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Regarding the proposed changes to NB Class

  • FlyingSwan
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    MaxJrFTW wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    A pungent smell permeates this thread, i believe this is the smell...of zerg.

    Well howdy there feller, i just want to let you know that we don't take kindly to your types 'round here!

    Zerg has no bearing on anything aforementioned. I don't play Cyrodiil except to earn my 50 transmute crystals. My play is almost entirely PVE (trials, dungeons etc.) with battlegrounds being a smaller portion.

    Then you should know that nightblades have been top dps since the game was released, and they're trying to finally balance the class to make it even with the rest. Have some shame, and don't complain about a balance change when you've been top dps by a considerable margin since the release of the game.

    No. I have mained an NB since day one and it was the most broken class for over a year after release. It's only since a bunch of blanket nerfs in Morrowind - which the NB did seem to largely dodge - that the class has become viable.

    Playing an NB has been largely a labour of love for most of the game's lifecycle. If it's nerfed so be it, it's only a game, but let's not pretend this class was always great, because was born as the runt of the litter.
  • Onefrkncrzypope
    Onefrkncrzypope
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    FlyingSwan wrote: »
    MaxJrFTW wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    A pungent smell permeates this thread, i believe this is the smell...of zerg.

    Well howdy there feller, i just want to let you know that we don't take kindly to your types 'round here!

    Zerg has no bearing on anything aforementioned. I don't play Cyrodiil except to earn my 50 transmute crystals. My play is almost entirely PVE (trials, dungeons etc.) with battlegrounds being a smaller portion.

    Then you should know that nightblades have been top dps since the game was released, and they're trying to finally balance the class to make it even with the rest. Have some shame, and don't complain about a balance change when you've been top dps by a considerable margin since the release of the game.

    No. I have mained an NB since day one and it was the most broken class for over a year after release. It's only since a bunch of blanket nerfs in Morrowind - which the NB did seem to largely dodge - that the class has become viable.

    Playing an NB has been largely a labour of love for most of the game's lifecycle. If it's nerfed so be it, it's only a game, but let's not pretend this class was always great, because was born as the runt of the litter.

    They were way behind for a long time. Then they just popped up lol Morrowind was a strange patch.
    -Immortal Redeemer-
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    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
  • rabidmyers
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    BLAINE1245 wrote: »
    I know these are "rumored" and are still in the works and debate prior to going live. I created a forum account due to Wrathstone going live after having played this game for well over a year. I play one and only one character. A Khajiit Stamina Nightblade. This combination has been hindered (nerfed) via countless updates. The most concerning prior to now being the Wrathstone update which entirely eliminated bonus damage from stealth (the major perk of being Khajiit when other races have much better recovery and resources) as well as converting our 8% critical chance to a 10% critical damage bonus. Critical damage yields zero gain without a high chance of critical hits. Now the nightblade also loses Snipe (I know there's regular complaints but it's certainly on par with Take Flight and Endless Fury). There's also the whirlwind skill which is proposed to lose it's execute as well as grim focus losing the 8% bonus to all damage. I've played this game and only this game with this single character for all of my 50+ plus days played. These proposed changes will truly ruin my experience and destroy the way I enjoy playing my character daily.

    where do u see all these changes? only patch notes i see are the 4.3.9
    at a place nobody knows
  • Juhasow
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    Jhalin wrote: »
    Juhasow wrote: »
    BLAINE1245 wrote: »
    I know these are "rumored" and are still in the works and debate prior to going live. I created a forum account due to Wrathstone going live after having played this game for well over a year. I play one and only one character. A Khajiit Stamina Nightblade. This combination has been hindered (nerfed) via countless updates. The most concerning prior to now being the Wrathstone update which entirely eliminated bonus damage from stealth (the major perk of being Khajiit when other races have much better recovery and resources) as well as converting our 8% critical chance to a 10% critical damage bonus. Critical damage yields zero gain without a high chance of critical hits. Now the nightblade also loses Snipe (I know there's regular complaints but it's certainly on par with Take Flight and Endless Fury). There's also the whirlwind skill which is proposed to lose it's execute as well as grim focus losing the 8% bonus to all damage. I've played this game and only this game with this single character for all of my 50+ plus days played. These proposed changes will truly ruin my experience and destroy the way I enjoy playing my character daily.

    Ok there is lot of misinformation here. First khajiit actually dod not lost stealth damage passive. He still have it hidden as 10% critical dmg bonus. Keep in mind that attacks from stealth have 100% crit chance sop that previous 8% crit chance was basically not affecting attacks from stealth at all when current 10% crit dmg does so when it comes to attack from stealth kahjit did not lost additional damage to it completly.

    Second misconception is fact that You need insanely high crit chance for that 10% crit dmg bonus to be usefull. This is also not entirely true because it depends not only from crit chance but also from base crit ratio and compared to 8% crit chance that 10% crit damage even on builds with low crit and low crit damage works pretty similarly to 8% crit chance with the damage difference being under 1%. Damage difference is barely noticable. If You dont belive me You can check one of the threads about that subject where many people made comparisions of how certain base crit chances are affected by khajit change.

    Nighblabe is not "loosing snipe" lol. Snipe is not nightblade exclusive ability so it's silly to say certain class may loose it. Snipe is just getting slighttly lowered dmg and cast time to avoid desynching few snipes at once but it'll be still most propably very effective tool. fact that snipe will now get minor defile instead of major may actually make stamblades in PvP even stronger with that ability because now they'll have source of major and minor defile being able to almost completly stop someone from healing.

    Steel tornado is also not stamblade exclusive ability and as it is it's simply too effective. Fact that it's fun for You to use it doesnt mean it's fun for other people that You can be very effective by mashing brainlesly 1 button wheter those people will be enemies in PvP or allies in PvE it may be concering for them to see that 1 ability can yield so much power when their kits not always allow for similar things.

    As for minor berserk well it's hard not to notice that nightblades had it coming. When 1 class shines in both PvE and PvP for too long it's kinda obvious sooner or later nerfs will come. We''l see how things will go with that minor berser change and with other changes. it's still fresh info and we''l be able to see bigger picture when Elsweyr hits PTS.



    Stamden and stamDK and stamDen all parse within 1k of stamblade, with more utility in groups.

    Magplar parses the same as magblade with more utility, magSorc slightly lower with more utility.

    They aren’t overperforming, they aren’t OP. People are just stuck on this inane myth. NBs have zero group utility as a damage dealer, and so much less than any other class in any other role. You’d never use a NB healer in a score run, you’d never run a NB tank, they don’t offer ANYTHING another class can’t do better.

    They didn’t need any nerfs. If anything they need buffs to their group utility, because as a class they have none right now.

    What utility You're talking about ? Actually at the moment from DD utility perspective nightblades are the best because of 50% uptime on major slayer for 2 additional allies coming from war machine/master architect without any sacrifices to their build. They also bring minor savagery to the table which is very decent buff for stamina DDs. Stam dk brings close to zero utility in groups as DD. Stamden and stam dk may parse close to stamblade on skeleton but the thing is skeleton is really bad at representing real fight scenario because of executes. Have You seen how fast it's possible to nuke bosses from 25% to 0 with team of nightblades using bloodthirsty and spamming execute at the end ? Non other stamina class can keep up with that and barely any magicka setup can with maybe exception of magplar but since magplar execute is chanelled people will just preffer to use nightblade because if offers more freedom plus have better self healing while doing dmg (I exclude magicka jabs from obvious reasons). In trials like Asylum where You need to move and there is no minor berserk from healers nightblades also dominate because they can have 100% minor berserk without any changes to their setup plus all previously mentioned features. You may not see healer or tank nightblade in score run but fact You'll use 5+ nightblades is kinda silly. Even magsorcs lately become healers just to free DD spot for additional nightblade which shows how radicolous nightblade DD can be.

    We have 5 classes in game , 12 spots in trials for 3 different roles. fact that 1/3 up to 2/3 of group memebrs is playing nightblade means that something isnt right with the balance. Yes they're not built to be great tanks or healers but that doesnt give them right to fill most of the spots in the group. Also if You call for better group utility for nightblades You should understand that if class that is already top DD will get group utility that will just make it stupidly broken like when magblades DDs could heal group with refreshing path and funnel health. To get group utility in class toolkit nightblade needs to loose something from damage departament 1st. That is how balance works.
    Edited by Juhasow on April 2, 2019 12:47AM
  • BLAINE1245
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    where do u see all these changes? only patch notes i see are the 4.3.9

    I've posted the link in this thread already, there is also more information available elsewhere if you dig through the forums a bit.
  • Juhasow
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    FlyingSwan wrote: »
    MaxJrFTW wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    A pungent smell permeates this thread, i believe this is the smell...of zerg.

    Well howdy there feller, i just want to let you know that we don't take kindly to your types 'round here!

    Zerg has no bearing on anything aforementioned. I don't play Cyrodiil except to earn my 50 transmute crystals. My play is almost entirely PVE (trials, dungeons etc.) with battlegrounds being a smaller portion.

    Then you should know that nightblades have been top dps since the game was released, and they're trying to finally balance the class to make it even with the rest. Have some shame, and don't complain about a balance change when you've been top dps by a considerable margin since the release of the game.

    No. I have mained an NB since day one and it was the most broken class for over a year after release. It's only since a bunch of blanket nerfs in Morrowind - which the NB did seem to largely dodge - that the class has become viable.

    Playing an NB has been largely a labour of love for most of the game's lifecycle. If it's nerfed so be it, it's only a game, but let's not pretend this class was always great, because was born as the runt of the litter.

    They were way behind for a long time. Then they just popped up lol Morrowind was a strange patch.

    In PvE yes. In PvP they were really strong for most of the time with few short breaks here and there.
  • BLAINE1245
    BLAINE1245
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    Juhasow wrote: »
    FlyingSwan wrote: »
    MaxJrFTW wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    A pungent smell permeates this thread, i believe this is the smell...of zerg.

    Well howdy there feller, i just want to let you know that we don't take kindly to your types 'round here!

    Zerg has no bearing on anything aforementioned. I don't play Cyrodiil except to earn my 50 transmute crystals. My play is almost entirely PVE (trials, dungeons etc.) with battlegrounds being a smaller portion.

    Then you should know that nightblades have been top dps since the game was released, and they're trying to finally balance the class to make it even with the rest. Have some shame, and don't complain about a balance change when you've been top dps by a considerable margin since the release of the game.

    No. I have mained an NB since day one and it was the most broken class for over a year after release. It's only since a bunch of blanket nerfs in Morrowind - which the NB did seem to largely dodge - that the class has become viable.

    Playing an NB has been largely a labour of love for most of the game's lifecycle. If it's nerfed so be it, it's only a game, but let's not pretend this class was always great, because was born as the runt of the litter.

    They were way behind for a long time. Then they just popped up lol Morrowind was a strange patch.

    In PvE yes. In PvP they were really strong for most of the time with few short breaks here and there.

    I've had the opposite experience in all my time playing. My character can just get by in PVE dungeons and trials from a survivability standpoint and this hinders it significantly more in PVP. Leeching strikes helps but is nowhere near enough to avoid dying without support from a healer and tank. I agree the game needs a level of balance, where I strongly disagree is shafting a character's skills that have been around for years. Instead, the game should be balanced around what is currently in place and would result in a much higher level of satisfaction for all involved. Don't "balance" a skill that a player has used since starting to play but instead balance the new sets and skills to match.
  • idk
    idk
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    Anyone who has paid any attention to what Zos has said in the past 6 months knows we can all expect to see every aspect of combat in this game to change this year. If you have a problem with that then tough. You will either deal with it or you will not.
  • ZarkingFrued
    ZarkingFrued
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    BLAINE1245 wrote: »
    I know these are "rumored" and are still in the works and debate prior to going live. I created a forum account due to Wrathstone going live after having played this game for well over a year. I play one and only one character. A Khajiit Stamina Nightblade. This combination has been hindered (nerfed) via countless updates. The most concerning prior to now being the Wrathstone update which entirely eliminated bonus damage from stealth (the major perk of being Khajiit when other races have much better recovery and resources) as well as converting our 8% critical chance to a 10% critical damage bonus. Critical damage yields zero gain without a high chance of critical hits. Now the nightblade also loses Snipe (I know there's regular complaints but it's certainly on par with Take Flight and Endless Fury). There's also the whirlwind skill which is proposed to lose it's execute as well as grim focus losing the 8% bonus to all damage. I've played this game and only this game with this single character for all of my 50+ plus days played. These proposed changes will truly ruin my experience and destroy the way I enjoy playing my character daily.

    I like how you compare snipe and endless fury(two very broken skills) to an ULTIMATE. That is the problem, and you're right, snipe and endless fury are on par with some ultimates and they're actually spammed skills.
  • BLAINE1245
    BLAINE1245
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    BLAINE1245 wrote: »
    I know these are "rumored" and are still in the works and debate prior to going live. I created a forum account due to Wrathstone going live after having played this game for well over a year. I play one and only one character. A Khajiit Stamina Nightblade. This combination has been hindered (nerfed) via countless updates. The most concerning prior to now being the Wrathstone update which entirely eliminated bonus damage from stealth (the major perk of being Khajiit when other races have much better recovery and resources) as well as converting our 8% critical chance to a 10% critical damage bonus. Critical damage yields zero gain without a high chance of critical hits. Now the nightblade also loses Snipe (I know there's regular complaints but it's certainly on par with Take Flight and Endless Fury). There's also the whirlwind skill which is proposed to lose it's execute as well as grim focus losing the 8% bonus to all damage. I've played this game and only this game with this single character for all of my 50+ plus days played. These proposed changes will truly ruin my experience and destroy the way I enjoy playing my character daily.

    I like how you compare snipe and endless fury(two very broken skills) to an ULTIMATE. That is the problem, and you're right, snipe and endless fury are on par with some ultimates and they're actually spammed skills.

    Increase said ultimates rather than destroying a skill that's been untouched for years. It really is not all that comparable to an ultimate given it's ridiculous cast time and required focus ie requiring the enemy to be in constant focus during cast and the skill is stopped if not. I wouldn't call any skill requiring a 1.1s cast time "spammable".
  • Vapirko
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    Stamblades aren’t used to being hit in any significant way by the nerf hammer. This is going to be a tear filled patch.
    Edited by Vapirko on April 2, 2019 2:32AM
  • Juhasow
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    BLAINE1245 wrote: »
    Juhasow wrote: »
    FlyingSwan wrote: »
    MaxJrFTW wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    A pungent smell permeates this thread, i believe this is the smell...of zerg.

    Well howdy there feller, i just want to let you know that we don't take kindly to your types 'round here!

    Zerg has no bearing on anything aforementioned. I don't play Cyrodiil except to earn my 50 transmute crystals. My play is almost entirely PVE (trials, dungeons etc.) with battlegrounds being a smaller portion.

    Then you should know that nightblades have been top dps since the game was released, and they're trying to finally balance the class to make it even with the rest. Have some shame, and don't complain about a balance change when you've been top dps by a considerable margin since the release of the game.

    No. I have mained an NB since day one and it was the most broken class for over a year after release. It's only since a bunch of blanket nerfs in Morrowind - which the NB did seem to largely dodge - that the class has become viable.

    Playing an NB has been largely a labour of love for most of the game's lifecycle. If it's nerfed so be it, it's only a game, but let's not pretend this class was always great, because was born as the runt of the litter.

    They were way behind for a long time. Then they just popped up lol Morrowind was a strange patch.

    In PvE yes. In PvP they were really strong for most of the time with few short breaks here and there.

