Ability changes effect: dot and stam dk dps

ochsinator
ochsinator
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So most dks use rending slashes as there spammable, however this update they made it clear that they want to make it so the first tick is delayed on dots so they cannot be there see as spammables. So if this is the case stam dks need a class spammable or we are *** out of luck.
  • md3788
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    ochsinator wrote: »
    So most dks use rending slashes as there spammable, however this update they made it clear that they want to make it so the first tick is delayed on dots so they cannot be there see as spammables. So if this is the case stam dks need a class spammable or we are *** out of luck.

    You're better off unlocking crushing weapon than waiting on a class spammable
    vFG1 HM
  • Edziu
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    md3788 wrote: »
    ochsinator wrote: »
    So most dks use rending slashes as there spammable, however this update they made it clear that they want to make it so the first tick is delayed on dots so they cannot be there see as spammables. So if this is the case stam dks need a class spammable or we are *** out of luck.

    You're better off unlocking crushing weapon than waiting on a class spammable

    how about maybe keep class enjoyable instead of pigeonholded with same skill for everyone how they done to magicas?
    I myself dont want to see next class being forced to use same *** spammable

    if they give nothing to stamdk and stamsorc in recompensate of this change I will jsut stop playing these and will again play mainly stamplar jsut because his jabs spammable is working while thinking to aalso go back to stamblade as his spammable also will still work (could go also for stamden but I jsut dont like this class, dont have hype to play it at all)
    Edited by Edziu on April 8, 2019 7:28PM
  • Onefrkncrzypope
    Onefrkncrzypope
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    They said that they are changing class skills first I believe. Got a little more time on trending
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  • md3788
    md3788
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    Edziu wrote: »
    md3788 wrote: »
    ochsinator wrote: »
    So most dks use rending slashes as there spammable, however this update they made it clear that they want to make it so the first tick is delayed on dots so they cannot be there see as spammables. So if this is the case stam dks need a class spammable or we are *** out of luck.

    You're better off unlocking crushing weapon than waiting on a class spammable

    how about maybe keep class enjoyable instead of pigeonholded with same skill for everyone how they done to magicas?
    I myself dont want to see next class being forced to use same *** spammable

    if they give nothing to stamdk and stamsorc in recompensate of this change I will jsut stop playing these and will again play mainly stamplar jsut because his jabs spammable is working while thinking to aalso go back to stamblade as his spammable also will still work (could go also for stamden but I jsut dont like this class, dont have hype to play it at all)

    Not saying I disagree with a stamDK class spammable, just saying people have been asking for this forever. ZoS doesn't seem to agree. So adapt.
    vFG1 HM
  • Toc de Malsvi
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    They are looking at all class skills so maybe they will tweak other things to compensate. We shall see in a week or so.
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  • Ragnarock41
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    They said that they are changing class skills first I believe. Got a little more time on trending


    Even though Brian says there will be class skill changes, that probably does not include sDk. The changes coming to DK are gonna be mostly magDK related, just like how it always been for the last two years.

    And considering how big of a PTSD morrowind patch notes gave me, I would rather have no changes to stamDk. Might aswell get used to crushing weapons.
    Edited by Ragnarock41 on April 8, 2019 7:56PM
  • Onefrkncrzypope
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    They said that they are changing class skills first I believe. Got a little more time on trending


    Even though Brian says there will be class skill changes, that probably does not include sDk. The changes coming to DK are gonna be mostly magDK related, just like how it always been for the last two years.

    And considering how big of a PTSD morrowind patch notes gave me, I would rather have no changes to stamDk. Might aswell get used to crushing weapons.

    I'm worried to but on the topic of rending spam, I believe they were sticking with just class skills. They don't even have time for passives LMAO.


    Edit: they said they were changing claw.
    Edited by Onefrkncrzypope on April 8, 2019 8:04PM
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  • ochsinator
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    I’m at the point where I wouldn’t mind they just taking the dot damage off of ven claw and just make it a spammable similar to jabs where you claw the enemy three times over 1 sec for like 4k each hit
  • Edziu
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    md3788 wrote: »
    Edziu wrote: »
    md3788 wrote: »
    ochsinator wrote: »
    So most dks use rending slashes as there spammable, however this update they made it clear that they want to make it so the first tick is delayed on dots so they cannot be there see as spammables. So if this is the case stam dks need a class spammable or we are *** out of luck.

