TheGreatBlackBear wrote: »I could flip that and say that PvP is no reason to strip functionality from Incap in PVE. Having surprise attack proc the major resistances is crucial for stamblade survival in PVE. Dark cloak is an excellent tool for Nightblade tanks (yes they exist). Instead of nerfing or removing functionality from a class because it's overtuned in PVP we should look into changing how the moves and passives behave when fighting players as opposed to monsters.
Stamblades are overtuned in PvE as well from what I understand, parsing pretty far ahead of other classes.
TheGreatBlackBear wrote: »A nerf is a nerf regardless of who's suggesting it. The fact of the matter is all classes are steadily losing features and functionality because of one thing or the other. When does it end?
TheRealSniker wrote: »if you know me then it's probably from youtube
Trancestor wrote: »I dont agree about Heavyblade being that much better, on PC EU in terms of dueling i much rather duel a really good heavy blade than a really good medium blade that just spams rolldodge and cloak, i much rather be able to hit my opponent on a constant basis than wait half the duel for the nightblade to get out of stealth, reset the fight and hit me with a huge burst. Take Elly for example, he is way more dangerous on his rollerblade than his heavyblade. In terms of openworld rollerblade is way better than heavy blade, you barely see heavy blades solo because its not that viable compared to a rollerblade, the number one most cancer enemy in cyrodil is a medium stamblade.
Trancestor wrote: »I dont agree about Heavyblade being that much better, on PC EU in terms of dueling i much rather duel a really good heavy blade than a really good medium blade that just spams rolldodge and cloak, i much rather be able to hit my opponent on a constant basis than wait half the duel for the nightblade to get out of stealth, reset the fight and hit me with a huge burst. Take Elly for example, he is way more dangerous on his rollerblade than his heavyblade. In terms of openworld rollerblade is way better than heavy blade, you barely see heavy blades solo because its not that viable compared to a rollerblade, the number one most cancer enemy in cyrodil is a medium stamblade.
Actually its medium-anything with enough healing, defense, and damage that's broken op. Stamina NB is only overpowered because all of stam is. Roll is actually the most op mechanic in the game IMO, besides invisibility and stam NB just so happens to have both on-demand.
The changes won't really make much of a difference, at least from a mag vs. stam standpoint. Even within stam-only comparisons it will still be the best because of the skills.
Trancestor wrote: »Trancestor wrote: »I dont agree about Heavyblade being that much better, on PC EU in terms of dueling i much rather duel a really good heavy blade than a really good medium blade that just spams rolldodge and cloak, i much rather be able to hit my opponent on a constant basis than wait half the duel for the nightblade to get out of stealth, reset the fight and hit me with a huge burst. Take Elly for example, he is way more dangerous on his rollerblade than his heavyblade. In terms of openworld rollerblade is way better than heavy blade, you barely see heavy blades solo because its not that viable compared to a rollerblade, the number one most cancer enemy in cyrodil is a medium stamblade.
Actually its medium-anything with enough healing, defense, and damage that's broken op. Stamina NB is only overpowered because all of stam is. Roll is actually the most op mechanic in the game IMO, besides invisibility and stam NB just so happens to have both on-demand.
The changes won't really make much of a difference, at least from a mag vs. stam standpoint. Even within stam-only comparisons it will still be the best because of the skills.
Roll dodge spam with really good built in class sustain + invisibility + insane class damage = why medium stamblade is OP.
No other class has all of that together not even close which is why i don't agree with "medium-anything with enough healing, defense, and damage that's broken op", other classes need to give up dmg or survivability to be able to roll dodge spam, medium stamblades don't.
All I see is nerf nerf nerf. Theres always gonna be someone complaining about something and eventually, every single class and weapon and armor skill lines are gonna be nerfed to the point where we all hit like marshmallows in pvp
99perc of nerf threads are because of something related to pvp, you hardly see anyone complaining about a class over performing or performing at the top when it involves pve. Theres always gonna be something at the top, so does that mean it has to be nerfed? Then something else is gonna be at the top? Should that be nerfed too?
