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Make 1 handed + shield weapons unique

Iron_Blurr
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If you use a sword and shield (aka tank) there are no distinguishing factors based on what weapon type you use. For one handed and shield users there is no difference between using a sword, dagger, axe or mace. I wish there was some reason to use a specific weapon type for tanks.
It could be something small like maces give a bit more physical/spell resistance. Axes could give a small reduction in damage over time taken. Daggers could increase moment speed a little or make enchantments stronger. Im not sure on what buffs i would like for each specific weapon type, but literally anything would be better than the way things are right now with there being no difference between one type of weapon or another.
  • MartiniDaniels
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    Yep, they can make it similar to how destruction staves work. I.e. different weapons will cause different effects. For example only swords will provide taunt on puncture, while axes will turn some skills to bleed dots, daggers improve crit chance, maces reduce resistances of the target.
  • ChunkyCat
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    I concur
  • Iron_Blurr
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    Yep, they can make it similar to how destruction staves work. I.e. different weapons will cause different effects. For example only swords will provide taunt on puncture, while axes will turn some skills to bleed dots, daggers improve crit chance, maces reduce resistances of the target.

    I don't think its a good idea to pigeonhole tanks into using swords just to be able to taunt. That exactly what i dont want for tanks. I also dont think damage buffs are that helpful for tanks. I dont mind the crit buff because that helps tank heals at least but penetration is useless.
  • msalvia
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    Iron_Blurr wrote: »
    Yep, they can make it similar to how destruction staves work. I.e. different weapons will cause different effects. For example only swords will provide taunt on puncture, while axes will turn some skills to bleed dots, daggers improve crit chance, maces reduce resistances of the target.

    I don't think its a good idea to pigeonhole tanks into using swords just to be able to taunt. That exactly what i dont want for tanks. I also dont think damage buffs are that helpful for tanks. I dont mind the crit buff because that helps tank heals at least but penetration is useless.

    Agree--these are way too close to the DPS weapons, which aren't useful for tanks. I think the OP had some cool ideas about reversing the DPS buffs (ex. making 1h maces buff your own resistance instead of ignoring the target's).

    I'd just hate to re-farm my tank weapons...only drawback, and it's a selfish one!
  • MartiniDaniels
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    Iron_Blurr wrote: »
    Yep, they can make it similar to how destruction staves work. I.e. different weapons will cause different effects. For example only swords will provide taunt on puncture, while axes will turn some skills to bleed dots, daggers improve crit chance, maces reduce resistances of the target.

    I don't think its a good idea to pigeonhole tanks into using swords just to be able to taunt. That exactly what i dont want for tanks. I also dont think damage buffs are that helpful for tanks. I dont mind the crit buff because that helps tank heals at least but penetration is useless.

    S&B are not only for tanks obviously. They are widely used in PVP and a lot of people want to play as dps with shield, and taunt on puncture and lack of dots is main reason why S&B can't be used effectively for latter.
  • Iron_Blurr
    Iron_Blurr
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    Iron_Blurr wrote: »
    Yep, they can make it similar to how destruction staves work. I.e. different weapons will cause different effects. For example only swords will provide taunt on puncture, while axes will turn some skills to bleed dots, daggers improve crit chance, maces reduce resistances of the target.

    I don't think its a good idea to pigeonhole tanks into using swords just to be able to taunt. That exactly what i dont want for tanks. I also dont think damage buffs are that helpful for tanks. I dont mind the crit buff because that helps tank heals at least but penetration is useless.

    S&B are not only for tanks obviously. They are widely used in PVP and a lot of people want to play as dps with shield, and taunt on puncture and lack of dots is main reason why S&B can't be used effectively for latter.

    I mean people can use whatever they want in pvp but if someone wants to focus on damage s&b is a poor choice. I would rather it be the best at what it does than mediocre at dps. That being said, some changes like making enchantments stronger on 1 handed weapons as a passive would benefit both dps and tanks depending on what enchantment is used.
  • Xvorg
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    Iron_Blurr wrote: »
    If you use a sword and shield (aka tank) there are no distinguishing factors based on what weapon type you use. For one handed and shield users there is no difference between using a sword, dagger, axe or mace. I wish there was some reason to use a specific weapon type for tanks.
    It could be something small like maces give a bit more physical/spell resistance. Axes could give a small reduction in damage over time taken. Daggers could increase moment speed a little or make enchantments stronger. Im not sure on what buffs i would like for each specific weapon type, but literally anything would be better than the way things are right now with there being no difference between one type of weapon or another.

    hmm, not really.

