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Ashen Grip set

AlphaCrucis
AlphaCrucis
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Does anyone know how to proc this?
Edited by AlphaCrucis on April 2, 2019 7:42PM
Australian, Aldmeri Dominion
Altmer, Dragonknight (mag), Damage Dealer
Brenton, Templar, Healer
Bosmer, Nightblade (stam), Damage Dealer, PvP
PS4, NA Server
Guild Member Of: Brotherhood of Bogans
  • Mudcrabber
    Mudcrabber
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    The description says "direct melee damage".

    I think some sets have exceptions, and I don't know if Ashen Grip is one of them, but these are the general rules:

    Direct excludes damage-over-time abilities. Though if an ability's description has initial damage that's separate from its damage over time, that initial damage counts as direct. Anything affected by master-at-arms according to this spreadsheet is direct.

    Enchants procced by direct damage abilities count as additional direct damage, though I don't know whether enchant procs also count as melee.

    Melee excludes targeted ranged and ground abilities, even if the target is nearby. Templar jabs are also excluded (at least for the Twin Blade and Blunt axe bleed passive) because they reach too far. I've seen the cutoff suggested as 7 meters (jabs reach 8), though I've also seen claims that Steel Tornado is melee regardless (9 meters), but I haven't tested that.


  • AlphaCrucis
    AlphaCrucis
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    Mudcrabber wrote: »
    The description says "direct melee damage".

    I think some sets have exceptions, and I don't know if Ashen Grip is one of them, but these are the general rules:

    Direct excludes damage-over-time abilities. Though if an ability's description has initial damage that's separate from its damage over time, that initial damage counts as direct. Anything affected by master-at-arms according to this spreadsheet is direct.

    Enchants procced by direct damage abilities count as additional direct damage, though I don't know whether enchant procs also count as melee.

    Melee excludes targeted ranged and ground abilities, even if the target is nearby. Templar jabs are also excluded (at least for the Twin Blade and Blunt axe bleed passive) because they reach too far. I've seen the cutoff suggested as 7 meters (jabs reach 8), though I've also seen claims that Steel Tornado is melee regardless (9 meters), but I haven't tested that.


    The description say:

    “When you deal direct melee damage, you have a 10% chance to breath fire to all enemies in front of you for 1544 Flame Damage. This effect can occur once every 4 seconds”

    I’m thinking it’s going to go off when I use a light or heavy attack (I’m using a great sword) and only a low level toon so using light and heavy attacks a lot and so far I have only seen this go off once
    Australian, Aldmeri Dominion
    Altmer, Dragonknight (mag), Damage Dealer
    Brenton, Templar, Healer
    Bosmer, Nightblade (stam), Damage Dealer, PvP
    PS4, NA Server
    Guild Member Of: Brotherhood of Bogans
  • El_Borracho
    El_Borracho
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    Melee = weapon strikes. Most 2H and DW skills count as melee damage. That 10% proc is low, especially if you are relying on LA or HA only, which is why you haven't seen a lot of that underwhelming flame damage.

    And not to be "that guy," but why are you running this set? I understand you are a low level character, but as far as entry-level crafted sets, Night's Silence as a 4 piece is even better than this. I might even run Armor of the Trainee over this.
  • Maulkin
    Maulkin
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    Melee = weapon strikes. Most 2H and DW skills count as melee damage. That 10% proc is low, especially if you are relying on LA or HA only, which is why you haven't seen a lot of that underwhelming flame damage.

    And not to be "that guy," but why are you running this set? I understand you are a low level character, but as far as entry-level crafted sets, Night's Silence as a 4 piece is even better than this. I might even run Armor of the Trainee over this.

    That’s terribly incorrect.

    Melee is any single target attack with range <=10m. Flame Whip, Burning Embers, Concealed Weapon are all class magic attacks that are melee attacks in game mechanic. If the skill is a DoT, only the first attack that procs it counts as direct melee damage.
    EU | PC | AD
  • AlphaCrucis
    AlphaCrucis
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    And not to be "that guy," but why are you running this set? I understand you are a low level character, but as far as entry-level crafted sets, Night's Silence as a 4 piece is even better than this. I might even run Armor of the Trainee over this.

