Do sets like Soulshine, Vampire Lord, Spelunkers need a damage tooltip boost? They aren’t widely applicable as the skills they encompass are extremely hard to encorportate into any playstyle fully. If so what type of boost do you think they should get? (I should have added a sets mechanics or other option, but I didn't think that far in advance)
Soulshine- (Adds 450 Spell Damage to your cast time and channeled abilities.)
Vampire Lord - (Adds 400 Spell Damage to your Vampire abilities. Reduces the cost of your Vampire abilities by 5%.)
Spelunkers- (Adds 400 Weapon Damage and Spell Damage to your Undaunted abilities. When an ally uses one of your Undaunted ability synergies you restore 1500 Stamina)
Edited by Marteene on April 1, 2019 8:12PM
Do Skill Specific spell/weapon damage sets need a boost? 5 votes
700 spell/weapon damage to X type of damage
850 spell/weapon damage to X type of damage
1 vote
1000 spell/weapon damage to X type of damage

2 votes
1150 spell/weapon damage to X type of damage

2 votes