    You're better off unlocking crushing weapon than waiting on a class spammable

    how about maybe keep class enjoyable instead of pigeonholded with same skill for everyone how they done to magicas?
    I myself dont want to see next class being forced to use same *** spammable

    if they give nothing to stamdk and stamsorc in recompensate of this change I will jsut stop playing these and will again play mainly stamplar jsut because his jabs spammable is working while thinking to aalso go back to stamblade as his spammable also will still work (could go also for stamden but I jsut dont like this class, dont have hype to play it at all)

    Not saying I disagree with a stamDK class spammable, just saying people have been asking for this forever. ZoS doesn't seem to agree. So adapt.

    yeah adapt which for me will be just stoop playing stamdk to response to this change

    I wont touch stamdk if I didnt get info they can use venom claw as spammable, thats my mian thing why I play an class - spammabe - for me this mainly define if I want to play this class or no and so if it would be changed with thi s way without giving anything other to use then my adapt would be jsut stop playing stamdk at all and go back to other classes with viable spammable like I said to sstamplar, nb or just start playing stamden also
  • John_Falstaff
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    Claw spammable used to be a great boon to the stamDK spec, it's going to be a serious hit. Rending Slashes is also used for stamsorcs, they're in for a nerf too. Crushing Weapon is clunky to use in melee - it excels mostly in ranged builds - and hidden behind the paywall. Flurry has a bouquet of own issues. I think I may bite the bullet and move to DCT instead of blue food as I'll switch to Shrouded Daggers for a bit of faux-cleave.

    Or maybe just finally respec into a tank. Seems like that's what ZOS wants me to be.
  • Edziu
    Edziu
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    Claw spammable used to be a great boon to the stamDK spec, it's going to be a serious hit. Rending Slashes is also used for stamsorcs, they're in for a nerf too. Crushing Weapon is clunky to use in melee - it excels mostly in ranged builds - and hidden behind the paywall. Flurry has a bouquet of own issues. I think I may bite the bullet and move to DCT instead of blue food as I'll switch to Shrouded Daggers for a bit of faux-cleave.

    Or maybe just finally respec into a tank. Seems like that's what ZOS wants me to be.

    or baybe they dont want an class to be dps if this class dont have class spammable at all? 🤔
  • Alucardo
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    How do you think stam sorcs feel. They don't even have access to major fracture (Noxious) or a strong dot (Claw). Besides, Cleave is getting a huge damage buff next update, so it may be worth looking at.. especially if you have a master 2h.
  • John_Falstaff
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    @Alucardo , in PvP maybe, but surely not in PvE - dropping monster helm for frontbarred Master two-hander is a big sacrifice. I did try Cruel Flurry again, but sustain is plain hideous and the damage gain isn't really there compared to Claw.

    No arguing here, stamsorcs are in bad place as well (maybe minus survivability), and they'll also get a hefty slap when ZOS will 'fix' the use of DoTs as spammables. But it seems like ZOS prefers everyone to feel uniformly miserable instead.
  • Edziu
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    in other words - when they are tweaking nb they are also going to nerf stamdk and stamsorc which are far away from meta to keep nb on highest level in meta
    no changes to stamplar much which is and will be still one ofe the worst stam specs, no changes to stamden which is not in meta but is jsut in good playable state
  • Alucardo
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    @Alucardo , in PvP maybe, but surely not in PvE - dropping monster helm for frontbarred Master two-hander is a big sacrifice. I did try Cruel Flurry again, but sustain is plain hideous and the damage gain isn't really there compared to Claw.

    No arguing here, stamsorcs are in bad place as well (maybe minus survivability), and they'll also get a hefty slap when ZOS will 'fix' the use of DoTs as spammables. But it seems like ZOS prefers everyone to feel uniformly miserable instead.