    I've had the opposite experience in all my time playing. My character can just get by in PVE dungeons and trials from a survivability standpoint and this hinders it significantly more in PVP. Leeching strikes helps but is nowhere near enough to avoid dying without support from a healer and tank. I agree the game needs a level of balance, where I strongly disagree is shafting a character's skills that have been around for years. Instead, the game should be balanced around what is currently in place and would result in a much higher level of satisfaction for all involved. Don't "balance" a skill that a player has used since starting to play but instead balance the new sets and skills to match.

    You see it's good that You used phrase "in all my time playing". Thing is all Your all time of playing from what I read in Your earlier posts isnt the game all time of existing. There isnt ability in ESO that is the same right now as it was in 2014 when game launched. Some changes happends after few months some after few years but 1 things is certain balance isnt constant and it'll always change. Almost all nightblade abilities were changed at some point. Some changes were smaller some were bigger. Fact that You started to play ESO and You were thinking every ability on nightblade will be the same from the moment You started to play until the moment You'll stop to play is mistake on Your side. If we're talking about "level of satisfaction of all involved" I am pretty sure lot of people involved will actually say that nerf of minor berserk . steel tornado , snipe etc is a good thing because You see when there is a fight there are 2 sides involved and for a lot of people fighting for spot in raid group or fighting in PvP against nightblades was a chore for a while. I think "level of satisfaction" for those people will be much higher. There is nothing set in stone fact that You've used certain ability during Your kinda not that long presence in the game doesnt mean it has to stay. Havnt that camed accros Your mind that You may have so much fun on stamblade because he is slightly overperforming and thus gives You adventage ?
  • Juhasow
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    BLAINE1245 wrote: »
    BLAINE1245 wrote: »
    I know these are "rumored" and are still in the works and debate prior to going live. I created a forum account due to Wrathstone going live after having played this game for well over a year. I play one and only one character. A Khajiit Stamina Nightblade. This combination has been hindered (nerfed) via countless updates. The most concerning prior to now being the Wrathstone update which entirely eliminated bonus damage from stealth (the major perk of being Khajiit when other races have much better recovery and resources) as well as converting our 8% critical chance to a 10% critical damage bonus. Critical damage yields zero gain without a high chance of critical hits. Now the nightblade also loses Snipe (I know there's regular complaints but it's certainly on par with Take Flight and Endless Fury). There's also the whirlwind skill which is proposed to lose it's execute as well as grim focus losing the 8% bonus to all damage. I've played this game and only this game with this single character for all of my 50+ plus days played. These proposed changes will truly ruin my experience and destroy the way I enjoy playing my character daily.

    I like how you compare snipe and endless fury(two very broken skills) to an ULTIMATE. That is the problem, and you're right, snipe and endless fury are on par with some ultimates and they're actually spammed skills.

    Increase said ultimates rather than destroying a skill that's been untouched for years. It really is not all that comparable to an ultimate given it's ridiculous cast time and required focus ie requiring the enemy to be in constant focus during cast and the skill is stopped if not. I wouldn't call any skill requiring a 1.1s cast time "spammable".

    Global cooldown for abilities is 0,9 second so You cant use instant cast abilities more often then around once every second. That totally makes 1,1 second cast time abilities a spammables. The downsides of casting those abilities are compensated by their tooltips for example in case of lethat arrow it's very high dmg (highest out of all stamina spammables) , major defile and poisoned status effect.
    Edited by Juhasow on April 2, 2019 3:50AM
  • TequilaFire
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    Vapirko wrote: »
    Stamblades aren’t used to being hit in any significant way by the nerf hammer. This is going to be a tear filled patch.

    I bet a lot more than stamblades will be crying before they are done with the class changes.
  • Iskiab
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    Vapirko wrote: »
    Stamblades aren’t used to being hit in any significant way by the nerf hammer. This is going to be a tear filled patch.

    I bet a lot more than stamblades will be crying before they are done with the class changes.

    Probably, but it’d be hard to keep up with sorcs.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • TequilaFire
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    Iskiab wrote: »
    Vapirko wrote: »
    Stamblades aren’t used to being hit in any significant way by the nerf hammer. This is going to be a tear filled patch.

    I bet a lot more than stamblades will be crying before they are done with the class changes.

    Probably, but it’d be hard to keep up with sorcs.

    Don't they have a passive for increased tear capacity?
    I joke...
  • BLAINE1245
    BLAINE1245
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    Juhasow wrote: »
    BLAINE1245 wrote: »
    BLAINE1245 wrote: »
    I know these are "rumored" and are still in the works and debate prior to going live. I created a forum account due to Wrathstone going live after having played this game for well over a year. I play one and only one character. A Khajiit Stamina Nightblade. This combination has been hindered (nerfed) via countless updates. The most concerning prior to now being the Wrathstone update which entirely eliminated bonus damage from stealth (the major perk of being Khajiit when other races have much better recovery and resources) as well as converting our 8% critical chance to a 10% critical damage bonus. Critical damage yields zero gain without a high chance of critical hits. Now the nightblade also loses Snipe (I know there's regular complaints but it's certainly on par with Take Flight and Endless Fury). There's also the whirlwind skill which is proposed to lose it's execute as well as grim focus losing the 8% bonus to all damage. I've played this game and only this game with this single character for all of my 50+ plus days played. These proposed changes will truly ruin my experience and destroy the way I enjoy playing my character daily.

    I like how you compare snipe and endless fury(two very broken skills) to an ULTIMATE. That is the problem, and you're right, snipe and endless fury are on par with some ultimates and they're actually spammed skills.

    Increase said ultimates rather than destroying a skill that's been untouched for years. It really is not all that comparable to an ultimate given it's ridiculous cast time and required focus ie requiring the enemy to be in constant focus during cast and the skill is stopped if not. I wouldn't call any skill requiring a 1.1s cast time "spammable".

    Global cooldown for abilities is 0,9 second so You cant use instant cast abilities more often then around once every second. That totally makes 1,1 second cast time abilities a spammables. The downsides of casting those abilities are compensated by their tooltips for example in case of lethat arrow it's very high dmg (highest out of all stamina spammables) , major defile and poisoned status effect.

    So a .9 second cooldown on top of a 1.1 second cast time = 2 full seconds which again is far from a spammable.
  • Shardaxx
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    I get hate mail for killing people standing on castle walls with snipe, when its the ONLY skill I can hit them with at that range.

    Snipe isn't a NB skill, its a bow skill that any stam character can use.

    It will be sad if they nerf snipe and steel tornado as these are both really useful skills, the the DW tree is pretty awful already with the nerf to glyphs and this possible tornado nerf, there won't be any point running DW at all. Everyone will go for 2H, so much for variety.
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
  • DenMoria
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    Nobody said they are going to remove snipe.

    What would be the point of removing Snipe?

    If you are playing an archer, Snipe is about it.

    What would be left? Power Attack, that stupid spray of arrows thing or the knock-back?

    Honestly, I doubt they would remove Snipe. A Sniper Archer just makes sense.
  • Juhasow
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    BLAINE1245 wrote: »
    Juhasow wrote: »
    BLAINE1245 wrote: »
    BLAINE1245 wrote: »
    I know these are "rumored" and are still in the works and debate prior to going live. I created a forum account due to Wrathstone going live after having played this game for well over a year. I play one and only one character. A Khajiit Stamina Nightblade. This combination has been hindered (nerfed) via countless updates. The most concerning prior to now being the Wrathstone update which entirely eliminated bonus damage from stealth (the major perk of being Khajiit when other races have much better recovery and resources) as well as converting our 8% critical chance to a 10% critical damage bonus. Critical damage yields zero gain without a high chance of critical hits. Now the nightblade also loses Snipe (I know there's regular complaints but it's certainly on par with Take Flight and Endless Fury). There's also the whirlwind skill which is proposed to lose it's execute as well as grim focus losing the 8% bonus to all damage. I've played this game and only this game with this single character for all of my 50+ plus days played. These proposed changes will truly ruin my experience and destroy the way I enjoy playing my character daily.

    I like how you compare snipe and endless fury(two very broken skills) to an ULTIMATE. That is the problem, and you're right, snipe and endless fury are on par with some ultimates and they're actually spammed skills.

    Increase said ultimates rather than destroying a skill that's been untouched for years. It really is not all that comparable to an ultimate given it's ridiculous cast time and required focus ie requiring the enemy to be in constant focus during cast and the skill is stopped if not. I wouldn't call any skill requiring a 1.1s cast time "spammable".

    Global cooldown for abilities is 0,9 second so You cant use instant cast abilities more often then around once every second. That totally makes 1,1 second cast time abilities a spammables. The downsides of casting those abilities are compensated by their tooltips for example in case of lethat arrow it's very high dmg (highest out of all stamina spammables) , major defile and poisoned status effect.

    So a .9 second cooldown on top of a 1.1 second cast time = 2 full seconds which again is far from a spammable.

    No lol , this is not how global cooldown system works. Global cooldown start when You start to cast ability not when You end the cast so in terms of abilities that have cast time of 1,1 second when You end the cast You are already 0,2 second after global cooldown expired. This is why it's possible to hit snipe+other instant cast ability at the same time because when Your 1,1 second cast time of snipe is finished global cooldown for next ability is already gone from 0,2 second. In terms of abilities that have instant cast You simply need to wait 0,9 second before using it for the next time because global cooldown is not allowing You to do this earlier even if You would animation cancel or spam the button. So at the end when You spam snipe You fire it once every 1,1 second and when You use instant cast soammable You fire it once every 0,9 second. How can You not know that after having 50 days played on stamblade is the real question.
    Edited by Juhasow on April 4, 2019 12:21AM
  • templesus
    templesus
    ✭✭✭✭✭
    ✭✭
    templesus wrote: »
    templesus wrote: »
    templesus wrote: »
    Kadoin wrote: »
    Uh oh, someone's ez mode is getting turned off!

    LMAO NB ez mode. NB is most skill-depen
    templesus wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    A pungent smell permeates this thread, i believe this is the smell...of zerg.

    Well howdy there feller, i just want to let you know that we don't take kindly to your types 'round here!

    Zerg has no bearing on anything aforementioned. I don't play Cyrodiil except to earn my 50 transmute crystals. My play is almost entirely PVE (trials, dungeons etc.) with battlegrounds being a smaller portion.

    Then you should know that nightblades have been top dps since the game was released, and they're trying to finally balance the class to make it even with the rest. Have some shame, and don't complain about a balance change when you've been top dps by a considerable margin since the release of the game.

    There is absolutely no shame in playing a class specifically designed for a certain role. I don't care to tank or heal and have therefore decided upon this class for the sake of continuing the way I have played Oblivion, Morrowind and Skyrim. Nightblade is a powerful class and rightfully so given their obvious flaws in other aspects of combat such as survivability and sustainability.

    Errr, wrong, cloak and siphoning as well as passives give Stamblade arguably the best Survivability and Sustain of all stam classes.

    As for spam dizzying? Joke? Stamblade has the best spammable in the game with Surprise Attack.

    Adapt.

    Ok, what about magblades, they are clearly underhanded in PVP, and in PVE this nerf won't matter in stack.. so most obvious way to nerf nightblades is nerf of surprise attack, and not of grim focus.
    This nerf is not about balance, it's about sales of necromancer.

    Yea unfortunately Magblade in PvP is getting hit with a significant nerf when in all actuality it needs buffs. Hopefully they’ll see buffs as well.
    BLAINE1245 wrote: »
    templesus wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    A pungent smell permeates this thread, i believe this is the smell...of zerg.

    Well howdy there feller, i just want to let you know that we don't take kindly to your types 'round here!

    Zerg has no bearing on anything aforementioned. I don't play Cyrodiil except to earn my 50 transmute crystals. My play is almost entirely PVE (trials, dungeons etc.) with battlegrounds being a smaller portion.

    Then you should know that nightblades have been top dps since the game was released, and they're trying to finally balance the class to make it even with the rest. Have some shame, and don't complain about a balance change when you've been top dps by a considerable margin since the release of the game.

    There is absolutely no shame in playing a class specifically designed for a certain role. I don't care to tank or heal and have therefore decided upon this class for the sake of continuing the way I have played Oblivion, Morrowind and Skyrim. Nightblade is a powerful class and rightfully so given their obvious flaws in other aspects of combat such as survivability and sustainability.

    Errr, wrong, cloak and siphoning as well as passives give Stamblade arguably the best Survivability and Sustain of all stam classes.

    As for spam dizzying? Joke? Stamblade has the best spammable in the game with Surprise Attack.

    Adapt.

    I disagree. Cloak has no use in PVE (again what I predominantly play) and siphoning certainly helps but is exactly equal to skills of other classes ie: Daedric summoner and Daedric protection which combined increase health and stamina recovery as well as maximum health. Spammables? Also equivalent. Jabs?

    Stamblade has siphoning and 15% stamina regen and health regen. Not sure what your point there is. And if it’s PvE, what classes have better survivability then Stamblade? Stamsorc is the only one I can think of with 100% uptime on major resolve/ward...other then that Stamblade gets it natively from their spammable wheras thenother classes have to use a non dps ability to get it. Everyone has vigor. Other morph of cloak heals. I’m not sure at all where your point is.

    Every single magic class has better survivability than stambalde. Stamdens have better survivability. They get extra health passively, and every animal skill they use heals them as well as lotus with light or heavy attacks. Stamdk are built to be tanks, they are the definition of survivable. Stamplars are have their resource sustain built onto their resistance buff, not to mention minor protection with their jabs.

    Uhh SDK only has the spell resist passive. So no. Absolutely wrong. Warden observation is also incorrect. Before comparing classes you will need more experience with them.

    Can you give a single reason other than, "You're wrong" because I can name a few reasons as to why YOUR statement is wrong. For starters, StamDK get a buff to their survivability every time they drop an Ultimate since the Battle Roar Passive restores a good chunk of Health and Resources each time and the extra Spell Resistance still makes them more survivable by default. Stamden does get health back passively just for using their Animal Companion skills, which also triggers their Minor Toughness passive, meaning they naturally have more health than NB, while also having Major Mending, meaning their heals are also stronger than that of a NB.

    So, tell me, what exactly is "wrong" with @Dracan_Fontom statement?

    welp, PvE meta yes?

    Passive damage mitigation:

    sdk: 3.3k ish spell resit
    warden: none

    sblade: major ward/resolve plus for heavy armor(won't count it) for six seconds after cast

    lets average it out????


    warden = no resists

    dk 3.3 spell only

    snb = (depending on your rotation) either 100% uptime to as low as 0%... so either number one on everything or basically tied on spell and still win on physical or you haven't surprised attack recently so most likely dead....


    healing during meta rotation:

    sdk full bar heal every 84 secs but no heal other than that...(250/3 = 83.33333 sooo 84 seconds neeeeeeeeat numbers)

    warden: every time a pet dies a warden gets a heal(1260 every 24 secs during meta rotation)

    snb: siphoning strikes(meta skill) 1420 every light attack or heavy or full bar heal when killing something.

    lets tally

    sdk= avg heals per second: 136 health per sec but only in a burst once every 84 secs

    ward: 52.5 per sec

    snb: only a measly 1420 per sec if weaving correctly like I know you should boo




    special bonus round.... but but this skill makes them better : (((((((( aka non meta rotations)

    standard of but might debuff well yeah you got that but uptime is so low its twice during most regular vet trials( more like never because dk dps is in the gutter... Am I right bois hahahahahaha) still its a huge cost and its never for mitigation but its 15% or twelve idk dks suck

    but but you got armor skills and things on the ward/sdk. you can run blur heals and tanky stuff to but we be talking meta... so again tally them up!!!!

    nightblade everything
    ward/dks nothing.