All I see are pvpers asking for nerfs to anything to any class and it usually messes up the balance of pve
Who knows
Decrease damage over time by 50% via battle spirit, leave pve alone
The changes that the OP wants to make would kill my pve nightblade tank. Wich is already in a shady spot since saptanks are nonexistant...
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
The changes that the OP wants to make would kill my pve nightblade tank. Wich is already in a shady spot since saptanks are nonexistant...
Too bad... the play as you want thing doesnt make much sense and should go anyway. Sure you can be a nb tank but why do that if a dk/warden/templar and even a sorc is better at it. If you use a nb tank you clearly dont care about "meta" or "bis" so i dont think a whole class should be changed just to fit your niche playstyle. It might suck for you but it is better for the game in general.
Look at the classes and you can see what the class is meant for. Nightblade is clearly meant for damage. Sure you can tank on a nightblade but "how to make a nb viable to be a tank" should be low on the list of priorities when zos is doing some of their balancing.
The changes that the OP wants to make would kill my pve nightblade tank. Wich is already in a shady spot since saptanks are nonexistant...
Too bad... the play as you want thing doesnt make much sense and should go anyway. Sure you can be a nb tank but why do that if a dk/warden/templar and even a sorc is better at it. If you use a nb tank you clearly dont care about "meta" or "bis" so i dont think a whole class should be changed just to fit your niche playstyle. It might suck for you but it is better for the game in general.
Look at the classes and you can see what the class is meant for. Nightblade is clearly meant for damage. Sure you can tank on a nightblade but "how to make a nb viable to be a tank" should be low on the list of priorities when zos is doing some of their balancing.
So ZoS should kill the nightblade tanks just because some people complain (again I might add) about the fact that they cant beat the class in pvp. And no, I dont care about Meta. I play as a nightblade because its fun, and I can tank vet dungeons just fine the way it is. Nerfing nightblade tanks in pvp means nerfing them in pve too. And at that regard, prepare to nerf every damn tank-spec into oblivion then.
TheRealSniker wrote: »Hello everyone,
if you know me then it's probably from youtube, PC EU players might know me from open world or very high MMR Battlegrounds aswell.
Those who ever saw me play will know that I'm a experienced Stamblade main who knows what he is talking about.
It came to my attention that Zenimax wants to fix the never ending Nightblade meta once and for all and I agree with it, its time to finally fix the Broken spec but what worries me is the fact that the Class Reps have nothing to say about any of the upcoming changes.
Zenimax can really mess up the spec if it doesn't take the right move and leave us with only Heavyblade being viable.
Therefor I decided to make a forum post explaining and giving suggestions how to nerf/fix the main issue of the spec which is Stamblade without ruining the class identity or suboptimal builds that do not rely on Skill trees that function as fixes for pidgeon holed Specs such as S&B, Heavy Armor and Dual Wield Bleeds.
Im gonna talk in this Post from a very competetive perspective of PvP and won't acknowledge the Problems an average Player might have with fighting Stamblades.
TheRealSniker wrote: »First what you need to know when it comes to Nightblades is that most tools which define todays PvP Meta can be obtained by Nightblades kit, such as Major Defile, Major Fracture and Minor Maim.
All specs besides Stamblades either go for one or the other thing to make them strong in PvP, Stamblades can combine all of these tools and add crazy DoTs on top of it making the Spec broken.
Their naturally high single target damage doesn't drop when Heavy Armor is in use. Their natural mobility and crutch tankiness just gets synergized with Heavy Armor passives.
While Medium Nightblade only crutches on Burst and Mobility, Heavy Armor Nightblades utilizes everything mentioned above and more.
TheRealSniker wrote: »The biggest offenders that make Stamblades so effective on any build are:
Incapacitating Strike - Major Defile and Damage increase on everything including DoTs and bash attacks
Dark Cloak - Scales with health, a resource pool which is easily stacked nowadays without losing any damage. Makes a Stamblade with 31k+ HP seem almost unkillable to a solo player.
TheRealSniker wrote: »The changes that @ZOS_BrianWheeler talked about in his Combat Direction thread speculate of a Major Fracture removal from Surprise Attack and Major Defile removal from Incapacitating Strike.