    Totally agree with you about flurry. If they are removing these dots as alternatives to spammables, I hope to god they will buff , and perhaps reduce the cost of flurry. It's just plain awful in both PvE and PvP nowadays.
    So while I'm not overly saddened by these DoT changes, I do hope they buff flurry in return.
  • Vildebill
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    Claw spammable used to be a great boon to the stamDK spec, it's going to be a serious hit. Rending Slashes is also used for stamsorcs, they're in for a nerf too. Crushing Weapon is clunky to use in melee - it excels mostly in ranged builds - and hidden behind the paywall. Flurry has a bouquet of own issues. I think I may bite the bullet and move to DCT instead of blue food as I'll switch to Shrouded Daggers for a bit of faux-cleave.

    Or maybe just finally respec into a tank. Seems like that's what ZOS wants me to be.

    @John_Falstaff Aren't you Khajiit? I've mained a StamDK Khajiit since launch and with Wrathstone race changes I made it a MagDK instead. Most fun I've had in ages on that character. Tried so much StamDK stuff out, and this is the best conclusion I came up with:
    giphy.gif
    EU PC
  • John_Falstaff
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    @Vildebill , yup, I'm khajiit - been maining khajiit stamDK ever since I got into ESO around Morrowind, guess I'm attached to the spec. I keep getting thoughts about trying magDK - so far resisting because I like caster archetype less than knight one. But yes, I am getting to the point where I may just give it a shot, more so that they're apparently buffing Whip mechanics (and I have terrible Whip envy).

    Tanking has been another outlet for me recently, I didn't respec for it - keeping dual spec with stamina DD CP distribution and 64 points in stamina - but works for me way up and including vet DLCs, so that's another way to avoid feeling like I'm stuffed at the back of the bus.
  • vesselwiththepestle
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    Vildebill wrote: »
    I've mained a StamDK Khajiit since launch and with Wrathstone race changes I made it a MagDK instead. Most fun I've had in ages on that character. Tried so much StamDK stuff out, and this is the best conclusion I came up with:
    My main is Stam DK. When I finally started a Mag DK, I was like "oh, that's how this class is supposed to be played".

    I am still mostly playing my Stam DK, though. It's my main and it will be always more important than any of my other characters, for me.
    Edited by vesselwiththepestle on April 9, 2019 12:11PM
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  • Vildebill
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    Vildebill wrote: »
    I've mained a StamDK Khajiit since launch and with Wrathstone race changes I made it a MagDK instead. Most fun I've had in ages on that character. Tried so much StamDK stuff out, and this is the best conclusion I came up with:
    My main is Stam DK. When I finally started a Mag DK, I was like "oh, that's how this class is supposed to be played".

    I am still mostly playing my Stam DK, though. It's my main and it will be always more important than any of my other characters, for me.

    Convert your main then ;) If you don't want to race change, just skip it. It won't be the end of the world.
    EU PC
  • The_Lex
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    Isn't it so sad that our only recourse thus far is to respec our character? I don't want homogeneous classes, but pigeonholing a class to only one role is not the answer. I really hope that PTS will makes us all pleasantly surprised, but I feel the need to temper my hope.
  • JusticeSouldier
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    actually this is great change - to make dots how they should be.
    with the first tick only after initial damage of the direct skill.
    if this is a direct skill.
    It was great wonder and dissapointment for me when i discovered that dots work in current stupid way.
    u should perform initial hit - boom, then target start get dot damage after gcd without stucking.
    or, if that's clear dot - ok any initial hit, but dot starts immediately
    Edited by JusticeSouldier on April 9, 2019 4:24PM
    all classes. pc platform, dissapointed.
  • zvavi
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    but... Doesn't rending slashes dot happen 1 sec after the skill? i mean, pretty sure it is 5 ticks in 1 3 5 7 9 seconds from skill, the dot hits because the tick happens "before" (or more accurately, during) the next rending slashes spammable.
    Edited by zvavi on April 9, 2019 4:51PM
  • Onefrkncrzypope
    Onefrkncrzypope
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    @John_Falstaff I could sustain flurry with an imperial last patch. What is your roto?
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    If I edited a post, it was for spelling. It is always because of spelling....
  • Toc de Malsvi
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    Claw spammable used to be a great boon to the stamDK spec, it's going to be a serious hit. Rending Slashes is also used for stamsorcs, they're in for a nerf too. Crushing Weapon is clunky to use in melee - it excels mostly in ranged builds - and hidden behind the paywall. Flurry has a bouquet of own issues. I think I may bite the bullet and move to DCT instead of blue food as I'll switch to Shrouded Daggers for a bit of faux-cleave.

