MartiniDaniels wrote: »Yep, they can make it similar to how destruction staves work. I.e. different weapons will cause different effects. For example only swords will provide taunt on puncture, while axes will turn some skills to bleed dots, daggers improve crit chance, maces reduce resistances of the target.
Iron_Blurr wrote: »MartiniDaniels wrote: »Yep, they can make it similar to how destruction staves work. I.e. different weapons will cause different effects. For example only swords will provide taunt on puncture, while axes will turn some skills to bleed dots, daggers improve crit chance, maces reduce resistances of the target.
I don't think its a good idea to pigeonhole tanks into using swords just to be able to taunt. That exactly what i dont want for tanks. I also dont think damage buffs are that helpful for tanks. I dont mind the crit buff because that helps tank heals at least but penetration is useless.
Iron_Blurr wrote: »MartiniDaniels wrote: »Yep, they can make it similar to how destruction staves work. I.e. different weapons will cause different effects. For example only swords will provide taunt on puncture, while axes will turn some skills to bleed dots, daggers improve crit chance, maces reduce resistances of the target.
I don't think its a good idea to pigeonhole tanks into using swords just to be able to taunt. That exactly what i dont want for tanks. I also dont think damage buffs are that helpful for tanks. I dont mind the crit buff because that helps tank heals at least but penetration is useless.
MartiniDaniels wrote: »Iron_Blurr wrote: »MartiniDaniels wrote: »Yep, they can make it similar to how destruction staves work. I.e. different weapons will cause different effects. For example only swords will provide taunt on puncture, while axes will turn some skills to bleed dots, daggers improve crit chance, maces reduce resistances of the target.
I don't think its a good idea to pigeonhole tanks into using swords just to be able to taunt. That exactly what i dont want for tanks. I also dont think damage buffs are that helpful for tanks. I dont mind the crit buff because that helps tank heals at least but penetration is useless.
S&B are not only for tanks obviously. They are widely used in PVP and a lot of people want to play as dps with shield, and taunt on puncture and lack of dots is main reason why S&B can't be used effectively for latter.
Iron_Blurr wrote: »If you use a sword and shield (aka tank) there are no distinguishing factors based on what weapon type you use. For one handed and shield users there is no difference between using a sword, dagger, axe or mace. I wish there was some reason to use a specific weapon type for tanks.
It could be something small like maces give a bit more physical/spell resistance. Axes could give a small reduction in damage over time taken. Daggers could increase moment speed a little or make enchantments stronger. Im not sure on what buffs i would like for each specific weapon type, but literally anything would be better than the way things are right now with there being no difference between one type of weapon or another.
MartiniDaniels wrote: »Yep, they can make it similar to how destruction staves work. I.e. different weapons will cause different effects. For example only swords will provide taunt on puncture, while axes will turn some skills to bleed dots, daggers improve crit chance, maces reduce resistances of the target.
It's a pity that the SnB skill line isn't much use for DPS. As someone who has trained with a shield it is, and always has been, a very effective weapon in it's own right. But I can see why it has been pigeonholed like so many things in ESO.
I'd love to be able to go full bore spank with a shield but the bashing options just aren't there
Iron_Blurr wrote: »I don't think its a good idea to pigeonhole tanks into using swords just to be able to taunt. That exactly what i dont want for tanks. I also dont think damage buffs are that helpful for tanks. I dont mind the crit buff because that helps tank heals at least but penetration is useless.
MartiniDaniels wrote: »Yep, they can make it similar to how destruction staves work. I.e. different weapons will cause different effects. For example only swords will provide taunt on puncture, while axes will turn some skills to bleed dots, daggers improve crit chance, maces reduce resistances of the target.
The skill line as a whole does not lend itself to solid dps. It was never intended a dps line so pretending it is lends to bad designs.
Lightspeedflashb14_ESO wrote: »It's a pity that the SnB skill line isn't much use for DPS. As someone who has trained with a shield it is, and always has been, a very effective weapon in it's own right. But I can see why it has been pigeonholed like so many things in ESO.
I'd love to be able to go full bore spank with a shield but the bashing options just aren't there
What?
https://en.m.uesp.net/wiki/Online:Power_Bash
https://en.m.uesp.net/wiki/Online:Deadly_Bash
https://en.m.uesp.net/wiki/Online:Glyph_of_Bashing
https://en.m.uesp.net/wiki/Online:Glyph_of_Shielding
There are plenty of options make bashing great. Ransack/bash/light attack is better then most spammable skills.
Makes me wonder if anyone has ever tried to use 3 infused glyphs of bashing, would add like 1.4k weapon damage to your bash. That is huge.
Lightspeedflashb14_ESO wrote: »It's a pity that the SnB skill line isn't much use for DPS. As someone who has trained with a shield it is, and always has been, a very effective weapon in it's own right. But I can see why it has been pigeonholed like so many things in ESO.
I'd love to be able to go full bore spank with a shield but the bashing options just aren't there
What?
https://en.m.uesp.net/wiki/Online:Power_Bash
https://en.m.uesp.net/wiki/Online:Deadly_Bash
https://en.m.uesp.net/wiki/Online:Glyph_of_Bashing
https://en.m.uesp.net/wiki/Online:Glyph_of_Shielding
There are plenty of options make bashing great. Ransack/bash/light attack is better then most spammable skills.
Makes me wonder if anyone has ever tried to use 3 infused glyphs of bashing, would add like 1.4k weapon damage to your bash. That is huge.
I'm so going to have to check that out!
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »It's a pity that the SnB skill line isn't much use for DPS. As someone who has trained with a shield it is, and always has been, a very effective weapon in it's own right. But I can see why it has been pigeonholed like so many things in ESO.
I'd love to be able to go full bore spank with a shield but the bashing options just aren't there
What?
https://en.m.uesp.net/wiki/Online:Power_Bash
https://en.m.uesp.net/wiki/Online:Deadly_Bash
https://en.m.uesp.net/wiki/Online:Glyph_of_Bashing
https://en.m.uesp.net/wiki/Online:Glyph_of_Shielding
There are plenty of options make bashing great. Ransack/bash/light attack is better then most spammable skills.
Makes me wonder if anyone has ever tried to use 3 infused glyphs of bashing, would add like 1.4k weapon damage to your bash. That is huge.
I'm so going to have to check that out!
Please do and report back.
A little more omf-
https://en.uesp.net/wiki/Online:Jolting_Arms
https://en.uesp.net/wiki/Online:Vykosa_(set)
MartiniDaniels wrote: »MartiniDaniels wrote: »Yep, they can make it similar to how destruction staves work. I.e. different weapons will cause different effects. For example only swords will provide taunt on puncture, while axes will turn some skills to bleed dots, daggers improve crit chance, maces reduce resistances of the target.
The skill line as a whole does not lend itself to solid dps. It was never intended a dps line so pretending it is lends to bad designs.
Yep, but if they added different effects to skills, similar to destruction ones, it may become dps weapon. Though I agree that this will be strange, in all games I ever played going with the shield means doing less damage, as pay off for huge protection bonus from shield.