    My toon is on level 4 and I crafted level 4 gear, because why not. I know it’s not the best but just wanted to try it out for something different
    Australian, Aldmeri Dominion
    Altmer, Dragonknight (mag), Damage Dealer
    Brenton, Templar, Healer
    Bosmer, Nightblade (stam), Damage Dealer, PvP
    PS4, NA Server
    Guild Member Of: Brotherhood of Bogans
  • SirAndy
    SirAndy
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    At level 4 Trainee is by far the best set. Unless of course you don't want to level up ...
    shades.gif
  • driosketch
    driosketch
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    Mudcrabber wrote: »
    The description says "direct melee damage".

    I think some sets have exceptions, and I don't know if Ashen Grip is one of them, but these are the general rules:

    Direct excludes damage-over-time abilities. Though if an ability's description has initial damage that's separate from its damage over time, that initial damage counts as direct. Anything affected by master-at-arms according to this spreadsheet is direct.

    Enchants procced by direct damage abilities count as additional direct damage, though I don't know whether enchant procs also count as melee.

    Melee excludes targeted ranged and ground abilities, even if the target is nearby. Templar jabs are also excluded (at least for the Twin Blade and Blunt axe bleed passive) because they reach too far. I've seen the cutoff suggested as 7 meters (jabs reach 8), though I've also seen claims that Steel Tornado is melee regardless (9 meters), but I haven't tested that.


    The description say:

    “When you deal direct melee damage, you have a 10% chance to breath fire to all enemies in front of you for 1544 Flame Damage. This effect can occur once every 4 seconds”

    I’m thinking it’s going to go off when I use a light or heavy attack (I’m using a great sword) and only a low level toon so using light and heavy attacks a lot and so far I have only seen this go off once

    Pretty much. More or less every 10 or so swings will be a fire breath instead. It's both underwhelming and annoying.

    I know the set sounds like it would be fun on a low level character. Just know, there's a reason the set is commonly considered the worst crafted set.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • AlphaCrucis
    AlphaCrucis
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    SirAndy wrote: »
    At level 4 Trainee is by far the best set. Unless of course you don't want to level up ...
    shades.gif

    Time to start farming then I guess

    Australian, Aldmeri Dominion
    Altmer, Dragonknight (mag), Damage Dealer
    Brenton, Templar, Healer
    Bosmer, Nightblade (stam), Damage Dealer, PvP
    PS4, NA Server
    Guild Member Of: Brotherhood of Bogans
  • SirAndy
    SirAndy
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    SirAndy wrote: »
    At level 4 Trainee is by far the best set. Unless of course you don't want to level up ...
    shades.gif
    Time to start farming then I guess
    Go to Khenarthis Roost and farm treasure chests (bring plenty of lockpicks).
    Get some treasure maps for KR if you have the gold to spare.

    You'll be swimming in Trainee pieces in no time ...
    bye1.gif

    PS: I can post a map with most (if not all) of the treasure chest locations tonight (at work right now)

    Edited by SirAndy on April 3, 2019 4:53PM
  • El_Borracho
    El_Borracho
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    Maulkin wrote: »
    Melee = weapon strikes. Most 2H and DW skills count as melee damage. That 10% proc is low, especially if you are relying on LA or HA only, which is why you haven't seen a lot of that underwhelming flame damage.

    And not to be "that guy," but why are you running this set? I understand you are a low level character, but as far as entry-level crafted sets, Night's Silence as a 4 piece is even better than this. I might even run Armor of the Trainee over this.

    That’s terribly incorrect.

    Melee is any single target attack with range <=10m. Flame Whip, Burning Embers, Concealed Weapon are all class magic attacks that are melee attacks in game mechanic. If the skill is a DoT, only the first attack that procs it counts as direct melee damage.

    Was referring more to twin slashes, whirlwind, flurry, etc. in the Dual Wield 2H skill lines, as I said. Most of those fall under physical damage, which is melee in terms of proc sets. Concealed weapon is a nightblade skill, Flame lash and Burning embers are a DK skills. They do not fall into the physical/melee category. We are talking about 2 different things.
  • El_Borracho
    El_Borracho
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    And not to be "that guy," but why are you running this set? I understand you are a low level character, but as far as entry-level crafted sets, Night's Silence as a 4 piece is even better than this. I might even run Armor of the Trainee over this.

