -> Deadly Cloak -> Rending -> Bar swap.
This sucks because you would be recasting Hurricane and Deadly Cloak early at 12s instead of 15s.
Previous comment. I doubt they will complicate things and make DoT's hit after 2.5 seconds. If it's 1.5 seconds it means they have an awkward 10.5-12.5s duration. Most of the combat related changes have been to simplify things.