    Or maybe just finally respec into a tank. Seems like that's what ZOS wants me to be.

    I just wanted to point out that while Crushing is much easier to use in range builds it doesn't do good damage. Snipe is always better for damage and its not really close.

    Crushing costs too much and deals too little damage, while ranged lacks another single target dot akin to Rending Slashes and LightWeight Trap is completely inferior to Re-Arming Trap. Melee can sort of make it work if they want to deal with the clunkiness but its a pretty solid dps loss for ranged.

    I think, like someone else has posted here, that you might be able to modify the rotation to trade off Venomous Claw and Rending Slashes to gain the effect of a spammable. But regardless the major reason StamDk isn't taken to competitive trials is the lack of passives support to achieve the same DPS outputs of other classes under group buffed scenarios. And that isn't changing soon as Brian Wheeler stated they aren't looking at changing the passives at this time.
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  • Onefrkncrzypope
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    Claw spammable used to be a great boon to the stamDK spec, it's going to be a serious hit. Rending Slashes is also used for stamsorcs, they're in for a nerf too. Crushing Weapon is clunky to use in melee - it excels mostly in ranged builds - and hidden behind the paywall. Flurry has a bouquet of own issues. I think I may bite the bullet and move to DCT instead of blue food as I'll switch to Shrouded Daggers for a bit of faux-cleave.

    Or maybe just finally respec into a tank. Seems like that's what ZOS wants me to be.

    I just wanted to point out that while Crushing is much easier to use in range builds it doesn't do good damage. Snipe is always better for damage and its not really close.

    Crushing costs too much and deals too little damage, while ranged lacks another single target dot akin to Rending Slashes and LightWeight Trap is completely inferior to Re-Arming Trap. Melee can sort of make it work if they want to deal with the clunkiness but its a pretty solid dps loss for ranged.

    I think, like someone else has posted here, that you might be able to modify the rotation to trade off Venomous Claw and Rending Slashes to gain the effect of a spammable. But regardless the major reason StamDk isn't taken to competitive trials is the lack of passives support to achieve the same DPS outputs of other classes under group buffed scenarios. And that isn't changing soon as Brian Wheeler stated they aren't looking at changing the passives at this time.

    That is probably because of the whip buff. Most likely they don't want to push the mdk too far up the totem pole for reasons... But yeah passives are really a SDK thing since the fiery breath is basically a strong damage passive.
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  • Davadin
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    they're buffing Cleave. Look at the sticky post.

    Give me buffed Cleave (and buff Claw??) and by all means go kill Rending..........
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  • ExpatJohnny
    ExpatJohnny
    Soul Shriven
    Currently a 2h roto, using executioner as a spam, produces a couple thousand damage less give or take, than rending slashes as spam.

    Acknowledge that neither of these are intended to be spammable, but both work well.

    If they slightly buff 2h damage, then we have alternate builds and 2h setups for the non spam classes.

    Alternatively, if they adjust DK or Sorc to be similar to Wardens, Necromancer, etc., so the classes each have stamina versions of a dot, and spam, such as whip, then we have viable options that are in line with the general direction they have demonstrated.

    @ZOS_GinaBruno @ZOS_BillE @ZOS_JessicaFolsom @ZOS_KaiSchober
  • Ragnarock41
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    Currently a 2h roto, using executioner as a spam, produces a couple thousand damage less give or take, than rending slashes as spam.

    Acknowledge that neither of these are intended to be spammable, but both work well.

    If they slightly buff 2h damage, then we have alternate builds and 2h setups for the non spam classes.

    Alternatively, if they adjust DK or Sorc to be similar to Wardens, Necromancer, etc., so the classes each have stamina versions of a dot, and spam, such as whip, then we have viable options that are in line with the general direction they have demonstrated.

    @ZOS_GinaBruno @ZOS_BillE @ZOS_JessicaFolsom @ZOS_KaiSchober

    2h is good for clearing trash, but for that job stamsorc shines better than Dk.(Which is okay really. I'm not complaining.) And the 2h execute feels much worse than nightblade one in PvE. I would say a buff to executioner morph of 2h could prove useful for players that want more ST damage over cleave damage of reverse slice.