    The problem is that stamina (in general) Has access to 4 weapon lines and basically 8 weapons. Magicka has access to 2 weapon lines (which is basically one dmg skill line and one support line) and 4 weapons (actually 3). Making s/B a 4 weapons line will increase the amount of weapon options to 12, 3 (or if you prefer, 4) times more variety than what Magicka has.

    Unless ZoS gives magicka another weapon option, imho it is not a good idea.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
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    To add something that imho it would be cool, wand is a great option for magicka to avoid pigeoholing the spec into the staves or sub par options (like current S/B), then you can DW wands or try Wand and shield, using basically the same skills in both lines but turning the cost from stamina to magicka. And in that case I support the idea of making each of the 4 stamina 1h weapons count as a different one in case of S/B
    Edited by Xvorg on April 9, 2019 1:31AM
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Savos_Saren
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    It would be great if ZOS made a change to the passive "Sword and Board" that, depending on which type of 1h weapon you're using, would change what the passive does.

    For instance: Currently, the passive give you 5% weapon damage. But what if ZOS changed it to:

    Sword and Board:

    With a Sword equipped- you gain 5% weapon damage.
    With an Axe equipped- you gain 5% spell damage.
    With a Mace equipped- you ignore 5% weapon and spell resistance.
    With a Dagger equipped- you gain 5% weapon and spell crit.

    @ZOS_GinaBruno can you pass this feedback up the chain of command?
    Edited by Savos_Saren on April 9, 2019 2:38AM
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • msalvia
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    S&B are not only for tanks obviously. They are widely used in PVP and a lot of people want to play as dps with shield, and taunt on puncture and lack of dots is main reason why S&B can't be used effectively for latter.[/quote]


    PvP, sure, but I have never seen a PvE dps with a shield (except confused new players)--s+b is almost 100% defensive, so really not suitable for serious PvE dps. And even then, wouldn't adding some weapon perk for s+b actually help s+b dps?
  • idk
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    Yep, they can make it similar to how destruction staves work. I.e. different weapons will cause different effects. For example only swords will provide taunt on puncture, while axes will turn some skills to bleed dots, daggers improve crit chance, maces reduce resistances of the target.

    The skill line as a whole does not lend itself to solid dps. It was never intended a dps line so pretending it is lends to bad designs.
  • Madrax573
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    It's a pity that the SnB skill line isn't much use for DPS. As someone who has trained with a shield it is, and always has been, a very effective weapon in it's own right. But I can see why it has been pigeonholed like so many things in ESO.

    I'd love to be able to go full bore spank with a shield but the bashing options just aren't there :(
    I'm a bomb technician. If you see me running, try to keep up!
  • Lightspeedflashb14_ESO
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    Madrax573 wrote: »
    It's a pity that the SnB skill line isn't much use for DPS. As someone who has trained with a shield it is, and always has been, a very effective weapon in it's own right. But I can see why it has been pigeonholed like so many things in ESO.

    I'd love to be able to go full bore spank with a shield but the bashing options just aren't there :(

    What?

    https://en.m.uesp.net/wiki/Online:Power_Bash

    https://en.m.uesp.net/wiki/Online:Deadly_Bash

    https://en.m.uesp.net/wiki/Online:Glyph_of_Bashing

    https://en.m.uesp.net/wiki/Online:Glyph_of_Shielding

    There are plenty of options make bashing great. Ransack/bash/light attack is better then most spammable skills.

    Makes me wonder if anyone has ever tried to use 3 infused glyphs of bashing, would add like 1.4k weapon damage to your bash. That is huge.
    Edited by Lightspeedflashb14_ESO on April 9, 2019 6:49AM
  • Zer0_CooL
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    Iron_Blurr wrote: »
    I don't think its a good idea to pigeonhole tanks into using swords just to be able to taunt. That exactly what i dont want for tanks. I also dont think damage buffs are that helpful for tanks. I dont mind the crit buff because that helps tank heals at least but penetration is useless.

    Maybe if the numbers, compared to DW would be reduced but affect other players of the group it would be usefull.
  • MartiniDaniels
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    idk wrote: »
    Yep, they can make it similar to how destruction staves work. I.e. different weapons will cause different effects. For example only swords will provide taunt on puncture, while axes will turn some skills to bleed dots, daggers improve crit chance, maces reduce resistances of the target.

    The skill line as a whole does not lend itself to solid dps. It was never intended a dps line so pretending it is lends to bad designs.

    Yep, but if they added different effects to skills, similar to destruction ones, it may become dps weapon. Though I agree that this will be strange, in all games I ever played going with the shield means doing less damage, as pay off for huge protection bonus from shield.
  • Madrax573
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    Madrax573 wrote: »
    It's a pity that the SnB skill line isn't much use for DPS. As someone who has trained with a shield it is, and always has been, a very effective weapon in it's own right. But I can see why it has been pigeonholed like so many things in ESO.