    Yay

    Again know the classes you are comparing. ANNNNNNNDDDDDDD


    All numbers are pulled from fextralife because I'm to lazy to memorize all these worthless numbers to prove a point...

    Good day sir.

    I look at this from a Healer's perspective. When I have any Stamina builds in a group with me, usually the 1 class that I have to babysit the most are Stamblade. Stamden throws out Shrooms when their health get low, DK drops Dawnbreaker and Stamplar uses Repentance or BoL and they're fine. I haven't really run with Stam Sorcs in forever so I can't really comment on them much, although I'd say they're on par with Stamblade overall since Crit Surge and Leeching Strikes function similarly enough to one another in terms of healing and they both have Major Resistances naturally in their rotation so in theory, they should be similar enough.

    Still, in application, I'd say in terms of PvE survivability it would be

    Stamden > StamDK=Stamplar > Stamblade=StamSorc

    Stamplar use BoL? What game is this?

    I'm just saying in terms of class opinions since all classes have access to Vigor, I purposefully excluded it as it doesn't relate to class based actions in terms of survivability. As for why BoL, your guess is as good as mine as to why a Stamplar would use it in PvE but most likely reason being they're a PvP toon just farming for X set and are too lazy to switch their skills/sets around or whatever. Point was only to point out this option as a class based heal that they have available to them
    templesus wrote: »
    Kadoin wrote: »
    Uh oh, someone's ez mode is getting turned off!

    LMAO NB ez mode. NB is most skill-depen
    templesus wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    A pungent smell permeates this thread, i believe this is the smell...of zerg.

    Well howdy there feller, i just want to let you know that we don't take kindly to your types 'round here!

    Zerg has no bearing on anything aforementioned. I don't play Cyrodiil except to earn my 50 transmute crystals. My play is almost entirely PVE (trials, dungeons etc.) with battlegrounds being a smaller portion.

    Then you should know that nightblades have been top dps since the game was released, and they're trying to finally balance the class to make it even with the rest. Have some shame, and don't complain about a balance change when you've been top dps by a considerable margin since the release of the game.

    There is absolutely no shame in playing a class specifically designed for a certain role. I don't care to tank or heal and have therefore decided upon this class for the sake of continuing the way I have played Oblivion, Morrowind and Skyrim. Nightblade is a powerful class and rightfully so given their obvious flaws in other aspects of combat such as survivability and sustainability.

    Errr, wrong, cloak and siphoning as well as passives give Stamblade arguably the best Survivability and Sustain of all stam classes.

    As for spam dizzying? Joke? Stamblade has the best spammable in the game with Surprise Attack.

    Adapt.

    Ok, what about magblades, they are clearly underhanded in PVP, and in PVE this nerf won't matter in stack.. so most obvious way to nerf nightblades is nerf of surprise attack, and not of grim focus.
    This nerf is not about balance, it's about sales of necromancer.

    Yea unfortunately Magblade in PvP is getting hit with a significant nerf when in all actuality it needs buffs. Hopefully they’ll see buffs as well.
    BLAINE1245 wrote: »
    templesus wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    A pungent smell permeates this thread, i believe this is the smell...of zerg.

    Well howdy there feller, i just want to let you know that we don't take kindly to your types 'round here!

    Zerg has no bearing on anything aforementioned. I don't play Cyrodiil except to earn my 50 transmute crystals. My play is almost entirely PVE (trials, dungeons etc.) with battlegrounds being a smaller portion.

    Then you should know that nightblades have been top dps since the game was released, and they're trying to finally balance the class to make it even with the rest. Have some shame, and don't complain about a balance change when you've been top dps by a considerable margin since the release of the game.

    There is absolutely no shame in playing a class specifically designed for a certain role. I don't care to tank or heal and have therefore decided upon this class for the sake of continuing the way I have played Oblivion, Morrowind and Skyrim. Nightblade is a powerful class and rightfully so given their obvious flaws in other aspects of combat such as survivability and sustainability.

    Errr, wrong, cloak and siphoning as well as passives give Stamblade arguably the best Survivability and Sustain of all stam classes.

    As for spam dizzying? Joke? Stamblade has the best spammable in the game with Surprise Attack.

    Adapt.

    I disagree. Cloak has no use in PVE (again what I predominantly play) and siphoning certainly helps but is exactly equal to skills of other classes ie: Daedric summoner and Daedric protection which combined increase health and stamina recovery as well as maximum health. Spammables? Also equivalent. Jabs?

    Stamblade has siphoning and 15% stamina regen and health regen. Not sure what your point there is. And if it’s PvE, what classes have better survivability then Stamblade? Stamsorc is the only one I can think of with 100% uptime on major resolve/ward...other then that Stamblade gets it natively from their spammable wheras thenother classes have to use a non dps ability to get it. Everyone has vigor. Other morph of cloak heals. I’m not sure at all where your point is.

    Every single magic class has better survivability than stambalde. Stamdens have better survivability. They get extra health passively, and every animal skill they use heals them as well as lotus with light or heavy attacks. Stamdk are built to be tanks, they are the definition of survivable. Stamplars are have their resource sustain built onto their resistance buff, not to mention minor protection with their jabs.

    Uhh SDK only has the spell resist passive. So no. Absolutely wrong. Warden observation is also incorrect. Before comparing classes you will need more experience with them.

    Can you give a single reason other than, "You're wrong" because I can name a few reasons as to why YOUR statement is wrong. For starters, StamDK get a buff to their survivability every time they drop an Ultimate since the Battle Roar Passive restores a good chunk of Health and Resources each time and the extra Spell Resistance still makes them more survivable by default. Stamden does get health back passively just for using their Animal Companion skills, which also triggers their Minor Toughness passive, meaning they naturally have more health than NB, while also having Major Mending, meaning their heals are also stronger than that of a NB.

    So, tell me, what exactly is "wrong" with @Dracan_Fontom statement?

    welp, PvE meta yes?

    Passive damage mitigation:

    sdk: 3.3k ish spell resit
    warden: none

    sblade: major ward/resolve plus for heavy armor(won't count it) for six seconds after cast

    lets average it out????


    warden = no resists

    dk 3.3 spell only

    snb = (depending on your rotation) either 100% uptime to as low as 0%... so either number one on everything or basically tied on spell and still win on physical or you haven't surprised attack recently so most likely dead....


    healing during meta rotation:

    sdk full bar heal every 84 secs but no heal other than that...(250/3 = 83.33333 sooo 84 seconds neeeeeeeeat numbers)

    warden: every time a pet dies a warden gets a heal(1260 every 24 secs during meta rotation)

    snb: siphoning strikes(meta skill) 1420 every light attack or heavy or full bar heal when killing something.

    lets tally

    sdk= avg heals per second: 136 health per sec but only in a burst once every 84 secs

    ward: 52.5 per sec

    snb: only a measly 1420 per sec if weaving correctly like I know you should boo




    special bonus round.... but but this skill makes them better : (((((((( aka non meta rotations)

    standard of but might debuff well yeah you got that but uptime is so low its twice during most regular vet trials( more like never because dk dps is in the gutter... Am I right bois hahahahahaha) still its a huge cost and its never for mitigation but its 15% or twelve idk dks suck

    but but you got armor skills and things on the ward/sdk. you can run blur heals and tanky stuff to but we be talking meta... so again tally them up!!!!

    nightblade everything
    ward/dks nothing.

    Yay

    Again know the classes you are comparing. ANNNNNNNDDDDDDD


    All numbers are pulled from fextralife because I'm to lazy to memorize all these worthless numbers to prove a point...

    Good day sir.

    I look at this from a Healer's perspective. When I have any Stamina builds in a group with me, usually the 1 class that I have to babysit the most are Stamblade. Stamden throws out Shrooms when their health get low, DK drops Dawnbreaker and Stamplar uses Repentance or BoL and they're fine. I haven't really run with Stam Sorcs in forever so I can't really comment on them much, although I'd say they're on par with Stamblade overall since Crit Surge and Leeching Strikes function similarly enough to one another in terms of healing and they both have Major Resistances naturally in their rotation so in theory, they should be similar enough.

    Still, in application, I'd say in terms of PvE survivability it would be

    Stamden >StamDK=Stamplar> Stamblade=StamSorc

    Why they no vigor? Again it's a meta analysis on what the classes has to offer.

    Surge doesn't equal strikes.

    Dawnbreaker isn't a heal is only up after ulti gained and isn't classed based.(why is everyone argument trying to make this sound like a bol??? It's up only every 50 secs or more)

    If there is no dead repentance is worthless.
    Stamplar's focus on the other hand is very nice.

    I mean you can't base class balance on a eye balling.

    I'm not saying I have the most hours or anything but I average around a 1000 hours on each of the 10 dps toons. Some alot less some alot more. I've done high end and low end and even train new players on these classes(not the Mastermind of any class).

    I don't base my beliefs on the subjective. I wrote out a comparison that was fair and accurate. If anyone after wants to talk about what I missed in a class based comparison sure I will reply but just saying you think differently because like you know, isn't going to get a response.

    Y'all have a nice morning, may your coffee be strong and you coworkers be quiet eaters.

    Vigor is not a Class based ability, hence why I'm not mentioning it since all classes can use it.
    I was NOT referring to Dawnbreaker in my DK example as a healing ability but referencing its use in conjunction with Battle Roar as a heal; and much like BoL, you aren't Spamming heals on yourself every 2 seconds only when you need them so for DK, if you have an Ultimate and need health, you're going to drop the ultimate immediately to get that heal. A NB might get more passive healing as a result of Leeching Strikes but when they need an "oh $#!%" heal, it's literally Vigor or bust. I only compare Crit Surge and Leeching Strikes because of how similarly they are in that they're both Heals over Time abilities (granted I'd say Crit Surge is more potent but whatever). However, when push comes to shove, both StamSorc and Stamblade are there using Vigor as their only real heal option.

    I'm not saying that your assessment is wrong but in practical applications, it just doesn't work out the way you say it should. Just because a NB is getting back health every light attack doesn't necessarily mean their survivability is better than that of a Stamden or StamDK because those classes have options within them for those moments when survivability actually matters vs a NB which has nothing native to it and relies heavily on Vigor to pull it thru. I never take Vigor off my Bar on my Stamblade as its suicide to do so, whereas most other classes actually have some option in 1 form or another and while some aren't the greatest option (such as BoL on a Stamplar) it's better than nothing at all.

    That's all I'm saying here.

    So why did you include BoL for stamplar, and exclude Dark cloak for Stamblade, when it heals for more then BoL does on Stamplar? Serious question.

    For the same reason I excluded Clannfear, GDB, and Polar Winds; They're Tank related heals and their inclusion wouldn't really be needed to make my point. If I include Tank Skills, Templar would still have better survivability over NB both passively and actively as Templar uses Rune for resources management and gain the same resistance as NB, Minor Mending+Minor Protection via passives, and Sun Shield + the aforementioned BoL/Repentance, vs Dark Cloak which heals and provides Minor Protection and Leeching Strikes.

    If I include GDB, that means DK also get 12% extra healing via passives and an 8% additional healing received from Minor Vitality.

    If I include Polar Winds, that's some extra resistance for Warden passively (think it's only 500 but still).

    I've no comment on Clannfear on a StamSorc. It's weird to see much like its weird seeing a Stamblade using Dark Cloak in PvE but I digress.

    Their inclusion doesn't tip the scales more in NB's favor then it does prove that NB has crap survivability so I didn't feel the need to include them.

    Ah ok I see...so what I got from that is it’s weird to see a NB using Dark Cloak in PvE (which magblades actually use in vCR but thats neither here nor there as we are talking about Stamblade, just stating it’s used and is NOT a tank skill), but it’s not weird to see a Stamplar use BoL. Makes total, perfect, non-sarcastic sense.

    /s
    Edited by templesus on April 3, 2019 8:14PM
  • Mitrenga
    Mitrenga
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    Elder scrolls of skirts and staves is back then.
  • oxygen_thief
    oxygen_thief
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    BLAINE1245 wrote: »
    I know these are "rumored" and are still in the works and debate prior to going live. I created a forum account due to Wrathstone going live after having played this game for well over a year. I play one and only one character. A Khajiit Stamina Nightblade. This combination has been hindered (nerfed) via countless updates. The most concerning prior to now being the Wrathstone update which entirely eliminated bonus damage from stealth (the major perk of being Khajiit when other races have much better recovery and resources) as well as converting our 8% critical chance to a 10% critical damage bonus. Critical damage yields zero gain without a high chance of critical hits. Now the nightblade also loses Snipe (I know there's regular complaints but it's certainly on par with Take Flight and Endless Fury). There's also the whirlwind skill which is proposed to lose it's execute as well as grim focus losing the 8% bonus to all damage. I've played this game and only this game with this single character for all of my 50+ plus days played. These proposed changes will truly ruin my experience and destroy the way I enjoy playing my character daily.

    do you want to leave? can i get your account pls. i want to try a heavy armored nb with s&b/2h and minor protection shadow morf, but iam too lazy to level up new char
  • Nighn_9
    Nighn_9
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    Would be cool if they brought back grim focus original effect of increasing light and heavy attack speed.
    NA / PC
    November Beta 2013
    WEBSITE LINK MY TWITCH
    WEBSITE LINK MY YOUTUBE
  • Ratzkifal
    Ratzkifal
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    ✭✭✭✭✭
    The new Khajiit passive isn't useless on a NB and more useful on other classes than before. You get 100% crit chance when using cloak, don't you? So then you got yourself your increased damage from stealth.

    Snipe isn't being removed, it is nerfed from major defile to minor defile, the cast time and damage are reduced, so the skill has the same (or similar) dps but feels easier to use, allows weaving, becomes a better spammable in general. The only thing it changes is that you can't twoshot people anymore but need three shots instead (which still fire faster) and considering that the same rumours say there will be a complete removal the Snipe-spammer's worst counter aka reflecting snipes with wings and making them still hit the DK (although at a 50% reduced damage) to apply defile, I wouldn't complain too loudly if I were you.

    Steel Tornado will get it's damage increased but it's execute removed, so that it becomes an effective AoE spammable for DW. The other morph gets the execute instead, so you won't need to miss out on it, but it has a reduced radius, so it's hard to make use of it.

    Generally I feel like ZOS is removing "cancer" from skills.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    templesus wrote: »
    templesus wrote: »
    templesus wrote: »
    templesus wrote: »
    Kadoin wrote: »
    Uh oh, someone's ez mode is getting turned off!

    LMAO NB ez mode. NB is most skill-depen
    templesus wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    A pungent smell permeates this thread, i believe this is the smell...of zerg.

    Well howdy there feller, i just want to let you know that we don't take kindly to your types 'round here!

    Zerg has no bearing on anything aforementioned. I don't play Cyrodiil except to earn my 50 transmute crystals. My play is almost entirely PVE (trials, dungeons etc.) with battlegrounds being a smaller portion.

    Then you should know that nightblades have been top dps since the game was released, and they're trying to finally balance the class to make it even with the rest. Have some shame, and don't complain about a balance change when you've been top dps by a considerable margin since the release of the game.

    There is absolutely no shame in playing a class specifically designed for a certain role. I don't care to tank or heal and have therefore decided upon this class for the sake of continuing the way I have played Oblivion, Morrowind and Skyrim. Nightblade is a powerful class and rightfully so given their obvious flaws in other aspects of combat such as survivability and sustainability.

