keep in mind that the biggest issue with CP is how it discourages new players who comes to TESO.
therefor i would simply cap it to 360 and reduce the amount you have to spent in each tree to get the bonus we already have and turn all others into crowns.
more lvl would also give crowns, let's say 5crowns per lvl so that playing more would bring more goodies to players (which is more than nothing) and new ppl wont be afraid to come since they have less grind to access to the "end game" content.
The others might try to get a job as wellDaedric_NB_187 wrote: »I would like to know who came up with the notion that people play the game to grind? I damn sure didn't. I do it out of necessity. Not because I like it. The best thing about this game that has kept me is that I don't have to keep constantly grinding gear because the gear level is capped. I hated that in other MMOs. Get rid of that and I'm done. And I'm pretty sure I'm not alone. People don't play the game for grinding. They play because the game is fun.
Y'all really need to stop peddling that snake oil about the game will die without progression. It's a bs notion because most people hate grinding and only do it because of forced necessity.
True, this game has so much awesome and huge content that it simple doesn't need to use this kind of cheap moves to cover some shallow gameplay like some other multiplayer games. It doesn't mean that our characters shouldn't be more powerfull with a time, but grind should be avoided wherever it's possible.
What is a grind to you may be a game to others
On a serious note, there is no fun in playing 0-160CP.
keep in mind that the biggest issue with CP is how it discourages new players who comes to TESO.
therefor i would simply cap it to 360 and reduce the amount you have to spent in each tree to get the bonus we already have and turn all others into crowns.
more lvl would also give crowns, let's say 5crowns per lvl so that playing more would bring more goodies to players (which is more than nothing) and new ppl wont be afraid to come since they have less grind to access to the "end game" content.
I've been playing a bit of WoW recently because of a friend who wanted me to try (can't say that I like it), but there is something about the way they handled artifact power that really works well. It's not a flawless system obviously and WoW has you on a constant grind for new gear, but perhaps we could invest our CP into improving our gear. Then if you decide to switch gear, you get new equipment to invest CP into. It would also mean that all of your alts would have the same kind of need. It shouldn't be too big so that you can't do without or refuse to change gear because it's a grind, but also not too little to be meaningless.
Man, replacing CP is a tough nut to crack.
keep in mind that the biggest issue with CP is how it discourages new players who comes to TESO.
therefor i would simply cap it to 360 and reduce the amount you have to spent in each tree to get the bonus we already have and turn all others into crowns.
more lvl would also give crowns, let's say 5crowns per lvl so that playing more would bring more goodies to players (which is more than nothing) and new ppl wont be afraid to come since they have less grind to access to the "end game" content.
This whole debate is based on the fallacy that CP power creep is bad. It's not. The vast majority of 810 CP players still can't do 20K on a dummy, let alone tackle vet dungeons and trials. If anything, whatever power creep comes with higher CP levels gives the "average" player a fighting chance at harder content. There has been some excellent discussion on this matter. Unfortunately, it appears by their statements on the matter, I don't think ZOS is listening. Big mistake, IMO.
This whole debate is based on the fallacy that CP power creep is bad. It's not. The vast majority of 810 CP players still can't do 20K on a dummy, let alone tackle vet dungeons and trials. If anything, whatever power creep comes with higher CP levels gives the "average" player a fighting chance at harder content. There has been some excellent discussion on this matter. Unfortunately, it appears by their statements on the matter, I don't think ZOS is listening. Big mistake, IMO.
keep in mind that the biggest issue with CP is how it discourages new players who comes to TESO.
therefor i would simply cap it to 360 and reduce the amount you have to spent in each tree to get the bonus we already have and turn all others into crowns.
more lvl would also give crowns, let's say 5crowns per lvl so that playing more would bring more goodies to players (which is more than nothing) and new ppl wont be afraid to come since they have less grind to access to the "end game" content.
Have a level cap, you don't have to keep rising in power
WoW made the mistake of continuously adding levels every expansion (at 120 currently) and now they're looking at doing a level squeeze back to 1-60 to mainstream the leveling process. Don't make the same mistake
It's ok that your character has reached their cap.