While these changes would hit Medium Nightblades immensely, a spec which can be played very well yet is unreliable in the current Meta due to the endless counters available against them, Heavyblades wouldn't get affected by any of these changes.
Why?
Because Reverb also provides Major Defile.
And Ransack, a skill which Animation timings and secondary effects have been copy pasted from Surprise Attack, also provides Major Fracture, yet that skill cannot be nerfed due to PvE Tanking.
The removal of Minor Maim on shade would also only lead to Low Slash taking the place of another skill, which is already done nowadays anyway.
What would you end up with after the nerfs mentioned above is pidgeonholing another class into running Heavy armor + S&B without really nerfing it. A Build that is already the strongest thing out there.
Simply put you wouldn't fix the NB meta in PvP and PvE would stay untouched.
TheRealSniker wrote: »In Conclusion:
Heavy Armor Stamblades, including DW/2h Bleedblades and S&B/2h Bashblades make up the current Dueling and Soloplay Meta on PC as those are the strongest things out there.
How do you tackle the issue without nerfing the so loved Burst potential of a Stamblade retaining the Rogue identity and not forcing it to run Heavy Armor forever?
I have a couple Suggestions which every well respected Nightblade and Dueler whom I asked(Yes Magicka and Stamina) on PC EU agreed with and Class Reps Discords(including Templar Discord) loved.
TheRealSniker wrote: »SUGGESTIONS:
Incapacitating Strikes 20% Damage increase should only apply to Direct Damage excluding Bashes, Heavy Armor builds love stacking dots for artificial pressure to make up for the low Burst Damage such as Double-Dot Poisons, Bleeds, etc. Stamblades are the best at it because Incap increases all of that Damage. Changing that would be a significant nerf to Pressure builds on Stamblades which make up the Meta and magnify a Nightblades main feature which is huge Burst Damage output which you and your enemies could play around and predict.
The Major Defile secondary effect could also be reduced to 4seconds only so the Burst window would tighten making Bleedblades less effective.
A screenshot of a Heavyblade S&B/2h and it's damage output:
TheRealSniker wrote: »Surprise Attack should be swapped with Blur and end up in the Assassination Tree, Surprise Attack would finally stop proccing Major Resistance buffs and hit Builds that don't play around Stamblades main defensive tactics, aka. mobility(Cloak, Shade, etc.), which would lead to another significant Heavy Armor Stamblade nerf. On top of that Nightblade skill trees would start making sense again. "How is Blur even slightly related to assassinating a Target??"
TheRealSniker wrote: »Shadow Barrier passive should stop synergizing with Heavy Armor to strengthen the nerf mentioned above, it's already a very strong passive which doesn't need an additional effect.
TheRealSniker wrote: »Dark Cloak should not scale with Maximum Health or atleast be capped to 25k HP in PvP, I understand that this skill is a very important tool for NB Tanking in PvE, but in it's current state this skill is simply too strong.
Just to give you a slight perspective of how strong the Healing output of this skill is:
31000 HP Heavy Armor Stamblade uses it
31000 * 0,35 = 10850
10850 / 3,4 = 3191
Halved by Battle spirit: 3191/2 = 1596
1596 flat Healing tick which can crit based off of Spell Crit and gets amplified by all Healing passives.
Here is a screenshot of a Heavy Blade with 29335 HP and 37 Blessed 27 Quick Recovery.
He is still under the optimal minimum HP pool which is 31k. Remember that most people run around with 35k+ HP and 5,5k+ Weapon Damage
TheRealSniker wrote: »ADDITIONALLY: Shadow Disguise duration should get halved and amplified to the current Duration by the Shadow Barrier Passive which would scale with Medium/Light Armor
(I only talk specifically about Shadowy Disguise morph and not Dark Cloak here)
FOR EXAMPLE:
Shadowy Disguise Duration: 1,5s
Shadow Barrier secondary effect: Wearing 5 or more Pieces of Light or Medium armor increases the duration of Shadowy Disguise by 100%.
With that change the Dark Veil Passive should not affect Shadow Cloak(Pre-morph) as investing points in the passive reduces the effectivness of Dark Cloak, which doesn't make sense anyway.