    Errr, wrong, cloak and siphoning as well as passives give Stamblade arguably the best Survivability and Sustain of all stam classes.

    As for spam dizzying? Joke? Stamblade has the best spammable in the game with Surprise Attack.

    Adapt.

    Ok, what about magblades, they are clearly underhanded in PVP, and in PVE this nerf won't matter in stack.. so most obvious way to nerf nightblades is nerf of surprise attack, and not of grim focus.
    This nerf is not about balance, it's about sales of necromancer.

    Yea unfortunately Magblade in PvP is getting hit with a significant nerf when in all actuality it needs buffs. Hopefully they’ll see buffs as well.
    BLAINE1245 wrote: »
    templesus wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    A pungent smell permeates this thread, i believe this is the smell...of zerg.

    Well howdy there feller, i just want to let you know that we don't take kindly to your types 'round here!

    Zerg has no bearing on anything aforementioned. I don't play Cyrodiil except to earn my 50 transmute crystals. My play is almost entirely PVE (trials, dungeons etc.) with battlegrounds being a smaller portion.

    Then you should know that nightblades have been top dps since the game was released, and they're trying to finally balance the class to make it even with the rest. Have some shame, and don't complain about a balance change when you've been top dps by a considerable margin since the release of the game.

    There is absolutely no shame in playing a class specifically designed for a certain role. I don't care to tank or heal and have therefore decided upon this class for the sake of continuing the way I have played Oblivion, Morrowind and Skyrim. Nightblade is a powerful class and rightfully so given their obvious flaws in other aspects of combat such as survivability and sustainability.

    Errr, wrong, cloak and siphoning as well as passives give Stamblade arguably the best Survivability and Sustain of all stam classes.

    As for spam dizzying? Joke? Stamblade has the best spammable in the game with Surprise Attack.

    Adapt.

    I disagree. Cloak has no use in PVE (again what I predominantly play) and siphoning certainly helps but is exactly equal to skills of other classes ie: Daedric summoner and Daedric protection which combined increase health and stamina recovery as well as maximum health. Spammables? Also equivalent. Jabs?

    Stamblade has siphoning and 15% stamina regen and health regen. Not sure what your point there is. And if it’s PvE, what classes have better survivability then Stamblade? Stamsorc is the only one I can think of with 100% uptime on major resolve/ward...other then that Stamblade gets it natively from their spammable wheras thenother classes have to use a non dps ability to get it. Everyone has vigor. Other morph of cloak heals. I’m not sure at all where your point is.

    Every single magic class has better survivability than stambalde. Stamdens have better survivability. They get extra health passively, and every animal skill they use heals them as well as lotus with light or heavy attacks. Stamdk are built to be tanks, they are the definition of survivable. Stamplars are have their resource sustain built onto their resistance buff, not to mention minor protection with their jabs.

    Uhh SDK only has the spell resist passive. So no. Absolutely wrong. Warden observation is also incorrect. Before comparing classes you will need more experience with them.

    Can you give a single reason other than, "You're wrong" because I can name a few reasons as to why YOUR statement is wrong. For starters, StamDK get a buff to their survivability every time they drop an Ultimate since the Battle Roar Passive restores a good chunk of Health and Resources each time and the extra Spell Resistance still makes them more survivable by default. Stamden does get health back passively just for using their Animal Companion skills, which also triggers their Minor Toughness passive, meaning they naturally have more health than NB, while also having Major Mending, meaning their heals are also stronger than that of a NB.

    So, tell me, what exactly is "wrong" with @Dracan_Fontom statement?

    welp, PvE meta yes?

    Passive damage mitigation:

    sdk: 3.3k ish spell resit
    warden: none

    sblade: major ward/resolve plus for heavy armor(won't count it) for six seconds after cast

    lets average it out????


    warden = no resists

    dk 3.3 spell only

    snb = (depending on your rotation) either 100% uptime to as low as 0%... so either number one on everything or basically tied on spell and still win on physical or you haven't surprised attack recently so most likely dead....


    healing during meta rotation:

    sdk full bar heal every 84 secs but no heal other than that...(250/3 = 83.33333 sooo 84 seconds neeeeeeeeat numbers)

    warden: every time a pet dies a warden gets a heal(1260 every 24 secs during meta rotation)

    snb: siphoning strikes(meta skill) 1420 every light attack or heavy or full bar heal when killing something.

    lets tally

    sdk= avg heals per second: 136 health per sec but only in a burst once every 84 secs

    ward: 52.5 per sec

    snb: only a measly 1420 per sec if weaving correctly like I know you should boo




    special bonus round.... but but this skill makes them better : (((((((( aka non meta rotations)

    standard of but might debuff well yeah you got that but uptime is so low its twice during most regular vet trials( more like never because dk dps is in the gutter... Am I right bois hahahahahaha) still its a huge cost and its never for mitigation but its 15% or twelve idk dks suck

    but but you got armor skills and things on the ward/sdk. you can run blur heals and tanky stuff to but we be talking meta... so again tally them up!!!!

    nightblade everything
    ward/dks nothing.

    Yay

    Again know the classes you are comparing. ANNNNNNNDDDDDDD


    All numbers are pulled from fextralife because I'm to lazy to memorize all these worthless numbers to prove a point...

    Good day sir.

    I look at this from a Healer's perspective. When I have any Stamina builds in a group with me, usually the 1 class that I have to babysit the most are Stamblade. Stamden throws out Shrooms when their health get low, DK drops Dawnbreaker and Stamplar uses Repentance or BoL and they're fine. I haven't really run with Stam Sorcs in forever so I can't really comment on them much, although I'd say they're on par with Stamblade overall since Crit Surge and Leeching Strikes function similarly enough to one another in terms of healing and they both have Major Resistances naturally in their rotation so in theory, they should be similar enough.

    Still, in application, I'd say in terms of PvE survivability it would be

    Stamden > StamDK=Stamplar > Stamblade=StamSorc

    Stamplar use BoL? What game is this?

    I'm just saying in terms of class opinions since all classes have access to Vigor, I purposefully excluded it as it doesn't relate to class based actions in terms of survivability. As for why BoL, your guess is as good as mine as to why a Stamplar would use it in PvE but most likely reason being they're a PvP toon just farming for X set and are too lazy to switch their skills/sets around or whatever. Point was only to point out this option as a class based heal that they have available to them
    templesus wrote: »
    Kadoin wrote: »
    Uh oh, someone's ez mode is getting turned off!

    LMAO NB ez mode. NB is most skill-depen
    templesus wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    A pungent smell permeates this thread, i believe this is the smell...of zerg.

    Well howdy there feller, i just want to let you know that we don't take kindly to your types 'round here!

    Zerg has no bearing on anything aforementioned. I don't play Cyrodiil except to earn my 50 transmute crystals. My play is almost entirely PVE (trials, dungeons etc.) with battlegrounds being a smaller portion.

    Then you should know that nightblades have been top dps since the game was released, and they're trying to finally balance the class to make it even with the rest. Have some shame, and don't complain about a balance change when you've been top dps by a considerable margin since the release of the game.

    There is absolutely no shame in playing a class specifically designed for a certain role. I don't care to tank or heal and have therefore decided upon this class for the sake of continuing the way I have played Oblivion, Morrowind and Skyrim. Nightblade is a powerful class and rightfully so given their obvious flaws in other aspects of combat such as survivability and sustainability.

    Errr, wrong, cloak and siphoning as well as passives give Stamblade arguably the best Survivability and Sustain of all stam classes.

    As for spam dizzying? Joke? Stamblade has the best spammable in the game with Surprise Attack.

    Adapt.

    Ok, what about magblades, they are clearly underhanded in PVP, and in PVE this nerf won't matter in stack.. so most obvious way to nerf nightblades is nerf of surprise attack, and not of grim focus.
    This nerf is not about balance, it's about sales of necromancer.

    Yea unfortunately Magblade in PvP is getting hit with a significant nerf when in all actuality it needs buffs. Hopefully they’ll see buffs as well.
    BLAINE1245 wrote: »
    templesus wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    A pungent smell permeates this thread, i believe this is the smell...of zerg.

    Well howdy there feller, i just want to let you know that we don't take kindly to your types 'round here!

    Zerg has no bearing on anything aforementioned. I don't play Cyrodiil except to earn my 50 transmute crystals. My play is almost entirely PVE (trials, dungeons etc.) with battlegrounds being a smaller portion.

    Then you should know that nightblades have been top dps since the game was released, and they're trying to finally balance the class to make it even with the rest. Have some shame, and don't complain about a balance change when you've been top dps by a considerable margin since the release of the game.

    There is absolutely no shame in playing a class specifically designed for a certain role. I don't care to tank or heal and have therefore decided upon this class for the sake of continuing the way I have played Oblivion, Morrowind and Skyrim. Nightblade is a powerful class and rightfully so given their obvious flaws in other aspects of combat such as survivability and sustainability.

    Errr, wrong, cloak and siphoning as well as passives give Stamblade arguably the best Survivability and Sustain of all stam classes.

    As for spam dizzying? Joke? Stamblade has the best spammable in the game with Surprise Attack.

    Adapt.

    I disagree. Cloak has no use in PVE (again what I predominantly play) and siphoning certainly helps but is exactly equal to skills of other classes ie: Daedric summoner and Daedric protection which combined increase health and stamina recovery as well as maximum health. Spammables? Also equivalent. Jabs?

    Stamblade has siphoning and 15% stamina regen and health regen. Not sure what your point there is. And if it’s PvE, what classes have better survivability then Stamblade? Stamsorc is the only one I can think of with 100% uptime on major resolve/ward...other then that Stamblade gets it natively from their spammable wheras thenother classes have to use a non dps ability to get it. Everyone has vigor. Other morph of cloak heals. I’m not sure at all where your point is.

    Every single magic class has better survivability than stambalde. Stamdens have better survivability. They get extra health passively, and every animal skill they use heals them as well as lotus with light or heavy attacks. Stamdk are built to be tanks, they are the definition of survivable. Stamplars are have their resource sustain built onto their resistance buff, not to mention minor protection with their jabs.

    Uhh SDK only has the spell resist passive. So no. Absolutely wrong. Warden observation is also incorrect. Before comparing classes you will need more experience with them.

    Can you give a single reason other than, "You're wrong" because I can name a few reasons as to why YOUR statement is wrong. For starters, StamDK get a buff to their survivability every time they drop an Ultimate since the Battle Roar Passive restores a good chunk of Health and Resources each time and the extra Spell Resistance still makes them more survivable by default. Stamden does get health back passively just for using their Animal Companion skills, which also triggers their Minor Toughness passive, meaning they naturally have more health than NB, while also having Major Mending, meaning their heals are also stronger than that of a NB.

    So, tell me, what exactly is "wrong" with @Dracan_Fontom statement?

    welp, PvE meta yes?

    Passive damage mitigation:

    sdk: 3.3k ish spell resit
    warden: none

    sblade: major ward/resolve plus for heavy armor(won't count it) for six seconds after cast

    lets average it out????


    warden = no resists

    dk 3.3 spell only

    snb = (depending on your rotation) either 100% uptime to as low as 0%... so either number one on everything or basically tied on spell and still win on physical or you haven't surprised attack recently so most likely dead....


    healing during meta rotation:

    sdk full bar heal every 84 secs but no heal other than that...(250/3 = 83.33333 sooo 84 seconds neeeeeeeeat numbers)

    warden: every time a pet dies a warden gets a heal(1260 every 24 secs during meta rotation)

    snb: siphoning strikes(meta skill) 1420 every light attack or heavy or full bar heal when killing something.

    lets tally

    sdk= avg heals per second: 136 health per sec but only in a burst once every 84 secs

    ward: 52.5 per sec

    snb: only a measly 1420 per sec if weaving correctly like I know you should boo




    special bonus round.... but but this skill makes them better : (((((((( aka non meta rotations)

    standard of but might debuff well yeah you got that but uptime is so low its twice during most regular vet trials( more like never because dk dps is in the gutter... Am I right bois hahahahahaha) still its a huge cost and its never for mitigation but its 15% or twelve idk dks suck

    but but you got armor skills and things on the ward/sdk. you can run blur heals and tanky stuff to but we be talking meta... so again tally them up!!!!

    nightblade everything
    ward/dks nothing.

    Yay

    Again know the classes you are comparing. ANNNNNNNDDDDDDD


    All numbers are pulled from fextralife because I'm to lazy to memorize all these worthless numbers to prove a point...

    Good day sir.

    I look at this from a Healer's perspective. When I have any Stamina builds in a group with me, usually the 1 class that I have to babysit the most are Stamblade. Stamden throws out Shrooms when their health get low, DK drops Dawnbreaker and Stamplar uses Repentance or BoL and they're fine. I haven't really run with Stam Sorcs in forever so I can't really comment on them much, although I'd say they're on par with Stamblade overall since Crit Surge and Leeching Strikes function similarly enough to one another in terms of healing and they both have Major Resistances naturally in their rotation so in theory, they should be similar enough.

    Still, in application, I'd say in terms of PvE survivability it would be

    Stamden >StamDK=Stamplar> Stamblade=StamSorc

    Why they no vigor? Again it's a meta analysis on what the classes has to offer.

    Surge doesn't equal strikes.

    Dawnbreaker isn't a heal is only up after ulti gained and isn't classed based.(why is everyone argument trying to make this sound like a bol??? It's up only every 50 secs or more)

    If there is no dead repentance is worthless.
    Stamplar's focus on the other hand is very nice.

    I mean you can't base class balance on a eye balling.

    I'm not saying I have the most hours or anything but I average around a 1000 hours on each of the 10 dps toons. Some alot less some alot more. I've done high end and low end and even train new players on these classes(not the Mastermind of any class).

    I don't base my beliefs on the subjective. I wrote out a comparison that was fair and accurate. If anyone after wants to talk about what I missed in a class based comparison sure I will reply but just saying you think differently because like you know, isn't going to get a response.

    Y'all have a nice morning, may your coffee be strong and you coworkers be quiet eaters.

    Vigor is not a Class based ability, hence why I'm not mentioning it since all classes can use it.
    I was NOT referring to Dawnbreaker in my DK example as a healing ability but referencing its use in conjunction with Battle Roar as a heal; and much like BoL, you aren't Spamming heals on yourself every 2 seconds only when you need them so for DK, if you have an Ultimate and need health, you're going to drop the ultimate immediately to get that heal. A NB might get more passive healing as a result of Leeching Strikes but when they need an "oh $#!%" heal, it's literally Vigor or bust. I only compare Crit Surge and Leeching Strikes because of how similarly they are in that they're both Heals over Time abilities (granted I'd say Crit Surge is more potent but whatever). However, when push comes to shove, both StamSorc and Stamblade are there using Vigor as their only real heal option.

    I'm not saying that your assessment is wrong but in practical applications, it just doesn't work out the way you say it should. Just because a NB is getting back health every light attack doesn't necessarily mean their survivability is better than that of a Stamden or StamDK because those classes have options within them for those moments when survivability actually matters vs a NB which has nothing native to it and relies heavily on Vigor to pull it thru. I never take Vigor off my Bar on my Stamblade as its suicide to do so, whereas most other classes actually have some option in 1 form or another and while some aren't the greatest option (such as BoL on a Stamplar) it's better than nothing at all.

    That's all I'm saying here.

    So why did you include BoL for stamplar, and exclude Dark cloak for Stamblade, when it heals for more then BoL does on Stamplar? Serious question.

