Did you try ESO the first year? No?
Well, they have fixed the entire game, multiple times.
all of the above I suppose.
my biggest problem is they've never been able to fix their approach to game balance. they're so religiously dedicated to this idea that pve and pvp need to maintain the same balance (even though there already is discrepancies in how both sides are balanced anyway BUT LET'S IGNORE THAT RIGHT) and it's just never worked, nor will it ever.
Double casting for targeted ground aoes.
We can work around it, but it is just crap.
Pve/pvp balance. I admire the dedication to their starting concept, but the approach is flawed.
Logically, we can define balance as below:
Skill = delivery system for buff/debuff (note damage is actually a health debuff). All buffs/debuffs require at least 1 counter.
Class = predefined (conceptual) collection of skills.
Design is done by ensuring pvp balance of skills by way of parity in skills for player classes.
Then pve remains minimally affected. The problem is that classes from inception weren't designed this way, and established class staples, identity, etc are now tweaked to the point of negligence, or flattened completely. This is why we have the musical chairs dance every patch as we do.