TheRealSniker wrote: »ENDING
Stamblades will always stay strong if Heavy Armor stays the way it is, so the simple solution of fixing Stamblades is to force them not to play it simple as.
Other specs who rely on Heavy Armor to be strong don't have to take a Nerfhammer to the face again just because Stamblade is hugely overperforming on it.
And the speculated nerfs that have been more or less mentioned in the "Combat Direction Thread 22" will simply do no harm to the Stamblade Meta in PvP.
Sorry for no TL;DR as I really can't imagine a possible way of TL;DR'ing this post.
Here is a cute Furret for the Zenimax employees:
TheRealSniker wrote: »The changes that the OP wants to make would kill my pve nightblade tank. Wich is already in a shady spot since saptanks are nonexistant...
Too bad... the play as you want thing doesnt make much sense and should go anyway. Sure you can be a nb tank but why do that if a dk/warden/templar and even a sorc is better at it. If you use a nb tank you clearly dont care about "meta" or "bis" so i dont think a whole class should be changed just to fit your niche playstyle. It might suck for you but it is better for the game in general.
Look at the classes and you can see what the class is meant for. Nightblade is clearly meant for damage. Sure you can tank on a nightblade but "how to make a nb viable to be a tank" should be low on the list of priorities when zos is doing some of their balancing.
So ZoS should kill the nightblade tanks just because some people complain (again I might add) about the fact that they cant beat the class in pvp. And no, I dont care about Meta. I play as a nightblade because its fun, and I can tank vet dungeons just fine the way it is. Nerfing nightblade tanks in pvp means nerfing them in pve too. And at that regard, prepare to nerf every damn tank-spec into oblivion then.
Sounds good to me
They're the best PvE DPS class, yes. Dueling? They're solid, but they're mid-tier. Open-world? One of the best, although mag sorcs have the edge. BGs? Probably one of the worst specs in the game. For being the meta it sure is difficult filling that kill 20 Nightblades bounty in Cyrodiil, and you may encounter 1 or 2 Stamblades per BG match
Honestly the only thing they're meta at in PvP is ganking with snipe spam.
Trancestor wrote: »I dont agree about Heavyblade being that much better, on PC EU in terms of dueling i much rather duel a really good heavy blade than a really good medium blade that just spams rolldodge and cloak, i much rather be able to hit my opponent on a constant basis than wait half the duel for the nightblade to get out of stealth, reset the fight and hit me with a huge burst. Take Elly for example, he is way more dangerous on his rollerblade than his heavyblade. In terms of openworld rollerblade is way better than heavy blade, you barely see heavy blades solo because its not that viable compared to a rollerblade, the number one most cancer enemy in cyrodil is a medium stamblade.
TheRealSniker wrote: »Surprise Attack should be swapped with Blur and end up in the Assassination Tree, Surprise Attack would finally stop proccing Major Resistance buffs and hit Builds that don't play around Stamblades main defensive tactics, aka. mobility(Cloak, Shade, etc.), which would lead to another significant Heavy Armor Stamblade nerf. On top of that Nightblade skill trees would start making sense again. "How is Blur even slightly related to assassinating a Target??"
Emmagoldman wrote: »They're the best PvE DPS class, yes. Dueling? They're solid, but they're mid-tier. Open-world? One of the best, although mag sorcs have the edge. BGs? Probably one of the worst specs in the game. For being the meta it sure is difficult filling that kill 20 Nightblades bounty in Cyrodiil, and you may encounter 1 or 2 Stamblades per BG match
Honestly the only thing they're meta at in PvP is ganking with snipe spam.
Once I saw your name, i knew you'd be fast to the defense.
Should we nerf sorc?
Hard to find nbs in cyro or bgs? Is that really your experience? We are talking about eso correct?
TheRealSniker wrote: »if you know me then it's probably from youtube, PC EU players might know me from open world or very high MMR Battlegrounds aswell.
Those who ever saw me play will know that I'm a experienced Stamblade main who knows what he is talking about.
...
Sorry for no TL;DR as I really can't imagine a possible way of TL;DR'ing this post.