    For the same reason I excluded Clannfear, GDB, and Polar Winds; They're Tank related heals and their inclusion wouldn't really be needed to make my point. If I include Tank Skills, Templar would still have better survivability over NB both passively and actively as Templar uses Rune for resources management and gain the same resistance as NB, Minor Mending+Minor Protection via passives, and Sun Shield + the aforementioned BoL/Repentance, vs Dark Cloak which heals and provides Minor Protection and Leeching Strikes.

    If I include GDB, that means DK also get 12% extra healing via passives and an 8% additional healing received from Minor Vitality.

    If I include Polar Winds, that's some extra resistance for Warden passively (think it's only 500 but still).

    I've no comment on Clannfear on a StamSorc. It's weird to see much like its weird seeing a Stamblade using Dark Cloak in PvE but I digress.

    Their inclusion doesn't tip the scales more in NB's favor then it does prove that NB has crap survivability so I didn't feel the need to include them.

    Ah ok I see...so what I got from that is it’s weird to see a NB using Dark Cloak in PvE (which magblades actually use in vCR but thats neither here nor there as we are talking about Stamblade, just stating it’s used and is NOT a tank skill), but it’s not weird to see a Stamplar use BoL. Makes total, perfect, non-sarcastic sense.

    /s

    You also see Templar run Sun Shield in vAS, what's your point? It's still unusual to see but that doesn't mean it doesn't have it merits and the fact you resort to sarcasm when I've already pointed out that even with Dark Cloak being taken into account, NB still has crappier survivability tools than Templar just means you really don't have much of a leg to stand on and are grasping at straws to try and deflect that you are wrong.

    It's sad honestly.
    Edited by Silver_Strider on April 3, 2019 8:54PM
    Argonian forever
  • BlueRaven
    BlueRaven
    ✭✭✭✭✭
    ✭✭✭✭✭
    How does the forum meme go?

    Scissors says; “Nerf rock, paper is fine.”

    I sometimes really wish this was a PvE only mmo.
  • templesus
    templesus
    ✭✭✭✭✭
    ✭✭
    templesus wrote: »
    templesus wrote: »
    templesus wrote: »
    templesus wrote: »
    Kadoin wrote: »
    Uh oh, someone's ez mode is getting turned off!

    LMAO NB ez mode. NB is most skill-depen
    templesus wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    A pungent smell permeates this thread, i believe this is the smell...of zerg.

    Well howdy there feller, i just want to let you know that we don't take kindly to your types 'round here!

    Zerg has no bearing on anything aforementioned. I don't play Cyrodiil except to earn my 50 transmute crystals. My play is almost entirely PVE (trials, dungeons etc.) with battlegrounds being a smaller portion.

    Then you should know that nightblades have been top dps since the game was released, and they're trying to finally balance the class to make it even with the rest. Have some shame, and don't complain about a balance change when you've been top dps by a considerable margin since the release of the game.

    There is absolutely no shame in playing a class specifically designed for a certain role. I don't care to tank or heal and have therefore decided upon this class for the sake of continuing the way I have played Oblivion, Morrowind and Skyrim. Nightblade is a powerful class and rightfully so given their obvious flaws in other aspects of combat such as survivability and sustainability.

    Errr, wrong, cloak and siphoning as well as passives give Stamblade arguably the best Survivability and Sustain of all stam classes.

    As for spam dizzying? Joke? Stamblade has the best spammable in the game with Surprise Attack.

    Adapt.

    Ok, what about magblades, they are clearly underhanded in PVP, and in PVE this nerf won't matter in stack.. so most obvious way to nerf nightblades is nerf of surprise attack, and not of grim focus.
    This nerf is not about balance, it's about sales of necromancer.

    Yea unfortunately Magblade in PvP is getting hit with a significant nerf when in all actuality it needs buffs. Hopefully they’ll see buffs as well.
    BLAINE1245 wrote: »
    templesus wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    A pungent smell permeates this thread, i believe this is the smell...of zerg.

    Well howdy there feller, i just want to let you know that we don't take kindly to your types 'round here!

    Zerg has no bearing on anything aforementioned. I don't play Cyrodiil except to earn my 50 transmute crystals. My play is almost entirely PVE (trials, dungeons etc.) with battlegrounds being a smaller portion.

    Then you should know that nightblades have been top dps since the game was released, and they're trying to finally balance the class to make it even with the rest. Have some shame, and don't complain about a balance change when you've been top dps by a considerable margin since the release of the game.

    There is absolutely no shame in playing a class specifically designed for a certain role. I don't care to tank or heal and have therefore decided upon this class for the sake of continuing the way I have played Oblivion, Morrowind and Skyrim. Nightblade is a powerful class and rightfully so given their obvious flaws in other aspects of combat such as survivability and sustainability.

    Errr, wrong, cloak and siphoning as well as passives give Stamblade arguably the best Survivability and Sustain of all stam classes.

    As for spam dizzying? Joke? Stamblade has the best spammable in the game with Surprise Attack.

    Adapt.

    I disagree. Cloak has no use in PVE (again what I predominantly play) and siphoning certainly helps but is exactly equal to skills of other classes ie: Daedric summoner and Daedric protection which combined increase health and stamina recovery as well as maximum health. Spammables? Also equivalent. Jabs?

    Stamblade has siphoning and 15% stamina regen and health regen. Not sure what your point there is. And if it’s PvE, what classes have better survivability then Stamblade? Stamsorc is the only one I can think of with 100% uptime on major resolve/ward...other then that Stamblade gets it natively from their spammable wheras thenother classes have to use a non dps ability to get it. Everyone has vigor. Other morph of cloak heals. I’m not sure at all where your point is.

    Every single magic class has better survivability than stambalde. Stamdens have better survivability. They get extra health passively, and every animal skill they use heals them as well as lotus with light or heavy attacks. Stamdk are built to be tanks, they are the definition of survivable. Stamplars are have their resource sustain built onto their resistance buff, not to mention minor protection with their jabs.

    Uhh SDK only has the spell resist passive. So no. Absolutely wrong. Warden observation is also incorrect. Before comparing classes you will need more experience with them.

    Can you give a single reason other than, "You're wrong" because I can name a few reasons as to why YOUR statement is wrong. For starters, StamDK get a buff to their survivability every time they drop an Ultimate since the Battle Roar Passive restores a good chunk of Health and Resources each time and the extra Spell Resistance still makes them more survivable by default. Stamden does get health back passively just for using their Animal Companion skills, which also triggers their Minor Toughness passive, meaning they naturally have more health than NB, while also having Major Mending, meaning their heals are also stronger than that of a NB.

    So, tell me, what exactly is "wrong" with @Dracan_Fontom statement?

    welp, PvE meta yes?

    Passive damage mitigation:

    sdk: 3.3k ish spell resit
    warden: none

    sblade: major ward/resolve plus for heavy armor(won't count it) for six seconds after cast

    lets average it out????


    warden = no resists

    dk 3.3 spell only

    snb = (depending on your rotation) either 100% uptime to as low as 0%... so either number one on everything or basically tied on spell and still win on physical or you haven't surprised attack recently so most likely dead....


    healing during meta rotation:

    sdk full bar heal every 84 secs but no heal other than that...(250/3 = 83.33333 sooo 84 seconds neeeeeeeeat numbers)

    warden: every time a pet dies a warden gets a heal(1260 every 24 secs during meta rotation)

    snb: siphoning strikes(meta skill) 1420 every light attack or heavy or full bar heal when killing something.

    lets tally

    sdk= avg heals per second: 136 health per sec but only in a burst once every 84 secs

    ward: 52.5 per sec

    snb: only a measly 1420 per sec if weaving correctly like I know you should boo




    special bonus round.... but but this skill makes them better : (((((((( aka non meta rotations)

    standard of but might debuff well yeah you got that but uptime is so low its twice during most regular vet trials( more like never because dk dps is in the gutter... Am I right bois hahahahahaha) still its a huge cost and its never for mitigation but its 15% or twelve idk dks suck

    but but you got armor skills and things on the ward/sdk. you can run blur heals and tanky stuff to but we be talking meta... so again tally them up!!!!

    nightblade everything
    ward/dks nothing.

    Yay

    Again know the classes you are comparing. ANNNNNNNDDDDDDD


    All numbers are pulled from fextralife because I'm to lazy to memorize all these worthless numbers to prove a point...

    Good day sir.

    I look at this from a Healer's perspective. When I have any Stamina builds in a group with me, usually the 1 class that I have to babysit the most are Stamblade. Stamden throws out Shrooms when their health get low, DK drops Dawnbreaker and Stamplar uses Repentance or BoL and they're fine. I haven't really run with Stam Sorcs in forever so I can't really comment on them much, although I'd say they're on par with Stamblade overall since Crit Surge and Leeching Strikes function similarly enough to one another in terms of healing and they both have Major Resistances naturally in their rotation so in theory, they should be similar enough.

    Still, in application, I'd say in terms of PvE survivability it would be

    Stamden > StamDK=Stamplar > Stamblade=StamSorc

    Stamplar use BoL? What game is this?

    I'm just saying in terms of class opinions since all classes have access to Vigor, I purposefully excluded it as it doesn't relate to class based actions in terms of survivability. As for why BoL, your guess is as good as mine as to why a Stamplar would use it in PvE but most likely reason being they're a PvP toon just farming for X set and are too lazy to switch their skills/sets around or whatever. Point was only to point out this option as a class based heal that they have available to them
    templesus wrote: »
    Kadoin wrote: »
    Uh oh, someone's ez mode is getting turned off!

    LMAO NB ez mode. NB is most skill-depen
    templesus wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    A pungent smell permeates this thread, i believe this is the smell...of zerg.

    Well howdy there feller, i just want to let you know that we don't take kindly to your types 'round here!

    Zerg has no bearing on anything aforementioned. I don't play Cyrodiil except to earn my 50 transmute crystals. My play is almost entirely PVE (trials, dungeons etc.) with battlegrounds being a smaller portion.

    Then you should know that nightblades have been top dps since the game was released, and they're trying to finally balance the class to make it even with the rest. Have some shame, and don't complain about a balance change when you've been top dps by a considerable margin since the release of the game.

    There is absolutely no shame in playing a class specifically designed for a certain role. I don't care to tank or heal and have therefore decided upon this class for the sake of continuing the way I have played Oblivion, Morrowind and Skyrim. Nightblade is a powerful class and rightfully so given their obvious flaws in other aspects of combat such as survivability and sustainability.

    Errr, wrong, cloak and siphoning as well as passives give Stamblade arguably the best Survivability and Sustain of all stam classes.

    As for spam dizzying? Joke? Stamblade has the best spammable in the game with Surprise Attack.

    Adapt.

    Ok, what about magblades, they are clearly underhanded in PVP, and in PVE this nerf won't matter in stack.. so most obvious way to nerf nightblades is nerf of surprise attack, and not of grim focus.
    This nerf is not about balance, it's about sales of necromancer.

    Yea unfortunately Magblade in PvP is getting hit with a significant nerf when in all actuality it needs buffs. Hopefully they’ll see buffs as well.
    BLAINE1245 wrote: »
    templesus wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    A pungent smell permeates this thread, i believe this is the smell...of zerg.

    Well howdy there feller, i just want to let you know that we don't take kindly to your types 'round here!

    Zerg has no bearing on anything aforementioned. I don't play Cyrodiil except to earn my 50 transmute crystals. My play is almost entirely PVE (trials, dungeons etc.) with battlegrounds being a smaller portion.

    Then you should know that nightblades have been top dps since the game was released, and they're trying to finally balance the class to make it even with the rest. Have some shame, and don't complain about a balance change when you've been top dps by a considerable margin since the release of the game.

    There is absolutely no shame in playing a class specifically designed for a certain role. I don't care to tank or heal and have therefore decided upon this class for the sake of continuing the way I have played Oblivion, Morrowind and Skyrim. Nightblade is a powerful class and rightfully so given their obvious flaws in other aspects of combat such as survivability and sustainability.

    Errr, wrong, cloak and siphoning as well as passives give Stamblade arguably the best Survivability and Sustain of all stam classes.

    As for spam dizzying? Joke? Stamblade has the best spammable in the game with Surprise Attack.

    Adapt.

    I disagree. Cloak has no use in PVE (again what I predominantly play) and siphoning certainly helps but is exactly equal to skills of other classes ie: Daedric summoner and Daedric protection which combined increase health and stamina recovery as well as maximum health. Spammables? Also equivalent. Jabs?

    Stamblade has siphoning and 15% stamina regen and health regen. Not sure what your point there is. And if it’s PvE, what classes have better survivability then Stamblade? Stamsorc is the only one I can think of with 100% uptime on major resolve/ward...other then that Stamblade gets it natively from their spammable wheras thenother classes have to use a non dps ability to get it. Everyone has vigor. Other morph of cloak heals. I’m not sure at all where your point is.

    Every single magic class has better survivability than stambalde. Stamdens have better survivability. They get extra health passively, and every animal skill they use heals them as well as lotus with light or heavy attacks. Stamdk are built to be tanks, they are the definition of survivable. Stamplars are have their resource sustain built onto their resistance buff, not to mention minor protection with their jabs.

    Uhh SDK only has the spell resist passive. So no. Absolutely wrong. Warden observation is also incorrect. Before comparing classes you will need more experience with them.

    Can you give a single reason other than, "You're wrong" because I can name a few reasons as to why YOUR statement is wrong. For starters, StamDK get a buff to their survivability every time they drop an Ultimate since the Battle Roar Passive restores a good chunk of Health and Resources each time and the extra Spell Resistance still makes them more survivable by default. Stamden does get health back passively just for using their Animal Companion skills, which also triggers their Minor Toughness passive, meaning they naturally have more health than NB, while also having Major Mending, meaning their heals are also stronger than that of a NB.

    So, tell me, what exactly is "wrong" with @Dracan_Fontom statement?

    welp, PvE meta yes?

    Passive damage mitigation:

    sdk: 3.3k ish spell resit
    warden: none

    sblade: major ward/resolve plus for heavy armor(won't count it) for six seconds after cast

    lets average it out????


    warden = no resists

    dk 3.3 spell only

    snb = (depending on your rotation) either 100% uptime to as low as 0%... so either number one on everything or basically tied on spell and still win on physical or you haven't surprised attack recently so most likely dead....


    healing during meta rotation:

    sdk full bar heal every 84 secs but no heal other than that...(250/3 = 83.33333 sooo 84 seconds neeeeeeeeat numbers)

    warden: every time a pet dies a warden gets a heal(1260 every 24 secs during meta rotation)

    snb: siphoning strikes(meta skill) 1420 every light attack or heavy or full bar heal when killing something.

    lets tally

    sdk= avg heals per second: 136 health per sec but only in a burst once every 84 secs

    ward: 52.5 per sec

    snb: only a measly 1420 per sec if weaving correctly like I know you should boo




    special bonus round.... but but this skill makes them better : (((((((( aka non meta rotations)

    standard of but might debuff well yeah you got that but uptime is so low its twice during most regular vet trials( more like never because dk dps is in the gutter... Am I right bois hahahahahaha) still its a huge cost and its never for mitigation but its 15% or twelve idk dks suck

    but but you got armor skills and things on the ward/sdk. you can run blur heals and tanky stuff to but we be talking meta... so again tally them up!!!!

    nightblade everything
    ward/dks nothing.

    Yay

    Again know the classes you are comparing. ANNNNNNNDDDDDDD


    All numbers are pulled from fextralife because I'm to lazy to memorize all these worthless numbers to prove a point...

