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What is housing? Share its furniture? Can transfer items to another character on same account?

wsxdrfv
wsxdrfv
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as titles say.

1. Share its furniture?
2. Can transfer items to another character on same account?
3. What is good point of house actually? It is just replacement of free portal to move far locations?

Best Answers

  • VaranisArano
    VaranisArano
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    1. Furnishings not bound to account can be.sold or traded with players.
    2. Yes. You can bank it or pick it up for. The house with another character.
    3. Cosmetics, role-playing, crafting stations, training dummies.
    Answer ✓
  • SeaGtGruff
    SeaGtGruff
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    I'm going to interpret your first question a little differently, and answer accordingly.
    wsxdrfv wrote: »
    1. Share its furniture?

    If "share" means "between houses":

    No, you can't share normal furnishings that you've crafted, bought, found as loot, or received as a level-up reward, among your various houses. These show up in your Inventory on the "Furnishings" tab, and if you place them in a house they'll disappear from your Inventory and won't be available to be placed in another house-- unless you first pick them up again, take them to the other house, and place them.

    However, the special furnishings that show up in your Collections on the "Collectibles" tab, rather than in your Inventory, can be shared between houses; if you place them in one house, they'll still show up as being available to place in other houses when you type the F5 and R keys. This is especially handy in connection with the 8 storage chests that you can acquire.

    If "share" means "between characters":

    Yes, anything that you place in a house while you're logged in as one character will show up in the house when you log in with your other characters on the same account. For instance, if one character receives a bed as a level-up reward, that character can place the bed in one of your houses and it will be show up in that house on all of your characters. In fact, I like to think of my characters as "roommates" who live together and share the house and everything in it with each other, even though there's no way they can interact with each other.

    Note that any items which are "character bound" cannot be placed in a house, nor can they be deposited in the bank, so they can't be shared between characters.

    If "share" means "between players or accounts":

    Anything that isn't bound to your account or bound to one of your characters can be mailed, traded, or sold to another player, or even mailed to another of your accounts if you happen to have multiple accounts.

    If "share" means "between servers":

    No, you can't mail, trade, or sell items that exist on one server to another server. For example, if one of your characters on the NA PC/Mac server is a master crafter, you can't craft a nice set of gear and mail it to your account on the EU PC/Mac server.
    wsxdrfv wrote: »
    2. Can transfer items to another character on same account?

    Any item that isn't bound to a specific character can be freely transferred to characters on the same account.

    This is usually done by having one character deposit the item in the bank, then have another character on the same account withdraw it. This lets you create "mule" characters whose main purpose is simply to hold your excess inventory. However, this can be awkward to manage because the "mule" characters must either be permanently positioned at a bank, or must travel to a bank, and you must go through one or sometimes several cycles of logging in as one character, depositing items at a bank, logging out, logging in as another character, withdrawing the items from the bank, logging out, logging in again as the first character-- or perhaps as a third character-- and repeating this process as many times as necessary until you've transferred all of the items as desired.

    Another way to do it is to use the 8 storage chests that you can acquire.

    The good news is that you'll receive a 30-slot storage chest for free as one of your level-up rewards when a character hits a specific level between 15 and 20; I don't remember the exact level, but I think it's 17 or 18.

    The bad news is that after you've been awarded that particular storage chest, you won't receive it again when other characters on your account hit that level. There are only 8 storage chests, and each one has a specific ID and description. If you look in the Crown Store,-or in the list of offerings that are available through the master writ merchants, you'll see 7 storage chests that can be purchased with crowns or writ vouchers-- 4 with 60 slots, and 3 with 30 slots. The 8th is the 30-slot chest you get as a level-up reward. Once you buy any of the other 7 storage chests, that particular chest will be grayed out or disabled in both the Crown Store and the master writ merchant's list of offerings.

    So by acquiring all 8 of the storage chests you'll have an additional 360 slots for storing items on your account. The storage chests are available to all of your characters on a given account, so you can use those slots as a way to transfer items from one character to another.
    wsxdrfv wrote: »
    3. What is good point of house actually? It is just replacement of free portal to move far locations?

    I do find that this is most useful reason to buy a house, since you can teleport from anywhere in the game (except Cyrodiil) to any of your houses without having to pay a fee in gold. This can be a handy way to travel to a particular zone without having to first travel to a wayshrine, boat, or caravan. As you're acquiring houses, you might want to buy them in ascending order by price. But some zones have 2 or more houses in them, and you might want to skip a particular house if you already have a house in that zone, and save up your gold to buy a house in a zone where you don't already have a house.