    As far as spammables go, wrecking blow is allright for ST dps , I'm still not a fan of cast time but It can be worked around in PvE content, and the cleave buff is obviously great.
    Edited by Ragnarock41 on April 13, 2019 4:59PM
  • MashmalloMan
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    For StamDK's worried about losing claw as a cheap spammable, you may still be able to use it by swapping between Rending Slash and Claw. It depends on how bad the delay of the dot is.

    Honestly. I have a feeling Stam DoT's may be updated to last 10-12 seconds long with the delay being 2 seconds after cast to prevent spamming. This would mean you would have to use use it every OTHER ability instead.

    What I think it could look like:
    0.0 Light atk -> 0.1 Claw (2s delay to DoT)
    1.1 Light atk -> 1.2 Rending (2s delay to DoT)
    2.1 Claw DoT
    2.2 light atk -> 2.3 Claw (Refresh DoT)
    3.2 Rending DoT
    3.3 light atk -> 3.4 Rending (Refresh DoT)

    Doens't help Stam Sorc's, but I'm still holding out hope on them completely overhauling the way sorc's operate, if they don't, and there is a 2 second delay:
    Rending -> Rearming Trap -> Rending -> Hurricane -> Rending -> Deadly Cloak -> Rending -> Bar swap.

    This sucks because you would be recasting Hurricane and Deadly Cloak early at 12s instead of 15s.

    Previous comment. I doubt they will complicate things and make DoT's hit after 2.5 seconds. If it's 1.5 seconds it means they have an awkward 10.5-12.5s duration. Most of the combat related changes have been to simplify things.
    @MashmalloMan - PC NA

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  • Ragnarock41
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    For StamDK's worried about losing claw as a cheap spammable, you may still be able to use it by swapping between Rending Slash and Claw. It depends on how bad the delay of the dot is.

    Honestly. I have a feeling Stam DoT's may be updated to last 10-12 seconds long with the delay being 2 seconds after cast to prevent spamming. This would mean you would have to use use it every OTHER ability instead.

    What I think it could look like:
    0.0 Light atk -> 0.1 Claw (2s delay to DoT)
    1.1 Light atk -> 1.2 Rending (2s delay to DoT)
    2.1 Claw DoT
    2.2 light atk -> 2.3 Claw (Refresh DoT)
    3.2 Rending DoT
    3.3 light atk -> 3.4 Rending (Refresh DoT)

    Doens't help Stam Sorc's, but I'm still holding out hope on them completely overhauling the way sorc's operate, if they don't, and there is a 2 second delay:
    Rending -> Rearming Trap -> Rending -> Hurricane -> Rending -> Deadly Cloak -> Rending -> Bar swap.

    This sucks because you would be recasting Hurricane and Deadly Cloak early at 12s instead of 15s.

    Previous comment. I doubt they will complicate things and make DoT's hit after 2.5 seconds. If it's 1.5 seconds it means they have an awkward 10.5-12.5s duration. Most of the combat related changes have been to simplify things.

    Claws already lasts about 10.5 seconds I believe, there is a passive in ardent line that increases duration of claws, noxious and standart. (Which is a filler passive but that is a discussion for another day). And claws applies the first tick after 0.5 seconds I think, which allows it to be used as a spammable cause you get the first tick very quick and the ability is super cheap , which makes up for its very low damage to still be competitive in cost effectiveness department.

    While I agree that dot timers are a bit awkward, We have to keep in mind the timings are not the only thing that sets these two dots apart.

    Rending is a dot with lower tooltip yet ignores resistances completely, while claws is a dot that takes them into account but comes with a stronger tooltip because each tick deals increased damage.(but because of this it has no secondary effects, just damage.)

    What I'm trying to say here is that, rending will naturally shine in PvP while claws will shine in PvE. If Brian truly wants to make abilities work similarly then he needs to change bleeds into regular dots( which would finally allow them to make bleeds strong in PvE without making them ridicilous in PvP.)
    Edited by Ragnarock41 on April 13, 2019 5:43PM
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