    Good day sir.

    I look at this from a Healer's perspective. When I have any Stamina builds in a group with me, usually the 1 class that I have to babysit the most are Stamblade. Stamden throws out Shrooms when their health get low, DK drops Dawnbreaker and Stamplar uses Repentance or BoL and they're fine. I haven't really run with Stam Sorcs in forever so I can't really comment on them much, although I'd say they're on par with Stamblade overall since Crit Surge and Leeching Strikes function similarly enough to one another in terms of healing and they both have Major Resistances naturally in their rotation so in theory, they should be similar enough.

    Still, in application, I'd say in terms of PvE survivability it would be

    Stamden >StamDK=Stamplar> Stamblade=StamSorc

    Why they no vigor? Again it's a meta analysis on what the classes has to offer.

    Surge doesn't equal strikes.

    Dawnbreaker isn't a heal is only up after ulti gained and isn't classed based.(why is everyone argument trying to make this sound like a bol??? It's up only every 50 secs or more)

    If there is no dead repentance is worthless.
    Stamplar's focus on the other hand is very nice.

    I mean you can't base class balance on a eye balling.

    I'm not saying I have the most hours or anything but I average around a 1000 hours on each of the 10 dps toons. Some alot less some alot more. I've done high end and low end and even train new players on these classes(not the Mastermind of any class).

    I don't base my beliefs on the subjective. I wrote out a comparison that was fair and accurate. If anyone after wants to talk about what I missed in a class based comparison sure I will reply but just saying you think differently because like you know, isn't going to get a response.

    Y'all have a nice morning, may your coffee be strong and you coworkers be quiet eaters.

    Vigor is not a Class based ability, hence why I'm not mentioning it since all classes can use it.
    I was NOT referring to Dawnbreaker in my DK example as a healing ability but referencing its use in conjunction with Battle Roar as a heal; and much like BoL, you aren't Spamming heals on yourself every 2 seconds only when you need them so for DK, if you have an Ultimate and need health, you're going to drop the ultimate immediately to get that heal. A NB might get more passive healing as a result of Leeching Strikes but when they need an "oh $#!%" heal, it's literally Vigor or bust. I only compare Crit Surge and Leeching Strikes because of how similarly they are in that they're both Heals over Time abilities (granted I'd say Crit Surge is more potent but whatever). However, when push comes to shove, both StamSorc and Stamblade are there using Vigor as their only real heal option.

    I'm not saying that your assessment is wrong but in practical applications, it just doesn't work out the way you say it should. Just because a NB is getting back health every light attack doesn't necessarily mean their survivability is better than that of a Stamden or StamDK because those classes have options within them for those moments when survivability actually matters vs a NB which has nothing native to it and relies heavily on Vigor to pull it thru. I never take Vigor off my Bar on my Stamblade as its suicide to do so, whereas most other classes actually have some option in 1 form or another and while some aren't the greatest option (such as BoL on a Stamplar) it's better than nothing at all.

    That's all I'm saying here.

    So why did you include BoL for stamplar, and exclude Dark cloak for Stamblade, when it heals for more then BoL does on Stamplar? Serious question.

    For the same reason I excluded Clannfear, GDB, and Polar Winds; They're Tank related heals and their inclusion wouldn't really be needed to make my point. If I include Tank Skills, Templar would still have better survivability over NB both passively and actively as Templar uses Rune for resources management and gain the same resistance as NB, Minor Mending+Minor Protection via passives, and Sun Shield + the aforementioned BoL/Repentance, vs Dark Cloak which heals and provides Minor Protection and Leeching Strikes.

    If I include GDB, that means DK also get 12% extra healing via passives and an 8% additional healing received from Minor Vitality.

    If I include Polar Winds, that's some extra resistance for Warden passively (think it's only 500 but still).

    I've no comment on Clannfear on a StamSorc. It's weird to see much like its weird seeing a Stamblade using Dark Cloak in PvE but I digress.

    Their inclusion doesn't tip the scales more in NB's favor then it does prove that NB has crap survivability so I didn't feel the need to include them.

    Ah ok I see...so what I got from that is it’s weird to see a NB using Dark Cloak in PvE (which magblades actually use in vCR but thats neither here nor there as we are talking about Stamblade, just stating it’s used and is NOT a tank skill), but it’s not weird to see a Stamplar use BoL. Makes total, perfect, non-sarcastic sense.

    /s

    You also see Templar run Sun Shield in vAS, what's your point? It's still unusual to see but that doesn't mean it doesn't have it merits and the fact you resort to sarcasm when I've already pointed out that even with Dark Cloak being taken into account, NB still has crappier survivability tools than Templar just means you really don't have much of a leg to stand on and are grasping at straws to try and deflect that you are wrong.

    It's sad honestly.

    No....Templar doesn’t use sun shield in vAS, we use Dampen.

    Your whole premise is arguing from the standpoint of a casual dungeon runner, from the minute you said Stamplars have BoL and DKs drop dawnbreaker to heal. I, being an endgame PvEer, have no qualms with whatever you find suitable for dungeons.

    However when you decide to come to the endgame PvE turf, just know that Stamblade, being that it has the only non stam costing Major evasion source as well as having major resistances built into its spammable, is far better off then any other spec in the game. At the endgame raiding level, you will notice the survivability difference between a Stamblade going for TTT and any other Stam spec going for TTT, that is not arguable, it is pure fact.

    Your inability to understand such is why the Class Rep program should not let anybody in that is not of end game caliber. People that would advocate for Stamblade buffs in PvE simply have absolutely NO idea what they are talking about, it’s sad, honestly.
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    templesus wrote: »
    templesus wrote: »
    templesus wrote: »
    templesus wrote: »
    templesus wrote: »
    Kadoin wrote: »
    Uh oh, someone's ez mode is getting turned off!

    LMAO NB ez mode. NB is most skill-depen
    templesus wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    A pungent smell permeates this thread, i believe this is the smell...of zerg.

    Well howdy there feller, i just want to let you know that we don't take kindly to your types 'round here!

    Zerg has no bearing on anything aforementioned. I don't play Cyrodiil except to earn my 50 transmute crystals. My play is almost entirely PVE (trials, dungeons etc.) with battlegrounds being a smaller portion.

    Then you should know that nightblades have been top dps since the game was released, and they're trying to finally balance the class to make it even with the rest. Have some shame, and don't complain about a balance change when you've been top dps by a considerable margin since the release of the game.

    There is absolutely no shame in playing a class specifically designed for a certain role. I don't care to tank or heal and have therefore decided upon this class for the sake of continuing the way I have played Oblivion, Morrowind and Skyrim. Nightblade is a powerful class and rightfully so given their obvious flaws in other aspects of combat such as survivability and sustainability.

    Errr, wrong, cloak and siphoning as well as passives give Stamblade arguably the best Survivability and Sustain of all stam classes.

    As for spam dizzying? Joke? Stamblade has the best spammable in the game with Surprise Attack.

    Adapt.

    Ok, what about magblades, they are clearly underhanded in PVP, and in PVE this nerf won't matter in stack.. so most obvious way to nerf nightblades is nerf of surprise attack, and not of grim focus.
    This nerf is not about balance, it's about sales of necromancer.

    Yea unfortunately Magblade in PvP is getting hit with a significant nerf when in all actuality it needs buffs. Hopefully they’ll see buffs as well.
    BLAINE1245 wrote: »
    templesus wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    A pungent smell permeates this thread, i believe this is the smell...of zerg.

    Well howdy there feller, i just want to let you know that we don't take kindly to your types 'round here!

    Zerg has no bearing on anything aforementioned. I don't play Cyrodiil except to earn my 50 transmute crystals. My play is almost entirely PVE (trials, dungeons etc.) with battlegrounds being a smaller portion.

    Then you should know that nightblades have been top dps since the game was released, and they're trying to finally balance the class to make it even with the rest. Have some shame, and don't complain about a balance change when you've been top dps by a considerable margin since the release of the game.

    There is absolutely no shame in playing a class specifically designed for a certain role. I don't care to tank or heal and have therefore decided upon this class for the sake of continuing the way I have played Oblivion, Morrowind and Skyrim. Nightblade is a powerful class and rightfully so given their obvious flaws in other aspects of combat such as survivability and sustainability.

    Errr, wrong, cloak and siphoning as well as passives give Stamblade arguably the best Survivability and Sustain of all stam classes.

    As for spam dizzying? Joke? Stamblade has the best spammable in the game with Surprise Attack.

    Adapt.

    I disagree. Cloak has no use in PVE (again what I predominantly play) and siphoning certainly helps but is exactly equal to skills of other classes ie: Daedric summoner and Daedric protection which combined increase health and stamina recovery as well as maximum health. Spammables? Also equivalent. Jabs?

    Stamblade has siphoning and 15% stamina regen and health regen. Not sure what your point there is. And if it’s PvE, what classes have better survivability then Stamblade? Stamsorc is the only one I can think of with 100% uptime on major resolve/ward...other then that Stamblade gets it natively from their spammable wheras thenother classes have to use a non dps ability to get it. Everyone has vigor. Other morph of cloak heals. I’m not sure at all where your point is.

    Every single magic class has better survivability than stambalde. Stamdens have better survivability. They get extra health passively, and every animal skill they use heals them as well as lotus with light or heavy attacks. Stamdk are built to be tanks, they are the definition of survivable. Stamplars are have their resource sustain built onto their resistance buff, not to mention minor protection with their jabs.

    Uhh SDK only has the spell resist passive. So no. Absolutely wrong. Warden observation is also incorrect. Before comparing classes you will need more experience with them.

    Can you give a single reason other than, "You're wrong" because I can name a few reasons as to why YOUR statement is wrong. For starters, StamDK get a buff to their survivability every time they drop an Ultimate since the Battle Roar Passive restores a good chunk of Health and Resources each time and the extra Spell Resistance still makes them more survivable by default. Stamden does get health back passively just for using their Animal Companion skills, which also triggers their Minor Toughness passive, meaning they naturally have more health than NB, while also having Major Mending, meaning their heals are also stronger than that of a NB.

    So, tell me, what exactly is "wrong" with @Dracan_Fontom statement?

    welp, PvE meta yes?

    Passive damage mitigation:

    sdk: 3.3k ish spell resit
    warden: none

    sblade: major ward/resolve plus for heavy armor(won't count it) for six seconds after cast

    lets average it out????


    warden = no resists

    dk 3.3 spell only

    snb = (depending on your rotation) either 100% uptime to as low as 0%... so either number one on everything or basically tied on spell and still win on physical or you haven't surprised attack recently so most likely dead....


    healing during meta rotation:

    sdk full bar heal every 84 secs but no heal other than that...(250/3 = 83.33333 sooo 84 seconds neeeeeeeeat numbers)

    warden: every time a pet dies a warden gets a heal(1260 every 24 secs during meta rotation)

    snb: siphoning strikes(meta skill) 1420 every light attack or heavy or full bar heal when killing something.

    lets tally

    sdk= avg heals per second: 136 health per sec but only in a burst once every 84 secs

    ward: 52.5 per sec

    snb: only a measly 1420 per sec if weaving correctly like I know you should boo




    special bonus round.... but but this skill makes them better : (((((((( aka non meta rotations)

    standard of but might debuff well yeah you got that but uptime is so low its twice during most regular vet trials( more like never because dk dps is in the gutter... Am I right bois hahahahahaha) still its a huge cost and its never for mitigation but its 15% or twelve idk dks suck

    but but you got armor skills and things on the ward/sdk. you can run blur heals and tanky stuff to but we be talking meta... so again tally them up!!!!

    nightblade everything
    ward/dks nothing.

    Yay

    Again know the classes you are comparing. ANNNNNNNDDDDDDD


    All numbers are pulled from fextralife because I'm to lazy to memorize all these worthless numbers to prove a point...

    Good day sir.

    I look at this from a Healer's perspective. When I have any Stamina builds in a group with me, usually the 1 class that I have to babysit the most are Stamblade. Stamden throws out Shrooms when their health get low, DK drops Dawnbreaker and Stamplar uses Repentance or BoL and they're fine. I haven't really run with Stam Sorcs in forever so I can't really comment on them much, although I'd say they're on par with Stamblade overall since Crit Surge and Leeching Strikes function similarly enough to one another in terms of healing and they both have Major Resistances naturally in their rotation so in theory, they should be similar enough.

    Still, in application, I'd say in terms of PvE survivability it would be

    Stamden > StamDK=Stamplar > Stamblade=StamSorc

    Stamplar use BoL? What game is this?

    I'm just saying in terms of class opinions since all classes have access to Vigor, I purposefully excluded it as it doesn't relate to class based actions in terms of survivability. As for why BoL, your guess is as good as mine as to why a Stamplar would use it in PvE but most likely reason being they're a PvP toon just farming for X set and are too lazy to switch their skills/sets around or whatever. Point was only to point out this option as a class based heal that they have available to them
    templesus wrote: »
    Kadoin wrote: »
    Uh oh, someone's ez mode is getting turned off!

    LMAO NB ez mode. NB is most skill-depen
    templesus wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    A pungent smell permeates this thread, i believe this is the smell...of zerg.

    Well howdy there feller, i just want to let you know that we don't take kindly to your types 'round here!

    Zerg has no bearing on anything aforementioned. I don't play Cyrodiil except to earn my 50 transmute crystals. My play is almost entirely PVE (trials, dungeons etc.) with battlegrounds being a smaller portion.

    Then you should know that nightblades have been top dps since the game was released, and they're trying to finally balance the class to make it even with the rest. Have some shame, and don't complain about a balance change when you've been top dps by a considerable margin since the release of the game.

    There is absolutely no shame in playing a class specifically designed for a certain role. I don't care to tank or heal and have therefore decided upon this class for the sake of continuing the way I have played Oblivion, Morrowind and Skyrim. Nightblade is a powerful class and rightfully so given their obvious flaws in other aspects of combat such as survivability and sustainability.

    Errr, wrong, cloak and siphoning as well as passives give Stamblade arguably the best Survivability and Sustain of all stam classes.

    As for spam dizzying? Joke? Stamblade has the best spammable in the game with Surprise Attack.

    Adapt.

    Ok, what about magblades, they are clearly underhanded in PVP, and in PVE this nerf won't matter in stack.. so most obvious way to nerf nightblades is nerf of surprise attack, and not of grim focus.
    This nerf is not about balance, it's about sales of necromancer.

    Yea unfortunately Magblade in PvP is getting hit with a significant nerf when in all actuality it needs buffs. Hopefully they’ll see buffs as well.
    BLAINE1245 wrote: »
    templesus wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    A pungent smell permeates this thread, i believe this is the smell...of zerg.

    Well howdy there feller, i just want to let you know that we don't take kindly to your types 'round here!

    Zerg has no bearing on anything aforementioned. I don't play Cyrodiil except to earn my 50 transmute crystals. My play is almost entirely PVE (trials, dungeons etc.) with battlegrounds being a smaller portion.

    Then you should know that nightblades have been top dps since the game was released, and they're trying to finally balance the class to make it even with the rest. Have some shame, and don't complain about a balance change when you've been top dps by a considerable margin since the release of the game.

    There is absolutely no shame in playing a class specifically designed for a certain role. I don't care to tank or heal and have therefore decided upon this class for the sake of continuing the way I have played Oblivion, Morrowind and Skyrim. Nightblade is a powerful class and rightfully so given their obvious flaws in other aspects of combat such as survivability and sustainability.

    Errr, wrong, cloak and siphoning as well as passives give Stamblade arguably the best Survivability and Sustain of all stam classes.

