CP are too plentiful, you can cap most perks, from defensive to offensive ones, to the point of diminishing returns trivializing spending more points in said perk.
To cut it short, atm there are barely any tradeoffs while spending your CP, you can get rediculous numbers of damage modifiers whilst being in heavy, this is counterintuitive and homogenizes classes/armor weights(or in the case of armor weights, it trivializes certain types, since you can easily make up the differences with CP.)
Nonsense, you can have high burst DPS in heavy armor in no CP PVP as well - Clever Alchemist, 7th Legion...
As for the PVE - I have never seen DD using heavy armor or tank using medium armor so yeah....
What huge power creep do you have in Cyrodiil? Do you have non CP campaign? You do!!! Then go there!!! Oh wait, nobody is playing there?! There is a reason for this!!! How I'm tired of this "power creep blah blah" talking!!!p_tsakirisb16_ESO wrote: »What new and exciting ideas do you have? What would be your model?
Get back to VR16 and stop there.
The game was designed for level 50 cap. Many feeling entitled, wanted progression (grind) and got Veteran Ranks (16 max), introducing Cadwel's "silver/gold".
Few months later, the same people took the forums demanding more progression (grind) needed, the Champion System was implemented to allow such limitless progression.
A huge powercreep followed since, both on PVE and especially Cyrodiil, made the game been ridiculous easy including a loud minority demanding more power in this forums while at the same time the same people complain everything is too easy. Yet are also the same people who complain about Skyshards grinding.Siohwenoeht wrote: »First, and I know it wouldn't be popular with some, the gear cap needs to increase if they're going to limit or drastically change the CP structure.
Hell no.
There are many statistics available about how many DLC veteran dungeons have been accomplished by player base and usually they flow around 5-10%. Take away CP and they will be flowing around 1%, which will make a gap between extremely skilled players and average players even larger as only these first will have access to top gear!!!
You're not exactly a theorycrafter, are you? This alone wouldn't make hybrids competitive, much less overpowered. It would, however, allow for more freedom among sets and ultimates, and maybe most importantly for the long term health of the game, allow for better differentiation between magicka and stamina abilities than which types of damage they deal.
With the current CP cap and scaling, such allocations would be very suboptimal for PvP and not work out the way you are saying. In fact, we would likely see a lot of sustain CP being transferred into both damage and defense passives.
I would still like to see lower scaling and a lower CP cap compared to the max cp level, but for different reasons.
Then You havn't seen much yet. And people who havn't seen/tested much shouldnt comment on game end.
I don't even need statistics. I have over 3k hours playtime and I have played hundreds of random dungeons with random people. Just go PUG vSP and count how many groups will pass the first boss.Ahh the statistics argument. You see problem with statistics is that to properly analyse them You need to understand provided data and the context of it.
I have never understood why cater few percents of the player base? Why put so much work in quests, dialogues, mechanics, animations, bosses - when 3 months after releasing a DLC dungeon nobody plays it unless there is a pledge for it and they have friends online - because those 5% who could have already done it and they got the gear/achievement they wanted - and the rest is simply not capable of doing it and they never will.Finally I never understood that argument about acces to the top gear that only top players have by doing hardest content. Why would average players even need acces to the top gear in the 1st place if they're unable to complete the content where that gear would be usefull and content the're able to clear does not require that top gear ?
Remove all CP
THEN
Watch as the entire game crumbles.
You think DLC dungeons are "Too hard now", just wait till you don't have those extra bonus resists. Just think we have full 810 CP teams that go to the forums and complain about the first boss in Scalecaller. I can't wait till we take away a couple good thousands off their 5-10K parse.
russelmmendoza wrote: »Just make cp900 and lets leave it at that.
Seriously?
Tan9oSuccka wrote: »No CP just feels right.
No whacked out builds augmented by CP.
As far as PVE. Scale enemies down and remove CP. Max level 50. Balancing can actually be done with out juggling CP.
Im sure this will be wildly unpopular, but CP is a huge broken crutch.
This is going be unpopular but I really hope ZoS ignores this thread, lots of terrible ideas from a vocal minority that would screw the majority, if your worried about the game being much easier with champion points then don't spend them like I do.
Imperial_Voice wrote: »This is going be unpopular but I really hope ZoS ignores this thread, lots of terrible ideas from a vocal minority that would screw the majority, if your worried about the game being much easier with champion points then don't spend them like I do.
Agreed. The problem with every thread about replacing the CP system is that each suggestion is infinitely worse than the system we already have. I would take a return to VR over all of these to be honest.
You're not exactly a theorycrafter, are you? This alone wouldn't make hybrids competitive, much less overpowered. It would, however, allow for more freedom among sets and ultimates, and maybe most importantly for the long term health of the game, allow for better differentiation between magicka and stamina abilities than which types of damage they deal.
With the current CP cap and scaling, such allocations would be very suboptimal for PvP and not work out the way you are saying. In fact, we would likely see a lot of sustain CP being transferred into both damage and defense passives.
I would still like to see lower scaling and a lower CP cap compared to the max cp level, but for different reasons.
Yeah, shared weapon/spell dmg or penetration would be overpowered. I bow to your theory crafting skills!
So am I. Still does not change what I said
So am I. Still does not change what I said
That means my reasons behind why I want CP to be capped is not out of envy. Comprehend?
You're not exactly a theorycrafter, are you? This alone wouldn't make hybrids competitive, much less overpowered. It would, however, allow for more freedom among sets and ultimates, and maybe most importantly for the long term health of the game, allow for better differentiation between magicka and stamina abilities than which types of damage they deal.
With the current CP cap and scaling, such allocations would be very suboptimal for PvP and not work out the way you are saying. In fact, we would likely see a lot of sustain CP being transferred into both damage and defense passives.
I would still like to see lower scaling and a lower CP cap compared to the max cp level, but for different reasons.
Yeah, shared weapon/spell dmg or penetration would be overpowered. I bow to your theory crafting skills!Then You havn't seen much yet. And people who havn't seen/tested much shouldnt comment on game end.
Don't try to patronise me here if you have nothing valuable to say. I have over 3k hours in the game, I have done most of the solo/PVE content on veteran HM and I play both CP and no CP PVP on daily basis. Maybe I'm not the best ESO player in the world, but I have enaugh experience to discuss things here.I don't even need statistics. I have over 3k hours playtime and I have played hundreds of random dungeons with random people. Just go PUG vSP and count how many groups will pass the first boss.Ahh the statistics argument. You see problem with statistics is that to properly analyse them You need to understand provided data and the context of it.I have never understood why cater few percents of the player base? Why put so much work in quests, dialogues, mechanics, animations, bosses - when 3 months after releasing a DLC dungeon nobody plays it unless there is a pledge for it and they have friends online - because those 5% who could have already done it and they got the gear/achievement they wanted - and the rest is simply not capable of doing it and they never will.Finally I never understood that argument about acces to the top gear that only top players have by doing hardest content. Why would average players even need acces to the top gear in the 1st place if they're unable to complete the content where that gear would be usefull and content the're able to clear does not require that top gear ?
So am I. Still does not change what I said
That means my reasons behind why I want CP to be capped is not out of envy. Comprehend?
I knew you played since oct 2014 and had already suspected you were max, and suspected your post was not out of envy. There are also other posts using around 300 that likely are out of envy. All I did was use your post to launch mine since yours was the most recent.
Comprehend?