Maintenance for the week of January 19:
• PC/Mac: No maintenance – January 19
• NA megaservers for patch maintenance – January 21, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
• EU megaservers for patch maintenance – January 21, 9:00 UTC (4:00AM EST) - 15:00 UTC (10:00AM EST)
New pvp server and new pvp achievements
First off I want to say I have been playing the game virtually every day for the past 5 years. I’m a dedicated pvp player and solo for the most part. I have achieved 5 stars and emperor and every other pvp achievement in the game. Pve has no appeal to me whatsoever ever. Nothing gives me a thrill more in this game than the hunt for other players demise. However that bloodthirsty feeling is wavering more and more.
I would love to see the creation of an entirely separate pvp experience. A new server with new objectives and new rewards. The only thing that comes to mind is a giant free for all pvp server map. Perhaps some daedric realm could be the focus. And instead of emperor you fight to become the daedric princes champion. I would propose a 4 man group limit size at most to enable tanks and healers to still be viable in this realm. And I would also propose a random spawn location generator so as to not enable people to spawn camp. I would also propose that crouch sneaking be disabled in this realm since this kind of small group play would be a nightblade dream. Invisible pots and cloak would still be a thing of course. I think maybe placing some really difficult world bosses around the zone that hunt players would also be an interesting change. It’s a daedric realm afterall. These monsters would be killable by very skilled players in a solo encounter or small groups just like the roaming bosses of ICP.
Now I know there will be tons of opposition from the pve community but this is aimed for more of the hardcore dedicated pvp players out there who may be getting bored of Cyrodiil and even battlegrounds. While Cyrodiil rewards group play this server would definitely be more single player friendly. Taking smaller keeps that you could defend and earn bonus points to your score could also be included. Imagine 4 friends fending off 2-3 small groups trying to get your tower. They could add traps and keep upgrades you buy with the new battle currency. Maybe spike traps that slow and cause bleeding. Sentry type counter seige that allows you to fight while the auto turrents target your attackers.
If anyone has any thoughts feel free to comment