    As for spam dizzying? Joke? Stamblade has the best spammable in the game with Surprise Attack.

    Adapt.

    I disagree. Cloak has no use in PVE (again what I predominantly play) and siphoning certainly helps but is exactly equal to skills of other classes ie: Daedric summoner and Daedric protection which combined increase health and stamina recovery as well as maximum health. Spammables? Also equivalent. Jabs?

    Stamblade has siphoning and 15% stamina regen and health regen. Not sure what your point there is. And if it’s PvE, what classes have better survivability then Stamblade? Stamsorc is the only one I can think of with 100% uptime on major resolve/ward...other then that Stamblade gets it natively from their spammable wheras thenother classes have to use a non dps ability to get it. Everyone has vigor. Other morph of cloak heals. I’m not sure at all where your point is.

    Every single magic class has better survivability than stambalde. Stamdens have better survivability. They get extra health passively, and every animal skill they use heals them as well as lotus with light or heavy attacks. Stamdk are built to be tanks, they are the definition of survivable. Stamplars are have their resource sustain built onto their resistance buff, not to mention minor protection with their jabs.

    Uhh SDK only has the spell resist passive. So no. Absolutely wrong. Warden observation is also incorrect. Before comparing classes you will need more experience with them.

    Can you give a single reason other than, "You're wrong" because I can name a few reasons as to why YOUR statement is wrong. For starters, StamDK get a buff to their survivability every time they drop an Ultimate since the Battle Roar Passive restores a good chunk of Health and Resources each time and the extra Spell Resistance still makes them more survivable by default. Stamden does get health back passively just for using their Animal Companion skills, which also triggers their Minor Toughness passive, meaning they naturally have more health than NB, while also having Major Mending, meaning their heals are also stronger than that of a NB.

    So, tell me, what exactly is "wrong" with @Dracan_Fontom statement?

    welp, PvE meta yes?

    Passive damage mitigation:

    sdk: 3.3k ish spell resit
    warden: none

    sblade: major ward/resolve plus for heavy armor(won't count it) for six seconds after cast

    lets average it out????


    warden = no resists

    dk 3.3 spell only

    snb = (depending on your rotation) either 100% uptime to as low as 0%... so either number one on everything or basically tied on spell and still win on physical or you haven't surprised attack recently so most likely dead....


    healing during meta rotation:

    sdk full bar heal every 84 secs but no heal other than that...(250/3 = 83.33333 sooo 84 seconds neeeeeeeeat numbers)

    warden: every time a pet dies a warden gets a heal(1260 every 24 secs during meta rotation)

    snb: siphoning strikes(meta skill) 1420 every light attack or heavy or full bar heal when killing something.

    lets tally

    sdk= avg heals per second: 136 health per sec but only in a burst once every 84 secs

    ward: 52.5 per sec

    snb: only a measly 1420 per sec if weaving correctly like I know you should boo




    special bonus round.... but but this skill makes them better : (((((((( aka non meta rotations)

    standard of but might debuff well yeah you got that but uptime is so low its twice during most regular vet trials( more like never because dk dps is in the gutter... Am I right bois hahahahahaha) still its a huge cost and its never for mitigation but its 15% or twelve idk dks suck

    but but you got armor skills and things on the ward/sdk. you can run blur heals and tanky stuff to but we be talking meta... so again tally them up!!!!

    nightblade everything
    ward/dks nothing.

    Yay

    Again know the classes you are comparing. ANNNNNNNDDDDDDD


    All numbers are pulled from fextralife because I'm to lazy to memorize all these worthless numbers to prove a point...

    Good day sir.

    I look at this from a Healer's perspective. When I have any Stamina builds in a group with me, usually the 1 class that I have to babysit the most are Stamblade. Stamden throws out Shrooms when their health get low, DK drops Dawnbreaker and Stamplar uses Repentance or BoL and they're fine. I haven't really run with Stam Sorcs in forever so I can't really comment on them much, although I'd say they're on par with Stamblade overall since Crit Surge and Leeching Strikes function similarly enough to one another in terms of healing and they both have Major Resistances naturally in their rotation so in theory, they should be similar enough.

    Still, in application, I'd say in terms of PvE survivability it would be

    Stamden >StamDK=Stamplar> Stamblade=StamSorc

    Why they no vigor? Again it's a meta analysis on what the classes has to offer.

    Surge doesn't equal strikes.

    Dawnbreaker isn't a heal is only up after ulti gained and isn't classed based.(why is everyone argument trying to make this sound like a bol??? It's up only every 50 secs or more)

    If there is no dead repentance is worthless.
    Stamplar's focus on the other hand is very nice.

    I mean you can't base class balance on a eye balling.

    I'm not saying I have the most hours or anything but I average around a 1000 hours on each of the 10 dps toons. Some alot less some alot more. I've done high end and low end and even train new players on these classes(not the Mastermind of any class).

    I don't base my beliefs on the subjective. I wrote out a comparison that was fair and accurate. If anyone after wants to talk about what I missed in a class based comparison sure I will reply but just saying you think differently because like you know, isn't going to get a response.

    Y'all have a nice morning, may your coffee be strong and you coworkers be quiet eaters.

    Vigor is not a Class based ability, hence why I'm not mentioning it since all classes can use it.
    I was NOT referring to Dawnbreaker in my DK example as a healing ability but referencing its use in conjunction with Battle Roar as a heal; and much like BoL, you aren't Spamming heals on yourself every 2 seconds only when you need them so for DK, if you have an Ultimate and need health, you're going to drop the ultimate immediately to get that heal. A NB might get more passive healing as a result of Leeching Strikes but when they need an "oh $#!%" heal, it's literally Vigor or bust. I only compare Crit Surge and Leeching Strikes because of how similarly they are in that they're both Heals over Time abilities (granted I'd say Crit Surge is more potent but whatever). However, when push comes to shove, both StamSorc and Stamblade are there using Vigor as their only real heal option.

    I'm not saying that your assessment is wrong but in practical applications, it just doesn't work out the way you say it should. Just because a NB is getting back health every light attack doesn't necessarily mean their survivability is better than that of a Stamden or StamDK because those classes have options within them for those moments when survivability actually matters vs a NB which has nothing native to it and relies heavily on Vigor to pull it thru. I never take Vigor off my Bar on my Stamblade as its suicide to do so, whereas most other classes actually have some option in 1 form or another and while some aren't the greatest option (such as BoL on a Stamplar) it's better than nothing at all.

    That's all I'm saying here.

    So why did you include BoL for stamplar, and exclude Dark cloak for Stamblade, when it heals for more then BoL does on Stamplar? Serious question.

    For the same reason I excluded Clannfear, GDB, and Polar Winds; They're Tank related heals and their inclusion wouldn't really be needed to make my point. If I include Tank Skills, Templar would still have better survivability over NB both passively and actively as Templar uses Rune for resources management and gain the same resistance as NB, Minor Mending+Minor Protection via passives, and Sun Shield + the aforementioned BoL/Repentance, vs Dark Cloak which heals and provides Minor Protection and Leeching Strikes.

    If I include GDB, that means DK also get 12% extra healing via passives and an 8% additional healing received from Minor Vitality.

    If I include Polar Winds, that's some extra resistance for Warden passively (think it's only 500 but still).

    I've no comment on Clannfear on a StamSorc. It's weird to see much like its weird seeing a Stamblade using Dark Cloak in PvE but I digress.

    Their inclusion doesn't tip the scales more in NB's favor then it does prove that NB has crap survivability so I didn't feel the need to include them.

    Ah ok I see...so what I got from that is it’s weird to see a NB using Dark Cloak in PvE (which magblades actually use in vCR but thats neither here nor there as we are talking about Stamblade, just stating it’s used and is NOT a tank skill), but it’s not weird to see a Stamplar use BoL. Makes total, perfect, non-sarcastic sense.

    /s

    You also see Templar run Sun Shield in vAS, what's your point? It's still unusual to see but that doesn't mean it doesn't have it merits and the fact you resort to sarcasm when I've already pointed out that even with Dark Cloak being taken into account, NB still has crappier survivability tools than Templar just means you really don't have much of a leg to stand on and are grasping at straws to try and deflect that you are wrong.

    It's sad honestly.

    No....Templar doesn’t use sun shield in vAS, we use Dampen.

    Your whole premise is arguing from the standpoint of a casual dungeon runner, from the minute you said Stamplars have BoL and DKs drop dawnbreaker to heal. I, being an endgame PvEer, have no qualms with whatever you find suitable for dungeons.

    However when you decide to come to the endgame PvE turf, just know that Stamblade, being that it has the only non stam costing Major evasion source as well as having major resistances built into its spammable, is far better off then any other spec in the game. At the endgame raiding level, you will notice the survivability difference between a Stamblade going for TTT and any other Stam spec going for TTT, that is not arguable, it is pure fact.

    Your inability to understand such is why the Class Rep program should not let anybody in that is not of end game caliber. People that would advocate for Stamblade buffs in PvE simply have absolutely NO idea what they are talking about, it’s sad, honestly.

    No, I'm saying this as someone that runs all forms of PvE content. I rarely see any Stamina builds in End Game content anymore due to their generally poor survivability and even after the shield nerfs, Magic Builds trump Stamina builds in terms of survivability and the damage difference is negligible at best. On the off chance there is a Stamina build there, it was almost always a Stamplar because of their superior cleave damage and PotL. The argument of not having to use Stamina for Major Evasion is also laughable because Blade Cloak is just flat out better than Blur in practically every way. Between the Major Evasion and Damage of Blade Cloak, there's not much of an argument for Blur at all as its only real feature it offers is Minor Resistances or Major Expedition, and that's really it.

    Also, not a SINGLE time in this discussion did I ask for a Stamblade buff. I said NB had higher DPS but crappier survivability than other classes and that is all I have ever stated so as to why you're bringing a totally unrelated topic about Class Reps and Stamblade buffs is beyond me but I'll just chalk it up to more deflection on your part since that's literally all you've been doing this topic. I'm not a Class Rep. I never applied for the position and don't want the position because then it would mean having to deal with people like you that swear they know everything when they very clearly don't and I have better things to do than waste my time with people that would use Strawman arguments to try and sound superior but are really just full of themselves. People like you aren't worth that sort of aggravation.
    Argonian forever
  • templesus
    templesus
    ✭✭✭✭✭
    ✭✭
    templesus wrote: »
    templesus wrote: »
    templesus wrote: »
    templesus wrote: »
    templesus wrote: »
    Kadoin wrote: »
    Uh oh, someone's ez mode is getting turned off!

    LMAO NB ez mode. NB is most skill-depen
    templesus wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    A pungent smell permeates this thread, i believe this is the smell...of zerg.

    Well howdy there feller, i just want to let you know that we don't take kindly to your types 'round here!

    Zerg has no bearing on anything aforementioned. I don't play Cyrodiil except to earn my 50 transmute crystals. My play is almost entirely PVE (trials, dungeons etc.) with battlegrounds being a smaller portion.

    Then you should know that nightblades have been top dps since the game was released, and they're trying to finally balance the class to make it even with the rest. Have some shame, and don't complain about a balance change when you've been top dps by a considerable margin since the release of the game.

    There is absolutely no shame in playing a class specifically designed for a certain role. I don't care to tank or heal and have therefore decided upon this class for the sake of continuing the way I have played Oblivion, Morrowind and Skyrim. Nightblade is a powerful class and rightfully so given their obvious flaws in other aspects of combat such as survivability and sustainability.

    Errr, wrong, cloak and siphoning as well as passives give Stamblade arguably the best Survivability and Sustain of all stam classes.

    As for spam dizzying? Joke? Stamblade has the best spammable in the game with Surprise Attack.

    Adapt.

    Ok, what about magblades, they are clearly underhanded in PVP, and in PVE this nerf won't matter in stack.. so most obvious way to nerf nightblades is nerf of surprise attack, and not of grim focus.
    This nerf is not about balance, it's about sales of necromancer.

    Yea unfortunately Magblade in PvP is getting hit with a significant nerf when in all actuality it needs buffs. Hopefully they’ll see buffs as well.
    BLAINE1245 wrote: »
    templesus wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    A pungent smell permeates this thread, i believe this is the smell...of zerg.

    Well howdy there feller, i just want to let you know that we don't take kindly to your types 'round here!

    Zerg has no bearing on anything aforementioned. I don't play Cyrodiil except to earn my 50 transmute crystals. My play is almost entirely PVE (trials, dungeons etc.) with battlegrounds being a smaller portion.

    Then you should know that nightblades have been top dps since the game was released, and they're trying to finally balance the class to make it even with the rest. Have some shame, and don't complain about a balance change when you've been top dps by a considerable margin since the release of the game.

    There is absolutely no shame in playing a class specifically designed for a certain role. I don't care to tank or heal and have therefore decided upon this class for the sake of continuing the way I have played Oblivion, Morrowind and Skyrim. Nightblade is a powerful class and rightfully so given their obvious flaws in other aspects of combat such as survivability and sustainability.

    Errr, wrong, cloak and siphoning as well as passives give Stamblade arguably the best Survivability and Sustain of all stam classes.

    As for spam dizzying? Joke? Stamblade has the best spammable in the game with Surprise Attack.

    Adapt.

    I disagree. Cloak has no use in PVE (again what I predominantly play) and siphoning certainly helps but is exactly equal to skills of other classes ie: Daedric summoner and Daedric protection which combined increase health and stamina recovery as well as maximum health. Spammables? Also equivalent. Jabs?

    Stamblade has siphoning and 15% stamina regen and health regen. Not sure what your point there is. And if it’s PvE, what classes have better survivability then Stamblade? Stamsorc is the only one I can think of with 100% uptime on major resolve/ward...other then that Stamblade gets it natively from their spammable wheras thenother classes have to use a non dps ability to get it. Everyone has vigor. Other morph of cloak heals. I’m not sure at all where your point is.

    Every single magic class has better survivability than stambalde. Stamdens have better survivability. They get extra health passively, and every animal skill they use heals them as well as lotus with light or heavy attacks. Stamdk are built to be tanks, they are the definition of survivable. Stamplars are have their resource sustain built onto their resistance buff, not to mention minor protection with their jabs.

    Uhh SDK only has the spell resist passive. So no. Absolutely wrong. Warden observation is also incorrect. Before comparing classes you will need more experience with them.

    Can you give a single reason other than, "You're wrong" because I can name a few reasons as to why YOUR statement is wrong. For starters, StamDK get a buff to their survivability every time they drop an Ultimate since the Battle Roar Passive restores a good chunk of Health and Resources each time and the extra Spell Resistance still makes them more survivable by default. Stamden does get health back passively just for using their Animal Companion skills, which also triggers their Minor Toughness passive, meaning they naturally have more health than NB, while also having Major Mending, meaning their heals are also stronger than that of a NB.

    So, tell me, what exactly is "wrong" with @Dracan_Fontom statement?

    welp, PvE meta yes?