    I'd love to be able to go full bore spank with a shield but the bashing options just aren't there :(

    What?

    https://en.m.uesp.net/wiki/Online:Power_Bash

    https://en.m.uesp.net/wiki/Online:Deadly_Bash

    https://en.m.uesp.net/wiki/Online:Glyph_of_Bashing

    https://en.m.uesp.net/wiki/Online:Glyph_of_Shielding

    There are plenty of options make bashing great. Ransack/bash/light attack is better then most spammable skills.

    Makes me wonder if anyone has ever tried to use 3 infused glyphs of bashing, would add like 1.4k weapon damage to your bash. That is huge.

    I'm so going to have to check that out!
    I'm a bomb technician. If you see me running, try to keep up!
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Madrax573 wrote: »
    Madrax573 wrote: »
    It's a pity that the SnB skill line isn't much use for DPS. As someone who has trained with a shield it is, and always has been, a very effective weapon in it's own right. But I can see why it has been pigeonholed like so many things in ESO.

    I'd love to be able to go full bore spank with a shield but the bashing options just aren't there :(

    What?

    https://en.m.uesp.net/wiki/Online:Power_Bash

    https://en.m.uesp.net/wiki/Online:Deadly_Bash

    https://en.m.uesp.net/wiki/Online:Glyph_of_Bashing

    https://en.m.uesp.net/wiki/Online:Glyph_of_Shielding

    There are plenty of options make bashing great. Ransack/bash/light attack is better then most spammable skills.

    Makes me wonder if anyone has ever tried to use 3 infused glyphs of bashing, would add like 1.4k weapon damage to your bash. That is huge.

    I'm so going to have to check that out!

    Please do and report back.

    A little more omf-

    https://en.uesp.net/wiki/Online:Jolting_Arms
    https://en.uesp.net/wiki/Online:Vykosa_(set)
  • Madrax573
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    Even more interesting
    I'm a bomb technician. If you see me running, try to keep up!
  • Alucardo
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    I don't mind it tbh, because there's no need to waste time farming for a specific weapon type. It's like, oh I dropped a dagger? Who gives a crap, I'll use it.
  • Savos_Saren
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    Madrax573 wrote: »
    Madrax573 wrote: »
    It's a pity that the SnB skill line isn't much use for DPS. As someone who has trained with a shield it is, and always has been, a very effective weapon in it's own right. But I can see why it has been pigeonholed like so many things in ESO.

    I'd love to be able to go full bore spank with a shield but the bashing options just aren't there :(

    What?

    https://en.m.uesp.net/wiki/Online:Power_Bash

    https://en.m.uesp.net/wiki/Online:Deadly_Bash

    https://en.m.uesp.net/wiki/Online:Glyph_of_Bashing

    https://en.m.uesp.net/wiki/Online:Glyph_of_Shielding

    There are plenty of options make bashing great. Ransack/bash/light attack is better then most spammable skills.

    Makes me wonder if anyone has ever tried to use 3 infused glyphs of bashing, would add like 1.4k weapon damage to your bash. That is huge.

    I'm so going to have to check that out!

    Please do and report back.

    A little more omf-

    https://en.uesp.net/wiki/Online:Jolting_Arms
    https://en.uesp.net/wiki/Online:Vykosa_(set)

    Wasn’t there a video of someone running 3 infused jewelry traits- bashing a target dummy for a ridiculous amount?
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Savos_Saren
    Savos_Saren
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    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • idk
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    idk wrote: »
    Yep, they can make it similar to how destruction staves work. I.e. different weapons will cause different effects. For example only swords will provide taunt on puncture, while axes will turn some skills to bleed dots, daggers improve crit chance, maces reduce resistances of the target.

    The skill line as a whole does not lend itself to solid dps. It was never intended a dps line so pretending it is lends to bad designs.

    Yep, but if they added different effects to skills, similar to destruction ones, it may become dps weapon. Though I agree that this will be strange, in all games I ever played going with the shield means doing less damage, as pay off for huge protection bonus from shield.

    Yes, a pathetic dps weapon.

    The thought process here is about the same as Zos had when they converted the frost staff to a tanking weapon. Crap in = Crap out.

    But no, Zos is not going go do this anyhow. Besides the obvious issue with adding more damage to tanks in PvP, they might have learned their lesson with the Frost staff and the idea in this thread is not needed by any stretch.
  • Iron_Blurr
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    You guys seem so fixated on damage. The passives could be something like a bit of resistance or slightly more healing done or daggers adding like 2-5% movement speed etc. They dont have to be damage buffs. I just wish they did SOMETHING.
    Edited by Iron_Blurr on April 17, 2019 10:23AM
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