    By the way, there are currently 5 or 6 "houses" that you can acquire for free, so you should start by doing that. They're really just rooms in an inn. Each alliance has 1 room at an inn that you can get for free-- in Daggerfall in Glenumbra (DC alliance), in Vulkhel Guard in Auridon (AD alliance), and in Ebonheart in Stonefalls (EP alliance). If you create a character and acquire 1 of these rooms for free, create a 2nd character and acquire 1 of the other rooms for free, and create a 3rd character and acquire the last room for free, you'll have a way to teleport to any alliance for free. There's also a room in Vivec City in Vvardenfell and a room in Alinor in Summerset, so you can create a 4th and 5th character to get those rooms for free. A 6th house was given away by ZOS for free in Artaeum, but if you didn't receive it back when it was awarded then you can't get it. I'm guessing that a 6th room at an inn will be added by the Elsweyr chapter, but I haven't checked to see-- so once Elsweyr is released, you might want to create yet another character to acquire the Elsweyr room for free.

    Different "houses" can be useful for different reasons based on their locations. For example, the apartment in Sentinel in the Alik'r Desert is very close to an entrance to an outlaw's refuge, so it can make a handy place to teleport to if you want to fence or launder any stolen items, or pay off a bounty. The room in Vivec City in Vvardenfell is also reasonably close to an entrance to an outlaw's refuge, but you must pass through an area that's patrolled by a guard. (The inn in Sentinel is also patrolled by guards, but if you sneak and stay close to the wall when you exit your room then it's easy to slip out of the inn and go around back to the outlaw's refuge without encountering a guard.) The rooms in Vulkhel Guard and Daggerfall are near wayshrines, so they're nice places to teleport to if you need to get to a wayshrine. The house in Daggerfell (not the big manor) is near a bank, and is also near a stables plus most of the crafting stations in Daggerfall. If I acquire a bounty and want to stay clear of the guards, I like to use the villa in Artaeum as a place to teleport to, since there are no guards in Artaeum. So you might want to keep each house's location and surroundings in mind as you're saving up your gold to buy more houses.

    If you've acquired a storage chest, a house is useful to teleport to when you run out of inventory space while questing, since the only way you can access a storage chest is to place it in a house. Of course, there are also the banker assistant, merchant assistant, and fence assistant, but sometimes you don't have any free slots in your bank account, don't want to sell an item, don't want to fence a stolen item, and have been careful to keep some free slots available in a storage chest.

    There's a nifty trick I discovered by accident, which lets you teleport to your house, then teleport back to wherever you were in the game. The trick is to teleport home but don't leave your house, just use your storage chest or other furnishings (such as crafting tables or transmutation table). Then when you're done and want to go back to wherever you were, teleport from your home to any other home you don't own yet, exit that home, and you'll be back where you started-- unless you'd been in a dungeon or the like, in which case you'll be taken back to just outside the entrance.
    I've fought mudcrabs more fearsome than me!
    Answer ✓
  • NoTimeToWait
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    I would also add to the 3rd question that housing is one more way to express yourself (other is outfits+pets which is not as eloquent as housing can be). Not only in the roleplaying way, but in the way your ideas change the small part of the game
  • wsxdrfv
    wsxdrfv
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    I would also add to the 3rd question that housing is one more way to express yourself (other is outfits+pets which is not as eloquent as housing can be). Not only in the roleplaying way, but in the way your ideas change the small part of the game

    What is roleplay? I mean, is that have special meaning in housing system? Invite game friend to my house and then just chat? Is it funny?...hm... normally maybe go outside together to monster or dungeon...
  • VaranisArano
    VaranisArano
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    wsxdrfv wrote: »
    I would also add to the 3rd question that housing is one more way to express yourself (other is outfits+pets which is not as eloquent as housing can be). Not only in the roleplaying way, but in the way your ideas change the small part of the game

    What is roleplay? I mean, is that have special meaning in housing system? Invite game friend to my house and then just chat? Is it funny?...hm... normally maybe go outside together to monster or dungeon...

    At its simplest, roleplaying is people pretending to be their characters. They may talk together in character or role play a scene or situation together in character. Its a little like acting - except your characters and your interactions create the script.

    Houses offer roleplayers privacy and freedom from trolls or players jumping their mounts through their spot on the way to the crafting stations.

    Housing can also be a way to express your character's identity, even if you don't activiely role play, as NoTimeToWait said. I decorated one of my houses as a clockwork/dwemer themed workshop and laboratory for my Dunmer scholar, while my Master Angler has a coral beach and many fish when she wants to relax.
  • Wildberryjack
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    You can also show off your achievements in your house. Many achieves offer either a furnishing you get or can buy for the achievement. Most are quite nice, I especially like the dungeon boss heads on plaques for the wall LOL.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • Alinhbo_Tyaka
    Alinhbo_Tyaka
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    Housing is also a good way to take a break from the game and do something completely different. There are times I just don't feel like killing monsters or working with other people so I craft furnishings and work on my houses. Houses also help use gold which I can accumulate easily.
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