    Passive damage mitigation:

    sdk: 3.3k ish spell resit
    warden: none

    sblade: major ward/resolve plus for heavy armor(won't count it) for six seconds after cast

    lets average it out????


    warden = no resists

    dk 3.3 spell only

    snb = (depending on your rotation) either 100% uptime to as low as 0%... so either number one on everything or basically tied on spell and still win on physical or you haven't surprised attack recently so most likely dead....


    healing during meta rotation:

    sdk full bar heal every 84 secs but no heal other than that...(250/3 = 83.33333 sooo 84 seconds neeeeeeeeat numbers)

    warden: every time a pet dies a warden gets a heal(1260 every 24 secs during meta rotation)

    snb: siphoning strikes(meta skill) 1420 every light attack or heavy or full bar heal when killing something.

    lets tally

    sdk= avg heals per second: 136 health per sec but only in a burst once every 84 secs

    ward: 52.5 per sec

    snb: only a measly 1420 per sec if weaving correctly like I know you should boo




    special bonus round.... but but this skill makes them better : (((((((( aka non meta rotations)

    standard of but might debuff well yeah you got that but uptime is so low its twice during most regular vet trials( more like never because dk dps is in the gutter... Am I right bois hahahahahaha) still its a huge cost and its never for mitigation but its 15% or twelve idk dks suck

    but but you got armor skills and things on the ward/sdk. you can run blur heals and tanky stuff to but we be talking meta... so again tally them up!!!!

    nightblade everything
    ward/dks nothing.

    Yay

    Again know the classes you are comparing. ANNNNNNNDDDDDDD


    All numbers are pulled from fextralife because I'm to lazy to memorize all these worthless numbers to prove a point...

    Good day sir.

    I look at this from a Healer's perspective. When I have any Stamina builds in a group with me, usually the 1 class that I have to babysit the most are Stamblade. Stamden throws out Shrooms when their health get low, DK drops Dawnbreaker and Stamplar uses Repentance or BoL and they're fine. I haven't really run with Stam Sorcs in forever so I can't really comment on them much, although I'd say they're on par with Stamblade overall since Crit Surge and Leeching Strikes function similarly enough to one another in terms of healing and they both have Major Resistances naturally in their rotation so in theory, they should be similar enough.

    Still, in application, I'd say in terms of PvE survivability it would be

    Stamden > StamDK=Stamplar > Stamblade=StamSorc

    Stamplar use BoL? What game is this?

    I'm just saying in terms of class opinions since all classes have access to Vigor, I purposefully excluded it as it doesn't relate to class based actions in terms of survivability. As for why BoL, your guess is as good as mine as to why a Stamplar would use it in PvE but most likely reason being they're a PvP toon just farming for X set and are too lazy to switch their skills/sets around or whatever. Point was only to point out this option as a class based heal that they have available to them
    templesus wrote: »
    Kadoin wrote: »
    Uh oh, someone's ez mode is getting turned off!

    LMAO NB ez mode. NB is most skill-depen
    templesus wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    A pungent smell permeates this thread, i believe this is the smell...of zerg.

    Well howdy there feller, i just want to let you know that we don't take kindly to your types 'round here!

    Zerg has no bearing on anything aforementioned. I don't play Cyrodiil except to earn my 50 transmute crystals. My play is almost entirely PVE (trials, dungeons etc.) with battlegrounds being a smaller portion.

    Then you should know that nightblades have been top dps since the game was released, and they're trying to finally balance the class to make it even with the rest. Have some shame, and don't complain about a balance change when you've been top dps by a considerable margin since the release of the game.

    There is absolutely no shame in playing a class specifically designed for a certain role. I don't care to tank or heal and have therefore decided upon this class for the sake of continuing the way I have played Oblivion, Morrowind and Skyrim. Nightblade is a powerful class and rightfully so given their obvious flaws in other aspects of combat such as survivability and sustainability.

    Errr, wrong, cloak and siphoning as well as passives give Stamblade arguably the best Survivability and Sustain of all stam classes.

    As for spam dizzying? Joke? Stamblade has the best spammable in the game with Surprise Attack.

    Adapt.

    Ok, what about magblades, they are clearly underhanded in PVP, and in PVE this nerf won't matter in stack.. so most obvious way to nerf nightblades is nerf of surprise attack, and not of grim focus.
    This nerf is not about balance, it's about sales of necromancer.

    Yea unfortunately Magblade in PvP is getting hit with a significant nerf when in all actuality it needs buffs. Hopefully they’ll see buffs as well.
    BLAINE1245 wrote: »
    templesus wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    BLAINE1245 wrote: »
    MaxJrFTW wrote: »
    A pungent smell permeates this thread, i believe this is the smell...of zerg.

    Well howdy there feller, i just want to let you know that we don't take kindly to your types 'round here!

    Zerg has no bearing on anything aforementioned. I don't play Cyrodiil except to earn my 50 transmute crystals. My play is almost entirely PVE (trials, dungeons etc.) with battlegrounds being a smaller portion.

    Then you should know that nightblades have been top dps since the game was released, and they're trying to finally balance the class to make it even with the rest. Have some shame, and don't complain about a balance change when you've been top dps by a considerable margin since the release of the game.

    There is absolutely no shame in playing a class specifically designed for a certain role. I don't care to tank or heal and have therefore decided upon this class for the sake of continuing the way I have played Oblivion, Morrowind and Skyrim. Nightblade is a powerful class and rightfully so given their obvious flaws in other aspects of combat such as survivability and sustainability.

    Errr, wrong, cloak and siphoning as well as passives give Stamblade arguably the best Survivability and Sustain of all stam classes.

    As for spam dizzying? Joke? Stamblade has the best spammable in the game with Surprise Attack.

    Adapt.

    I disagree. Cloak has no use in PVE (again what I predominantly play) and siphoning certainly helps but is exactly equal to skills of other classes ie: Daedric summoner and Daedric protection which combined increase health and stamina recovery as well as maximum health. Spammables? Also equivalent. Jabs?

    Stamblade has siphoning and 15% stamina regen and health regen. Not sure what your point there is. And if it’s PvE, what classes have better survivability then Stamblade? Stamsorc is the only one I can think of with 100% uptime on major resolve/ward...other then that Stamblade gets it natively from their spammable wheras thenother classes have to use a non dps ability to get it. Everyone has vigor. Other morph of cloak heals. I’m not sure at all where your point is.

    Every single magic class has better survivability than stambalde. Stamdens have better survivability. They get extra health passively, and every animal skill they use heals them as well as lotus with light or heavy attacks. Stamdk are built to be tanks, they are the definition of survivable. Stamplars are have their resource sustain built onto their resistance buff, not to mention minor protection with their jabs.

    Uhh SDK only has the spell resist passive. So no. Absolutely wrong. Warden observation is also incorrect. Before comparing classes you will need more experience with them.

    Can you give a single reason other than, "You're wrong" because I can name a few reasons as to why YOUR statement is wrong. For starters, StamDK get a buff to their survivability every time they drop an Ultimate since the Battle Roar Passive restores a good chunk of Health and Resources each time and the extra Spell Resistance still makes them more survivable by default. Stamden does get health back passively just for using their Animal Companion skills, which also triggers their Minor Toughness passive, meaning they naturally have more health than NB, while also having Major Mending, meaning their heals are also stronger than that of a NB.

    So, tell me, what exactly is "wrong" with @Dracan_Fontom statement?

    welp, PvE meta yes?

    Passive damage mitigation:

    sdk: 3.3k ish spell resit
    warden: none

    sblade: major ward/resolve plus for heavy armor(won't count it) for six seconds after cast

    lets average it out????


    warden = no resists

    dk 3.3 spell only

    snb = (depending on your rotation) either 100% uptime to as low as 0%... so either number one on everything or basically tied on spell and still win on physical or you haven't surprised attack recently so most likely dead....


    healing during meta rotation:

    sdk full bar heal every 84 secs but no heal other than that...(250/3 = 83.33333 sooo 84 seconds neeeeeeeeat numbers)

    warden: every time a pet dies a warden gets a heal(1260 every 24 secs during meta rotation)

    snb: siphoning strikes(meta skill) 1420 every light attack or heavy or full bar heal when killing something.

    lets tally

    sdk= avg heals per second: 136 health per sec but only in a burst once every 84 secs

    ward: 52.5 per sec

    snb: only a measly 1420 per sec if weaving correctly like I know you should boo




    special bonus round.... but but this skill makes them better : (((((((( aka non meta rotations)

    standard of but might debuff well yeah you got that but uptime is so low its twice during most regular vet trials( more like never because dk dps is in the gutter... Am I right bois hahahahahaha) still its a huge cost and its never for mitigation but its 15% or twelve idk dks suck

    but but you got armor skills and things on the ward/sdk. you can run blur heals and tanky stuff to but we be talking meta... so again tally them up!!!!

    nightblade everything
    ward/dks nothing.

    Yay

    Again know the classes you are comparing. ANNNNNNNDDDDDDD


    All numbers are pulled from fextralife because I'm to lazy to memorize all these worthless numbers to prove a point...

    Good day sir.

    I look at this from a Healer's perspective. When I have any Stamina builds in a group with me, usually the 1 class that I have to babysit the most are Stamblade. Stamden throws out Shrooms when their health get low, DK drops Dawnbreaker and Stamplar uses Repentance or BoL and they're fine. I haven't really run with Stam Sorcs in forever so I can't really comment on them much, although I'd say they're on par with Stamblade overall since Crit Surge and Leeching Strikes function similarly enough to one another in terms of healing and they both have Major Resistances naturally in their rotation so in theory, they should be similar enough.

    Still, in application, I'd say in terms of PvE survivability it would be

    Stamden >StamDK=Stamplar> Stamblade=StamSorc

    Why they no vigor? Again it's a meta analysis on what the classes has to offer.

    Surge doesn't equal strikes.

    Dawnbreaker isn't a heal is only up after ulti gained and isn't classed based.(why is everyone argument trying to make this sound like a bol??? It's up only every 50 secs or more)

    If there is no dead repentance is worthless.
    Stamplar's focus on the other hand is very nice.

    I mean you can't base class balance on a eye balling.

    I'm not saying I have the most hours or anything but I average around a 1000 hours on each of the 10 dps toons. Some alot less some alot more. I've done high end and low end and even train new players on these classes(not the Mastermind of any class).

    I don't base my beliefs on the subjective. I wrote out a comparison that was fair and accurate. If anyone after wants to talk about what I missed in a class based comparison sure I will reply but just saying you think differently because like you know, isn't going to get a response.

    Y'all have a nice morning, may your coffee be strong and you coworkers be quiet eaters.

    Vigor is not a Class based ability, hence why I'm not mentioning it since all classes can use it.
    I was NOT referring to Dawnbreaker in my DK example as a healing ability but referencing its use in conjunction with Battle Roar as a heal; and much like BoL, you aren't Spamming heals on yourself every 2 seconds only when you need them so for DK, if you have an Ultimate and need health, you're going to drop the ultimate immediately to get that heal. A NB might get more passive healing as a result of Leeching Strikes but when they need an "oh $#!%" heal, it's literally Vigor or bust. I only compare Crit Surge and Leeching Strikes because of how similarly they are in that they're both Heals over Time abilities (granted I'd say Crit Surge is more potent but whatever). However, when push comes to shove, both StamSorc and Stamblade are there using Vigor as their only real heal option.

    I'm not saying that your assessment is wrong but in practical applications, it just doesn't work out the way you say it should. Just because a NB is getting back health every light attack doesn't necessarily mean their survivability is better than that of a Stamden or StamDK because those classes have options within them for those moments when survivability actually matters vs a NB which has nothing native to it and relies heavily on Vigor to pull it thru. I never take Vigor off my Bar on my Stamblade as its suicide to do so, whereas most other classes actually have some option in 1 form or another and while some aren't the greatest option (such as BoL on a Stamplar) it's better than nothing at all.

    That's all I'm saying here.

    So why did you include BoL for stamplar, and exclude Dark cloak for Stamblade, when it heals for more then BoL does on Stamplar? Serious question.

    For the same reason I excluded Clannfear, GDB, and Polar Winds; They're Tank related heals and their inclusion wouldn't really be needed to make my point. If I include Tank Skills, Templar would still have better survivability over NB both passively and actively as Templar uses Rune for resources management and gain the same resistance as NB, Minor Mending+Minor Protection via passives, and Sun Shield + the aforementioned BoL/Repentance, vs Dark Cloak which heals and provides Minor Protection and Leeching Strikes.

    If I include GDB, that means DK also get 12% extra healing via passives and an 8% additional healing received from Minor Vitality.

    If I include Polar Winds, that's some extra resistance for Warden passively (think it's only 500 but still).

    I've no comment on Clannfear on a StamSorc. It's weird to see much like its weird seeing a Stamblade using Dark Cloak in PvE but I digress.

    Their inclusion doesn't tip the scales more in NB's favor then it does prove that NB has crap survivability so I didn't feel the need to include them.

    Ah ok I see...so what I got from that is it’s weird to see a NB using Dark Cloak in PvE (which magblades actually use in vCR but thats neither here nor there as we are talking about Stamblade, just stating it’s used and is NOT a tank skill), but it’s not weird to see a Stamplar use BoL. Makes total, perfect, non-sarcastic sense.

    /s

    You also see Templar run Sun Shield in vAS, what's your point? It's still unusual to see but that doesn't mean it doesn't have it merits and the fact you resort to sarcasm when I've already pointed out that even with Dark Cloak being taken into account, NB still has crappier survivability tools than Templar just means you really don't have much of a leg to stand on and are grasping at straws to try and deflect that you are wrong.

    It's sad honestly.

    No....Templar doesn’t use sun shield in vAS, we use Dampen.

    Your whole premise is arguing from the standpoint of a casual dungeon runner, from the minute you said Stamplars have BoL and DKs drop dawnbreaker to heal. I, being an endgame PvEer, have no qualms with whatever you find suitable for dungeons.

    However when you decide to come to the endgame PvE turf, just know that Stamblade, being that it has the only non stam costing Major evasion source as well as having major resistances built into its spammable, is far better off then any other spec in the game. At the endgame raiding level, you will notice the survivability difference between a Stamblade going for TTT and any other Stam spec going for TTT, that is not arguable, it is pure fact.

    Your inability to understand such is why the Class Rep program should not let anybody in that is not of end game caliber. People that would advocate for Stamblade buffs in PvE simply have absolutely NO idea what they are talking about, it’s sad, honestly.

    No, I'm saying this as someone that runs all forms of PvE content. I rarely see any Stamina builds in End Game content anymore due to their generally poor survivability and even after the shield nerfs, Magic Builds trump Stamina builds in terms of survivability and the damage difference is negligible at best. On the off chance there is a Stamina build there, it was almost always a Stamplar because of their superior cleave damage and PotL. The argument of not having to use Stamina for Major Evasion is also laughable because Blade Cloak is just flat out better than Blur in practically every way. Between the Major Evasion and Damage of Blade Cloak, there's not much of an argument for Blur at all as its only real feature it offers is Minor Resistances or Major Expedition, and that's really it.

    Also, not a SINGLE time in this discussion did I ask for a Stamblade buff. I said NB had higher DPS but crappier survivability than other classes and that is all I have ever stated so as to why you're bringing a totally unrelated topic about Class Reps and Stamblade buffs is beyond me but I'll just chalk it up to more deflection on your part since that's literally all you've been doing this topic. I'm not a Class Rep. I never applied for the position and don't want the position because then it would mean having to deal with people like you that swear they know everything when they very clearly don't and I have better things to do than waste my time with people that would use Strawman arguments to try and sound superior but are really just full of themselves. People like you aren't worth that sort of aggravation.

    No stamina in end game raids....stamplar has superior cleave damage....deadly cloak is superior to blur...you seriously have no idea what you’re talking about, at all, endgame PvE wise. Furthermore your obvious personal incredulity just refutes everything the basis of your argument even sits on. Take a look at this “end game PvE raid where stamina builds barely exist”.

    https://youtu.be/kBZl-GBTJP0
    Edited by templesus on April 4, 2019 12:46AM
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