Enemoriana wrote: »1. If playing with random people cause so much pain, why not play with friends/guild? Player who do vet dungeons often, surely will have somebody. Those who do rarely? Less chances.
2. Pre-made groups also use group finder, and there can be low dps - with everybody knowing and accepting it.
3. Most important. If high dps player will have high priority... that will mean groups in most cases will have two high or two low dps. Or low even won't get into dungeon. So, low can't do dungeon at all, so they will just think it doesn't work. Will they improve their skill? No. They just won't go there. So there will be much less players who could improve their dps. That will mean you'll have less good players to do dungeons with... And with high/low there is good example: it can be done, but that guy was so much better!
And removing all low dps even isn't really needed. Group of three (sometimes two) good players can afford not good. That's why somebody can be carried.
And tanks should be forced to taunt Balrog with an electrified floor for 1 minute.
Then I want a similar test for tanks, and one for healers. I want it to test tanks know how to taunt and hold aggro, and have resistances enough to take more than 3 hits - - the healer test should factor the healer is able to provide resource aid, health proactively via ground hots (not just heal spam like bol or rapid regen) , and supplimentary dps of atleast 15k on a standard vet mob.
What would your dps test set as minimal for vet content? Bare in mind that 20k is average player.
I also want to vett all players randomly assigned to my group /s
Such a test could be a one off to set a player baseline and repeatable at request in order to raise that baseline when regeared/load out updated/configuration changed. Perhaps a modified dps dummy parse, or undaunted enclave training room could be used and submitted on completion rather than forcing a player at the point of queue. ZoS could bar players from using the vet queue for specific content until they successfully pass the required benchmark in their own time.
If queueing as premades, you could deactivate the requirement in activity finder.
Enemoriana wrote: »1. If playing with random people cause so much pain, why not play with friends/guild? Player who do vet dungeons often, surely will have somebody. Those who do rarely? Less chances.
2. Pre-made groups also use group finder, and there can be low dps - with everybody knowing and accepting it.
3. Most important. If high dps player will have high priority... that will mean groups in most cases will have two high or two low dps. Or low even won't get into dungeon. So, low can't do dungeon at all, so they will just think it doesn't work. Will they improve their skill? No. They just won't go there. So there will be much less players who could improve their dps. That will mean you'll have less good players to do dungeons with... And with high/low there is good example: it can be done, but that guy was so much better!
And removing all low dps even isn't really needed. Group of three (sometimes two) good players can afford not good. That's why somebody can be carried.
Very solid points across the board. Especially the part that this could compound the problem further and drive away more tanks from GF since groups with low dps are more likely to have two very low DPS players in it.
Making the test harder than needed to complete dungeon is just idiotic.Blizzard did the same thing in WoW once. Required silver difficulty as tank, healer or dps to do heroic dungeons. As a result the lfg was pretty much empty as the tests were harder then the actual dungeons. And it discourages people too.
profundidob16_ESO wrote: »ok this will for sure set some fire but here goes a crazy idea for a possible future patch note:
-queuing as dps for any VETERAN dungeon no longer queues you straight away but instead now teleports you to a small room with only a test dummy and a start button. After pressing the button a 3 sec countdown timer starts after which you have to unleash your maximum dmge on the test dummy during 1 minute and kill it before those 60 seconds expire . The higher your dps the higher you end up on the queuing priority list and if you fail to meet the minimum dps check threshold by not being able to kill the dummy in that 1 minute timeframe it explodes, killing you in the process as well as teleporting you back outside. =P
that should solve all the issues with low dps in vet dungeons
@ZOS_GinaBruno
Blizzard did the same thing in WoW once. Required silver difficulty as tank, healer or dps to do heroic dungeons. As a result the lfg was pretty much empty as the tests were harder then the actual dungeons. And it discourages people too.
dtsharples wrote: »Wasn't aimed directly at you mairwen85, just response to the idea
And I agree. I heal often and sometimes my DPS numbers shock me, when a lot of people struggle to hit that 20k.
It makes me wonder what they are doing (or aren't doing) to struggle so much.
Often the worst thing to do in a group is to try and help with suggestions, people get immediately defensive and obnoxious - it really is hit and miss in a PUG.
The 300cp minimum that locks players out of DLC content was a move in the right direction - but that presumes that everyone at cp300 knows what they are doing...and that is far from the case.
I would welcome a method to test capability, so long as it was somewhat lenient and didn't expect unreal numbers from people.
Finally, we are not talking about testing the best dps on the server. They generally know better than to use the GF and can easily get into a group from one of their raid guilds so it seems odd to do a dps test on those who for whatever reason cannot get into a group without GF.
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my suggestion: Any player can que for any normal. but for vet you'll need to have completed ESO testing ground ONCE to join vets. these testing grounds should be dmg, healing, mechanics and all. You get trown into an NPC party as one of the roles you've selected. and you're supposed to do your role. manage this and vet queues are open. fail and go back to normal.
profundidob16_ESO wrote: »ok this will for sure set some fire but here goes a crazy idea for a possible future patch note:
-queuing as dps for any VETERAN dungeon no longer queues you straight away but instead now teleports you to a small room with only a test dummy and a start button. After pressing the button a 3 sec countdown timer starts after which you have to unleash your maximum dmge on the test dummy during 1 minute and kill it before those 60 seconds expire . The higher your dps the higher you end up on the queuing priority list and if you fail to meet the minimum dps check threshold by not being able to kill the dummy in that 1 minute timeframe it explodes, killing you in the process as well as teleporting you back outside. =P
that should solve all the issues with low dps in vet dungeons
@ZOS_GinaBruno
So you want to have a check which player can exploit a faulty combatsystem the best?
What if I refuse to Animation Cancel because I think its a CHEAT.
Will the Testchamber take that into consideration?
profundidob16_ESO wrote: »that should solve all the issues with low dps in vet dungeons