    My toon is on level 4 and I crafted level 4 gear, because why not. I know it’s not the best but just wanted to try it out for something different

    NP, just curious.
  • Alucardo
    Alucardo
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    Man, I remember running ashen on werewolf back in the day. There was just something sweet about a fire-breathing werewolf. Well, that and there wasn't much else to run back then.
  • Integral1900
    Integral1900
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    I still use it for giggles, I keep it as a spare set, just chuck it on my tank along with a two handed weapon if I’m of doing story content

    I find weapon skills seem to work best, two handed ones like brawler

    It will never be meta but if I’m questing I simply don’t care, also it looks absolutely spectacular
  • Maulkin
    Maulkin
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    Maulkin wrote: »
    Melee = weapon strikes. Most 2H and DW skills count as melee damage. That 10% proc is low, especially if you are relying on LA or HA only, which is why you haven't seen a lot of that underwhelming flame damage.

    And not to be "that guy," but why are you running this set? I understand you are a low level character, but as far as entry-level crafted sets, Night's Silence as a 4 piece is even better than this. I might even run Armor of the Trainee over this.

    That’s terribly incorrect.

    Melee is any single target attack with range <=10m. Flame Whip, Burning Embers, Concealed Weapon are all class magic attacks that are melee attacks in game mechanic. If the skill is a DoT, only the first attack that procs it counts as direct melee damage.

    Was referring more to twin slashes, whirlwind, flurry, etc. in the Dual Wield 2H skill lines, as I said. Most of those fall under physical damage, which is melee in terms of proc sets. Concealed weapon is a nightblade skill, Flame lash and Burning embers are a DK skills. They do not fall into the physical/melee category. We are talking about 2 different things.

    You said melee attacks = weapons strikes. That's just wrong.

    I don't know why you're suddenly trying to frame this discussion on a physical damage context. The OP asked about the Ashen Grip set's proc condition which is melee attacks. Full stop. That's regardless of type of damage dealt.
    EU | PC | AD
  • Alucardo
    Alucardo
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    There's some skills that surprised me were based as melee, like ambush and noxious breath
  • El_Borracho
    El_Borracho
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    Maulkin wrote: »
    Maulkin wrote: »
    That 10% proc is low, especially if you are relying on LA or HA only, which is why you haven't seen a lot of that underwhelming flame damage.

    And not to be "that guy," but why are you running this set? I understand you are a low level character, but as far as entry-level crafted sets, Night's Silence as a 4 piece is even better than this. I might even run Armor of the Trainee over this.

    That’s terribly incorrect.

    Melee is any single target attack with range <=10m. Flame Whip, Burning Embers, Concealed Weapon are all class magic attacks that are melee attacks in game mechanic. If the skill is a DoT, only the first attack that procs it counts as direct melee damage.

    Was referring more to twin slashes, whirlwind, flurry, etc. in the Dual Wield 2H skill lines, as I said. Most of those fall under physical damage, which is melee in terms of proc sets. Concealed weapon is a nightblade skill, Flame lash and Burning embers are a DK skills. They do not fall into the physical/melee category. We are talking about 2 different things.

    You said melee attacks = weapons strikes. That's just wrong.

    I don't know why you're suddenly trying to frame this discussion on a physical damage context. The OP asked about the Ashen Grip set's proc condition which is melee attacks. Full stop. That's regardless of type of damage dealt.

    I said its both, as in "Melee = weapon strikes. Most 2H and DW skills count as melee damage." I mean, its right there.

    Is this for real? Nobody but you brought up irrelevant class skills. Either I'm being trolled or you like to argue with yourself
    Edited by El_Borracho on April 3, 2019 9:01PM
  • TheFamousMockingbird
    The Nightblade skill Concealed Weapon does not count as a melee skill even though it has melee range restrictions. It will not proc any melee on hit armor sets, racial passives or CP passives. I think it’s a bug because it’s magic dmg and not Weapon dmg. Please fix ZOS.
  • SirAndy
    SirAndy
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    SirAndy wrote: »
    PS: I can post a map with most (if not all) of the treasure chest locations tonight (at work right now)

    As promised, red coin icons are possible treasure chest spawn locations, yellow coin icons are possible thieves troves spawn locations (you'll need the DLC for those), yellow map icons are treasure map locations and the blue icons are skyshard locations.
    bye1.gif

    post-2-1554346418.png

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